Holiday Checklist

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This morning I feel like I should be writing something terribly profound given that this is my last post before Christmas.  Unfortunately I am not feeling profound.  We went to a Holiday party last weekend and my wife seems to have picked up some crud, which has progressed throughout the week.  Over the the last two days it feels like I too am coming down with whatever it is.  Fortunately today I only work a half day and then am off for four days.  I used to do this thing where I would essentially take off from before Christmas all the way through to after New Years but unfortunately…  given the position I am in  the other two section managers got their requests in before me.  So as such I am back to work on Wednesday and then off again the first week of the year, which should be fine.  I honestly don’t mind so much given that Christmas is largely about the kids and the other two managers have them… and I do not.  Like my cats won’t actually notice that a holiday is happening and will instead just look at me strangely when I am home during the day on a non-weekend.

Because I used to have almost two weeks off at Christmas I would do all sorts of things with that amount of time.  One year for example I played through Mass Effect 3…  and then played through Mass Effect 1, 2 and 3 all over again in sequence to see how the decisions effected each other.  Another Christmas I leveled in duo the entire time in Star Wars the Old Republic.  This time however I don’t feel like I have anywhere near as much time as I would have liked so I am going to have to temper those expectations.  Some of the things I would like to accomplish over the break.

  • Dad of War
    • I would love to actually make more progress in this game and better yet would love to beat it so that I could decide if it is in fact on my games of the year list or not.
  • Monster Hunter World
    • both the USJ and Behemoth events are live on PC and I want to farm gear from both of those.
  • Destiny 2
    • I would like to ignite the last few forges that I am missing.
  • FFXIV
    • I want to do the holiday event and collect the items that come from it.
    • I would also love to get unstuck gear wise and learn to farm dungeons as a tank again.
    • I would really love to figure out the glamour chest system and clean out my banks.
  • Elder Scrolls Online
    • I just want to figure out why the hell my patcher is no longer working and get back in game.

Now that is a lot of things to try and cram into four days, given that we also have holiday festivities involved as well.  However it is worth a shot.  We unfortunately still have a bunch of shopping to do because we are bad at thinking of things to get for people during the run up to the holidays and wind up frantic at the last moment.  It is going to be a rather un-fun holiday if my wife stays sick and I continue to get sicker.  However that does not preclude me from wishing all of you out there a very Happy Holiday.  I will likely be hanging out in various online games since that tends to be what I do on breaks, so if you see me around say hi and I will wish you a proper greeting in real time as well.  I hope everyone has a great break and some good times with whoever you choose to call your family be they related or just an assemblage of the people that matter to you in life.  Next week I will start doing my rundown posts to cap the year, but in the meantime…  enjoy yourselves and I will likely see you again on Wednesday unless the spirit hits me.

 

Holiday Checklist – I have a shortened break but here are a few of the things I would like to accomplish.

Return of the NDA

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Yesterday I mentioned that I thought I had a blog post in me about games testing and NDAs, and this morning we are going to see if that is true.  For those who are uninitiated the NDA stands for a Non-Disclosure agreement, and if you have reached this step in life without having already signed one count yourself lucky.  As a software developer by trade, pretty much every job has required one from me so I was more than familiar with them when I also started signing them for games tests.  Since I am talking about material that cannot effectively be spoken about… I decided to mock up the experience of playing something heavily governed with the above image filled with watermarks.  Currently I am engaged in three separate alpha tests and it seems as though the winds have changed.  For awhile it was en vogue to do all of your testing as a public alpha that allowed those who were in to effectively act as free advertising for the game drumming up hype along the way.

The problem with that however is that I am not entirely certain it ever worked as intended.  YouTube has basically made a cottage industry of mocking games that are not quite ready for prime time, which in truth should be any alpha or beta test.  Originally those were times for the game to find itself and having a limited testing group helped to prune things that were not working and hone in and polish the things that were.  However within the last decade these shifted from being a development mechanism to taking on a bunch of different purposes.  You had some games where the alpha or beta served as an extended demo period… take for example Fallout 76 that went into “beta” on October 23rd and the final game “shipped” on November 14th.  Having been around software development for going on three decades now…  there are no meaningful changes that can be made in such a short period of time.

Another case that has sprung up are the games that began selling access to testing in the form of “early access” or “founders packs”, which amount to you helping to fund the development of the game and in theory helping to shape the features as they are being put into the game.  I’ve purchased a number of paid alphas over the years, because in some cases especially with Indie games it gives you the opportunity to lock the game in at a bargain price.  After all when I bought into Minecraft it was less than $10 and that certainly was an investment that paid off over time.  However all too often games languish in early access more as a means of getting their shit together and keeping websites from publishing “official reviews” of the title since they can keep claiming that it is still in beta.  Rust for example went into early access in December of 2013 and finally launched in February or 2018…  which maybe seems like an excessive amount of time in testing.  The other problem with early access is you are effectively squandering whatever hype you might have had upon launching the game…  because effectively in the eyes of your players you launched a buggy game when you opened initial access.

The biggest problem with public testing is that while it allows you to develop a bit of a grass roots community on platforms like YouTube or Twitch… it also means that at any moment you could be subject to the same sort of blooper reels that effectively killed Mass Effect Andromeda.  Within days of that game launching a number of the issues were cleared up and I found it to be an amazingly fun experience.  However once the glitch videos started circulating it not only killed the game… but effectively killed the franchise.  Opening your game to the world is effectively playing with fire and once you get to a certain level of hype there are going to be folks all too willing to shit on your game to make a buck and rake in the views.

So effectively what I am seeing as a result is that more games are going underground and slapping an NDA on so that they can safely get on with the business of testing.  I was one of the very early tests of Elder Scrolls Online, starting with the very first external test in February of 2013 and continuing right up until the April 2014 launch date.  During that time I watched that game change significantly sometimes for the better, sometimes for the worse but it was legitimately a testing process where we provided feedback and the developers reacted to it.  That is how testing should be and started out with limited engagement testing every few weeks and then eventually worked up to being on for longer periods of time.  

I’ve been in extremely bizarre alpha tests as well.  One company required me to effectively fill out a contract that included the NDA as part of that, and not only sign a digital agreement but to print out a document and get it witnessed and notarized.  In addition to that I had to send in a photocopy of my drivers license.  I’ve had others where the game was technically restricted but I never actually wound up agreeing to anything and had a key just show up in my mail box with no mention of the NDA in the letter.  I personally tend to take the NDA pretty seriously, and in twenty years of testing maintained a firewall that keeps information about said games out of the things I am willing to talk about publicly.  I am only really comfortable talking about this in general right now because I am in three separate testing processes and there is no real way of you guessing which games that might be.

Sure it sucks that I can’t talk about the things that I am really enjoying, because there are things I could hype about each of them.  There are also things that I would complain about each of them, and that NDA is effectively buying the company time to fix or at least mitigate those problems.  I for one am happy to see closed testing returning to seemingly being the norm, because after years of public testing I am not sure the hype generated ever was worth the issues that arose from it.  There will always be people willing to break NDA like the individual who streamed Anthem and got some reportedly major circumstances for doing so…  but then later was confirmed to not actually have any games on their Origin profile to start with.  The thing is though… breaking an NDA is against the terms of service of most digital distribution platforms and in theory you could lose whatever account you used to cause the break on.  It would never be worth me risking my Steam account for example, just in the hopes of getting a few more eyeballs to find this blog or my neglected twitch stream.

To wrap this up… I am very much in favor of games testing starting to go dark again.  That said my job is also not tied to talking about games.  This is a thing I do for fun and as a hobby, and I have gone out of my way to not actually make any money from this blog in spite of the regular stream of folks who want to advertise on it.  Were this my daytime gig I might feel completely different, because then I would be grasping at things to fill the current 24 hour a day gaming news cycle.  Everyone loves seeing a sneak peek at games, and when you have alpha access and can take some really cool screenshots or videos to embellish your prose, it makes for a compelling user experience.

This is just my take, but I am absolutely open to other ideas. Are you in favor of games testing going dark or would you prefer that testing remain open and public?

MMORPG Social

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Over the last few days I have found myself playing around with Mastodon quite a bit more.  For those who remember I wrote a series of posts about Mastodon, talking about its potential as a twitter replacement.  The two posts of note are probably “Adventures in the Federiverse” where I largely botch the agreed upon “Fediverse” name, and a later one where I talk about the customs I wish I knew about going into it.  I still have a lot of hope about the concept, but I also found myself largely falling out of frequency in using it.  Nineties.Cafe had this great run of regular activity and then almost simultaneously we all sorta wandered off more than likely because we got busy.

This recent flurry of activity has in part been do to the very excellent Gazimoff aka Gareth Harmer and creating the MMORPG.social mastodon instance.  At first I thought this was something connected to MMORPG.com since well you know… he is one of the writers there.  After some digging however I guess the root is with the loss of Wildstar, the idea seems to be bourn out of trying to create a neutral non-game based MMORPG community that lets people continue to stay in touch.  This is something I can definitely get behind, plus the launch of a new instance is an awful lot like the launch of a new MMORPG itself… and everyone appears to be happy and busy and active.

The only negative is that I seem to be leaving ground strewn in my wake full of past instances.  For those who have not followed my madness I have ended up unintentionally being a bit of an instance jumper.  Thankfully Mastodon by default has a system that allows you to forward users from one profile to another… but they are effectively disconnected personas.  MMORPG.Social is my fourth experiment with the platform…  let me run through them all.

  • @Belghast@Mastodon.Cloud – my first attempt and I only started here because Mastodon.social the flagship was full
  • @Belghast@Elekk.xyz – I rapidly realized that this instance had way more of “my people” on it and jumped because of its game focused local.  I still sub to the Patreon to help support it.
  • @Belghast@Nineties.Cafe – I jumped yet again when my good friend Liore founded this instance to create a permanent niche in the mastodon network that we had a bit more control over.  The truth is I don’t plan on abandoning this but over the last several months it has become pretty inactive.
  • @Belghast@MMORPG.social – Finally I am here because I thought this was a really interesting experiment and thusfar has been a very charming local to hang out and talk MMORPGs with.  At the moment it seems to be very FFXIV focused, but folks have commented on some of my Destiny related posts as well.

Now can I say with certainty that I won’t jump again?  Nope not at all, but the cool thing about Mastodon and the ActivityPub based Fediverse is that you don’t have to care much about it.  You can export the people you follow from one instance and move them forward with you to the next.  You are by no means limited to communicating with your local pool of users, but can instead drink from the firehose and go out into the much larger global fediverse and interact with hundreds of other instances each with their own specific goals and purposes.

I think the biggest challenge that Mastodon has is we keep looking to it as a replacement for Twitter as a whole.  That is a lot of responsibility to be placing on a fledgling network, especially given that personally I have been actively using Twitter since April of 2009 and racked up in that time some almost 58,000 tweets.  My gut reaction when something happens is to still hop on Twitter and say something about it.  There is a lot of inertia there to overcome, and if you go into it expecting it to be the new thing that everyone is going to use…  it is more or less just setting it up for failure.  Instead I am largely angling for the stance of “This is something else fun to use” and setting myself for those expectations.  I know that I will never convert the critical mass of twitter folk to take up the banner of tooting…  but instead I am finding it interesting to branch out and meet some new and interesting people there instead.

I have goals of sorta tweaking each of the four profiles I have on Mastodon to be different things, because I still want to use Nineties.cafe, but probably as a more personal account, and MMORPG.social will become the account I use more to talk about gaming stuff.  I know several users who have done an excellent job of separating the streams, and each account gives me access to a totally different Local feed.  I just need to sort out a better Android client to use that has good multi-account support since Tusky as much as I like it… requires you to log out completely to log into another instance.

 

Forging Stuff

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A couple of weeks ago I talked about my general disappointment in The Black Armory and how it does not really have any content that players can participate in immediately.  That much is largely true but as far as disappointment it is waning.  Once I hit 620 light the Forge Ignition sequence went from nigh impossible to pretty much a guaranteed thing.  The actually event itself is honestly pretty great, I just wish it would have scaled in a similar fashion to the way that strikes appear to, giving players a brand new activity to do at a much wider variety of light levels.  Now at 630 light burning down the final boss feels much like burning down a Public Event Boss…  somewhat time consuming but largely trivial.  Granted I have yet to ignite any of the forges other than Volundr, but I am up to the point where I should be doing Gofanon tonight.  I could have in theory done it last night but I spent my evening trying to mop up any remaining powerful gear rewards that I had available.

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The Hammerhead is your first reward for taking down the boss and while I didn’t get an amazing roll…  I didn’t get a horrific one either.  I’ve since ignited the forge a few more times to get some of the blue weapon frames which apparently end up as one of a handful of weapons per type of activity being completed.  I did one that required doing three lost sectors on the Dreaming City and another that required taking down a couple high value targets in the Gambit and in both cases it rewarded a weapon from the pool from those activities.  I am working on one for collecting a bunch of materials, and as a result I am assuming it will be rewarding one of the planetary weapons as a result.  Now for some quick show and tell of some of the weapons I have picked up from the armory either as drops or as frames that I forged.

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This is the weapon that I forged from a blue frame that involved running three lost sectors in Dreaming City.  I have to say I love this weapon so much in both look and the way it feels to use it.  I’ve infused it up a bit and it has more or less become my new main hand canon to go to.

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The other weapon that I got from forging a blue frame is Bygones…  which weirdly enough is a weapon I had yet to get from any of my Gambit packages.  This one comes with kill clip and full auto and so far has been a blast to use because it honestly feels like you are firing a really slow rate of fire super accurate auto rifle.

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As far as random drops…  Bad News was never an amazing Hand Canon to start with, and this way cooler paint job version isn’t necessarily amazing either.  The roll I got has explosive rounds and range finder… which is okay-ish but the reload speed largely precludes me from using this very often.

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Baligant is also not an amazing shotgun in general but this version with Field Prep and Moving Target seems particularly bad…  I mean I guess you could slide to reload but not really my cup of tea.  I tend to ignore all shotguns that are not full auto.

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Lastly I finally wrapped up my Hand Cannon Headshots in Crucible… and then completed the rest of steps and unlocked my Ace of Spades.  Yes I realize this is like six months behind the curve but whatever…  it knocks another exotic quest off the list.  I still have several that I need to do including the Rat King which simply requires me to go find some other people with the Rat King and do activities.

Have you gotten anything cool or interesting from the Black Armory Forges?