Long Live BLEX

An Interesting Thread

Today is my last day before going on a two week break, and I am absolutely pumped.  However instead of talking about that, I am going to talk about an interesting thread I read yesterday afternoon.  In the thread Blizzard talked about a series of potential changes coming in 2015 to improve quality of life.  There was of course a mention of the new heirloom collection system that would make swapping heirlooms between characters on your account significantly easier.  My hope is they also make the acquisition of these heirlooms significantly more straight forward.  There was the announcement of a Legendary follower coming to our Garrisons as part of the legendary item quest chain.  At this point I already have what feels like an army of followers sitting in disabled status, so that isn’t really that important to me, but its a nice to have.

However as you wade into the post there are significantly more controversial topics.  For some reason a lot of folks on twitter seemed to stick on the fact that they were considering integrating WoW with twitter.  This is one of the features that I absolutely loved about Rift, that I could hit /tweetpic at any point and send a picture to my twitter feed along with some text.  Even more so I am hoping that they go as far as Rift did and allow us to see our twitter feeds in an in-game tab.  I loved being to read and respond to tweets while playing a game.  Now some folks are complaining that this is going to make twitter feel super spammy… and it probably will for awhile.  That said we learned to tone it down in Rift so I am sure folks will learn the same lessons in WoW.  WoW also doesn’t seem to give you an achievement every five minutes the way that Rift did, so that should help cut things down as well.

Long Live BLEX

The most controversial thing in the post was an announcement that Blizzard was considering creating a token system that would allow players to trade a month’s subscription on the auction house.  Now this system works extremely well in Eve (PLEX), Rift (REX), Sony Online Games (Krono), and Wildstar (CREDD).  From now on I have decided that I am going to start referring to this idea as “BLEX” or Blizzard Exchange, because it fits the Plex/Rex naming scheme.  A good friend of mine suggested “BLUX” for Blizzard Bux, which is also pretty great.  In any case this is not a new concept, but in fact one that is alive and working in many different games.  The system has always felt like a win/win for me, but I know there are folks out there that are extremely skeptical of it.  Essentially it allows two things…  firstly players that have more time on their hands than money, can ultimately play the game for free by purchasing BLEX for gold on the open market.  Secondly it allows players who have more money than time to purchase an extra months subscription and trade it off for in game currency.

Why this is important is that it almost instantly destroys the third party in game currency market.  When I first started playing online games… gold farmers were quite honestly an army of players who sold gold and platinum to clearing house companies for real currency.  While it was frustrating to see areas of the game camped by sellers…  this was more a nuisance than a really dangerous problem.  Then the account hacks started, as the criminal underground entered the business of selling in game currency.  The primary source for the third party sellers was the pay folks to compromise accounts and then attempt to cleanse the money through a series of throw away alts before selling it to a customer.  Every last bit of gold was in essence compromised because you could not tell the legitimately farmed currency from the stolen.  When you legitimize the purchase of in game currency this market quite literally goes away over night.  It becomes no longer worth the time to hack an account and steal currency, because the price gets driven down to margins where they cannot really profit from the sale.

BLEX is Good For Games

I’ve always seen these type of systems as a bit of an equalizer, in that if you are coming into a game your friends are playing months behind…  you can spend an extra months subscription to help catch up on the currency side of things.  In the games that have had the system it did not actually have any catastrophic effects on the market, in fact in many cases it drove the price of goods down significantly because they were no longer the sole means of money acquisition.  The nice thing about having a market traded transfer of gold is that the value fluctuates with the game.  When the REX system first went into play in Rift it was trading for roughly 900 platinum, now as the game has released additional content and the acquisition of money has gotten faster in game, that price has increased to around 1500 platinum.  Items sold on the auction house themselves seem to move significantly more quickly, considering that players no longer feel quite so pressed for funds.  During the Nightmare Tides expansion launch I crafted several pieces of armor that sold for a couple hundred plat a piece.

Rift however is not the only game I have seen this working in first hand.  The Krono system also has been really good for Everquest 2.  Prior to its launch there was an unofficial market of selling game time cards in open chat for platinum, much like there is an unofficial trade of purchasing items from the trading card game in World of Warcraft and then turning around and selling them for gold in game.  The release of the Krono pretty much closed that market down entirely and with it no longer being an unofficial process… actually reduced the cost of a months subscription time.  I watched the prices for Krono start about what folks were openly trading a game time card for a week before… and it quickly dropped down to something more reasonable for the players purchasing that account time.  So ultimately this works out decent for the folks trying to purchase game time with their in game currency.  I expect were BLEX to launch the currency tokens would start around 100,000 gold… and trend downwards for awhile.  What is interesting is there is always a monthly up and down cycle… towards the end of each month the prices spike as folks are needing to purchase the next months game time.

Doubling Down on WoW

Ultimately I see this discussion that is happening as a positive thing.  Blizzard has a strike against it in the RMT department, and fans are not quick to forget it.  The real money auction house was a pretty horrible concept, but thankfully this “BLEX” idea is one that has been well tested in the market already.  If they simply follow the same model that is working for everyone else, I feel like they will be just fine…  so long as they don’t “tweak” it to make it more insidious.  Essentially I see these changes as Blizzard trying to modernize their game.  It lacks a lot of the features that we have just come to expect from other titles… and previously I think the end game was always that Project Titan would come along and offer a modern MMO under the Blizzard banner.  However with that project now gone, and no new Blizzard MMO on the horizon…  I see all of this as them recommitting to World of Warcraft being their flagship MMO title.

There are a lot of things that I would like to see integrated into the game.  I still feel that it is in desperate need for a mentoring system, to allow you to play older content for real with your friends.  One of my chief frustrations with the instant 90 system was that it functionally said that nothing released before Warlords of Draenor had any “value”.  There is so much amazing older content, that I think players who have not experienced it…  are missing something fundamental about the World of Warcraft experience.  My hope is that they will devote the resources that had been lacking on making the quality of life changes needed to bring World of Warcraft back to truly top tier status.  When this game launched it took the  best ideas from all the games around it, refined them and applied a coat of polish to all of it.  It is time for Blizzard to do the same thing again, gather up the current generation of MMOs best features… and integrate them into the game.

Dirty Santa Playtest

Presentation Given

Yesterday the tension was all built up over a presentation I had to do at work, and now that it is over I feel like I am officially checked out mentally.  Friday is my last day before I go on an extended holiday break that lasts until January.  At this point I am just so ready to be not at work, and fortunately it seems like everyone else around me is in the same condition.  Unfortunately there are still a few things that need to be wrapped up before I can in good faith leave for break.  As far as the presentation went, by all accounts I nailed it.  In fact one person commented that I should have dropped the mic as I walked away.  Unfortunately we did not win the contest, but that is partially because even I did not think we had the best idea.  We had a strong showing, but our application is mostly for internal use… whereas the person who won, and that I actually voted for myself…  would be used by the public and be really cool for them.

There was a small cash prize riding on the line for the contest, and while it was cool it wasn’t really a motivating factor.  I wanted to give a strong showing for out team, just to do it.  What was kind of amazing is just how fundamentally humble the winners were.  Early in the projects life I had helped do some high level system design, and at various points along the way we added some help here and there.  The web group is a really cohesive entity, and we are constantly helping each other out.  Well when the team got their cash prize, they immediately tried to stuff some of it in the hands of me and another co-worker that had helped them along the way.  So much so that they would not take no for an answer.  The entire process gave me far more warm fuzzies with the way things turned out, than had I actually won.

Dirty Santa Playtest

didntplaytestthisatallBefore the presentations were given we had a big group outing where we went to an Irish pub and commandeered the back room for a Christmas party.  I mentioned the concept of “Dirty Santa” online yesterday but a few people had never heard of it, so figured I would give a quick explanation.  It is known by a lot of different names but around here it is mostly referred to as “Dirty Santa”, because it involves stealing presents from other players.  You somehow pick numbers for the people in your group, for us we went on number of years employed at the company, with the “newest” person going first.  When it comes your time you have two choices… pick a gift from the pile of gifts not yet picked, or steal from anyone in the group that has a present that you want.  Then that person has to go pick a gift as well.  To keep it from cascading forever we have a rule that any given gift can only be stolen twice… meaning the third person with it has it for life.  This often adds a strategic element to the game, especially if there is something everyone wants.

What is awesome about our group is that we pretty much bring gifts in one of two categories.  The vast majority are somewhat geeky, or at least are something a geek would care about.  The second category is alcohol which is always a fun gift.  Often times the gifts play on he vices of the group as a whole, so Legos make a frequent appearance.  I personally brought a Walking Dead starter kit with the first season and a couple of those funko random boxes.  My goal was for someone to end up with it who was not already hooked on the show…  since several of us watch it pretty much religiously.  I ended up walking away with the card game above, that I had actually seen before and wanted to play.  Right now I am leaving it at work and some lunch we are going to grab a conference room and play it.  It is really awesome to have a work family that you actually like, and its moments like this that reinforce my decision to stick around.

Roflstompy Good Time

Wow-64 2014-12-18 06-46-07-96 Last night we once again queued for LFR as a guild, and I have to say I am digging doing this.  In part because it assures that we will have enough people to remove any abusive troublemakers from our group, and two it lets us get our strategies down smoother in a completely zero pressure environment.  For the most part we just take over any group we are put into, and control the pulls and progress of the raid… and as such clear the content in what feels like record times.  I think last night we did both raids in less than 30 minutes.  I had a decent night overall picking up boots and bracers that were technically upgrades… but pretty horrible stats.  Then I picked up a really nice cloak that actually had semi-ideal stats for what I do.  I am at a weird place with gladiator dps in that I can feel myself starting to fall behind the other dps classes…  but I bring quite a bit of utility especially since we do not have a warrior tank.  The two biggest being that I am essentially constantly debuffing the targets armor… and at the same time stripping off positive buffs with my shield slam.  I am starting to feel like the Hemo rogues did back in Vanilla… I make the raid work more smoothly… even if I am not topping the meters myself.

Another thing I managed to do last night was finally get Gold on an invasion.  Sadly I got nothing of use from my epic invasion reward bag, well unless you count garrison resources, gold and apexis crystals as useful.  In truth I really do need all of the resources I can get right now because I am in the process of renovating my garrison significantly.  Last night I destroyed my enchanting hut, because as an enchant I found it of limited use other than for getting epic shards…  which we will ultimately be rolling in later.  In its place I erected a salvage yard… which is pretty much the best thing ever.  I love the completely random nature of salvage, and supposedly you can end up getting just about anything in the game including the Tier 3 armor sets.  Additionally I managed to get Phylarch the Green for my Garrison, which means more than likely once I have built up a stockpile of resources… I am going to wreck my Lumber Mill and replace it with a Trading Post.  More or less I am still enthralled with Warlords of Draenor, and am really into the raid side of things.  I am hoping we can make some good progress on the next boss tonight in normal after having seen it last night in LFR.

Kargath’s Hat

Festive Occasion

Today is going to be a really strange day, for so many reasons.  The group I am with at work is the first group in years that I have actually cared about holiday parties.  So when my boss had a party a few years ago, it was quite literally the first “work Christmas party” I have ever actually attended.  This year due to some odd circumstances we are not actually having a real party, but instead doing a Christmas lunch of sorts.  The plan is to have a long lunch at a local restaurant, and then in place of our normal Wednesday staff meeting we are having these product demos.  This year we had these team projects that we had been working on as we had time.  Each of them did something that we felt was needed in our environment.

In the meeting this afternoon we have to demo our progress, but I am taking this probably way more seriously than I actually should.  I have a product pitch like presentation, with a power point and everything.  My hope is that I can burn through the presentation pretty quickly, because once all of the products have been demo’d we are off for the rest of the afternoon.  I have a feeling that if any one person runs too long there will be much groaning, so I am trying to make sure things are polished enough to go quickly without stumbling on anything.  In any case today is going to be a strange day, and hopefully it will be a fun one.

Kargath’s Hat

Wow-64 2014-12-16 20-04-35-13 This morning I am struggling a bit to focus as I write my blog post.  In part I am groggy from having stayed up a little bit too late, but I am also struggling to figure out how to explain just how awesome last night was.  This so far has been hands down the best start to an instance raid wise I have experienced in World of Warcraft.  Generally speaking our guild and the raids connected to it, have taken a significant amount of time getting our act together before actually hitting the content.  With this raid we attempted to hit the ground running on the week the content was actually released.  Of course Argent Dawn our server did not cooperate… and the game was essentially unplayable for us on that Tuesday, however the following Thursday they managed to down the first two bosses.  Since then we have been progressing steadily each week.  Last week we managed to down our very first Heroic boss as well, but due to some bugs not a single person in the raid got any loot.  The bosses share separate lockouts, but it seems like last week you were only able to receive loot from one of those lockouts.

As such we altered the order in which we did the content so that we could take down Heroic Kargath first before doing any of the normal mode content.  That way if we were only going to get loot from one version… we would at least get the heroic version.  I can’t say we have this boss down on “Farm” yet because it took us a few tries to get him down, but it does feel like it was more solid than last week.  Last week was definitely a “by the seat of our pants” kill, feeling like we barely got him.  This week we had a few rough attempts but then on the time we killed him everything went pretty solidly.  I struggled a bit with staying alive this week in general, which is part really bad luck and part sluggish reaction speed.    When he died I got quite possibly the worst helmet I could use statwise…. which directly replaced the previous version I had…  but at least it has the festive green text saying “Heroic” on it.

Twin Ogron: Doubly Dead

Wow-64 2014-12-16 22-00-15-15This week on normal everything is starting to feel like it is easily farmable.  We downed Kargath and Butcher with ease, before moving forward to Brackenspore.  After struggling a bit last week, this week everything felt smooth.  I can say that pretty much every job on that fight happened flawlessly, but we also got some luck on the mushroom spawn placement.  In any case we one-shot Brackenspore before moving on.  Tectus on the other hand gave us a bit of a problem.  While we one-shot him last week… it was definitely a lucky attempt.  The way we were  “handling” things was far more “by the seat of our pants” than it really needed to be.  In fact the attempt mostly involved me running around like crazy dragging the bosses with me, trying to avoid crap as best as I could and keep the melee out of it.  If we were going to take on that fight on heroic, we needed to start developing a strategy and last night we did just that.  The first few attempts were nonstarters, but there was a moment when everyone started to grasp what needed to happen and just executed it.  While we had like 20 seconds to the enrage timer on our first attempt, this time we managed to down him with a minute and a half left, feeling like the fight is definitely in the sustainable territory.

The fight we struggled with last week of course were the Twin Ogron:  Pol and Phemos.  More than anything we really did not have solid strategies for dealing with things like the fire and whirlwind.  We made a half hearted attempt on Tuesday, and then managed to get some serious tries Thursday… which was enough to propel some research on the matter.  Our attack was two prong… firstly we changed up where we were fighting the Ogron, and secondly we now understood how the axes work and where the fire comes from.  Things went perfectly, and the new placement combined with understanding the patterns gave us our first Twin Ogron kill… and it was a one-shot.  In one night we managed to clear six bosses, one of which being a brand new kill… I feel like that is pretty much a banner night for our raid.  Now we need to do research for the next encounter, which I actually saw on LFR after last nights raid… and which is why I was up way too late.  It looks like it is going to be madness, but hopefully we can struggle on and make good attempts this Thursday.  Unfortunately I spent a token on every boss but normal Kargath, and the only piece of loot I walked away with was the heroic hat.  It’s amazing how being handed fistfuls of gold can make you so sad.

Twintania Down

Hitting Heroics

WoWScrnShot_121514_055933 I guess I have given the wrong impression over the last few posts.  I have nothing against Heroics, in fact I ran the shit out of them over the first few weeks of Warlords of Draenor.  That is of course how I geared up to 630+ for raiding purposes.  I would have been royally screwed without the various heroic, warforged and socketed pieces I picked up along the way.  With my alts however I was trying a mostly academic experiment to see if you could go directly into looking for group without actually having set foot in a Heroic.  I personally could not, but in theory if you had slightly better luck than I did…  you might just be able to do it.  That said when faced with a choice between furthering this little experiment, and actually being able to run LFR this week before the reset…  I chose the path that would let me run LFR.

When a guildie was asking for folks in guild chat to run a daily random, I signed up and for the most part it went smoothly.  By that I mean I did not seem to screw anything up, and managed to push out sufficient dps.  We have done enough of these by now that they pretty much always go smoothly, even when it involved two of us playing on alts.  I managed to pick up a neckpiece off the first boss, and a nice pair of shoulders off the guaranteed piece from the final boss.  Combined this gave me enough of a boost to be able to queue easily. which I did late in the evening.  I managed to get into the LFR after about 10 minutes and the entire thing was over in about 20.  From there I netted a pair of boots, so I am well on my way to being mostly viable on this character.

Twintania Down

ffxiv_12152014_225042 The highlight of the evening however is that we managed to push across the threshold and defeat Turn 5 in the Binding Coil of Bahamut… aka Twintania.  The night as a whole started off a bit strange, because due to him moving and needing to finish packing…  Tam was not available.  This meant we had to pull things together without him…  something we are not exactly experienced in doing.  Thankfully Kodra was a responsible adult and got us all going.  We had a slightly different makeup  than normal, which meant among other things dual White Mages instead of a White Mage and Scholar.  While both White Mages healed their little butts off… the difference was noticeable especially when both healers were busy mitigating mechanics like conflagration.  It is kinda hax to have a healer fairy constantly dumping out heals even whenever its master is otherwise occupied, and when that goes away it is noticeable.

It took us roughly an hour to get through to the final phase cleanly with everyone up and no one in jeopardy.  When we finally downed the fight it felt really repeatable… which is good because we are likely going to repeat it pretty often.  Firstly Tam needs to defeat Twintania to be able to progress into the Second Coil of Bahamut, but secondly I have a feeling that we would all really like to have Turn 5 weapons at least for glamour purposes.  I feel really damned proud of our group.  All told it took us four nights of attempts to down her, and that is saying alot that the fight is still this tough even with the echo buff.  I cannot fathom what being on the bleeding edge feels like in Final Fantasy XIV… but I am super happy to be following along a year behind and enjoying the content with my friends.

Screenshot Failure

ffxiv 2014-12-16 06-40-03-38 In my Boy Scout days, there was an entire troop of special needs adults that camped near us.  We had developed a bond with their scoutmaster since he was from a neighboring town, and over time we got to know all the scouts from that troop pretty well.  There was one named Rusty, who was constantly carrying around an old Nikon SLR camera snapping photos.  He would excitedly coo to himself “wooooboy that was a good one”, after each photo he would take.  After watching him take photos the entire time without ever reloading film, my dad a professional photographer happened to look at the counter on the camera.  There was no film at all in it, and the simple act of taking the photos made him feel happy.  Last night I was apparently Rusty, because while we had this epic night of raiding… and Cyl and I looking adorable in santa costumes…  I found out much to my frustration at the end of the night that not a single screenshot was saved.

For some time I have had this elaborate setup where all of my screenshots regardless of game got dumped into a single directory.  This makes the morning routine of blogging and snagging screenshots for said blogs much easier.  As a result for years I ran Fraps, and it just worked flawlessly.  However when I started streaming, I had to find something that did not have a negative interaction with OBS.  For that I have relied on DXTory, but lately it has been acting flaky as hell.  There was an issue with it where leaving it running in the background would cause it to stop listening to keypress events, and therefore not recording screenshots.  So last night before the raid I stopped and restarted it… making sure it was correctly bound to the Final Fantasy XIV process.  However at the end of the night… after taking so many wouldbe awesome screenshots…  the directory was empty.  I guess for the time being I will go back to FRAPS since I am not really streaming much anyways…  but just hoping that some of our guildies got some good shots.  The picture of Twintania down was captured by Ashgar, who gladly provided it for this post.