Burning Torch

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There are a lot of games that I hold a torch for…  even when they are long dead and gone.  Specifically I am looking at you Hellgate London… that I will always have a significant amount of love for.  However another of those titles is Phantasy Star Online.  This is ultimately what I consider to be my first MMO, or at the very least the gateway drug that opened me up to the possibilities of Everquest.  The Dreamcast is a special console for me, and in large part it is due to this game.  I spent many a weekend afternoon dialed into SegaNet with the 56k modem and eventually upgraded to the “broadband adapter” and running a 50 ft network cable out of my office and around the edge of the loft so I could partake of this title at my then DSL speeds.  I even went so far as to purchase a weird controller adapter that among other things had a PC PS/2 port that allows me to connect a keyboard so that I could communicate more easily with other players while running group content.  I played a RAcast, which was the giant robot ranger character…  which is probably why I have so damned much fondness for Exo’s in Destiny.  Because of just how hard the various mobs hit… I found playing a sword wielding Hunter class to be awkward and involved way too much dancing in and out of melee range just barely not getting hit.  Ranger on the other hand could absolutely abuse the fact that mobs would turn back around when you encountered a gate between areas…  and I would sit at the space between zones and effectively “kite” the mobs until they were dead.

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For awhile I have known about unofficial community run servers for Phantasy Star Blue Burst the PC release of the game that came out in 2003.  However with the one I had messed with before, the game felt not completely functional in some way.  The controls were wonky, and the servers felt laggy.  However I heard there was a much better experience in the form of the Ephinea Private server.  I never quite know where whims come from… but suddenly this weekend I was hitting the page and downloading the client.  Firstly the experience of getting into the game is much better than the version I had messed with before, that involved downloading the game via a large torrent.  This instead is a fairly slim roughly 650 meg installer.  From there it boots into a menu system that features its own built in patcher, so there has been a significant amount of time spent making this as good of an experience as is possible.  The client also seems to support a whole slew of modern resolutions and some advanced options for a higher resolution HUD, all of which was missing from the version I played a few years back.  Reading the FAQ on the website you can see that they have made a significant number of tweaks to improve overall game play experience like giving all of your characters a shared bank.  What is also interesting is that there are three seperate rulesets that are supported:  Normal, Hardcore and Sandbox.  The second being much more difficult but having much better drop rewards, and the later being a pseudo “admin mode” that allows players to summon up items and such.  For the time being however I have simply been playing on Normal mode while I get used to the game again.

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It is funny just how fast the game has come back to me, and even though my Fusion Pro Controller is nothing like a Dreamcast Controller…  I have managed to adjust to the differences rather rapidly.  In truth there is not a lot of deep strategy going on in this game other than the rhythm of landing a triple hit attack…  which I remembered pretty quickly and have been abusing since.  Ultimately I probably wouldn’t suggest downloading the game unless you are in one of two camps.  Firstly this is awesome for those of us who played the game back when this was literally better than anything out on the market, and want a trip down memory lane.  Secondly this is awesome for anyone who completely missed the boat on Phantasy Star Online and would like to at least see what the game was like.  In both of those cases it will provide some enjoyment, but for anyone expecting a modern experience…  you should probably keep on moving.  I’ve talked about this before, but there is an era in gaming where the ability to play online with others… especially from a console was the central feature of the game and any other details were by nature secondary.  While the core gameplay loop is still enjoyable to me personally… it won’t be for many especially considering how slow paced the game is and how cludgy the targeting system can be.  A good bit of my love of Destiny is likely because Phantasy Star Online was my first “looter shooter”.  I ran around with a rifle wielding RACast and shot things until they dropped boxes of loot… that I then either equipped or took back to the Tekker to identify the item.  Master Rahoul has nothing on the disappointment the Tekkers used to bring us when that weapon we have trudged up from the bowels of  Ruins 3 turns out not to be the upgrade we were looking for.  If you too want a trip down memory lane however… I suggest you check out Ephinea and their awesomely tweaked version of the PC Phantasy Online Star Blue Burst client.

Assorted Turtling

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Yesterday was an exceedingly stressful day, and that combined with the fact that my wife is out of town…  lead to a sudden bout of turtling.  For those unfamiliar with the nomenclature…  I go through these periods where I feel like I need to pull my head into my shell to attempt to remain sane.  I’m thankful that I have a few friends that get it, and don’t give me too much hassle about it, but every so often I just reach this point where I need to disconnect from humanity.  Last night was one of those nights and I cycled restlessly through a whole bunch of games to see if I could find something that would fit well enough to pass the evening in.  The negative is that in theory this should have been a night I was tanking in Final Fantasy XIV, but I just could not handle communicating with others…  or having anyone I cared about relying on me.  The irony is that I wound up for a bit early in the evening in Destiny…  and absolutely wound up carrying two other players hard through a random strike.  I took a screenshot not because it is impressive…  but because it shows the massive difference between my participation and that of the other two.  This was on the Wretched Eye strike… and I wound up kiting the Ogre… and DPSing most things down…  and resurrecting the other two people constantly.  Now I know what Squirrel and Jex feel like when I run with them.

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From there I wound up back downstairs and watched the last episode of Handmaid’s Tale…  which is maybe not the best idea to watch when you are already feeling depressed.  While doing so I ended booting up Rift and playing around some there.  I am still level 67 and working on the Gedlo Badlands, which is not exactly my favorite zone so far.  Moonshade Highlands is my jam, and I have never been that big of a fan of desolate desert landscapes…  especially not ones where everything is on fire.  That said I did make a lot of progress knocking out various quests and while it still feels like my experience bar isn’t really moving…  the constant ding of planar levels seems to help the feeling of being mired.  I have been running around with a heavy Warlord hybrid build, and while I have been absent it seems to have been buffed significantly.  Previously I had a lot of problems with struggling to kill a given mob in time before it killed me.  Now I seem to be able to run around and wreck things pretty safely.  My biggest complaint with Starfall Prophecy now Prophecy of Ahnket… are the legendary morphs of abilities.  Each of them seems to read like it is going to be universally better than the original…  but after taking a few of them they seem to FEEL worse.  The biggest problem here is that you cannot undo them without paying for a respec…and then you have to remember what the hell you chose as a spec down to the point where you screwed up and chose the wrong legendary morph.  Personally I think the system should just be a toggle, and that you can have X number of legendaries toggled on equal to the number you have earned.

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I also played a little Secret World Legends, which is something I seem to do just about every day… or at the very least I am logging in to get the rewards.  I am not completely sold on the game but I am enjoying it enough to keep showing up and experiencing it.  The combat feels fresh enough to make going through a bunch of quests I did long long ago feel worth it.  My key complaint however is the game still does a piss poor job of clearly identifying which quests you have completed and which ones you have not.  That was one of my biggest problems with the game is to log in and roam around through a sea of cutely named quests… that all sort of blend together in my head making it impossible to sort out if I have or have not completed them.  This was even worse when it came to expansion content going into the game, and blending in among all of those other quests that I did a year ago.  So far blade and elemental is fun enough, but I find myself really missing the shotgun… and with the way gear levels up in this game I feel like I am really not in a great place to switch gears at any point soon.  I do have an extremely low level shotgun sitting in my inventory and I might try swapping it out at some point soon just to see if it is viable.  I’ve moved on to the Savage Coast but there is honestly still a lot in Kingsmouth that I have never really gotten around to completing.  My biggest complaint overall is as compared to the original… the drop rates of anything meaningful in the world is nonexistent.  All of your gear seems to come from lootbags gained through doing quests… so I have a feeling that a big part of the “endgame” is going to be repeating quests on the daily reset to get more stuff to fuse into your gear.  That doesn’t really bode well for those players that are not a big fan of grindy mechanics.

 

Daily Creative Thing

No Blaugust

It’s been ages since I have done a heading in my blog, but I didn’t really have an image I wanted to put with this.  Considering it is getting dangerously close to August and I have had a few people ask me…  I will not be hosting some large Blaugust event this year.  For three and a half years I did my blog every day thing, and it was interesting.  In that process I learned a lot about myself and a lot about my readers.  However I am no longer the bastion of regular blogging that I once was, and similarly I don’t really feel like I can carry the banner of “blog every day” quite so highly.  Now the truth is Blaugust was never really “my” thing…  firstly because there was another group that had independently been using that hashtag for ages apparently.  Secondly the “festival” for lack of a better terms was more about the community than it ever was about me.  So if you find yourself really wanting to do Blaugust, then go for it.  This has been the year that the institutions have failed in the blogosphere.  We had no Newbie Blogger Initiative and would not have had Developer Appreciate Week were it not for Rav picking up the torch and carrying it onwards.  I hate that I am adding Blaugust to the pile but I am just not feeling it right now, and in truth wasn’t last year because I did a fairly halfassed job of trying to make it happen without requiring a lot of support.

If someone is interested in picking up the mantle and making it theirs… I welcome you with open arms.  That said what is happening this year that is not exactly Blaugust but similarly themed is “Daily Creative Thing”.  My good friend Grace felt like she was not taking the time to do creative stuff anymore, and had let some of her hobbies fall by the wayside.  As such in the spirit of Blaugust she decided to start trying to force herself to do at least one creative thing every single day.  What classifies as a “Creative Thing” is pretty open to interpretation, but as a side effect of this process she spawned a secondary blog where you can see a bit of her daily process.  Some days it has been a drawing, others working on some crocheting, and one day some origami.  The purpose being just to keep doing something interesting and fun and creative every single day… and then posting the product.  I myself am contemplating doing this throughout the month of August, because there are a lot of creative things that I just stopped doing for some reason along the way.  Namely I just don’t sketch like I used to, and I am not entirely sure why I stopped.  I used to be one of those kids that was rabidly sketching in every single class…  and then at some point I just stopped.  Its like going to art school some how tarnished the fun… because instead of going and drawing goofy things… everything was deadly serious and representative.  I would love to unblock myself and let the creativity flow once more, so maybe this is the time to do it.

 

Minuet 42

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A few days ago I said I had more or less “beat” the Destiny 2 beta in part because there is so little to actually do in it.  That said for whatever reason I keep returning and playing.  Since writing my initial post I have done the strike several times and spend a bit more time in the Crucible.  Some of my initial comments about not really liking the 4 vs 4 format and the small map sizes, is in part me likely just getting adjusted to changes and not really having a weapon load-out that I would have preferred.  Traditionally my crucible build has been an Auto Rifle in the primary slot… usually my extreme stability Haakon’s Hatchet or if I am feeling squirrely…  my Genesis Chain.  From there I generally have either a Shotgun in the secondary slot Invective or Party Crasher +1 or I go for one of my Fusion Rifles…  traditionally Saladin’s Vigil.  The heavy slot varies greatly because in truth… I am not really expecting to get heavy ammo in Crucible matches so I am not super concerned.  If I have an exotic slot available I go with Gjallarhorn and if not probably my Silvered Dread machine gun.  The problem with the Destiny 2 weapon loadouts is that on my preferred class… the Titan there was nothing that I could really replicate this feel with so I in part had to feel out what worked for me in the new scheme.

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What finally ended up feeling good and seeming usable is to run a Submachine Gun in my primary slot, namely The Showrunner seen above.  However in truth I was using this weapon much in the same way as I would have used a secondary in Destiny 1 only swapping to it at certain times.  For my main weapon I relied heavily on the Minuet Hand Cannon sitting in my energy weapon slot, because it had some significant stopping power and actually allowed me to win non-teamshot firefight engagements.  Where the sub machinegun was handy is any time that someone ran up on me, I could hang out just outside of melee range and grind them down with a rapid fire hail of bullets.  In theory I think this is more or less what folks who loved the sidearm used to do…  but I never could make sidearms work for me in this fashion.  As far as the heavy/power weapon slot…  once again I didn’t care too terribly much about this given that I was similarly not expecting to ever get ammunition for it…  so instead just relied on the grenade launcher in case I ever did.  I am by no means “good” at the new Crucible, but I managed to find a setup and style that worked for me and I managed to keep climbing higher in my efficiency number as the night went on.

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The thing that I find the most impressive about the Destiny 2 demo experience… is the fact that it is so damned short yet I kept returning day after day to keep experiencing it in any way that I could.  In part it has made me want to actually dig in and try and finish some of the book achievements that are sitting there unfinished, and bask in the glory of the Destiny 1 experience before it is gone.  All in all I am anxiously awaiting the release of this game and even more so the upcoming PC beta that we are getting at some point in August.  I have a lot of concerns relating to the PC version, namely how it is going to feel and how well it plays in my various systems.  I am really hoping that I can figure out a set of tweaks to get it to play with passable performance on my i7 Geforce 960m laptop.  I am not expecting the world and would be completely fine with running 720p on it…  pending that the performance is at a minimum 30 fps.  One moment of sadness last night however is that the left thumb stick on  beloved Hori FPS Plus controller started tearing.  I am seemingly particularly hard on left thumb sticks, and as Squirrel pointed out last night…  since it is not our aiming stick we are way less gentle with it.  I ordered a set of cheapo aftermarket thumb stick caps, hoping that maybe just maybe it will fit.  I tried one of the Kontrol Freaks PS4 caps that I had laying around and it kept popping off because the slightly smaller than normal size.  All in all though I am going to be really sad to see Destiny 2 beta ending tonight, but will be looking forward to actually getting to play  the game at launch.