Good Morning 4 am
At this point it is actually 5 am, but who is counting? My body decided it had enough sleep at roughly 4:40. I had planned on getting up at 5 anyways to get up and around early so I would have to deal with less traffic on the drive in. The greater Tulsa area is still very much under a blanket of ice and snow, and we really did not manage to get too much melt yesterday. I am hoping that once I get out of my immediate neighborhood that the roads will be clear, otherwise this is going to be an extremely frustrating trip into work. I wanted to give myself as much time as I could to get in, before the madhouse that is winter driving starts. As a result this mornings blog post is likely going to be somewhat abbreviated.
Raining With Friends
When I started down the road with Risk of Rain last Sunday, my feelings about the game have evolved into something much more nuanced. The friend that originally suggested that I play the game, had told me for some time that it was a much different experience multiplayer. Once again Ashgar was not wrong. We planned on meeting up last night and getting in on some epic tiny pixel multiplayer action. Firstly with two people and attempting to follow each other around somewhat, the various encounters become easier. There are many types of mobs that you can burn down well before it actually reaches you. Additionally when you get power-ups you can filter them towards the person who can most benefit from each type.
One of the things the game does that is pretty cool is show you an indicator of where your friend is at all times. So if they are up and to the left of you, you see their character moving along the very top left edge of the screen. We got split up often, but having this indicator allowed me to find my way back to Ashgar. I think on our first playing, with me as the default character we managed to get three worlds in before destructing horribly. On the second play through I changed things up to one of the characters I had just unlocked… the Enforcer. At face value he seems like I character I would like, with his shotgun and its pushback ability. However playing as him felt extremely sluggish, and once a mob managed to get right up on me… there was really no way to get out of there. Poor Ashgar carried me through at least two levels where I died and he finished up the map without me.
Finally on play three I think I found “my” character. The bandit has a super long rifle shot with a small amount of pushback, a sniper rifle shot, a dynamite throw and the ability to fire a smoke bomb and go invulnerable for a short period of time… just long enough to get the hell out of a bad fight. During this play through we each focused on our strengths, with me building everything ranged combat and Ash building everything melee combat. We managed to get through to world five, which involves staying alive for 40 minutes as everything tries to destroy you. At this point I had an absolutely insane drone army of 5 machine gun drones and a flamethrower drone. Stuff attacking us would just disintegrate as it got near. With 60 seconds to go… something catastrophic happened.
There seemed to be a hiccup in Cox communications the local cable provider, because at exactly the same time I disconnected from the Risk of Rain co-op session and Rae disconnected from Diablo 3. I think the game was just pissed at me, because Ash and I had managed to accumulate enough power-ups during that play through that we would have had the 40 minute timer without any issue at all. I think that is what makes this game so enjoyable, the absolute silly number of power-ups you can get. In a way it reminds me of R-Type or Gradius…. without a cap on the total number of abilities you can get. So towards the end I had 6 drones, the ability to fire anime sidewinder missles, the ability to proc mortar fire, as well as the occasional grenade. On top of all of this every shot slowed the enemies, I had insanely boosted crit damage… and a short term usage jet pack. I can now say without a doubt, that I love this game.
Whirlwind of Doom
As of last night I have managed to catch my Barbarian up to level 45, and have grown into the really nice axe my monk used for awhile that summons the ghostly protector. At this point I am still using cleave as my main attack, but as of last night I switched it up a bit from a rend that heals, to the whirlwind that sucks mobs in. So far I am really liking the change as it lets me set mobs up for my freezequake attack. As of last night I was up to the realm of shadows step in the Zultan Kulle quest chain. We have decided that “Hard” is the new “Normal” mode since pretty much none of us play anything less than that when we are soloing. Normal just seems too easy now, and the xp and drops seem much better on Hard. Even at that, Hard is not all that Hard… in that I have to be not paying attention at all to actually die.
Granted I have done than more than a few times, but with my paladin healbot I can pretty much run around doing bad things. Right now through the release of Reaver of Souls, there is a “community event” going on that buffs experience gained by 50%. So my hope is to soak up as much of this goodness as I can. Once I finish pushing my Barbarian to 60 I plan on shifting back to the monk for a bit and working on paragon levels. We have quite a few people playing right now, so it is pretty easy to get a torment game going. I am not sure how amped I am with the key farming madness, but right now my key priority is getting the last two items to make a Whimsyshire staff. I want to go kill rainbows and ponies… for science. I am sad that I was not on mumble when Warenwolf took Rae to Whimsy for the first time. I am not sure if she recoiled in horror, from having to kill her beloved ponies… or if she squealed in glee. Diablo 3 seems to do the same thing League of Legends does… bring out her murderous side.
Snow Day Project
The very last cool thing I did yesterday while snowed in, was take a moment to organize my video game screenshots. For most people this is not a big deal, but since my blog very much relies on access to decent screenshots… it is slightly more important. For some time I had standardized on using a “GameShots” directory and using Fraps to take them so that everything dumped into one directory per machine. The problem is that each directory was getting unwieldy quickly. So as I tried to look a picture up, it would take forever for livewriter to list the newest files. What I opted for is a directory on my 4 terabyte network attached storage, with sub directories for each game. After setting up that structure I proceeded to sift through three different machines worth of screenshot directories and file them away in the right places.
That in itself would have been a huge positive, but I decided to go one step further. I installed Picasa on my secondary machine and am now synchronizing each of these game directories with google plus photos. Now if I am away from my machine, I still have access to my screenshots if I feel like I need to cobble together a quick post on something. My hope is this will make blogging from the lake this summer a bit easier, as there is no way I could have access to my entire archive of screenshots remotely otherwise. So far it seems to be working well, the only negative is that each time I add a new game directory I have to manually log into the machine running Picasa and configure it to sync. The next project will likely to to merge in a bunch of the screenshot directories I already have on google plus into the newly created ones.