Incentive Not To Play

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I am still very much in vacation mode this week and as a result the posts are happening way later than normal.  Yesterday Bioware hosted a developer stream and you can check out the VODs on Twitch or Mixer or if you are like me and prefer a bullet point list there is one up on the official Anthem Reddit and a slightly different one up on the Low Sodium Anthem Reddit.  Unfortunately both of them seem to have missed at least one detail, but if you are interested in the Reddit at all… I highly suggest the Low Sodium version for overall better reading experiences.  Ultimately they went over a bunch of changes to the game for both performance and quality of life as well as adding a few new systems in.  First up there are the Elysian Caches that will spawn at the end of Stronghold missions and upon opening will reward either crafting embers or vanity items.  I with it was BOTH and not either…  and there will honestly be hell to pay if one of these chests starts pooping out lower tier crafting embers instead of Masterworks.  The example they gave was 25 Masterwork Embers…  which honestly is nowhere near as relevant to me as a Vanity item…  so I am hoping that isn’t the majority we get out of these chests.  Ultimately each player can get a key through a daily quest and if you have four players with four keys you end up with four times the loot at the end.  Opening a chest grants items to everyone in the mission, so I have a feeling we will probably start saving these keys to run with our friends rather than with random people.

On the ever important loot front they stated that they are greatly improving the loot from chests and from the bosses at the end of strongholds, meaning that while you will still get one guaranteed drop you will have a higher likelihood of seeing additional Masterworks and Legendaries instead of the seemingly fixed 2 purples and an orange allotment that we seem to get now.  I am hoping this actually maps out into something that feels like progress because for me at least the 1.0.3 loot changes have not actually worked out to being more Legendaries.  Again I am at the end of the curve where I shard everything I get from pretty much every bit of content I run.  Another big change is that they have removed the loading screen for the forge and put in what appears to be the start of a stat screen where it now shows on a single screen everything in your load out.  Legendary Missions are going in which will be retreads of story missions but at harder difficulty and with what they are calling an Apex monster at the end of each, which is going to be like an Ancient Titan or a Luminary or something that is big and that already has its own higher baked in chance of dropping good loot.  However the biggest improvement that I am looking forward to is that supposedly World Events will now show up on the damned World Map… so you can navigate your way to them instead of wandering around blindly hoping one will spawn.

I am in this weird place with Anthem where I am super excited to see the changes continue to happen, but it also disincentives me from actually playing the game right now.  Why would I spend hours grinding in frustration when all of the activities are in theory improving their loot chances with the next patch?  Right now it is targeted at Tuesday, so I will be looking forward to them and hopeful that they actually provide what feels like a benefit rather than just something that maths out over a high number of iterations.

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In other news I joined LeavingSafeArea as it appeared to be the Clan with the highest density of folks that I know.  Not that I am actually providing any sort of tangible benefit to the clan yet, but I did roam around a bit last night in the area of the White House dedicated to that sort of thing.  Apparently in the post apocalyptic future we have randomly floating screens that seem to be projected from nowhere in a very specific location?  Whoever this Enforzer person is has a MASSIVE lead on the rest of us.  I am still very much in wander around aimlessly mode and explore the city.  I knocked out a handful of side missions last night and then struggled to queue for the next main mission.  I am not sure if I have missed the boat when it comes to running those missions with other players, or if I just need to bump up the difficulty to catch back up with the train.  Right now I am still digging the Marksman Rifle and Shotgun Combo… and have upgraded what represents that combo more than a few times at this point.  I miss my preorder shotgun, because none of the options I have found in the wild where anywhere near that good…  however I had to walk away when I started getting options that were 2000 more damage.  Still enjoying myself but I have to say… the most excited I get is when I see a new cosmetic item drop.

1 thought on “Incentive Not To Play”

  1. The good news, re:Anthem is, for the first time I am ranked higher on the Alliance chart than you!!! LOL

    I FINALLY finished the campaign on PC last night. Got lucky and was matched with a level 28 Colossus. Previous attempts the game hadn’t found anyone to match make me with and those two Furies kicked my butt.

    So now I can relax and push to level 30 (currently 20) and get back to just enjoying flying around having fun.

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