Guild Spring Cleaning

Yes I realize that it can by no stretch of the word be deemed as spring anymore, but it was the most evocative title I could come up with.  I’ve been going through a good deal of “cleaning” in real life, trying to get the house in order and backyard in a state that is anything other than a disgrace to our crystal clear blue pool.  The whole process has put me in a mood to “clean house” in the virtual world as well.

There are a good deal of chores that, if you are like me, you just put off until you otherwise can’t anymore.  Two things that have been sticking out like a sore thumb is the maintenance of member ranks, and the maintenance of the guild bank.  These on top of some much needed maintenance to over overall policies, are in dire need of attention.  Like everything, I thought I would attempt to post some of my thoughts in order to spur all of you into tackling those items you have been leaving alone too.

Ushering out the Old

packing up and pushing out the inactive House Stalwart does not remove members, and this has been a point of pride for me.  We have members who have quite literally not been online in 4 years, and these are individuals I know in person.  However it is a simple fact that accounts that have not been active in some time are just a treasure waiting for an account hacker to find.  If one of these nefarious individuals were to get a hold of a privileged account, you could find yourself in a position with all of your guilds worldly positions gone in a blink of an eye.  I don’t know anyone who keeps an accurate record of all of the guild banks tabs, so as a result you would most likely be unable to recover the majority of it from blizzard.

This said I have implemented a guild rank called “inactive” that is one up from the default rank of the guild.  Once a month roughly, I have been going through the accounts in our guild looking for any account that has been active for a year.  When this occurs I bump them down to the inactive rank, which has no rights whatsoever to the guild bank, or guild permissions in general.  The problem with this process is I have been extremely lax when it referred to inactive officers.

We currently have several officers who are either on hiatus, or otherwise unaccounted for and each of them is a true disaster waiting to happen.  So as a result tonight when I get home, I am demoting every officer that is currently inactive, and promoting a few new ones to take their places. The guild is a living entity, and its important that you prune your ranks from time to time to make sure that it stays safe and current.  While I know personally I am most liable to leave close friends with the honorific title of “Regent” (our officer rank), it is important that you push these things aside and do what is best for the guild.

Checking Permissions

keep it all safe Another activity that should be considered is deciding whether or not your permission scheme for your guild is too strict or too lax for your current situation.  For us we have 2 tabs that are considered to be “Free For All”, and the last 4 tabs to be officer access only.   For the most part this works well, and our default rank of yeoman, has no access to any of the tabs at all.  This gives new members a bit of a trial period before they can wreak havoc.  You might ask why this permission less default rank is so important.

Stalwart is very much a unique entity.  We are one of the remaining “day one” guilds on the US Argent Dawn server, however we have never really had a “traditional” recruitment policy.  Simply put, we are both always recruiting and never recruiting.  House Stalwart is only open to players who already know a member, and all of our members of any long standing have the ability to do guild invites.  This has lead us to grow in a very organic method, and while we are flush with raiders, kept a very tight knit family atmosphere. 

Every so often one of our members is a poor judge of character, and as a result this default permission less rank acts as a safety net between the guild as a whole and new members.  So as part of your guild spring cleaning I urge you to map out exactly what your permissions are, and determine whether or not they still meet the needs of your guild.  It is almost every day that you can read on the forums about some poor guild being robbed blind by a less than honorable individual.  It is important as you the guild leader and officers to set up a scheme to protect against such attacks from outside…  and in the case of hacking, making sure that when someone is compromised they can only do so much damage.

Clearing the Clutter

out with the old, in with the new Our guild bank overruneth…  quite literally.  We seem to always be short on the items that players actually need, and long on the miscellaneous crap that nobody seems to need.  If you are not watching it, things like the 15 stacks of Pygmy Suckerfish can creep in and just take up needless space.  So as a result it is once more time to clear out the clutter and debris from the corners of the bank.

Lucky for us, we have had a member step up and offer her services to help us sift through what is good and auction house the rest.  But the basic idea is to get together with your officers and determine, which items are actually needed, or rare enough to warrant saving, and which items are now outdated or simply junk.  The old items should either be offloaded to an individual alt bank, or shipped to the auction house as fodder for the guild bank funds.  For example, we have had some blues stacking up in the bank that have quite literally been there since January.  If no one is using them, then there is no need to keep them around, and as such should be auction housed before they become “last years fashions”.

Another prime example is that we tend to keep ready eat stat food on hand, as we have several cooks in the guild.  Problem is, we have a good number of outlands recipes that nobody actually wants.  So our basic idea is to make these into care packages for players in the guild who have alts in the level ranges of this food.  This serves two purposes.  Firstly it clears out the bank freeing up space for better items, and secondly it gives players a little added benefit to level those characters.

Everyone wants Free Enchants

shiny enchanting mats One of the problems that we have been having is that we simply cannot keep enchanting materials on hand.  They seem to fly out the door faster than they arrive. The key issues, is that very few people actually donate the materials, and everyone wants to tap upon the resources sitting in the guild bank.  This has lead me to become a pit bull when it comes to enchanting material requests, forcing me to check the logs and see whether or not this is a player who has been actively donating to the guild bank or not.

One of our procedural tweaks we are looking at is to auto loot all green items to a disenchanter for breaking down and storing in the guild bank.  In the past we have always let greens go to the luck of the draw, to help players out with repair bills.  However as the donation of materials has come to a halt, we have literally 2-3 players carrying the entire raids material needs.  It is completely unfair to ask a handful of players to support the whole guild.

This however is a symptom of a larger issue that I don’t quite know how to deal with.  As with everything in life, 10 percent of the players do 90 percent of the work.  This carries to guild bank donations as well, and other than imposing some kind of a formal system I am really not sure how to fix this issue.  I would be curious to find out how other players handle the guild bank, and requests for items.  More importantly, I would be interested to know how guilds handle the restocking of the bank once items are taken.

Material Sharing only works when everyone shares

6 thoughts on “Guild Spring Cleaning”

  1. We loot all greens for DE during raid runs. Mats go into the gbank and are available for purchase for 1/2 the AH price. With the understanding that we will become exceptionally unhappy if we find out someone is abusing the gbank for their own profit.

    Excess funds in the gbank sponsor weekly/bi-weekly fun events (200g for a guild sponsored fishing event, 200g for naked progressive BRD run, etc). We also use excess guild funds to buy mats when we run low. It’s not unheard of for the guild leader to buy a stack of Abyss Crystals when we don’t have enough.

    Nibuca
    http://chicanery.fibergeek.com/

  2. Stalwart has always been a “one stop shopping” for all your WoW experiences. Instances, social, friends and family together, everyone helping each other out, it just happens that a bulk of the members are raiders.

    As large as it is, it really doesn’t feel like a large guild.

  3. Sounds like a lot of good information on Guild Management. I know the whole account-hacking issue is a concern of IIV’s and Ahi takes that into account. Our default “Plebe” rank doesn’t have bank access either. After that though, Members get 10 items a day from the regular tabs, Alts get nothing (in case an account gets hacked), and Officers and the Quartermaster have unlimited privileges. I was promoted to the rank of Quartermaster a few months ago after several conniption fits about certain tabs <.<'

    We currently have 5 tabs: one for current buffage stuff, one for current profession mats, one for gems, one for Raid Items (Officer Only), and one for miscellaneous items. I'm not entirely happy with the order and permissions, but I do my best to keep them neat, organized, and uncluttered. We've had several incidents where guildies have decided to level up inscription and dump ALL their glyphs into every available slot in the bank. I have to take them all out, mail them to Scriberae, and chew said person out for being retarded lol.

    Also, usually only Abyss Crystals from guild raids and the occasional dream shard get put in the Raid Stuff tab, so the guild doesn't provide much in the way of enchanting mats; guild members are usually left to their own to take care of that.

    It really astounds me how your guild fulfills the idea of a friends and family guild not tied to raiding much better than IIV does, yet you provide so much more for your members in terms of raiding mats and gear… *takes a moment to breathe in the irony*

  4. Ahh, I well feel your guild bank pain. One of things we instituted was what we call the Graveyard. This is a tab in our guild bank that we put all the items that may be good for disenchanting for mats or worth auctioning when the other tabs start to overflow. Our enchanters are allowed to take any items in there and one of our officers who is an Auction House guru goes through the Graveyard about once a week and sells or vendors everything in it and then adds the cash back to the Guild Bank. Our membership knows that they can take anything in the Graveyard as well as can put items there they want to donate to our enchanters or feel might be good AH fodder but may not have the time to deal with the AH on their own.

    We have a low level trade tab, a BC and higher trade tab, a tab for weapons and armor (must be blue or better, level 60 or higher), a tab we call Enhancements (glyphs, enchants, potions, food) and the Graveyard (we haven’t seen the need to purchase the last tab yet.

    We’ve taken to just distributing things like Abyss Crystals at the end of a raid rather than keeping them in the bank. Generally our enchanters ask for donations of green items and they keep all enchanting materials. It just got too difficult to control by putting it in the guild bank.

    We do not have any Officer only tabs, but like you, our initiates do not get any guild bank access until they achieve full membership after a trial period.

  5. I don’t think there is any completely painless way to keep a guild bank fully stocked with what people want. For every enchanting mat that goes in there, chances are that someone will get a new item that needs to be enchanted. The group I’ve been running 10s with on Cirra seems to have a pretty efficient system down though.

    We usually spend 3 nights a week in Ulduar, and by the 3rd night, we usually only have 1 or 2 things left to finish up before we’re done for the week, unless we spent an extensive amount of time wiping. After we finish Ulduar, we all head over to Naxx and clear as much as we can in the time left. There’s one designated enchanter, and all greens/blues/epics go to that one person (unless someone needed a drop, it would go to them, but since it’s Naxx 10 the chances of that are low). The one enchanter then disenchants everything, and puts the resulting mats in the guild bank. Whoever goes to that farm run is eligible to take enchanting mats from the bank whenever they get an item they want enchanted.

    It isn’t completely painless, because really, who wants to go back to an instance they don’t need anything out of? But at that gear level, you can steamroll the entire place in about 2 hours and get a ton of mats that will cover the enchanting costs of the gear you get from your real raids in the next week.

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