No Free Lunch
Last night was Saturday night, and that means we recorded another episode of the Tales of the Aggronaut podcast… AggroChat! We had a few odd things going on last night. Firstly Rae was off travelling in world visiting her longtime friends Ahi and Bez. This means she was completely unavailable. Additionally Kodra was travelling, and connected in from crappy hotel wifi in San Francisco… leading him to be a little bit robotty. However we pushed through all of this and picked up a 4th player in the form of our good friend Tam. He had been talked about plenty of times on the podcast already, and it only seemed fitting to have him sub in. Super thankful for him to be willing to do it in a pinch. We talked about all manner of things including Hex Closed Beta, ArcheAge and the concept of selling entry into the beta process, and our ideal scenarios as far as character building and abilities in MMOs go.
Steampowered Sunday #11
When Elder Scrolls Online released on a Sunday, it pretty much put a severe halt to my blog series known as Steampowered Sunday where I take some time and play a game from my backlog of titles. Last night during the podcast we were talking about a game that Ashgar had been playing this week that fell firmly into the Bullet Hell genre. Kodra seemed to think this was madness, and having been a big fan of Ikaruga I totally understood the draw. There was a time period when I used to play lots of bullet hell shooters and pre-hell shooters. Gradius, Darius Twin, Raiden Trad… all games I remember fondly. I was never particularly good at them, but I enjoyed them nonetheless. I remember playing 1942 on the nintendo for hour upon hour trying to make my way through all the stages.
At some point I just stopped playing them. I think it was during the death of the dreamcast, but when I bought my PS2 I just simply stopped picking up the games anymore. While I have Gradius 5 on my PS2, I guess my tastes in games changed a bit. This honestly more than anything represents a period of time when I stopped playing consoles very much and started consuming games almost exclusively on the PC. Every now and then I would flirt with a new shooter like the ever amazing Jamestown, but I never really got heavily into it again. Last night in an attempt to cold boot this series again, Ashgar griefed me by gifting me a copy of a really rather awesome bullet hell shooter on steam. At face value Danmaku Unlimited 2 reminds me of a less technical cousin to Ikaruga. The soundtrack is in part what makes the gameplay, and helps you do what is needed to make it through the levels. The secret to a bullet hell is to zone out and focus only on the pattern and not so much about the rest of the noise on screen. Only a few things can actually hurt you, so you focus in on those things.
Last but definitely not least… today is the one year anniversary of the Grand Experiment… my attempt to blog something each and every day. This means as of today I have made a post every single day for a year. That is a pretty significant feat and I am really damned proud of myself for sticking with it. At this point I figure I am going to try and make it another whole year without letting the beat drop. It hasn’t been the most easy thing to do, but I want to take a moment to thank my wife who has been extremely supportive in this adventure. There have been days where I might not have made it through the post without her just assuming that it was going to happen and giving me time and space to do so. Additionally I want to thank my friends who have supported me in this madness and my readers. There have been moments when I felt alone in my mission, and was surprised at how many of you have reached out your arms to help me along the way. Somehow I have gone from being the least regular of bloggers… to the most regular, and it is a pretty insane transition. I feel like I have grown a lot in the past year, and I thank you all for helping me with it.