Yesterday was the big reveal of the new SOE game H1Z1. While it should surprise no one… this is a zombie survival MMO. With the name there is literally nothing else that it could have been. Right now the details are pretty sketchy, but details are being collected on the official reddit. It really looks like it is going to take what Rust and DayZ are doing, to the next level and make it massive and persistent. While all of this intrigues me… I think it is pretty much in the “not for me” camp. I am amped about exploring a zombie filled world, and building bases with my friends to protect against the hordes. Dealing with additional players in a PVP scenario in that same world… pretty much destroys my enjoyment. Ultimately I am all about community and working together, and unless there is some unofficial co-operative server there really isn’t much pull for me.
I played quite a bit of the DayZ mod for Arma 2, but the thing that ultimately stopped me from playing it more was the fact that I didn’t need to worry about the zombies, but instead worry about getting sniped from a massive distance by other players. I realize that it is more realistic to have players be fighting other players for survival, but in these games there are often times far more players in the world than zombies. I feel like ultimately what I am looking for is State of Decay co-operative mode… which sadly is not in the cards. I want to explore a purely PVE world with my friends, and scavenge from potentially NPC factions. I guess the proof will be in the pudding and how things are set up. What would really kill the game for me is if other players can loot your corpse, similar to DayZ.
The Evil Within
What The Evil Within does is pair the mind of Shinji Mikami with the publishing might of Bethesda Softworks. Now granted this is not the same team that brought us the Elder Scrolls, or even Fallout… but so far they have managed to prove that when one of the Zenimax studios creates a title… I am ultimately going to be interested in it. The above trailer is brand new for Pax and I have to say I am super interested. It feels far more like Silent Hill than Resident Evil, and this is an awesome thing to me. I want another game where I wander around a nightmarish landscape that I can’t quite wrap my head around. The title is slotted to ship at the end of August, and I am super excited about it. If you loved the original Silent Hill as much as I did, I figure you have reason to be excited as well. If nothing else the trailer is really freakin cool.
I finally put my finger on what exactly I am loving about the dungeons in Elder Scrolls Online. In many ways it feels like a return to the dungeons of Everquest and Dark Age of Camelot. World of Warcraft did something to MMOs that has seemed unrepairable until now. It was really the first game to begin to treat dungeons as though they were wholly separate from the rest of the world. It walled the dungeons off in instances, filled them with special dungeon mobs, and applied abilities to them that you would see in no place OTHER than a dungeon. The dungeon became its own unique game, that required a completely different set of skills than play out in the world did. Every game since the launch of World of Warcraft has taken this lead and filled their dungeons with “elites” that for the most part require players to focus fire them down, since an individual player could not possibly solo one at level.
This was not always the case, dungeons used to be filled with the same kinds of mobs you might encounter out in the “real” world, just in larger numbers and higher frequency. So stepping into Elder Scrolls Online, I admit I was freaked out when we first encountered and 8 to 10 mob pull. I am only now realizing that this is essentially the same 8 to 10 mobs you would encounter while roaming around the world. What makes this challenging and not just “trash packs” is the fact that these mobs fight smarter. From the moment you step into the dungeon, you encounter “group tactics”. Healers will heal the lowest target, including other healers… Necromancers will raise the dead, melee will go after your squishiest party members. The mobs are treating you like dungeon encounters, and trying to take you down as a team.
What makes this so refreshing is that these tactics are not solely reserved for “dungeons” but the same kind of thing you start encountering as the game ramps up difficulty. In Stormhaven it is getting rare that I am not involved in three or more mobs at a time. Almost always this will include a healer of some sort, a “tank” of some sort and a “dps” of some sort. The first time a mob tried to kite me, it was a really cool moment. Why this is great is because Elder Scrolls is somehow managing to teach players the skills that they will need for later content, in the content they are actually playing. So while yes, there is a massive learning curve… I feel like we will not have the same problems we have with the PUG scene in World of Warcraft in the eventual Elder Scrolls Online end game. If you can make it through the veteran content, you likely can make it through any of the content in the game.
#H1Z1 #TheEvilWithin #CragLorn #ESO #ElderScrollsOnline