Praise the Electron

Yesterday kinda sucked, and to be honest this week so far has been fairly awful. The core problem with a holiday that gives you off a Monday, is that a five-day week is still crammed into the remaining four days. However, that specifically is not what made yesterday awful. My wife was out for the evening, and with that generally comes a binge of guilt-free completely unresponsive gaming. However, the moment I got off my last conference call for the day, there was a loud boom coming from the direction of the power substation for the neighborhood and everything went dark. This was the beginning of what was ultimately a 4.5 hour long blackout. Thankfully my phone was fully charged, and as it got progressively darker in the house I found a candle. Apart from that I ordered some takeout and snuggled with my cats while I waited for the lights to come on. It was a stark reminder how many of the things I enjoy require electricity… and those that don’t explicitly require it do require good lighting.

Moments after my wife walked in the door… the power came on, so needless to say I did not make near the progress last night that I had hoped. Let’s review how far I have managed to make it in various jobs since the last time I posted one of these images. Dark Knight, I have taken from 76 to 79 and I should be able to easily take it to 80 tonight. Monk, I have taken from 63 to 66 and potentially can put on another two levels there if I focus a bit. I’ve gained a single level of White Mage, but it really has not been a focus. Lastly and disconnected from any of my pre-Endwalker plans… I have pushed Culinarian from 21 to 24 largely because I have had some extra beast tribe allowances and been using them with the Ixal to help level that up a bit albeit slowly. At some point, I am going to want the ability to craft my own food, so I will probably be slowly working that up.

In my travels, I encountered the strangest thing. It isn’t at all uncommon to encounter players that do not yet have a job and are leveling as one of the base classes in Palace of the Dead. However, yesterday while in Heaven on High, I did a bit of a double-take when I noticed we were running around with a Thaumaturge and not a Black Mage. Something important to note… your Class turns into a job around level 30 and Heaven on High requires you to be level 61 in order to enter. I blanked out the player’s name because this isn’t about shaming them, but I posted it on Twitter and got a bunch of different responses. Firstly most people thought they were simply a troll, and I could see that given that they do have a few actual jobs. In the run, the player said something to the effect that they wanted to be a Thaumaturge and not a Black Mage and was super defensive about that point… which makes me think they have gotten this line of questioning more than once.

Another friend thought that maybe they were just a hardcore roleplayer and devoted to leveling as the base class for some of the jobs. Notice they have level 80 in Gladiator, Conjurer, Lancer, Rogue and have taken Pugilist to 50 and Thaumaturge to 68. If it is a roleplayer, that is fine… but please god don’t make your alternate way of playing the game the problem of live players. In the Deep Dungeon system it doesn’t matter that much, but in actual proper duties you are missing like half of your abilities if you enter the dungeon as the Class and not the Job. Back in the day there was a bit of precedent for doing this, because often times as a Class you had more access to a wider variety of cross class abilities than you did as the final Job. Now however it is largely just playing the game “wrong”. My personal theory is that they are no-lifing the Deep Dungeon systems to level a bunch of things and have not come up for air long enough to actually finish the job quests.

Once I finish off the Dark Knight today, I am probably going to focus a bit more seriously on White Mage and try and get it up to 80. Monk is going to continue getting a bunch of time with me focusing on doing that class with the roulettes that I am not comfortable healing. Wierdly I feel way more comfortable doing things like Alliance Raids with the White Mage, because at least there are other healers who can maybe help out when I falter. I do my best to carry my own, but I am not nearly as good at healing as I am at other roles, and I own that. That said I am getting better and I am going to have to given that two of my remaining classes are healers and I don’t just want to grind them up exclusively being green dps in the Deep Dungeon.

Post Expansion Victory Lap

Good Morning Friends! This morning I thought I would rework something that I have threaded in a few different forms. Additionally, this is a great time for you to appreciate how adorable the next-door neighbors of our FC House are in their matching crafting smocks. One of the great things about having been afforded the ability to play content slowly in Final Fantasy XIV is that I have had time to sit down and sort out my feelings about what I just experienced. If you are brand new to the game, then you have been given the ability to binge the content in a very netflixian manner and it comes with positives and negatives. I personally think it might be a good thing to take some time after each major expansion and let what you just experienced soak in, before rushing headlong into the next expansion. This morning I am going to offer some distractions worth consuming after each expansion.

Please Note: Each block contains soilers for the expansion I am outlining.

A Realm Reborn

While this is technically not an expansion, it plays much the same role given that it is a direct continuation of the story found in 1.0. As such the first thing I think that is worth re-experiencing is the full trailer of the Battle of Carteneau. The game opened with this and at that time you didn’t fully understand everything that was happening. However, upon reaching the conclusion of A Realm Reborn it should have a lot more meaning. Below is the extended edit that includes the scenes you experience by completing Coil of Bahamut.

That is pretty heavy, and for a lighter palate cleanser then I would highly suggest watching Dance Eorzea Dance. This is ultimately the video that turned me into a Lalafell, so be wary of its power. Denmo McStronghuge has this wonderful way of condensing an entire expansion into a single music video.

Another thing if you are interested in it is that over the years we have done full spoiler shows of the AggroChat podcast, the first of these happening back in April of 2015. This predates me going through the process of uploading this to youtube and creating a showcard. Instead below is a link to the MP3 if you care to listen.

Heavensward

Oh lord, this expansion is an emotional rollercoaster, and I know I would have absolutely needed a break to let everything sink in after its conclusion. One of the first things that I think everyone needs to do is watch the “final” trailer for the expansion, because if you watched this prior to playing… there are a lot of elements that won’t really mean anything until you have played your way through at least some of the content. Looking back now, knowing what you now know… it will mean significantly more.

Once again we have the amazing work of Denmo to cheer us up after being confronted with all of those feels once more. This is the first video that I can remember watching of his, that he really started pushing the bounds of what you can reasonably do with filming inside of Final Fantasy XIV.

The AggroChat crew had so many feels about this expansion, and we recorded a full spoilers show in August of 2015. This would have only covered the main story, and I think we pushed it off as long as we did because we were wanting to make sure all of our regulars had made it through it. I think I started the video thing with episode 74, so this just came in a little too early for that so once again I am embedding the audio.

Stormblood

Stormblood is an odd place in the story because they tried so many new things and attempted to broaden the scope of the game significantly. As a result, it ended up feeling a bit more location-focused than having quite the strong story arc of the other expansions. I still love it so much, but rewatching the trailer doesn’t have quite the same impact as it does for other expansions. However I still think it is interesting to rewatching knowing what you will now know.

Now here is where things go a little off the rails. Denmo created what is quite possibly his greatest achievement with the original Stormblood “Find Your Dance, Eorzea” music video. The challenge however is that it ended up getting copyright claimed and effectively nuked from YouTube. He edits these videos so tightly that they are bound to the song, and you could never simply replace a track and make it work. The original video is available on Dailymotion however.

Denmo took the footage and then cut it into another video that is also excellent in its own right after the first was taken down.

By the time Stormblood rolled around, I had gotten my act together and was uploading our videos to YouTube and creating proper show cards. This is Episode #167 of AggroChat and was recorded on July 30th of 2017.

Shadowbringers

There is a bit of a misnomer that I keep seeing from the community. There will be people talking about Shadowbringers being when the story really gets good. That is true in one sense of the statement, but in truth, Shadowbringers would be largely meaningless nonsense were it not for all of the story that came before it. This is a culmination of so many plot points starting from your first minutes wandering in Eorzea and I am wondering if things would land quite so hard if you had not experienced all that came before. Because of the weight of this story, I feel like the final trailer means so much more in hindsight than any of those prior … with Heavensward being a close second.

Given the somber tone that follows most of Shadowbringers, it is only fitting the Denmo also shifts things up a bit and presents one of the most heart felt and thoughtful dance videos to date.

We had so much to say about this expansion that we ended up recording what ultimately was an almost four hour long mega show, and then divided it up into two parts. These were recorded on August 24th of 2019 and represent shows 265 and 266 of the podcast.

Finally if you really want to give yourself a sucker punch straight in the feels… then check out this video by Fluff Stuff called Remember Us. Oh lord… some eye dampness occurred when watching this yesterday.

This game has so many important moments that they get lost if you rush through them too quickly. I highly suggest you take some time after each major story block to reflect upon what just happened. There is no need to rush ahead and there is no real reason why you HAVE to be at the level cap in November when Endwalker releases. There will still be plenty of time to do all of the things, given that none of them ever really stop being relevant.

The Summoning of Yoshi P

Good Morning Friends! Seeing as this past weekend was a holiday weekend here in the United States, I observed a holiday posture and did not make a post yesterday. That means that this is going to be a week without a Mixtape Monday post. I assure you however that it will return as scheduled next week, but for now, you are getting another Final Fantasy XIV post. Currently, there is a Holiday event happening in-game called The Rising, which commemorates the launch of A Realm Reborn on August 24th of 2013, and more so the struggle that was turning this game into what it is now. During the event, the host cities are decorated and in the evenings there is a constant flow of fireworks in the night sky.

Each year the event centers around an in-game character known as the Wandering Minstrel, which for any new player is a self insert avatar for Naoki Yoshida aka Yoshi P the Game’s Director. Generally speaking, the culmination of these events is receiving a personal message from Yoshi P directly, thanking us the players for keeping the dream of Final Fantasy XIV alive. Each year the message is poignant and unique… and at least for me ends up summoning forth a few tears as I experience it. So this might be me reading more into it than I should, but if you look at the decorations in the first photo… all of those blue lamps… are Aether Crystals. Right now Limsa Lominsa for example is chock to the brim rull of them… and what happens when you combine Aether Crystals with Prayer… you summon a primal. Is Yoshi P being summoned each year during The Rising event to deliver a message to the players?

Maps night didn’t actually happen this week, but I have some nine maps waiting and ready for the next one. Instead, Waren, Cyl, and I decided to knock out some of the activities required by this week’s Wondrous Tails book. After doing a bunch of Extreme primals, I decided we should do the First Turn of Final Coil of Bahamut because it should also be pretty easy. The only challenge here is that Cyl, upon returning to the game has started a brand new character and with it requires everything to be unlocked again. This is ultimately how we ended up clearing all of Coil of Bahamut Sunday night, because after getting through Nael van Darnus… we might as well see if we could kill a Bahamut. With our little ragtag group we persevered but wiped several times to both Nael and Bahamut until we landed on a strategy that worked for our assemblage of classes.

My prise for this effort was this really sweet gun for my Machinist, which has more or less turned into my DPS main. I really love the class and how it was reworked since the last time I attempted to play it back in Heavensward. The gun is pretty unique and reminds me more of a drum grenade launcher than anything else. The drum itself spins during the firing and ready animations which is freaking awesome. I honestly would not mind farming Bahamut some more in order to pick up other cool weapons. As far as the process of unlocking it… we ended up getting 100 bonus poetics for each turn, so going through the process for a new player is a pretty effective way to grind those out. Will probably be offering this to some other folks if they care to partake. The only sticking point is Nael, but I think we sorted out some strategy that works more or less. Given how much damage I can take, I just ate all of my meteors and then killed two golems quickly and used the last golem to gobble up the remaining meteors. Keeping the golems from merging was pretty much the hardest bit.

My last leveling update was five days ago, and in that time I have pushed Dark Knight from 66 to 76, Monk from 56 to 63, and added two levels of White Mage. The splintered approach that I have been taking is causing each individual job to go a little slower, but ultimately means that I finish more jobs in the process since I can flip through them freely. White Mage has become my “all the roulettes are done, time to do some palace” character for the moment. It doesn’t seem like I have made much progress but it does I guess add up to roughly 4 levels per day when you factor in all of the various classes that I am moving. I have 77 days until the launch of endwalker and 124 levels worth of classes to push through, and if I can maintain a pace of roughly 3 levels per day… it should in theory take me about 42 days to finish leveling all of my classes to 80 before the expansion. This flipping between characters is making the process pretty joyful to be honest, and I am having an awful lot of fun in the process… so here is hoping I can keep this up.

AggroChat #358 – Magic Gets Weird

Featuring: Ammo, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Tonight we are surprised to have with us Kodra and his five-day-old daughter.  Gotta get that podcasting started early.  This evening Ash and Tam talk about attending Pax Prime during a Pandemic and the oddities that come with that.  After that, we dive into a topic that we somewhat previewed at the end of last week’s show, but Magic the Gathering goes to some really odd places in 2022.  It seems that Wizards of the Coast is finally taking advantage of the fact that they exist in a game setting that can travel to all sorts of dimensions.  Bel talks for a bit about his adventures with the Gamesir X2 controller that turns any Android phone into something resembling a Nintendo Switch.  Finally, we talk about how the mechanics of “Real-time with pause” is generally awful and talk about some of the games that would have been made better with a proper turn-based mode.  Lastly, a quick topic as Kodra talks a bit about the 2.3 updates for VVVVVV and how he hopes to try speedrunning some other modes.

Topics Discussed

  • Attending PAX During Pandemic
    • Interesting games
  • Magic in 2022
    • Cyberpunk Kamigawa
    • Art Deco Gangland
    • Street Fighter
    • Fortnite
  • Gamesir X2 Android Controller
    • PS5 Remote Play
    • Xbox Game Pass
    • Steam 
  • Real-Time with Pause Sucks
    • Pathfinder
    • Pillars of Eternity
    • Dragon Age: Origins
  • VVVVVV 2.3 Released
    • Kodra can speed run more modes