Fallout 76 B.E.T.A.

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Last night was the opening of the Fallout 76 PC Beta and by Beta I mean…  last minute stress test?  I mean there are a bunch of periods between the letters of B.E.T.A. but it might as well have been “Beta”…  but my frustrations over people misusing these terms can be a post for another day.  The primary reason why I can tell these are Stress Tests and not necessarily bug squashing beta tests is the fact that all of the players have been funneled into a tight play window.  So last night for example the test ran from 7 pm EDT to 11 pm EDT…  and technically I managed to fire up the game a little bit before that because it seems like they went live a wee bit early.  Thursday they are extending the window a bit given the issues that folks ran into last night allowing play from 2 pm EDT to 11 pm EDT…  which honestly isn’t super useful to me given that is 1 pm my time and I will be very much at work.  However I appreciate the effort and that seems like completely reasonable times for the EU players.

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I am not really sure what all I can actually say about this game that hasn’t already been revealed.  You need to set your expectations at “this is a Fallout 4 multiplayer mod without NPCs” and if you can sufficiently do that you will probably not be disappointed.  The character creator is effectively the same one we are used to with Fallout 4 and I managed to cobble together a reasonable facsimile of Belghast fairly quickly before venturing forth into the world.  There is a lot of weirdness going on with the game because at times… it feels like a much higher fidelity version of the Fallout 4 engine, then at other times the world feels like a nonsensical blurry mess even on “ultra” preset.  I have a feeling there is some sort of a dynamic scaling functionality going on that I am hoping is something we can eventually disable completely.  I would honestly rather have my frame rates dip below 60 occasionally than have the world freak out every so often.

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The biggest thing to keep in mind is you are playing with a lot of other players… and this can be a bit of a rude awakening given some design choices they made.  Namely when you first log into the game your microphone is completely open by default…  and so is literally everyone else’s.  At first I thought maybe I accidentally had a window open playing a video or something…  because upon arriving at the character creator I had some dude keep saying “PRESS X FOR SEX!” and I could not figure out if this was some sort of edgy tutorial or what.  Moments later I had a streamer ask the server to please not say anything racist because she was about to go live.  It was around this time that I went to the menus and figured out how to turn off voice chat completely.  Additionally I turned on the radio station…  both of which are things that greatly improve your experience.

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One of the things you have to realize about me and Fallout is just how much time I spent being a murder hobo roaming the countryside.  So in truth the lack of NPCs really wasn’t that big of a thing for me personally…  the game provides tons of feedback about what events happened before in an area in the form of found notes, journals, holo tapes that thankfully occasionally just start playing on their own without having to fiddle with the interface…  and in the scattered computer terminals.  Basically Fallout 76 is a game that wants you to read the story, and by doing so…  gives us lore hounds something to chew on without getting in the way of the folks who just want to run amok in large packs.  Occasionally you will encounter a robot that offers quests, but they largely serve as the only thing that would equate to the traditional fallout  dialog options.

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The game will put you through a sequence of tutorial steps that are designed to introduce you to how Fallout 4 worked…  but if you are like me you will have probably already done those things the moment you find your first crafting machine.  Sadly the game does not give you credit for already doing these things.  So for example the Second Helpings quest…  shows to Cook a Ribeye Steak and to optionally get a piece of Brahmin Meat.  At this point I had killed a half dozen Brahmin and had at least ten cooked steaks sitting in my inventory.  This is made more awkward in part because various folks will be doing various stages of the quest at the same time… and while it does not appear that you are actually competing with them for any resources…  Bethesda made the poor choice to make it so that if another player is using a machine that they lock you out of also using that machine.

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The long and short is… it was a fun game and I didn’t really have much in the way of actual interaction with other players.  There were to the best of my knowledge no gankers roaming around, in part because the deck is stacked heavily against them in the game.  That said I still probably will not get super serious about Fallout 76 until the custom server options are available and I can rent one for my friends to play on.  If I had the option to play this single player… I probably would… which I realize completely defeats the point of the game.  That said I do think it would be fun to run around with a group of friends and share resources in an environment where you can do things like dump stuff into a crate and not expect someone to come along behind you and take it all.

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Death seems to largely be meaningless apart from the fact that you drop some crafting resources when you die.  At first I thought you could simply go back to the place of your death and pick these up without issue…  however it seems like ANY player can pick up your sack of loot because I got a note saying someone looted mine while I was running back to the corpse.  It wasn’t a big deal because I didn’t really have any rare resources like circuit boards, but if I did… that would have been maddening.  I’ve not really tried the crafting system out in part because I didn’t want to try building anything in a region where so many random players were roaming around.  The positive is basically any town serves as a warp point, and all of them so far have had most of the crafting machines needed, so I didn’t necessarily find the need to build a base as of yet.  I enjoyed myself and look forward to playing it legitimately, but like I said… probably won’t play super heavily until I can get my own server or join the server of someone else that I trust.

Five Sixty

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I had a really great night, largely because over the last few days I have allowed myself to break free of the turtle a bit and communicate with other people.  Sunday this was me hanging out with Warenwolf doing some stuff in the Dreaming City.  During the first part of last night it was me hanging out on Discord with my good friend Grace while we were doing completely different things.  I am not exactly sure what she was up to but I spent my time running strikes and heroic story missions in Destiny 2 to knock out two more powerful engrams for the week.  I’ve talked briefly about this but it really is so much easier to get geared now than it was before.  There seem to be an endless supply of opportunities for Powerful/Prime engrams to drop.  I am not sure what the mechanics are behind it, but I have a buff that says it allows for the dropping of Prime Engrams, and to the best of my knowledge in spite of getting several of them…  I have never seen it disappear.  Apparently there was something I did called “Prime Attunement” that gave me the buff but for me… it largely just showed up without me realizing it.

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Later in the evening I got together with SquirrelPope who assisted with one of the quests that I had outstanding and taught me the ropes of the Ascendant Challenge much like Waren had with the Blind Well the night before.  Apparently the game took my desire to get a Tigerspite to heart because I now have three of them…  none of them sadly with the god roll.  I’ve managed to get my light level up to 560 which is still a good ways off from the cap of 600…  but nonetheless a lot of progress.  I am still very much in the phase of using whatever gear happens to be the highest light level, and that is probably going to be the case for awhile since I figure the grind will slow down significantly at this point.  I am not exactly sure when Prime and Powerful engrams stop giving the huge boost that they do now.  I will admit a lot of my slingshotting level was was the fact that I picked up Horror Story at 600 light.  At some point I will probably start working on my other classes and that slingshot will be similarly handy for them as well.

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One of the things that I have to talk about briefly is how great the collections tab is.  As you run through the world and get items to drop they flag as being collected.  If said item is a static roll, aka a pre-forsaken item you can always reacquire it from the collections tab at a reasonable light level.  Right now I am 560 light and everything in the collections tab is showing as 540 light for reference.  There are tabs like this for armor, exotics, ghost shells, sparrows, ships…  basically anything that takes up vault space that you may or may not need to keep forever.  At some point I need to have a great cleaning of the vault as I shard tons of items that I can get back from the collections tab.  Similarly I need to start trying to finish the sets, seeing as you can still get most of it from planetary vendors.  There are a few items that I got on the console that I never managed to get on PC, that I would really like to add to my collection.

The Blind Well

desktop-screenshot-2018-10-28-14-13-26-45This weekend was largely about catching up on the Destiny 2 storyline and progressing to the official end game stuff…  even though I had been at the level cap and slowly gaining gear for a bit.  As I mentioned before, I somehow completely lost the main story quest thread, and did not realize that the quests themselves were being presented as adventures in the Forsaken Shore area.  I have to confess that I largely ignore adventures…  which is a thing I am ultimately going to have to stop doing given that they seem to be a way of unlocking upgrades for the new sub classes.  So if I want to be the superest hammer bro with the superest hammer…  I need to start doing them more often.  Once I got the hang of it I enjoyed the whole choose your own adventure aspect of hunting down the six barons that are in no particular order.  Each of the fights was fun, and a lot of them I failed miserably the first time…  that is until I managed to catch on to whatever the gimmick of the fight happened to be.

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Upon defeating the final boss of the expansion, you are sent on a sequence of events that ultimately reward you in unlocking a brand new patrol zone called the Dreaming City.  The first two screenshots are from areas within this zone and while it is gorgeous…  functionally it reminds me a lot more of the dreadnaught since there a bunch of little activities interwoven within the zones.  I started working on bounties for Petra Venj which lead me to encounter an event called the Blind Well…  which is finally that Court of Oryx/Archon’s Forge style event that I had been asking for.  It however feels a lot more like the opening event of the Leviathan raid than either of those.  It does however seemingly has the chance of dropping Last Wish raid weapons, because on one of the times through it I managed to get one to drop that I will talk about in a bit.  Huge thanks to my friend Waren for helping me get through this, but it also seems like the sort of thing like Court of Oryx that once you coax people into summoning that you end up doing a bunch in a row.  We did several Rank 2 and a couple of Rank 3 Wells before I needed to wander off and do other things.

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Now I had heard a ton about the Tigerspite, and it was on the short list of weapons I wanted to get for certain.  The highlight of the evening however was getting one to drop at 555 from Blind Well.  Unfortunately this is way lower light than my Horror Story but I already love this weapon…  so it is probably going to see a lot of play.  I wish I had enough time to grind out another 600 Horror Story so I could use it as infusion fuel on this thing.  Granted it is far from the best set of stat perks as mine rolled with Dynamic Sway Reduction and Under Pressure which takes an already accurate weapon and makes it feel like a laser beam.  The “God Roll” seems to be Kill Clip and Outlaw, but the thing I have noticed in Year 2 Destiny 2 is that these randomized rolls…  still feel good when you don’t get an ideal combination.  I’ve encountered very few that were just complete garbage…  and honestly its more than specific perks are just not that good…  like Field Prep on anything but a sniper rifle or maybe a scout for example.  While not necessarily hive themed… this design reminds me a bit of touch of malice.

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Currently the highest I can manage to hit light level is 549.3 according to DIM.  As it stands I think I have two more activities that reward powerful engrams…  doing 2 more strikes and doing the Ascendant Challenge in the Dreaming City.  I read up on that last night, but given it was Walking Dead night I didn’t make any attempts.  Supposedly it is soloable…  but I might try and coax someone into helping me through it this week.  The strikes however should be easy enough to grind out whenever I get home tonight.  Pending I get lucky, my hope is it pushes me to a solid 550 which is not bad for my first real week of paying attention to Forsaken content.  I have no clue what level I need to be viable to raid based shenannigans and such.  The Rank 3 Blind Well was a little on the tough side for example, but I sorta equated it to a Rank 3 Court of Oryx…  which if you are not geared enough is doable but not easy either.  I’ve been focusing heavily on getting acclimatized to Dreaming City, but I also feel like this is a bunch of stuff in Forsaken Shore that I have not seen either.

Horror Story

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Last night I finished up the fragmented souls grind and picked up Horror Story, which is in fact as Squirrelpope suggested just a rebranding of The Origin Story.  However that is perfectly fine with me considering that I really loved that weapon in Year 1.  The biggest benefit of this weapon however is that it comes with baked in 600 light level…  which had a significant boost in my gearing process.  That is something I want to talk about briefly…  gearing feels much better.  Sure blues and purples by default drop at relatively low light levels like they did before.  However there are so many more opportunities to get poweful engrams, in fact it seems like there is the daily ability to get something called a prime engram to drop out in the world while doing other activities or in the crucible.  This also drops at a decent boost to your light levels allowing you to slowly ratchet that up in so many more ways than you were able to before.

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In my travels last night I also managed to pick up a new copy of Go Figure, this time with Outlaw in stead of Zen Moment…  which for a Pulse Rifle immediately makes it much better given that Zen Moment really doesn’t work that well for burst fired weapons.  It still has High Caliber rounds and High Impact reserves so for all intents and purposes it is the same weapon with a single perk line swapped out.  Unfortunately this dropped from a regular legendary engram and not one of the powerful/prime versions so it dropped at my then adjusted light level of 506.

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The best light level that I can currently high is 527 since I am literally just getting started on the Forsaken grind.  I’ve technically not even finished the storyline, largely because I am not entirely certain where I need to go with that.  This is one of the problems with Forsaken is that you don’t have quite the clear story path as you did with previous content.  Right now I have a milestone that says “hunt barons” but nothing really outlined on how I should go about doing that.  This probably makes the content feel more organic for your average player, but for me… I tend to avoid doing quests like the plague so when I finally buckle down and start doing them… I want a big freaking blinking arrow pointing me in the right direction so I can get them over with and go back to nonsense free play.

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Another thing that I messed around with was Dragon Quest XI last night, and I have a lot of issues with this game on the PC.  The control scheme is not great…  and what I mean by that is that while sure you can navigate mostly with WASD and Left Mouse click to attack…  there are a bunch of other menus that drive on some other combination of keypresses.  The problem with that is that the game has baked in reminders to tell you to press an Xbox controller button to do this or that, but it doesn’t actually update to tell you the equivalent keyboard command.  Basically it is a poor console port, that while functionally struggles at actually doing things in a manner that PC gamers are used to.

Basically I have two options…  grab a controller which isn’t super interesting to me…  or spend a bunch of time remapping buttons.  The other big issue that I have with the game is that it has a god awfully long intro sequence that is unskippable… and the first two times I attempted to get through it something happened which caused the game to crash out meaning that I had to set through the whole mess each time I tried to get into the game proper.  The other big problem is that saving the game is super obtuse and apart from auto saves… requires you to pray at shrines to manually save.  PC players traditionally expect that you can hit Esc to bring up some sort of a menu system… however in this game it brings up a prompt telling you that you are about to exit the game and lose all of your progress.

Ultimately… my suggestion if you are interested at all in Dragon Quest XI is just to get a console version.  This is available on pretty much all of the consoles at this point, so save yourself the frustration of dealing with the poorly thought out PC port and play it on a platform it was actually intended for.