Maybe Don’t Skip the Story

Good Morning Friends! So for the last month and some change I have been enjoying the heck out of Final Fantasy XIV. I have to admit that I rode the wave of nostalgia to get back engaged with the game and have seemingly grabbed hold with both hands. Maybe it has grabbed hold of me instead… whatever the case I am having a blast. I have also managed to get over a severe mental block that I had built up for myself over the course of the last three or four years against doing group content with strangers. The thing is… there are a lot of strangers in the game. Right now the game is flush with brand new players experiencing content for the first time and it is exceptionally easy to blend in with that crowd.

I never really sat out to make content for the purpose of new players, but then I started the whole Super Dungeon Friends thing and find myself in the position of answering a fair number of questions. There is one point that I keep seeing asked in various places, and I thought I would talk a bit about it. Final Fantasy XIV has a copious amount of content, and by copious, I am meaning several hundreds of hours worth of story content. One of the interesting choices that the developers have made is that you are required to get the “Main Story Quest” in order to unlock several bits of content along the way. For example, you cannot ride a mount until you have reached a certain place in the story. Additionally, the vast majority of dungeons and trails will unlock as you wind your way towards them as part of the overarching narrative of the game.

The above image is an infographic that Redditor Cyberfunk3 created showing all of the quest content in the Main Story Quest (MSQ) and other key story content in the game. One of the delightful things about the game is that it has released content over the years with a predictable cadence. Essentially with each expansion, you have the content available at release and at the end of that, you see a game credits screen. Then there is a large amount of content that is patched into the game finishing out the central conflict and setting up the events for the next expansion that represents roughly half the story of the initial release. Once you finish this you get a second credits roll and the events of that sequence lead into the opening moments of the next expansion.

When you spread the content out on an infographic it represents a shocking amount of content. Over the years Yoshi P and crew have greatly streamlined some of this content in order to make it flow better but it still will represent several hundreds worth of hours of work to see the final credit roll. Truth be told I am level 80 and happily playing the game and still have yet to quite catch up on the most recent patch content. One of the truths that I am going to share with you, that you need to keep in the back of your head as you approach Final Fantasy XIV. It is a game about the journey and not the destination. There is no mythical place at the end of the content where “the real game begins”. The story content and all of the little vignettes of action along the way are the real game. There is not a second game that unlocks when you have collected enough unobtainium in order to bypass some gate-check at the end.

Many of you that are arriving on the shores of Eorzea will have likely been playing World of Warcraft, and I think it is important to understand that you are entering a different sort of game. Right or wrong over the years, the Warcraft team has positioned that game in a way so that only the last 5 to 10 levels worth of content are actually relevant. Often times this is even more limiting with only the last patch or two actually bearing any relevance on the day-to-day lives of the player base. There are probably thousands of hours worth of quest content available in World of Warcraft, but the team is only actually focused on the most recent content.

What this means in practice is that a player can comfortably boost a character all the way to the beginning of the latest expansion and not really feel like they actually missed anything. In truth old content is often buggy because he had been abandoned by those who update things long ago. You encounter NPCs that no longer make sense within the context of the current story arc, and in truth, everything you are doing is funneling you into the “Endgame”. So it is easy to understand where this feeling that we as players need to rush our way through the content as fast as we can in order to start playing the actual game located just behind the final level of content.

One of the most curious things that Square Enix does is allow players to skip the story entirely for a fee. They understand how daunting it is trying to play through all of that content and I believe these were originally designed for players who wanted to start a second character on a new server but didn’t want to have to push through multiple hundreds worth of stories to get to where their other characters were. However, it seems the mindset that World of Warcraft has instilled in us as players, is catching new players in a trap thinking that they can skip straight to the endgame and be instantly relevant. Please understand that this is a massive mistake and if you choose to do this… you will never understand any of the subtlety or nuance of the storytelling that is happening.

Final Fantasy XIV is a game where every moment, every morsel of content is being placed in a very specific manner and often times gets referenced later. You will see NPCs that you maybe have not seen in thirty levels showing back up and treating you like old friends. You will see moments that happen in the first seconds of the game, referenced again later for emphasis. The story that is woven in Final Fantasy XIV is deliberate and has a slower pace but it also has managed to deliver some of the most shocking and unexpected moments of storytelling I have ever experienced in a game. So often players are spending so much of their effort trying to catch up or “waiting for it to get good” that they end up squandering the moments when the game is trying its best to ease you into this world.

The content difficulty is additive in Final Fantasy XIV and I spent some time over the weekend pondering this point. There are several fights that I have experienced recently that at the time it was released I thought were some of the hardest mechanics I had ever encountered. The thing is… I’ve gotten used to them and seen them so many times at this point that a certain level of “muscle memory” has been developed allowing me to now navigating them with ease. FFXIV is exceptionally good at building player skills through throwing very clearly delineated mechanics at them and always using the exact same indicators so that you can look at an attack and know exactly what it is going to do.

For example, almost always the first attack that a boss throws out is going to be the “tank buster” or the attack that the tank is going to need to apply some sort of mitigation to in order to smooth incoming damage. Knowing this means you can watch the cast bars of the boss and understand when exactly you are going to be taking a significant spike in damage. It also lets the healers know what they should be managing around in order to top that health back up. This education starts with the first dungeons you encounter and continues to ramp up difficulty and number of mechanics as you make your way through the content. Skipping ahead means you are also skipping all of this time spent training that muscle memory. Folks don’t spend a lot of time explaining mechanics in dungeons because FFXIV has taught them a very specific encounter language throughout those hundreds of hours worth of leveling.

It is a phenomenal time to start playing Final Fantasy XIV. Currently, the game is available with a massive discount so that you can get all of the content currently available for only $24. The thing is those story skips are also heavily discounted and you can pick one of those for $18. I would caution you against doing that because ultimately you are robbing yourself of the experience of playing Final Fantasy XIV. I get that there is that drive to catch up to your friends who have been playing for years, but the thing about this game is that no content is ever outdated. Yoshi P and crew understand that it is important that players are running content from all levels of the game in order to maintain a healthy ecosystem and as a result, you never really say goodbye to a chapter of the game. I queued for leveling roulette over the weekend and got thrown into Sastasha, aka the very first dungeon the game has, and honestly had a great time experiencing that content over again.

What you are getting with Final Fantasy XIV is a game where pretty much all of the content in the game remains viable. Gearing exists in this realm where there are heavy catch-up mechanics and it is a token-based system that allows you to save up for exactly the item you need. This means they can attach the awarding of that currency to things like duty roulettes and have you run what is effectively ancient content and make it still feel rewarding. The other aspect of the game is that most of the fights, especially trials and just plain fun to experience. The high-end content is a dance that you perform with your friends and not a wall that you bash your face against. Sure learning that dance is hard sometimes, but once you have the patterns committed to that muscle memory it is shocking just how easily it comes back.

I talked about this in yesterday’s post, but I spent a decent chunk of the weekend going back into old extreme trials with my friends looking for rare drops. It was a lot of fun and while we were doing it with four players rather than eight players… the challenge was still there enough to keep it interesting. We still had to pay attention to the mechanics and still had to perform things in a certain manner in order to get through the encounters. The dance came back as we made our way through it, and so often while I am doing roulettes I get thrown at a dungeon that I have maybe not run in years. It is fun to dust that memory off and experience it fresh with brand new players. However that whole experience is additive and without having gone through all of that content leading up to it, you will be at a disadvantage.

For me at least, it seems the surest way that you will bounce off of Final Fantasy XIV is to boost your way through it. There are characters in this game that I love and I feel a deep lasting attachment to. The reason why is because I have lived with them for eight years. We have gone through high points and low points and so many side adventures that they feel like living breathing beings to me. I reached that point however because of all of the story this game provides and the excellent storycrafting. That is not to say that there are not plenty of super cringe moments, but the cumulative total of the experience is phenomenal. Final Fantasy XIV is about the marathon and not the sprint. It is a tale told in hundreds of hours and not a rush to the most current content in order to stay relevant. The story skip will rob you of that experience, and it is highly unlikely that if you didn’t like the story… that you will find something that keeps you engaged.

No Season but Much Fun

Good morning friends. So it isn’t so much that I want to talk about the horrific situation with Blizzard this morning, and more that I feel like I can’t really talk about my weekend without doing so. For those who have been reading this blog for a long while, you will know that I love Diablo 3. More importantly than loving Diablo 3, is the fact that I love doing seasonal starts with my friends. I go so far as to completely arrange my calendar around the fact that the Friday night a season opens, we are going to be spending that evening grinding until we fall asleep. Admittedly as we are aging… the point of falling asleep at the keyboard comes a long earlier than normal. Diablo 3 Season 24 started on July 23rd and we had been making plans to do our normal grind… right up until the point that the news broke last week.

Do you know what I didn’t do Friday? I didn’t play Diablo 3 because I just cannot bring myself to participate in anything Blizzard-related right now. This is not me telling you that you should boycott Blizzard, because for starters gamer boycotts never actually work. Gamers will talk a big game, but when it comes to actually miss out on something that they enjoy… those words never really translate into actions. Even then a potential boycott feels super bad for other reasons, namely that I still have a large number of friends who are currently stuck dealing with this situation from within the walls of the company. My not supporting the games that they create is actively harming people that I care about deeply. When I say I am not playing, it is very much a personal decision that I cannot separate the game that I love from thinking about the scope of the harm that was caused.

What I did instead was screw around in Final Fantasy XIV and eventually had my friends Grace and Byx join me for some nonsense low level content. I think we all realized that the ritual of playing Diablo 3 was more a ritual of hanging out together and shooting the shit for several hours rather than the game that we were actually playing. Byx had only a level 30 character on Cactuar, so we did a lot of lower pressure content in order to have a thing that we were all participating in together. The truth is I had a delightful evening and I am super glad that we still did something. Even if none of us were really in the position mentally to be doing the thing we had originally planned on doing. Friday evening did serve as the gateway to what was an excellent weekend of group activities in Final Fantasy XIV.

At the close of the evening, Grace and I ran a few extreme primals as she needed two more ponies in order to get Kirin. We killed two primals, got two ponies… and this intense luck streak gave me an artificial feeling of how difficult it is to get a specific pony to drop. So much so that I volunteered that we get my friend Sparkz her mount as well. For a specific chunk of Saturday afternoon, I was throwing myself at primal encounters and when I left we managed to get Ramuh and Garuda to drop. This bolstered Sparkz confidence and she managed to get Leviathan and Titan on her own, and then struggled a bit with Ifrit. It was around this point that the rest of the FC stepped in as I was busy and managed to get her the Ifrit whistle on their first kill. So that is two Kirin mounts achieved in a single weekend, which seems pretty solid to me.

This lead to Rae, Thalen, Waffles and me to have several impromptu groups over the weekend. The next set of mounts are the lanner whistles, that we more or less collectively refer to as “birbs”. To the best of my knowledge the only one that actually dropped last week was off Nidhogg and Rae managed to win the roll. We also made a number of attempts on Sophia, which was its own battle just to learn the fight… or more so re-learn the fight. Throughout the course of late Heavensward and Stormblood there are a good number of encounters that I unlocked but never actually completed. Sophia Extreme was absolutely one of these and I think we only actually downed the boss twice before needing to take a break. The vast majority of that time was spent learning the mechanics of the fight, because raid wipe mechanics are still raid wipes even though we overgeared the content.

Lastly we closed the weekend of fun with a planned night of treasure maps. Right now we are pulling together maps somewhere around 7pm CDT on Cactuar in the Aether data center. We start filling the group with the Free Company and then reach out to other folks who might be available until we hit 8 slots. It took a little while to get the group rolling, but were able to include Sparkz who had never seen any of this content. It is complete luck that we managed to get a portal on our very first map, but that is when tragedy struck. I am guessing the server was deluged at the very moment that portal open because we started encountering an error anytime Rae attempted to transfer us into the dungeon. The portal eventually timed out, and we ran another map as a test to see if it was endemic of larger server problems or just a glitch.

Something we did not realize is that when it timed out the portal… the map itself was returned to Rae’s inventory. Opening clicking on the map again… it just straight up reopened the portal allowing us access to our first dungeon of the night. I think in total we did something around six or seven different dungeons, including one that we managed to get all the way through without being ejected. That was the first time we had actually managed to do that as a group. I love maps night largely because it is just good silly fun, with content that is just challenging enough to be interesting, but not so challenging as to feel like we are grinding our faces against anything. What I was not prepared for really is just how lucrative these maps end up being. There was one chest we opened that dropped 100,000 gil by itself and all told I probably cleared around 500k gil for the evening.

The weekend had a bit of a rough start, in not knowing exactly what we would do in place of the Diablo 3 seasonal start. However it ended up phenomenal as I got to spend a lot of time doing things with my friends and I am extremely happy I chose to come back to this game. Sure it was nostalgia that got me to return, but I somehow managed to break what had been a three or so year long mental block against doing group content with strangers. Now I queue for dungeons every single night and enjoy my time spent greatly. It feels like I have repaired some rift in my psyche that now allows me to appreciate just how good it feels to do group content again. I am really wanting to figure out a time and a place to at least start dipping my toes into doing raid content again. I am not yet sure what night would work for me, but I will probably be reaching out to some of the usual players to determine what might even work as a schedule.

Mixtape Mondays: Tides of War

Good Morning Friends! I hope that you had a sincerely good weekend and that it was restful in the right ways. It is the start of a brand new week and I hope it is a most excellent one. Later this week Blaugust 2021 officially begins and I am looking forward to seeing all of the participants posting away. For those of you readers who might be finding my blog for the very first time welcome. Mixtape Mondays is a series that I have been doing each Monday for a few months now. As a kid, I loved making Mixtapes for my friends and now that I don’t really use physical media I was missing that experience. After getting heavily into Spotify, I realized just how well the Mixtape format translates, and as a result each Monday I post a new mix with new album art.

Tides of War

I think every generation goes through a period of time where they heavily engage with the music of their forebearers. For me, that time was late middle school and early high school and I am not entirely certain what triggered it. I do know that in 1990 when the massive Led Zeppelin Boxed Set was released I was already bought in and fully engaged. My personal musical explorations were largely contained to the genre then termed “Classic Rock”. It does make me wonder if that moniker is a sliding scale that changes meaning as the music ages. Does that mean that Nirvanna is now considered to be “Classic Rock”? Regardless this is also music that I deeply associate with Vietnam and post Vietnam era thanks to Hollywood choosing to populate the soundtracks of these films with large swaths of these songs. It has become a cliche that if you want to set a war film in the 70s, it needs to include the song “Fortunate Son”. The thing is I get it because that track is an absolute banger.

Track List

  • Immigrant Song – Led Zeppelin
  • Paranoid – Black Sabbath
  • Dream On – Aerosmith
  • Sympathy for the Devil – The Rolling Stones
  • Behind Blue Eyes – The Who
  • Limelight – Rush
  • Radar Love – Golden Earring
  • People are Strange – The Doors
  • White Room – Cream
  • Fortunate Son – Creedence Clearwater Revival
  • You Really Got Me – The Kinks
  • Revolution – The Beatles
  • Knockin’ On Heaven’s Door – Bob Dylan
  • All Along the Watchtower – Jimi Hendrix
  • Comfortably Numb – Pink Floyd

Listen On Spotify

Listen On YouTube

Listen On Tidal

Well, friends that brings to a close Mixtape number thirteen in the series. As always I would love to hear your thoughts below. If you are tuning in late to the entire series you can find the archive page linked below. I hope you have a most excellent week and if you are so inclined, check out the information about Blaugust 2021 and maybe sign up.

AggroChat #352 – Partial Vindication

Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Friends, it is time for a bit of real talk before I get into the podcast show notes.  We had a discussion last night about whether or not we should talk about the horrific Blizzard situation on the show.  I’ve made my comments pretty clear on my blog, but it also sorta felt gross and weird to engage in a conversation without anyone other than cisgender men.  Real-world emergencies deprived us of both Ammo and Grace last night, and I hope both of those situations got better.  It might come up again in the coming weeks but only if everyone on the show is up for talking about it.

As far as the topics we did discuss we talked a bit about Monster Hunter Stories 2 on the Nintendo Switch and how I apparently completely misunderstand the genre of that game.  Tam talks a bit about returning to Star Trek Online years later and the pattern of play that the game has fallen into.  We also go down a list of games that have quietly been holding on with a steady player base but get very little fanfare.  Kodra talks about his experience streaming Celeste and invites everyone to participate in those streams.  We close out the show with a discussion about Cyberpunk 2077 because Tam decided to give it a shot and Bel feels at least partially vindicated.  It is a mixed bag of a game but an extremely interesting one.

Topics Discussed:

  • Monster Hunter Stories 2
  • Star Trek Online
  • Quietly Successful MMORPGs
  • More FFXIV Discussion
  • Kodra Streams Celeste
    • Speed runs
  • Cyberpunk 2077
    • Horrible Representation and Great Representation
    • Easy to bounce early
    • Extremely detailed and interesting game