Today is the big patch day, and I am having to pacify myself by listening to The Secret World soundtrack while at work. We’ve had report from in game, that custom chat channels are now working again. You have to rejoin the channel when you first log in, and then reportedly the tab stays bound. That said, it is probably still safest to use the Auto Join script.
This won’t be a “real” post, but I wanted to throw together a quick howto for setting up the Auto Join scripts. Credit goes to Scopique of Levelcapped for tipping me off to this existing in the first place.
Creating Auto Login
- Find your Secret World install directory, this is typically “C:\Program Files\Funcom\The Secret World”.
- If you do not already have a scripts directory, create one aka “Scripts”.
- Inside the “C:\Program Files\Funcom\The Secret World\Scripts” directory, create two new files: “auto_login” and “auto_teleport” with no extensions.
- Edit each file so that it contains the following lines:
I’ve found that in order to get this working correctly, you do not need the normal chat channel # sign. When you log into the game auto_login gets executed, and when you zone auto_teleport gets executed. If you have a chat tab bound to this channel, it should automatically pick up on the newly joined channel.
If I figure out a way to automate the re-binding of the Cabal tab on zone, I will update this post to include it. For the time being it looks like 1.1 has not fixed that problem yet.