Turning a Corner
I am still not overwhelmed with excitement about Wildstar, but I am maybe starting to turn the corner on this game. Last night I opted to work on the warrior a bit more, and it turns out the area I was languishing around had no actual quests for me. One of the frustrations with the game is that the quest advisement on the minimap makes zero sense to me. I keep trying to figure it out, but end up just hopelessly lost as I keep opening my main map to find the objectives. I know there is some sort of a golden path system that you can turn on to get advisement but I find that whole process frustrating. All I really want is a blip on the edge of the minimap showing me where I should head to get to the next sequences of quests. Additionally I had mobs that I simply could not find. There was an NPC in town that no matter how many times I moved through an area, never seemed to be where the quest turn in location was marked on the map.
All of this said, in my flailing I happened to stumble upon an instance of sorts revolving around trying to save Outpost M-13. I was woefully underleveled for the content but found it extremely enjoyable anyway. I entered the instance at level 10 and all of the creatures I stumbled across were 13 to 14. You start the mission as a hired shiphand on a cargo freighter delivering crystals. You are boarded and it is your job to try and protect the freight. I did fairly well here until it came time to fight the actual boss, and then I struggled a bit… having to try two or three times to get past him. Finally we land on a planet, that is absolutely gorgeous. You roam around with a 1950s style spaceman helmet, exploring what appears to be an asteroid with minimal gravity. What is awesome here is that when you jump you get hangtime like you would expect in lower gravity. Finally you wind your way around to Outpost M-13.
The next sequence of events plays out like the movie Aliens as you explore the base and subsequent mine looking for either survivors or the cause of the catastrophe. Mostly if more content like this exists in Wildstar… I might be happy to play it. While I simply could not chew through the hive queen boss, and will likely have to return “at level” I had a blast doing it. If nothing else this sells me on their universe, because stuff like that is really fun. The game still feels rather awkward at times, and I still have my problems with the warrior overall, but at the end of the day I am a melee player. While running around as a Chua with a shotgun was fun, it just doesn’t feel like “me”. So while I am still having issues with their UI design a bit, I am hoping I can fix most of that with modifications. I need to do some searching to see if I can find a serviceable mini-map replacement.
For roughly a week I had on the Anook Alliance of Awesome calendar an event called “Faffing About in Cyrodil”. The idea was to grab as many guildies as we could and head to Cyrodil looking for whatever we could do. When we pulled together and finally coalesced we had roughly a dozen players, and not the most balanced party… but we worked with it. At first we made a valiant attempt on Fort Glademist, that was currently being held by the Aldmeri Dominion. However we struggled to even take the Lumbermill. This was partially because we mostly just charged in aimlessly and spread ourselves too thin, but even more so that we were a group of bolstered to level 50 characters… and it was being guarded by actual veteran rank players. The problem with bolstering is that it levels you to 50… but the base stats for a 50 without the benefit of armor increases or anything of the sort. This means as a whole we represented a pack of level 50 paper dolls for someone to rip through.
After making a couple of attempts we got tired of the running back and decided to shift focus to what my original goal was… collecting skyshards and beating bosses. The cool thing about Cyrodil is that it is pretty much a normal questing zone in addition to being a zone full of PVP objectives. So we wandered around the zone, often times aimlessly, collecting the various skyshards along the way. At the end of the night I was up three skill points and had dinged 49, and various other folks in the party had dinged as well. The dungeons in Cyrodil are really good experience, not to mention insane amounts of loot. It is somewhat sad that instanced dungeons are rather pitiful experience if you are not completing the quest, however you can gather up a group of friends and roll through the Cyrodil dungeons for hours and almost level exclusively that way. The respawn is fast enough that we were constantly having to fight our way back out of the dungeons as stuff was popping only one or two packs behind what we had just killed.
#ESO #ElderScrollsOnline #WIldstar #Cyrodil