Rainy days and err… Thursdays?

1FAIL I’m not sure if it’s the fact that it is a dreary and sullen Thursday or that I am under the gun to finish up a website replication component for a project here at work, but I have zero “oomph” create a passable blog today.  I promised myself that I would try and post at least something everyday so what you are getting now is the result.  For those of you not old enough to get the title…  [click here carefully]

I am continuing my descent into the wow blogosphere.  Been connecting a bit with some of the other authors and spending a good deal of time between tasks reading various topics.  I figure it might be at least an informative topic to share some of the things I found interesting.

You down with CPP?

VB002206.tif Stabs over at Death Knight Spree presents us with the concept known as the Consumer-Producer Paradigm as applied to MMO games like WoW.  The 500 ft view is that essentially everyone breaks down into the role of consumer or producer in this game, and various classes tend to split along certain lines.  Stabs has a short questionnaire to help you determine which role you play.  On the quiz I scored 6 to 3 that I was a producer, which based on the theory is pretty obvious considering I’m a guild and raid leader.

I think it’s a nice clean elegant theory, but in real application it breaks down a bit.  I don’t feel that anyone really can be defined in such simple terms.  I tend to think of players breaking into 4 basic groups, and I plan on elaborating on this at a later date, but the quick summary is like this.

  • Proactive:  These players make up your leaders, they are the self starters who are either by choice or by lack of other options organizing and helping others.  Proactive represent the small group of players that make things happen and get the job done by giving the other players something to rally around.
  • Active:  These are the players that are always willing to help out and respond openly in chat when someone requests something.  They rarely organize a group but are the first to align themselves with an initiative when one is formed.  These are the supporting staff that no guild could survive without.
  • Reactive:  These are the players who want to participate but for some reason do not understand how to.  Either by shyness or unfamiliarity with others, they tend to only respond when contacted directly and asked point blank questions.  These players tend to be live on the fringe of activities, often times less than reliable, and often times bad with communicating their needs.  However with “handholding” they can become very valuable members of a team.
  • Inactive:  The Solo-artist.  These are the players that exist on the outsides of the group.  They play an MMO like a single player game, concerned with their own needs and only interacting with the community when they directly need something from another person.  Often times these players enter a guild on the coat tails of another member, but do not feel like they are a true part of the guild.

Nonetheless both approaches are food for thought.  There are several other bloggers discussing this concept but one of the better breakdowns comes from Larisa at The Pink Pigtail Inn.  I hope to revisit this whole concept in a proper post but for now I would just suggest you spend some time reading the posts.

Does the MMO Market ignore the female audience?

UltimateGamesForGirls There are several blogs out there to this effect, but one of the best posts I have read lately is from Spinks over on Spinksville entitled “Is it time to stop making MMOs for a hardcore male audience?”.  I am not sure what the magic bullet is, but considering there are more female gamers playing WoW than any previous MMO I have played it appears the blizzard has hit on a formula that is at least working.  Sure there are controversies, like bikini plate mail, and the playboy bunny quest.  Personally I find the image on the left for “Ultimate Games for Girls” more condescending but I was informed by a friend of mine that those are in fact games little girls like.  Both articles however are good reads and I suggest doing so.

Drinking the Kool-Aid

Premium_Media I’ve been using the Curse Gaming updater for awhile now without any issue.  In fact I’ve gotten rather addicted to it.  Somehow I managed to get in on the beta test period for the premium features, so I have had access to all the nifty things like auto updating of add-ons for the entire time I have been running it.  Last night however, they shut off the morphine drip… and in a moment of weakness I subscribed for a year to their premium service.  I will let you guys know if they are in fact the devil.

I’m not entirely how, but I have managed to create a blog post… about nothing.  I promise real, semi-intelligent content soon!

One thought on “Rainy days and err… Thursdays?

  1. I never understood the whole feminist gamer hype. Games are games. I personally think people just look for reasons to call out discrimination. 😛

    I liked the player personality break-down and would love to see a post exploring the subject more.

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