Monster Hunter and Destiny

While I am not quite ready to throw out a complete post about it…  I am swirling around in my head the notion of rebooting Blaugust this year.  If I did so it would be a slightly different affair and I am sorting out in my head exactly what that might entail.  There was a period of time when we had a bunch of events happening at the same time…  Developer Appreciation Week, Newbie Blogger Initiative and Blaugust.  None of which really exist today in their current form and have not properly for a few years.  So in remixing Blaugust I would be also attempting to fill some of the niches that the others provided as well by laying out a series of themed weeks.  The rough idea is it would start with the last full week in July as a sort of “Prep Week” where the remaining elder bloggers would sorta throw out “how to get started” posts from an inspirational, logistical or technical manner.  It is still an idea that is incubating however so I will do some sort of a larger post once it has solidified completely in my head.

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The other general thought that has been going around in my head is that Monster Hunter World has become my new Destiny: The Taken King.  That sounds counter intuitive I know since Destiny 2 is a much closer simulacrum to the original game than Monster Hunter World given that they are two completely different genres.  However what I am talking about is more the way I engage with the game rather than the way the game actually plays.  Destiny 1… especially during the Taken King era was this game I was completely obsessed with and wanted to know every tiny bit of lore I could find for it.  It was this giant box of content that allowed me to engage with it in whatever method I chose to, and also always gave me one more goal to complete once I had finished the previous one.  It was this title that I could just log in and play any given night without needing to bring into it a predetermined purpose because there were so many layered purposes available that I could easily latch onto one of them and proceed happily for an evening.

I had a small group of friends playing it, that allowed me to do bigger activities if I so choose like the various raids I completed with Axioma and later Tequila Mockingbird.  That said most of my time playing the game was just me roaming around and doing stuff that suited whatever mood I happened to be in.  There was always one more obstacle to overcome and one more piece of loot that I was chasing and never quite obtaining.  It was a perfect storm of hooks for me personally and kept me entertained right up until the point when my head was filled with daydreams of Destiny 2 and what might be.  I realize I can still log in at any point I want and play the game again…  but it almost feels tarnished due to the greatly diminished community surrounding it.

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Destiny 2 for reasons I cannot fully explain does not contain the same hooks for me that the original did.  I tried very hard to stay focused on it, and for some time I have blamed my eventual malaise towards the game on the fact that I tried to play it twice.  What I mean by that is that I played the game hard and heavy when it released on Playstation 4 and then immediately turned around and went through the same manic leveling process on the PC one month later.  Effectively I ran up six characters to high gear levels back to back, and I had managed to hit 305 the then cap on PS4 before swapping over to PC and grinding up to that point again.  That is a lot to ask of any game to sustain interested during that sort of nonsense and I largely explained my fading away from the title as simple burnout.

The problem is there was so much more that I have yet to completely unpack.  The moment to moment game play in Destiny 2 feels amazing…  but there is a problem with its feedback loop.  What was missing was my drive to keep doing more of it once I had obtained whatever shiny baubles I wanted to obtain weapon wise.  What was missing was some larger overarching pull that kept me going off and doing individual tasks that ultimately felt like they were adding up to some big payoff.  In part the problem is a lot of those items that I used to grind for…  now exist as Eververse cash shop exclusives.  The other problem is that when they have put in longer grinds like the weapons of osiris…  they feel extremely hollow because they are so horribly repetitive and involve you doing the same limited number of activities over and over.  I realize they are still trying to fix this broken loop and some of the upcoming changes might help it…  but I feel like their over reliance on timed mechanics is going to be a bridge I just cannot cross given now much anxiety they inflict.

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On the flip side you have the game Monster Hunter World that I honestly did not expect to get into, given my lousy track record with the handheld versions.  However I am engaging with it much the way as I engaged with Destiny during the Taken King era.  I find myself looking up lore for the monsters if they have existed in the series before, and if not speculations about their origins and such that are floating around on Reddit.  I find myself researching bits and parts for armor and what interesting builds surround them that exploit their specific attributes.  I find myself able to log into the game any given night and just find something to do because I have this massive laundry list of things I want to go acquire.  I can always use more elder dragon parts….  but similarly can use the gemstones that are rare drops off of almost any creature you can hunt.  I became completely ecstatic last night when I got a double gem drop off Zorah Magdaros…  that I cannot fully explain why I was bothering to do in the first place.

This is the feedback loop that used to drive me while playing Destiny 1 and it is the feedback loop that keeps me doing nonsense.  I have an addiction to SOS Roulette which isn’t even really a thing…  just something I made up in my head to relate it to the various roulette’s in Final Fantasy XIV.  I like dropping into the middle of an assortment of random events happening that people need help on and trying to push the scenario to a win condition by my interaction with it.  Sure there are times we fail miserably like Monday night…  but then there are nights like Last night where we somehow managed to win every single boss fight I attempted including Val Hazaak and Nergigante.  There will likely NEVER be a time when I cannot use at least one or two things off the elder dragons.

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What makes Monster Hunter World so sticky is that eat time I get the parts to craft a new piece of gear, it ends up opening a whole bunch of possibilities to solve other problems…  and often times leads me down a path of wanting something else to try some new build out.  The way the gear sets interact in interesting ways means I am constantly searching for another piece of gear to complete a specific stat packages that I have decided in my head that I need.  This was the same sort of nonsense that happened for me in Destiny 1 where I was constantly seeking out a slightly better stat package that interacted more perfect with the gear I had.  I had a vault full of items that I didn’t want to shard because they were useful under certain circumstances and led me to want to keep them.  I am having this same problem in Monster Hunter World where I am afraid I will legitimately hit the 1000 item hard  cap on equipment.

Effectively what I have realized is that Monster Hunter World is my new Destiny, and hopefully I have explained a bit this morning what that actually means.  It is that game that I can pick up and play without any real reason… and find a constant stream of activities that I want to be doing…  that also feel like they are working towards some larger objective.  Capcom is doing an excellent job of keeping a constantly flow of events and activities happening almost every week to keep us engaged and wanting to do new an interesting things.  Kulve Taroth is phenomenal and might go down as some of my favorite content in any game…  but the fact that they sprung it on us completely unannounced makes it all the more exciting.  While I have had friends who have bounced off of this game… I still maintain an active enough community to be able to do things together if need be.  The only problem is that right now I seem to be a couple of hours off what would be prime monster hunting time…  given that I tend to wind down around 9:30 my time and that is when folks are getting online.

Ultimately while this might seem counter-intuitive…  if you loved the original Destiny but largely have bounced off Destiny 2…  you might give Monster Hunter World a try.