Destiny Roegadame

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I had this post that I was contemplating making this morning, but I’ve decided that maybe today is not the right day.  I woke up with a headache that sort of feels like my brain case is trying to split in two…  so it maybe isn’t the best time to be getting into subjects that require a delicate touch.  So instead this morning you are going to get to see some of what I did this weekend over in Destiny 2.  Firstly you get a shot of my current Warlock outfit…  I am in the one in gold and black with the crazy horns.  Now it was announced last week that they nerfed the luminous engrams for multiple characters of the same class.  I am beginning to think that maybe they also nerfed said rewards for ANY characters.  I spent a good deal of time on the Warlock completing the few “easy” engrams…  namely the Weekly Flashpoint (Titan), Clan Experience Reward and Call to Arms Milestone.  The last two line up neatly because you get a predictable 500 xp per crucible match, which helps to chew away at that 5000 xp needed to get the Clan reward.  I held all of the engrams until I had completed all three and then equipped my strongest power gear and turned them in one at a time so I could in theory adjust as needed.  Now when I do this on my Titan I usually see a significant jump in power…  and when I turned in on the Warlock they all for the most part dropped at the same light level as me or maybe one higher.  Ultimately I am not sure if doing multiple luminous engrams per week is really worth it…  but if I can get my Hunter through the main story in time I might try at least one of hers to see if I get the same results.

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That brings me to the fact that I started my hunter this weekend, and wound up deleting my Destiny 1 character and re-rolling as a Female Awoken.  Some interesting things to note…  that even though I deleted my character I got specific story hits as though I was a legacy character.  I am guessing those flags are set at an account level and not a character by character level, so I still got referenced based on my past deeds even though I ultimately deleted my previous hunter.  My Titan being Exo is really the important part of the equation, and the fact that my other two characters were Exos…  was largely due to the fact that there are no beards in Destiny.  Since Hunter is such a nimble and graceful class, I always thought in the back of my head that I probably should have rolled a female character… and in part I am just correcting that original error.  As far as rolling Awoken…  this is the closest I can get in Destiny to having a Roegadame…  which is always the correct choice if you have it.

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This is ultimately a test run for how I am likely going to level when the PC release happens.  I quested my way through the European Dead Zone to unlock Titan, and did the first quest there which unlocks the planet as a whole.  From there I ran public events until I reached 20, which for the first 10 levels took a single event per ding… and afterwards took roughly 2 per.  So if I functionally get to titan around level 5 that means within 25 public events I should be sitting at the level cap.  The reasoning behind this is that you get an awful lot of random gear drops while doing the story content.  Now the specific rewards like Exotics have power limits and will not float up as your level increases…  but all of these random drops absolutely will.  There is a significant part of the leveling process that is going to involve grinding something until you hit 260 light… the cap that you can get to with blue items.  From there you will need a stockpile of faction rewards to get to 265…  and in this case I had a fat stack of Titan tokens to turn in when I got there artificially by equipping the chest I had purchase from Xur and all of my Titan’s weapons.  I started the Hunter around 11 am yesterday afternoon and wound up dinging 20 around 5 pm…  with time between to do laundry and cook and random tasks like that.  Now I just need to finish out the main story, which in theory I should be able to do tonight.

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When I logged my character in earlier to take a few screenshots I noticed that my Clan has defeated the Raid.  When this happens everyone in the clan gets a specific engram that is a level 10-15 version of one of the raid weapons.  I just so happened to have a base 290 pulse rifle sitting in my bank that I sacrificed for science…  and infused to bring the weapon up to usable levels.  All in all I like this pulse rifle quite a bit, and while it is going to take some getting used to the action and the sounds it seems to be really solid.  The important thing however is that I am super proud of my clan for defeating the angry penis head…  which if you have seen Emperor Calus…  it is a fairly apt description that I sadly cannot claim as my own.  I am not sure which team specifically got the kill, but awesome work because I know it took a lot of people over the course of two weeks to really nail this all down and get the fight across the finish line.  Now the rest of us casuals have some shiny baubles as a result.  I think tonight I will be working on the Hunter main story so that I can at least test the flashpoint engram to see what sort of levels I get it to decode at.

Xur Week Two: 9/22/17

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Since I did this last week I thought I would continue with it for at least another week because Xur brought something I had been wanting.  This time around since the weekly flashpoint is Titan, Xur is located on the section of the planet called “The Rig”.  To get here you will have to cross some areas of the map that have lots of mobs on them, but thankfully none of them seem to be willing to follow you into the actual room he is located in.  Previously in Destiny 1 Xur arrived Friday morning and left Saturday at Midnight PST.  This time around that does not seem to be the case because he was up on Nessus until the reset happened Tuesday morning.  I am not sure if this was intentional or some sort of a bug, but regardless I would suggest checking him out today or tomorrow just to make sure.

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This time around he has brought the Wardcliff Coil or for those of us that played Destiny 1 and followed the dataminers…  the Dubious Volley.  Honestly I think Dubious Volley is a much better name for what the weapon does, because it is essentially an anime missile launcher.  What I mean by this is if you have ever seen something along the lines of Robotech where a bay of missiles opens up and then they sorta fire in a bunch of different directions…  that is what this weapon does.  In use from what I understand it feels a lot like a Gjallarhorn that ONLY fires Wolfpack rounds…  but way more of them.  One of the problems I have heard is that as the mini missiles are tracking in… if a mob moves close to you…  it will in fact blow you up too.  This is one of those fabled weapons that we never got in the first game… so I am absolutely picking this up so I can play with it now.

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The Feedback Fence is an item from the first game…  that in truth no one actually used.  There were a few super edge case builds that you needed to run if you were going to optimize this…  which is a bit sad given that they look amazing.  Functionally to make it work you need to run around punching things…  and then letting something else punch you to explode it.  This makes it extremely unpredictable, and not that useful given that the cases you really want to unleash damage on a target…  are most likely cases where they don’t actually melee you.  The number of bosses that reliably melee you is pretty limited.  I would suggest only picking these up if you simply need the light level and using them as infusion fuel.

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Do you like Solar Grenades?  If so then these are probably the gloves for you.  I like grenades quite a bit but in general I am not a fan of the changes to the fire subclass for Warlocks, so as a result I am probably going to give these a pass.  This is the second week in a row that we have had a solar specific item on Xur for Warlocks which is a little disappointing.  I used last weeks chest piece only until I got a legendary chest that I could it into.  All of that said, this does not take away from the fact that this really is a good item.  It increases the duration of your solar grenades and causes solar melee hits to increase grenade energy regeneration.  If you want to be a mad bomber this is probably going to be down your alley.

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Once again I have not even started my Hunter yet so this is an image that I borrowed from the internet, and then overlayed the stat block.  When zooming in on a target this helmet will place a little red X over it.  When that target gets low health you begin dealing significantly more damage to the marked target.  The drawback here is that if you focus on any other targets for any length of time it will shift the X and  that may or may not be what you want to have happen.  Another edge case that is super useful is in the tracking of a mob that might be running from you…  like how some high value targets do these days.  I am personally not that interested in this helm, and plan on just sticking with the chest piece from last week that increases my Arc Strider stuff.  Folks are saying however that this is a really powerful pickup and I can see why because in theory it just gives you bonus damage on a target, which would be nice for boss burn phases once the boss gets within “execute range”.

 

290 Power and More Weapons

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Last night I pushed through and hit another Milestone in Destiny 2, and that is hitting the 290 light barrier.  While our clan lead seemed to hit this practically over night… it has been a long slog for most of us.  I’ve talked about this before but the gearing process slows down greatly at 265 and then each additionally point of power seems to be a struggle to obtain.  This is going to be the phase of the game that loses most people because if you have never dealt with how rough Destiny 1 was to get light…  then this is going to seem like a chore.  For the most part I am enjoying the process because I like watching the numbers go up.  For frame of reference however…  the game was released on September 5th and sixteen days later I have logged roughly 57 hours of play according to Destiny Tracker.   Now for additional point of reference I spent just shy of 500 hours playing Destiny 1 on the PS4 and just shy of 50 hours on the Xbox One.  Basically all I am trying to say here is that 290 power level is a significant investment of time, but in theory you could probably also get there just by focusing on the few powerful gear rewarding objectives that you can do each week.  My process has involved a lot of doing random stuff hoping to get exotic engrams that then push me up every so slightly.

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As far as things to talk about this morning I don’t have much.  I thought instead I would share a few new weapon pickups that I am enjoying.  Each week I do the crucible milestone so that I can get the luminous engram associated with it.  During one of the many matches I had to play to get 100% completion to get my loot…  I managed to get this gun to drop.  As far as I know this is only available from the crucible itself or from turning in crucible tokens for faction with Lord Shaxx.  This gun is amazing in PVE and I imagine similarly amazing in PVP given its propensity for one-shot killing almost anything but yellow bars, and even then a single shot will usually strip their shield.  I was using it last night while running around on Io and straight up 2 shotting Vex Minotaurs…  one to drop the shield and one precision shot to kill them.  It did similar magic on Taken Centurions, except their shields seemed to take to shots to drop them.  If you get this gun, I highly suggest you play with it a bit before sharding it because I think you are going to like it.  I also love the name because its a play on two infamous guns from Destiny 1:  The Devil You Know and The Devil You Don’t.

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As the reward from completing the nightfall, I managed to pick up an Origin Story.  I have no clue what weapon I chose at that step in the quest chain…  but I know it was not this gun and whatever I did wound up as infusion fodder somewhere along the way.  At this point in my life I was deeply connected to Scathelocke and could see no other weapon taking that primary gun crush position for me.  However after hearing people talk about this gun, I decided to play with it a bit before using it as power level fuel.  I am certainly glad that I did because my god this gun is amazing.  It is a much slower rate of fire archetype as compared to the Scathelocke…  so if that is the Haakon’s Hatchet then this is closer to the Suros Regime or Genesis Chain.  This has quickly taken my primary slot and the only time I am not using it… is when I am rocking Better Devils.

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A weapon that I have loved for awhile but was not using a lot at the time of the last post is Uriel’s Gift.  I try really hard not to run double auto rifles because it limits the things that I can do, however there is a period of time when I did.  Now that I have started using Better Devils a lot more this is filling in as my secondary slot.  Similarly I am using this a lot in crucible because it just has an insane time to kill.  Out of the gate the gun has really good stability in spite of what looks like on paper a relatively low stat… or at least it has a very predictable recoil pattern.  This allows me to choose High Caliber Rounds to get the stagger effect against enemies.  This has been the game where I suddenly greatly favor Omolon weapons.  In Destiny 1 I always thought they looked cool, but never really liked the way they felt.  This time around I am digging both.  Functionally my two primary setups are Origin Story/Manannan or Better Devils/Uriel’s Gift and I swap back and forth between those as needed.

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This has been the version of Destiny where pulse rifles are just not that good.  I’ve tried a bunch of them and none of them really feel like they used to…  or have the ability to shred enemies like they used to either.  Of the pulses I have tried, I have largely standardized on using the Nergal because it feels the best and seems to perform the best out in the field.  I’ve actually used it a bit in crucible and it works well enough…  the problem is it is just outshined in every way by the Auto Rifle options I have now.  I have this feeling that we are going to see an Auto Rifle stability nerf which will clear the way for the pulse to shine a bit more.  Previously Pulse was the stable multi shot option… and Autorifle was all about learning how to ride a bucking bronco into battle.  If you are looking for a pulse however I highly suggest you check this one out.  I get it regularly from the gunsmith, and it seems to be on a pretty generic drop table.

 

 

Racing Juggernauts

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This is going to be a bit of an odd post, but it is something that has been kicking around in my head lately and something that we have discussed a bit on AggroChat.  Back in 2015 when I attended Pax South 2015… I walked away with one game on my lips…  Gigantic.  It was what I felt at the time a fresh take on the whole MOBA genre and the state at which the game was in at the show… I fully expected it to be launching within the next six months.  Sure Blizzard had just announced Overwatch a few months earlier… but this was here and playable right now.  We scan forward several years… and Gigantic finally launched on July 20th of 2017.  It launched into a climate that has Paladins, Smite, Battleborn, and a plethora of other similar games vying for the same eyeballs on the same screens.  Most importantly though when Overwatch officially launched on May 24th of 2016 it sucked every last drop of oxygen from the room.  Sure there are a ton of differences between each of these games, but in the eyes of the customers…  I am not actually sure any of them matter.  They all fall into this broad category of cartoony stylistic shooter… and the one that gets the most time on the lips of players…  is Overwatch.  I’ve not played Gigantic in a long while in part because there is some nonsense of multiple competing versions for Windows…  but in truth because that moment passed and I moved on to other things.  To be fair I am not playing Overwatch either.

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When Dauntless was announced at The Game Awards in December of 2016, I thought it looked really interesting namely because there really isn’t a great PC resident Monster Hunter experience.  Sure there is Godeater but it is sorta doing its own thing that is not entirely connected to the Monster Hunter fame.  I realize Toukiden also exists but neither has really developed the same sort of following.  At Pax South 2017 I got to lay my hands on the game and give it a shot, and while I was completely horrible at it…  the experience seemed like something that with time I could get into.  However soon I started to see a very painfully similar pattern emerging with this game that I did with Gigantic.  At E3 2017 Capcom announced Monster Hunter World and with it for the first time in the franchise PC support.  At this point Dauntless was on a clock, they either had to get to market first or would have all of their available oxygen sucked out of the room as well.  A few days ago it was announced at the Tokyo Game show that Monster Hunter World would be shipping in all markets on January 26th 2018.  While they say the PC version will follow later…  this still adds additional pressure to Dauntless to release and firms up the time table of when they have to launch.  The game is currently in Closed Beta but has never really had a more firm launch window other than “2017” of which we are starting to run out of months.

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For me personally…  that time is already over.  Once Monster Hunter World was announced to be coming to PC, I for the most part stopped caring that much about Dauntless news.  I was going to get my Monster Hunter game on the PC and it was going to come from Capcom and share all of the traits and lore and history of the Monster Hunter franchise as a whole.  Dauntless on the other hand has to fight an uphill battle of coming up with a brand new IP and then trying to infuse enough into that world to make it feel alive and exciting and not just a sequence of arenas where you fight boss monsters.  Even the monsters themselves are a challenge because they have to come up with a whole slew of brand new creatures with their own mechanics and tactics…  whereas Monster Hunter world can draw heavily on fourteen years of experience and fourteen related games worth of monster battles.  Basically the oxygen is gone for me personally, but if they hope to get Monster Hunter devotees their clock is ticking down quickly because the moment the actual Monster Hunter is available on PC…  a whole lot of the unique gimmick factor of Dauntless goes away.  I might be overly grim here, but I watched this all play out for Gigantic and I have a feeling we are just about to see a repeat of that story.