At the launch of Heavensward we absolutely wrecked us a Sky Whale, but struggled a bit with Ravana. It was a combination of insane amounts of incoming damage, mixed with the fact that we consistently failed at Final Liberation. As we all faded away and off into other games, the one big regret many of us had was that we never actually managed to take down a bug. Last night we finally set that record straight, and defeated Ravana. In true fashion for our group however, the kill was a complete mess. In fact I managed to get knocked off right before we finished the fight, because some random roofer was knocking on my door. In Oklahoma our version of ambulance chasers are fly by night roofers looking to repair “hail damage”, and this guy had an equally questionable name to go with it. So in my somewhat distracted state I was just a bit too close to one of the attacks that knocks you off the edge. Ashgar somehow managed to survive alone until we finally pushed him over the edge at the last possible moment. There is a final final liberation… and we probably killed him as the bar passed the O and was creeping up on the N… aka seriously the last moment before we all died a horrible death for our hubris. Of course like is usually the case no axe was dropped… but instead we did manage to pick up a pretty spiffy looking book that reminds me of a strange armored butterfly.
After downing a bug, we set our sights on Final Coil since a few of our modern assemblage were not with us when we managed to take this down the first time. We started off with Turn 10… and honestly had to relearn fights as we went. So much of this happened so long ago… that we maybe partially remembered a mechanic here or there but had largely forgotten the bulk of them. We outgeared a good deal of the mechanics, but in truth what this really meant is that we could simply chain resurrect players when they died instead of dealing with the proper mechanics. Ashgar and I attempted to think on our feet and deal with this as best we remembered them… the primary example of this being the giant metal clad hydra that serves as the boss of Turn 11 who happens to have an attack that will straight up oneshot the current tank if it is not taunted off. Traditionally we have a firm cut off time of 10pm CST but we went over a little bit. Tam called our final attempt on Bahamut for the evening, and that happened to be the attempt we pushed across the finish line and got the win. I am so happy to have been able to come back and take on these fights for the folks who had never seen them. While I want to keep progressing into content that I have not seen, it is always good to go back and do the stuff we have, just to remember how far we have come.
In other news I managed to push across the finish line in a completely different sort of fight. For whatever reason I have had a fire lit under me to level a bunch of my stragglers up to level 100. I pushed the Rogue from 92 to 100, Druid from 95 to 100… and then started on my Warlock that happened to be sitting at level 75. As of last night I managed to nudge him across the line to 100 and even got in a quick LFR before the FFXIV raid. I was honestly shocked to find out that you could queue for Highmaul LFR at item level 615, and I absolutely did just this. I am not sure why I am enjoying my warlock so much. It is just a style of game play that I have never really spent much time doing… and this represents the first “finger wiggler” I have ever legitimately leveled to the current cap. I’ve had a Priest and Mage temporarily at “cap” but in both of those cases it was a boosted character so it really does not count. I think part of it as well is that I really want a proper character to start farming transmog items for all of my cloth wearers. I also want a tailor that I don’t mind grinding cloth on, because the Shadow Priest is absolutely not that character. Now with the launch of Demon Hunters tonight, I fully expect to be attempting to do that madness… however in the meantime I am really looking forward to exploring the world with my army of demon buddies.