Optional Cleanup

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Last night I spent a good deal of time roaming around in Monster Hunter World cleaning up all of the things I had been ignoring.  One of the problems with this game…  if it can be called a problem at all…  is that you get so many missions that you can run.  At any given time I have 250 investigations constantly swapping themselves out for newer investigations and a seemingly endless number of optional quests opening up as you do things in the world.  So yes…  I just called too much content a problem, which is ultimately why I backpedaled that a bit because so often we complain about not having anything to do.  The game is an endless generator of things you can do.

My play style is apparently not normal, and as a result I have ended up with tons of optional quests left unfinished and I am working through them slowly.  Last night for an hour and some change I hung out with my friend Ashgar as we tackled various missions that had been sitting there waiting.  The only problem is I am not sure which quests I am missing…  because a good number of the star ranks are giving me the indicator that I have in fact finished all of the quests I have available…  but that there are more I have yet to unlock.  Ash explained that these are probably quests for which I have not actually captured the monster opening up the special arena version.

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The truth is…  Low Rank was a bit of a blur as I attempted to push forward to start doing the big kid content that I thought at the time was High Rank.  Additionally I have played like some sort of a maniac in doing my SOS Roulette thing way more often than actually soloing any optional quests.  Occasionally this finishes up missions but more often than not it is simply rerunning content I have already seen.  I tend to open up the SOS menu and pick out whatever looks to be the most interesting…  which tends to be the combo monster quests so oddly enough I have almost all of those finished.

What I am lacking in a major way however is anything that requires a capture…  or anything that requires me to take something and run it back to camp.  The delivery quests are maddening, and I just find it so frustrating to carry something slowly across the map only to get derailed by some nonsense along the way causing you to drop whatever you were transporting.  I should in fact make a set of Kulu gloves so that I can do this nonsense faster because I have a couple more sitting in my optional quest menu that at some point I will need to deal with.

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So you might ask yourself… why do I even care?  Well the true end game in any title is the cosmetics… and at the end of doing every single optional quest is quite possibly the most nonsense of cosmetic items.  Apparently in Monster Hunter there is a proud tradition of a special rainbow pigment that you can die your gear with.  Upon completing all of the optional content you get another quest that ultimately rewards this thing, and apparently while using it your gear constantly cycles slowly through all of the colors of the rainbow.  Why do I want this thing…  I honestly have no clue…  but knowing it exists makes me want to collect it.

In truth I didn’t make anywhere near as much progress as I would have liked last night.  I ran around eight missions before needing to take a break…  and I have untold more to go.  It was more entertaining to do with a friend, but most of what I have left is not exactly extremely challenging.  The hardest part with low rank content is making sure you get the capture instead of just getting the kill.  There was a point last night when I thought I was just severing the tail off a Rathian…  but at the exact same time I wound up getting the kill in.  I mean I could in fact dig out a lower rank weapon…  but I am not going to.  Hitting things for big numbers is fun, and it will at the very least be a source of enjoyment while I retread this mountain of older content.