Rift 1.02 Patch Rundown

2011-03-01_173151

Taking a quick break from the “Why You Should Be Playing Rift” series to throw up a semi related post.  Today a deceptively small patch was applied but it has some pretty major ramifications for the players.  You can view the full patch notes in their unadulterated form here, but basically the patch can be divided up into three major features.

Coinlock Feature

COINLOCK FEATURE — Account Security
* If your account is logged in from a significantly different location, your characters will be ‘Coin Locked’ until an additional ownership verification is made.
* A Coin Locked account will receive an e-mail to their registered account address containing a code to enter in-game to unlock the account.

* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
– Access the Auction House.
– Send Mail (can still receive and view mail or remove items).
– Sell to vendors.
– Salvage, Runebreak, or destroy items.
– Trade.
– You can continue to play and gain coin and items, but cannot get rid of them.

* If you are Coin Locked, click on the Coin Lock icon and enter the code found in your e-mail from Trion.
* You can also have Coin Lock emails re-sent to your email address by clicking the button on the Coin Lock interface.
* Once you have verified ownership from a new location, that location is whitelisted for future account access.
* If you cannot access your email or are otherwise unable to change your Coin Locked status, contact Customer Service.

For the last few weeks the assault of hackers of players accounts has become epidemic.  This is a new paradigm in the MMO industry, never before has a brand new game been assaulted this quickly and this thoroughly by the goldseller community.  Trion has been quick to address things like spammers, and this patch adds additional features for that as well, but protection against account hacks takes time to design and develop.

That said… we are still seeing countermeasures roughly 3 weeks after release of the game.  I think by anyones gauge that is extremely fast service.  So far all of their bug fixes have been extremely timely and setting a new standard.  It will be extremely hard to go back to the previous norm of having bugs that are not “exploits” take months (if ever) to get fixed.

This seems like it will work a lot like the system WoW has put in place after years of being deluged with hacks.  Primary difference here is that you can still play the game, you just can’t remove anything from your characters.  I think overall it’s a better solution since if you want to log in to check on something from a friends house, you don’t have to go through the rigmarole of unlocking your account just to get into the game.

Lessening Mob Aggro and Dismounts

* Made a number of changes to how NPCs react to higher level characters:
– Characters under the effect of Exposed no longer have an additional chance to be dismounted.
– Reduced the minimum aggro range of monsters significantly below a character’s level.
– Increased the rate at which aggro range reduces as a character’s level increases relative to a mob.

This addresses one of the major rallying points of the complainers in the user community.  I personally did not mind it as bad as some, but I will definitely agree it was damned annoying when running through Freemarch at level 40+ and getting dismounted by a level 8 wolf.  Another major complaint was that the exposed debuff not only made you take more damage, but had a greater chance to get dismounted.

We will have to see how this shakes out in game, what I hope it does not do is make running cross zone completely safe.  Personally knowing that I could not outrun a mob meant that I was less likely to skip my way through content, or at least be more cautious as I do.  One of the things I have come to appreciate over time is that no matter what level you are, you are not the gods we were in WoW.  However these changes should make it much nicer for when a group is rolling from rift to rift.

Additional Spam Filters

* Reporting mail as Spam now works a lot more like the chat and /tell spam system.
* Sending mail that the game filter recognizes as spam results in an additional coin charge.
* Mail you receive that has been flagged as spam will go to the Spam tab of your mailbox UI.

As Trion buffed up their in game chat spam filters, it pushed spammers to start using the mail system.  We’ve all known the annoyance of getting to our hunting destination only to receive a mail message that sits there blinking incessantly, making you wonder will this be the 1 in 100 time someone actually sent me a real message.  The chat spam system has worked amazingly, and any improvement to the mail reporting system to make it more like that should be excellent.

I hope all of these changes send a clear picture to both the gold sellers and plat buyers, that this game does not want their ilk.  Trion has been criticized over the number of hacked accounts and the amount of initial gold spam, but I honestly feel they are doing as well as they could be for a fresh mmo right out of the gate.  Based on what has happened in previous major MMO releases like Aion and Warhammer, no one could conclude that the hacker community would get so sophisticated so fast.  Especially considering that it took years for WoW to reach the state it is, where basically if you are playing without an authenticator you are asking to have your items stolen.

Full Patch Note Listing

Rift 1.02 – 3/17/11

COINLOCK FEATURE — Account Security
* If your account is logged in from a significantly different location, your characters will be ‘Coin Locked’ until an additional ownership verification is made.
* A Coin Locked account will receive an e-mail to their registered account address containing a code to enter in-game to unlock the account.

* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
– Access the Auction House.
– Send Mail (can still receive and view mail or remove items).
– Sell to vendors.
– Salvage, Runebreak, or destroy items.
– Trade.
– You can continue to play and gain coin and items, but cannot get rid of them.

* If you are Coin Locked, click on the Coin Lock icon and enter the code found in your e-mail from Trion.
* You can also have Coin Lock emails re-sent to your email address by clicking the button on the Coin Lock interface.
* Once you have verified ownership from a new location, that location is whitelisted for future account access.
* If you cannot access your email or are otherwise unable to change your Coin Locked status, contact Customer Service.

MAIL SPAM FILTERING
* Reporting mail as Spam now works a lot more like the chat and /tell spam system.
* Sending mail that the game filter recognizes as spam results in an additional coin charge.
* Mail you receive that has been flagged as spam will go to the Spam tab of your mailbox UI.

GENERAL
* Made a number of changes to how NPCs react to higher level characters:
– Characters under the effect of Exposed no longer have an additional chance to be dismounted.
– Reduced the minimum aggro range of monsters significantly below a character’s level.
– Increased the rate at which aggro range reduces as a character’s level increases relative to a mob.
* Fixed Forest Disruptor companion so his footsteps are not as loud as a full-size Treant.

ZONES
* Runic Descent: Expert: Corrected an issue where this instance could end with players still inside.
* As a result of the above change, the Captured Soul NPC will be re-enabled after this update.
* Moonshade Highlands: Rational Ward: Fixed issues with quest not updating.

RAIDS
* Greenscale’s Blight: Ongoing tuning for Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Greenscale’s Blight: Prince Hylas is immune to player abilities that reduce healing taken.
* Greenscale’s Blight: Fixed an issue that could cause Greenscale’s protective Life Aura to occasionally not spawn.
* Akala: Reduced health of Stone Wardens in the Akala outdoor raid to make the first phase possible with 10 players.
* Akala: Akala’s Aegis of Stone and Gift of Laethys buffs can no longer be purged.