Fear the Reaper

Hey look, it is morning again… and once again time to push random thoughts into Live Writer.  I wish to god I knew what the hell was up with my sleep patterns.  Last night I started attempting to go to bed around 8:30, but I still tossed and turned and woke up half a dozen times.  I feel slightly less zombified than I did yesterday… but it is still not that great.  I am beginning to suspect this is all thanks to my friend allergies, and then fact that I have been stuffed up for weeks.  Maybe tonight I will try taking some Benadryl before hitting the sack.

Elder Subscriptions

ESO_AyleidRuins

Yesterday I wrote a rather long ramble about how the subscription model is something I am only wiling to pay these days, if I am really committed to a given game.  I provided for an example the fact that I would be more than willing to pay a monthly subscription fee for the Elder Scrolls Online for example, whereas I simply am not for Wildstar.  At the time of writing the post at 6 am… I did not realize that at 4 am that same morning it was announced that ESO would in fact be a subscription based game, and be charging something along the lines of the standard $15 a month “wow rate”. 

The thing that I am comforted by is the fact that they seem to understand that for a subscription fee you have to give a kind of “premium” access.  In the age of free games being really good, and easily accessible… you cannot simply allow players access to your game for the monthly fee.  You have to sell your players on a service… that you will provide regular updates to them for free as part of that monthly commitment.  The original interview that announced the information leaked a handful of details to this fact.

  • 30-Day Free Time when you purchase the game, and then a monthly fee to play.
  • $14.00 / €12.99 / £8.99 per month.
  • Discounts for setting up multiple months at a time.
  • Game card support.
  • Promise: new content every 4-6 weeks.

The last part is going to be crucial.  So many game developers have promised regular content updates.  Some of them deliver for awhile, and then taper them off over time.  Not to pick on them… but The Secret World was supposed to have monthly episodic releases… yet a little over a year into the game we have had 7.  Granted there are multiple mitigating circumstances, namely the loss of most of their staff…  but still very few companies have ever actually delivered on the promise of regular content updates.  To the best of my knowledge the only two that have really excelled at it are Trion with Rift and Arena.net with Guild Wars 2.

Elder Scrolls promises to provide us a massive game world to explore, with two decades worth of land mass…  literally every area we have ever explored in an elder scrolls game.  But we all know that there will be a string of players that has burned through every inch of that content in a single week of playing.  The success of this game will be to provide a constant stream of updates, and at a frequent enough pace to keep the players always engaged in the game and not gobbling up content in a purely episodic manner.  That is the problem I currently have with The Secret World, the content is infrequent enough that I stop playing while waiting on the next “issue” to release… only to come back and gobble it up and then leave once more.

I feel like the trick that Elder Scrolls has up its sleeve that we are really not even fully capable of wrapping our heads around.. is that fact that it will be a fully fleshed out MMO experience launching on a console.  Currently DC Universe Online is the best “MMO” experience that console gamers have, and at the end of this month Final Fantasy XIV Realm Reborn will be joining it.  However both of those are limited to PlayStation 3 players only.  ESO will be launching on both the PS4 and XBone and will be adding a completely different dynamic to the sink or swim equation. 

Elder Scrolls in general is already massively popular among console gamers… so it will be interesting to see just how many of them are willing to pony up a monthly subscription fee to continue that experience.  To me it feels like the console market is relatively untapped territory… and it could be the thing that ultimately pushes ESO over the top.  There was a lot of gnashing of teeth among the PC gamers that we would be getting a watered down experience since ESO would be launching on the consoles as well… but I look at it in a completely different light.  If we want regular content delivery… we ultimately want Zenimax to make as much from this game as they reasonably can to keep funding constant development time.

It will be interest to see how this all plays out in the end.  I have been shocked at just how civil the discussion has been on the Bethesda forums.  Sure there are a handful of doomsayers explaining how that ultimately this will lead to the end of Elder Scrolls as we know it…  but the majority seem to be taking the announcement of a subscription model well.  Normally that forum is a wretched hive of scum and villainy… that is known for its completely outrageous demands.  My hope is this is a sign of how the Elder Scrolls community as a whole will take the announcement.  Ultimately this is the community that Zenimax has to lock down as far as a subscriber base, not necessarily the roaming community of nomadic gamers.

Fear the Reaper

 

Another surprise from Gamescom yesterday was the announcement of the new Diablo 3 expansion…  Reaper of Souls.  What is so surprising about this to me… is the fact that Blizzcon is only a few months away.  This is the type of announcement I expect Blizzard to hold in reserve for their own convention.  This does however provide them a little bit of momentum and building anticipation as they move towards November.  I will admit… this cinematic had me dusting off my Diablo 3 account and playing some last night.

Like many of my friends… I ultimately lost interest in the game once I finished the main storyline.  We beat the game and then retired our characters completely.  For me at least it has always been a problem with the click to move control scheme.  However thanks to regularly getting coaxed into playing League of Legends… it feels a little less foreign than it did… and as a result I rather enjoyed playing my little monk last night.  Overall I was a much bigger fan of Torchlight 2 than Diablo 3… but returning to it now it feels better than I had remembered.

Ultimately my one major problem with the game still remains.  I hate the fact that I have to play on their servers, and as a result have to deal with server lag while playing essentially a single player experience.  Most of last night things were going peachy… however there was one moment when I died due to a massive lag spike and went from full health to dead almost instantly.  This is at the end of the day the most damning strike against the game.  There should still be a “Lan” mode… even if you have to dial home every so often to save character data… the bulk of the interactions should be happening independent of the server.

I still feel like a complete sucker, that a pretty trailer got me to break out a game I had not played in over a year.  I have always been a fan of the blizzard cinematics, and this is no different.  They always manage to tell a compelling tale for whatever they are choosing to show.  Overall I really don’t much care for the design of Malthael…  but he does seem sufficiently creepy to carry the role of bad guy for another Diablo 3 chapter.  WoW Insider has a rundown of the features… that include:

  • A new Crusader class, wears heavy armor as a tank, buffs/debuffs friends and enemies, not unlike Diablo II’s Paladin
  • Reaper of Souls will officially by Act V of Diablo III
  • Level cap raised to 70
  • Paragon level cap removed
  • All classes will get new spells as they progress to level 70
  • Something called a "multilevel Legendary item"
  • Substantial updates to the loot experience, "Loot 2.0" as named by Blizzard — you’re more likely to pick up items tailored to your current class
  • Overall loot reduced, not picking up as many items not needed by your current class
  • New Crafter: Mystic — re-roll stats on items, gives chance to create better gear
  • Two new endgame modes/activities: loot runs and Nephalem Trials

My hope is that the overall experience is far less forgettable than Diablo 3 was for me… and this will add features to the game that make me want to play it more often than you know… once a year.

Wrapping Up

Well I need to wrap things up and head into work.  Yesterday we got the new washing machine installed and I was able to do the loads of laundry that had gotten wet and soured due to the flood.  Things feel like they are mostly back to normal.  At some point we need to rent a carpet cleaner and try and get rid of the massive water stain in our bedroom, but that can be done later.  The rest of my week will be focused on getting read for the wedding I have to photograph on Saturday.  I hate weddings…  so here is hoping that sitting behind the lens of a camera will make it less heinous.  I hope you all have a great day, and I hope your weekend is going to be far less busy than mine.

7 thoughts on “Fear the Reaper”

  1. Other than MMOs, I am primarily a console player these days. I know far more people who play Defiance on consoles than PC (though I have the PC version) and the UI is miserable for them as well. Just chalk it up to it being Trion’s first attempt at something.

    Besides, ESO uses a Skyrim UI and only 8 abilities, which will perfectly fit a controller. The only major change will be how players interact since sans keyboard, chat probably won’t be used as much as it is on PC.

  2. Having lived through the sadness that was Defiance launch (an MMO designed for both console and PC) I’d think long and hard about playing another game that was designed for both platforms. Defiance had so much potential, but the “console friendly” UI was miserable for a PC player. While they have made improvements, in the end, for the UI to work on a console, PC players are left feeling restricted. Defiance also suffered from too small a land mass and lack of content at launch. It sounds to me like ESO is poised to fall into the same trap of promising and MMO that really isn’t one.

  3. @Psynister: What about the graphics don’t you like? In the time I may or may not have played beta, I really enjoyed that it was very similar to Skyrim (the UI is ripped straight from Skyrim also) maybe slightly — SLIGHTLY — less dark and moody but it performed great with other players around, and that’s the important part. We don’t want another Vanguard or Age of Conan where sure, it looks gorgeous but it’s five years later before the general population (ie. enough players to support the game) have PCs capable of running it and by then the game has failed.

  4. Whether a game is F2P or not isn’t a huge concern of mine. I used to be in the crowd that believed only games with subs were worth playing, but these days I’m pretty much open to just about anything with a preference towards F2P because my cubital tunnel occasionally flares up to the point that I can’t play at all, and if I can’t play there’s no reason to pay.

    I haven’t done much in the TES worlds, I think I played Morrowind for about an hour with no idea what I was doing and that’s the extent of it. I like a lot of what I’ve seen about ESO, though there are a couple of things that don’t thrill me (graphics in particular) even though they don’t really turn me off either. Games with factions bug me more and more as time goes on, and from what I’ve gathered of the story so far it doesn’t seem like there will ever be any breaking down of those faction walls.

    Diablo 3 was a huge disappointment to me. I played Diablo II from the day it launched until last year. I enjoyed the crap out of that game. The changes that they made to the system though, while some of them were sort of cool, overall just took away any real reason why you would bother to continue playing. The removal of things like runes, combined with the abundance of items on the world-wide auction house meant there was really no reason to bother going through the game unless you just really liked killing things. And I understand that killing things has always been the focal point of Diablo, but I can kill things in any game out there so there has to be something else to keep me playing and there just wasn’t anything. I like that trailer for the D3 expansion, but it doesn’t make me care enough to go back to the game that has nothing to offer me.

  5. If you don’t mind me picking nits and slapping a pet peeve of mine? =D

    You say “Promise: new content every 4-6 weeks.”

    He said: “We won’t know the exact schedule until after ESO launches, but our target right now is to have new content available every four to six weeks.”

    That’s a Plan, not a Promise. This is why gamers blow things out of proportion and get their panties in a bunch when the devs break a promise that was never made to begin with.

  6. I have to say one of the things I find that could prove the achilles heel of ESO as far as the massive game world goes is that this: http://i.imgur.com/pI1BPQk.jpg is suppossed to be the game world at launch (highlighted areas). The good in it is that it leaves lots of room for the updates. The bad is that people will not get “All of Tamriel” when they enter the game and might feel cheated. And even though ZOS have said that the provinces are as big as they were in the single player games or even bigger, you can clearly see that we have only a small portion of the provinces open for us. So at launch this really looks like “Go to Cyrodiil if you want to play the game” and there is not much for the other types of players left (especially thinking about the faction blocks and no 50+ and 50++ content does not mean I will be happy about being “allowed” to explore High Rock on a Bosmer). I guess only time will tell but it is a very tight rope walk ZOS is doing and I personally don’t think they will make it.

  7. The regular content updates will have to be the draw, because everything else in that list is WoW. Well, as we’ve said, if the IP/experience is good enough, then a regular subscription is worth it. One thing I disliked about the interview was the assumption that individual players would spend hundreds of hours per month in the game. I calculated it, and I would be lucky to spend even 100 hours playing a video game in a month. They’re clearly thinking about one of three categories of Gamer: those who don’t have a job, those who don’t need a job, and those whose job involves playing video games.

Comments are closed.