Destiny 2 Beta Impressions

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Yesterday around noon was the official launch of Destiny 2 Beta on the PS4.  I personally got my hands on it around 6 pm after doing various things that needed to be done and taking my wife out to eat.  To call this a Beta however feels like a little bit of a misnomer because in truth we are getting out hands on essentially the same demo that was available to press at e3.  With that comes a greatly limited subset of options that you can take part in.  Functionally right now there are three things available to players:  The first story mission, the Inverted Spire strike, and one play mode of the crucible.  I didn’t get a ton of screenshots because I was actively playing, but I did decide to stream and ultimately record me in game from the moment I started up Destiny 2 to the moment I logged out feeling like I had “beat” the demo.  If you are really curious you can check out my Mixer VOD that runs for a little over an hour.  I opted to go for a silent stream because I was largely just recording this for my own benefit.

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This game is going to catch so much flak for being “Destiny 1.5” and I can see that.  In every meaningful way this is Destiny.  The characters perform as smoothly as the original, and the gunplay feels just as good.  Those who played a significant amount of time with the first game…  might have a little bit of an adjustment period because there are subtle differences everywhere.  This is not simply a “HD Remaster” of the original game… but you can feel that it is in fact a brand new game that has tried extremely hard to capture everything that was great about the first one.  The titan jump feels slightly different, and everything from the pulse rifle to the hand canon are recognizable…  but feel different enough to know at a base level that you are playing something different.  The first story mission is excellent and does an amazing job of providing you a feel for the game and its play… as well as giving you a rich narrative ride through parts of the tower you have never seen before.  It takes everything that was learned through the Taken King and Rise of Iron and distills it down into the purest form.  You are killing Cabal but you are doing it with a constant purpose of trying to save those you can…  with enough nostalgic elements to make it feel like your home is falling apart…  not just some random structure being blown to pieces.  The mission also does a great job of weaving in single player and multi player elements…  with the central section being a sort of defend the tower mode as you and lots of other players fight back against the Cabal along side Zavala.  That is another huge part of this experience…  you are interacting with characters that you already know like Zavala, Cayde-6 and Ikora Rey.  They have personality and treat you in a manner befitting someone who has been leading all of these strike missions for all of these years.  Hell you even get some interesting interactions with Lord Shax and Amanda Holliday.

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The Strike is similarly awesome, and I can see myself running it over and over as part of the strike list.  There were a few annoying jumping puzzle style elements…  namely that giant grinder that we have seen multiple times in trailers and such.  You find yourself trying to navigate through an area while avoiding the spinning wheels of doom.  There is a similar mechanic in the first story mission where you have to avoid certain death while destroying objectives, and made me question my choice of the control jump instead of the height jump.  The only weirdness about all of this is… it felt like grenade and super both charged super slow.  Maybe I am just used to running around with my Armamentarium and rocking two grenade charges…  but it always felt like when I needed a grenade the most it was still on cooldown.  The super when available however was glorious.  Last night I focused on the Sentinel Titan… and I got to run around bashing things with my shield.  I never figured out how to throw it…  but doing the equivalent of the old striker titan shoulder charge with a void shield was amazingly fun.  While sunbreaker is supposedly back for Destiny 2… I can absolutely see me maining Sentinel.  The thing that surprised me the most is the fact that I didn’t really seem to use the portable shield capability that often.  It was useful for setting up essentially a gun nest, but for the most part I just ducked in and out of cover like I always did.

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The only negative of the night was the crucible.  I am just not a fan of the changes they made.  For starters they have reduced the number of people in standard crucible matches from 6 vs 6 to 4 vs 4.  As a result they have created a series of much smaller maps with much tighter choke points.  What this does is make it feel much more frenetic in a style of game-play that I equate with Call of Duty.  Crucible always felt like a thinking mans game… where it was as much about how you moved and when you chose to fire or not fire…  rather than just charging forward into the fray every few seconds.  It could be my experiences were deeply colored by the fact that in both occasions I ended up on a team of randoms fighting against a team of people sharing the same clan tag.  Functionally all I know is that the changes did not feel as good as the original crucible does, and as a very casual player of the crucible it is not really something I look forward to participating in.  Which leads us to the other problem of the night…  I am more or less a Patrol player.  If you believe Destiny Tracker I spend something like 70% of my time playing Patrol missions where I wander around aimlessly and kill things in the open world.  As such with this demo “my Destiny” was not open for business yet and after doing the story mission, the strike, and a few round of crucible I considered myself largely done for the night.  That is not to say that I didn’t enjoy myself… it just felt like a very shallow experience without the open world content and without character progression.  I am sure I will boot it up a few more times…  but this did nothing to really satiate my desire for the actual game.

 

 

No Time To Explain

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Once upon a time in Destiny year one, there was a weapon called The Strangers Rifle.  It was funky looking, had a unique feel and sound to it… and you got it whenever you finished the primary storyline of Destiny…  then spent forever collecting stuff to level it up completely.  It was also gained from someone that we really know little to nothing about…  other than the fact that she doesn’t have time to explain why she doesn’t have time to explain.  However this weapon got left behind in the past largely because The Taken King introduced the ability to upgrade weapons through infusion.  However they did introduce a hidden quest that involved a bunch of madness that I mentioned at least briefly back in April of 2016 in a post.  Apparently they have changed it up a little bit… but once upon a time you had to wait for the Paradox mission to appear as the daily heroic.  Then during the course of the mission you had to collect three ghost fragments and return the Future War Cult Ghost to Lakshmi-2 in the tower.  From there you had to pledge the Future War Cult and gain 1000 reputation to unlock the next part, which involved killing Taken Minotaur until a Simulation Core dropped.  Then we reach the part I was stalled on for over a year for various reasons…  killing Atheon in the Vault of Glass on any difficulty.

Last night the awesome folks in Tequila Mockingbird…  but more importantly Squirrel and Jex helped pull together a raid for the purpose of getting me my Atheon kill.  We did it on old school difficulty, largely for the purpose of trying to steamroll through it and then move on to getting in a Crota kill.  After the raiding I lucked out during the next part, which is to find a chest that spawns in a weird version of the Twilight Gap crucible map.  Thankfully I knew my way around the map and I decided to head over to B first…  and sure enough sitting right beside what would normally be the capture point was a chest containing the piece I needed.  From there I went on to do the Blood of the Garden quest, which did not exactly work how I was expecting it.  Firstly I did not realize I was not in the final area of the map…  and I knew there was an anger mechanic that was supposed to spawn the Taken Ultra that I needed to kill to get the final component.  However I didn’t remember how high I needed to get my anger and I wound up slaughtering wave after wave of Minotaur until I somehow managed to get the anger to over 200%…  and when nothing still spawned I noticed the arrow on my mini map pointing to the next area.  Sure enough the big Minotaur was up and way easier to take down than attempting to survive that constant deluge of a dozen regular Minotaur at a time.  Finally I went back to the tower and claimed my No Time to Explain exotic pulse rifle…  to which I had to sacrifice both an exotic that I was no longer using… and a 400 primary to bring it up to modern standards.

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That was the part of the evening that went amazingly well…  the other part of the evening was struggling to do Crota.  First off I had only actually been into the raid once before… and back during the “we overpower this so much, what are mechanics even” phase.  As a result we struggled more than a bit, because we were doing it on heroic where resurrections are not a thing that happens.  Additionally we lost a member of our fire team a little bit into the raid, and wound up replacing him with an unknown quantity.  Said new person was moody as hell while we were actually failing to mechanic, and then when we called it a night made sure we knew how mad he was.  Before he left chat he said something along the lines of that he bailed on his normal raid to come get an easy Crota kill, and now he screwed up and missed the raid invite.  No one promised him an easy kill, and even though we were failing a lot… we were laughing and having fun while doing it.  That is ultimately the important part, and sure I didn’t manage to finish my Necrochasm quest…  but I had a lot of fun learning bits and pieces of the modern version of the Crota raid.  In truth I think if I went back in again I be more prepared for what I needed to get through on the other side.  All told however I managed to pick up a couple of cool weapons in the process including a spiffy new Oversoul Edict…  so I think in the grand scheme of things the night was a complete win far as I am concerned.  Once again huge thanks to Tequila Mockingbird for hanging out and making stuff happen, and Squirrel for prodding them into doing so.

Treadblades and Grenades

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A good chunk of this weekend was about me riding the high that was the Destiny 2 gameplay reveal panel.  I wrote about my feelings Friday, but I am still extremely hyped.  What I find interesting is that there are some hardcore Destiny players that walked away disillusioned by the announcement.  For me I largely wanted them to take the same Destiny mechanics that I love and apply them to a much more open world.  From the sounds of it that is precisely what we are getting.  However it seems like the competitive PVP scene walked away frustrated, because they were expecting ladder brackets and things like that to support their specific play style.  While I love the Crucible, I am anything but serious when I play it…  and as a result I largely am okay with a more casual PVP focus.  What is funny about this is that it is the same community that got super frustrated when they were only being matched against similarly skilled players, and have been the biggest proponents of moving away from skill based matchmaking.  I can at least see one of their complaints, which is largely that they were expecting the game to move to a server/client structure rather than the peer to peer setup that we have today.  I feel like the currently crucible matchmaking algorithm does a decent job of weeding out the “redbars”, and it has been a really long time since I have been in a match with more than one of them.  That could however be based on the fact that I am living in the center of the United States and have solid pings to either coast though.

What all the Destiny love created however is a strong desire to play the game I currently have my hands on.  Over the weekend I spent a good deal of time upstairs playing around, and picked back up my Xbox One character since it allowed me to experience the full circuit of Destiny emotions.  All of my PSN characters are comfortably at 400 light, and all I am really doing there is upgrading additional gear to that level.  So there is a missing chunk of the experience… the brief joy of seeing a higher light level item that you can then use to infuse into your gear.  So as a result I opted to spend most of the weekend playing my now 378 Titan.  On PSN however I did spend a bit of time working on achievements, and that meant a lot of chain running of SIVA Crisis Strikes for the purpose of trying to get super kills.  This also meant rocking my Bad Juju, because for me at least it seems to be a much better super energy magnet than the Zhalo Supercell.  I think right now I am 5 super streaks away from finishing up one book, and then I can start in earnest on the modern Age of Triumph book.  I am still a little bummed that they came out and dashed my hopes of “cross save” functionality between the various client versions.  I would have happily purchased Destiny 2 for all available platforms if this actually happened.

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On the World of Warcraft front, I indulged in something I had been wanting to for awhile.  With the recent spike in token prices I opted to purchase one and it sold for roughly 130,000 gold.  I then took that gold and purchased the Champion’s Treadblade… which I always thought was a way cooler design than the Warlord’s Deathwheel.  This also jarred me off center in being less of a lazy engineer.  I never actually got around to crafting the original Mekgineer’s Chopper.  It was one of those things I always intended to do… but never wanted to spend the money on.  functionally no matter how much faction discount you have the end result is always going to be 12,000 gold worth of parts.  I used this influx of cash from the token however to serve as a reason to go ahead and finish this off.  I happened to have pretty much everything else needed to craft it laying around on various alts, so it was simply a matter of flying out to Storm Peaks and buying the few vendor items.

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The last major event of the weekend is that I finally decided what to use my character boost on.  I have not really touched much of anything this expansion on the Horde side.  My friend Grace has reverted back to her Horde ways, and as a result I figured I should probably have at least one character that I like to be able to play with her.  As a result I took the Deathknight that I rolled on her server and boosted it to 100, and started leveling it last night.  The thing that I didn’t realize about the 100 boost… is just how lousy the gear is that they give you.  I remember I started Legion sitting in mostly 710 gear on my characters from the pre-launch invasion events.  My newly boosted Unholy Deathknight was equipped in a full set of 640 gear…  which if I remember correctly was the required level to queue for heroics in Warlords of Draenor.  As a result this is the first character I have taken to the Broken Shores invasion scenario that I actually had trouble surviving.  I died about four times during this invasion…  but that also could simply be because this late in the expansion there was only one other player actually doing it.  Whatever the case I clawed my way up from the frustrating gear level and am making progress in Azsuna.

Destiny 2 Feels

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So yesterday was the big reveal of Destiny 2 gameplay and I have to say I am not disappointed in the least.  In fact at this very moment I am feeling inordinate amounts of Destiny love.  There were a few things that were released that gave me all the feels.  The first is the “Story of Zavala” trailer of sorts that tells the tale of how he came from being a corpse somewhere in the cosmodrome to being the leader of the Vanguard.  Unfortunately I have not seen this trailer released separately so you have to catch it about 14 mins into the video that I linked… which is the entire Destiny 2 reveal stream dumped to YouTube.  In that trailer you see a young Amanda Holliday getting her first look at a starship, so that in itself was completely priceless.  The second cavalcade of feels comes from the gameplay reveal trailer…  which appears to be cut from what is going to be one of the intro cinematics showing how the tower falls.  There is a moment in the trailer for each class where they get to shine…  and I absolutely got all the feels when I saw Zavala call everyone to him and raise a Titan bubble.  There are similar badass moments where Ikora Rey Nova Bombs a Cabal transport, and Cayde-6 Golden Gun’s three Cabal troopers.

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Destiny 2 is a tale of starting over after a monumental fall from grace, which in itself is probably the best way of dealing with a power reset scenario.  Having spent the last week playing through the Fallen Empire storyline in Star Wars the Old Republic… I absolute approve of the notion that sometimes you need to shuffle the deck to freshen up the game.  What I like the most about what I saw though is that everything looked and felt like it was still Destiny…  just with the Destiny-ness sliders moved all the way to eleven.  They reveal that we are going to four new places…  but in part I am hoping that given time we will also revisit areas that we have been to before.  The maps themselves are supposedly more open world style, or at least the one that was showed reminded me of something on the scale of the Hinterlands from Dragon Age: Inquisition with lots of active hotspots to go explore and find adventures.  This is definitely playing to my core desires as a player, but I am also hoping that it still has directed story missions for the folks like Tamrielo who tend to bounce super hard from “now go explore” setups in games.

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It sounds like all of the things that made Destiny awesome are coming back, but that they are adding a whole layer of new stuff on top.  To be truthful if you look at my characters stats… I have spent a significant number more hours doing patrol missions than literally anything else in the game.  Just as a reference according to my Profile on Bungie.net… on my Titan I have played a grand total of 14 days 15 hours… and of that time 7 days 4 hours was in Patrol mode.  So giving me a big open world to roam in is absolutely going to serve my interests.  However it sounds like the strikes and raids and crucible modes are all coming back with a vengeance with brand new concepts being introduced.  It also seems like some of the specs are being tweaked… and I am not sure if each class is getting a wholly new sub class or if we are just losing one and gaining one.  Titans for example I know have a Void class that revolves around wielding a shield like Captain America.  Warlocks have a new sub class that gives them flaming angel wings and lets them wield a giant flaming sword.  So I am not sure if those are in additional to the subs we already have… or if those are now replacing the Defender Titan and Sunsinger Warlock.  I mean I am hoping we get something new… but Defender was absolutely one of those sub classes that was super niche and extremely hard to complete “kill with elemental abilities” sort of bounties.

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The biggest news from yesterday is that the PC client would be going through Battle.net…  which is curiously being referred to as Battle.net and not the Blizzard Launcher.  I said before that I would likely never stop calling it Battle.net, and I am guessing maybe they have rethought that branding decision…  now that a non-Blizzard game is going to be using that infrastructure.  This decision has a lot of positives and as far as I am concerned fairly few negatives.  I’ve spent over a decade now cultivating a community inside of the Blizzard franchise games, and knowing that I can carry that ready made community into Destiny is going to be a huge bonus for me.  What Bungie is getting from PSN and XBL is an account system that takes care of all of the day to day friend maintenance and messaging functionality and lets them just connect up a game to it.  I mean the option  that we all probably through they would be taking was to integrate this game with Steam completely, and rely on steam users for profiles.  However to be honest, Blizzard does a far better job of policing its own network than Steam does, because quite frankly it is not in the interest of Valve to clamp down too harshly.  The only negative here about any of this is that it sounds like the PC client will not be available on day one… and will instead be a console launch only.  Ultimately I was going to buy  this on PS4 and PC anyways… so this is not a huge deal for me…  however it is going to suck for anyone who wants to hold out for the PC.

My dream that is likely to go unrealized is that I could have a single set of character spread across all of the platforms.  I am perfectly okay with purchasing a PC client, PS4 client, and Xbox One client…  and not necessarily being able to cross play between them.  However I would love if my characters which are attached to my Bungie account carried over and worked on each platform.  Let me play with my PC friends, PS4 friends and Xbox friends with the characters I have spent so much time building.  I mean I managed to get my Xbox One character up to 370 light…  but that feels pittiful compared to my stable of three 400 light characters on the PS4 side, each with access to a vault full of awesome stuff.  Compared to the 14 days on PSN… I have only played 21 hours of the Xbox One gameplay because not having all of my toys was always a major set back.  Since the characters are bound to the Bungie account… they could absolutely make this thing happen.  They just need the will to do so.  So I have hopes and dreams… but I am fully expecting them to get dashed in the long run.  At this point however I am just riding the hype train and so freaking ready for this game to come out.

Enjoyment and PVP

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Last week there was a tweet that came across my feed that jarred something loose in my brain.  I am wishing I had thought to save it because I honestly don’t know at this point who tweeted or at least on what specific day.  It was one of those things that filtered into my subconscious and stuck there as it scrolled past.  The general gist was asking what exactly a game would have to do to make PVP palatable for you personally.  I was rushing between meetings when I checked Fenix on my phone, and never actually got around to replying.  However it is something that I have been mulling over for days now.  Why this was so sticky is the fact that I am a walking paradox it seems.  I will claim not to like PVP at all, and will actively go out of my way to avoid it if it is happening in the world.  If a game has one of those settings that prevents you from being accidentally flagged… I run with that on all of the time.  If it is raid time… and one of our PVP centric members runs into the instance flagged and in doing so gets jumped by the Horde.  I will sit there and watch them die, because in my mind they made a poor life choice for coming to a raid flagged in the first place.

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All of that said… I also look forward to the Iron Banner in Destiny which is a monthly PVP event, and if I am bored I often times pop into the crucible which is their version of a battleground match making system.  What I have never been able to reconcile is why player versus player activity in one game feels good and in others not great at all.  All I have been able to sort out in my head is that in Destiny there is no negative side effect, and the rewards for participation are balanced in a way that it feels like no matter what there is a chance that I get something really cool in the process.  Now Crucible hardcores in Destiny will tell you that the things that I love about it… are the things that frustrate them.  Functionally loot is not tied to performance, but instead participation.  Sure if you win a match you get more faction with Lord Shax the Crucible reputation vendor…  but regardless of success or failure it feels like my time spent is leading towards the goal of something interesting.  I am either going to get a faction package that gives me weapons or armor…  or I am going to have the chance of getting interesting gear rewarded to me at random at the end of a match.

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The other thing that has stuck out in my head is that in Destiny the total time of the match is relatively short ranging from 6 to 8 minutes… to at the maximum 15 minutes.  Even more than that the time to engagement is also short, with the lack of long runs back to where the objective fighting is happening.  I spent some time this weekend in World of Warcraft doing battlegrounds, since that system as a whole feels like a reasonable counter point to Destiny.  I knew I was in for something when about 5 minutes into an Arathi basin map…  I saw a pop up through DBM timers informing me that my team would win in 21 minutes.  The length of that match just felt prohibitive to my enjoyment, and the risk of that time spent…  had no real payoff waiting for me at the end.  Sure there is the chance of random loot, but the loot seems to be based on my current PVP rank… and not relative to my gear level which is a huge positive for the way that Destiny handles things.  So since I am late to the game, that means I would have to suffer through a lot of bad experiences in order to maybe have a chance of getting something that is going to be useful to me in the long run.  The risk versus reward equation is just not good enough for me to keep throwing myself at the gristmill.  So instead after a handful of maps I went back to grinding World Quests because they at least felt like they had tangible rewards associated with them.

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Basically my take away is that in order for me to find PVP interesting… there has to be one hell of a lot of carrot waiting on me and very little stick.  The truth is that PVP in general be it Crucible or Battlegrounds is the sort of thing that I might do if I have literally nothing else to do.  I participate in Iron Banner so often because it is a limited time event… and it also is a loot bonanza.  While I was working my way to the current 400 light cap in Destiny, a good chunk of that progress was gained through Iron Banner drops…  which tend to be one every third or fourth match.  In World of Warcraft I played a half dozen battlegrounds this weekend and got a single piece of gear that was 50 item levels lower than the rest of the gear that I was wearing, so another enchanting shard just doesn’t feel that exciting.  I think the shortness of the match also helps my enjoyment, because even if we are losing horribly…  it is a short term predicament and one that might be remedied in the next match.  Additionally battlegrounds that focus on huge scale siege objectives tend to be soul sucking for me, and each time I have to mount up and run to the opposite end of the map it just feels bad.  I guess I prefer quick skirmishes rather than protracted battles, especially for randomly queuing with strangers.  The other huge negative about PVP in games like World of Warcraft is the fact that I am lumped into chat with a bunch of horrible people.  Simply disabling the chat and making the maps clear enough not to need communication to complete objectives would greatly improve my experience.  A good chunk of my joy in Destiny is the fact that no one can spout off racist slurs in global chat.

 

Destiny 2 Hopes

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Even though I am playing playing much of it this very moment…  Destiny holds an extremely special place in my heart.  I love this game and I love what it has become over the course of the two expansions… and multiple content patches.  They promised a setting as deep and rich and Star Wars, and while a lot of people will disagree with me…  I feel that they ultimately delivered on that.  The problem however is that they did not deliver in a contiguous story that was easy to learn.  Instead they sprinkled the game with environmental storytelling and nuggets of information that the faithful had to gather up and piece together to learn what was happening in the world.  Personally this made me want to know more about the world because each time I uncovered a truth it was like discovering another piece that fit into a giant puzzle I was trying to assemble in my head.  For many others however… including the vast majority of my friends…  they bounced hard.  For them it was of the utmost importance to have a clear narrative that they could follow, and not be forced to do some admittedly silly nonsense in the form of the grimoire cards.

Fix the Narrative

The first hope with Destiny 2 is to do just that… give us this big bold epic space opera that you originally promised.  Like I said it is absolutely there.. . but buried deep under the surface and in places that only the most lore hungry can find.  There is an epic tale in the game, but you have to piece it together through doing things…  and it never actually gives you any sort of threaded tale that you can then experience as a whole when you do finish gathering the pieces.  I’ve linked the Book of Sorrow as read by Myelin games… one of the best Destiny Lore channels available.  For those who are unfamiliar with it, each time you collected a Calcified Fragment on the Dreadnaught or one of the Taken related raids/missions in the Taken King expansion you unlocked a piece of the Book of Sorrow.  Combined together they make a five part tale explaining who the Hive are and where they came from… and how exactly the Taken came to be.  The problem is… were it not for lore videos like this one…  this is an epic tale that would stay submerged and largely unknown.  Bungie, you can craft amazing tales…  just present them in a manner that the common player can grasp them.

A Larger Sense of Presence

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Destiny is a game that constantly teases us with vistas we will never be able to explore.  A prime example of this is that we as Guardians inhabit a Tower overlooking the last city on earth.  We are told this time and time again… and if you look off the balcony you can see what appears to be a thriving city below in the shadow of the traveler.  However we can never actually go down there and explore the area where all the lights seem to be bright.  When we travel to a planet, instead of being able to explore its surface freely we are given a single path that loops around and connects to itself.  The hallmark of MMOs is that you can go walking in a direction and more often than not reach whatever it is that you can see in the distance.  To some extent I want to see this happening in Destiny 2.  I want to find neat hidden areas of the world with interesting spawns or treasures.  I want exploration to be a factor in the game, rather than just being somewhere at the right time when the right event fires off.  With the Dead Ghosts, Calcified Fragments, and SIVA Clusters…  you can tell they want to give us this sort of exploration already.  However I just want to see this done on a much larger scale with hidden lairs, that are a challenge to get to… but also extremely rewarding for completing with your friends.

Item Drops

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I think everyone at least on some level likes looking out and surveying the scene and seeing a bunch of green, blue, purple and sometimes orange engrams laying there on the ground.  The novelty however wears off quickly, and when I am in an area like the Archon’s Forge I know that every so often I am going to have to return to the tower and do some inventory maintenance since you can only have twenty items in your mailbox…  before you start losing loot.  What ends up happening as a result is that players just straight up delete engrams, so that they can stay out longer.  Later patches in the game even implemented a system so that when you pick up a green engram it automatically disassembles into the respective parts.  This tells me that they release that the engram system is deeply inconvenient, and since later items like hoard chests drop actual items…  I think they see the error of their ways.  What I want from Destiny 2 is the ability for actual gear drops like they do in the raids and from item chests.  That way I know if the item is useful instantly without having to go back to base and get a decryption.  This serves a bunch of purposes…  namely that you can then start using gear if it is an upgrade or something interesting.  Secondly you can keep clearing your inventory without having to worry about getting that rare chance of something good dropping from a blue engram.

All Infusion All The Time

One of the things that Destiny eventually nailed is the item system.  The funny thing about it is that I sort of wish all games had the item infusion system that we have now.  So my hope is that Destiny 2 just manages not to fuck this up.  Leave it alone… keep things exactly as they are now.  Let us infuse gear into items we already have in our inventory, and keep upgrading the weapons we like using.  That is the big thing that separates Destiny from other games for me… is that I become emotionally attached to my gear.  Folks have talked about the feeling of when they get that first exotic, or the one that they have been chasing for months.  For me…  I get the same thing when I get that perfect roll on a weapon and know that from that point on I can just use that instead of using some crappy version of it that I had been holding on.  The prime example is the Year 2 Haakon’s Hatchet that I use now as my primary weapon.  I love this thing and the ability to keep using it into Year 3 had been a huge thing for me.  Sure I try out lots of other weapons as they come across my path… but at the same time I know I have this old reliable friend sitting waiting on me whenever I want to return.  Let me keep bringing my “companions” along with me in my journey in Destiny 2.

Platform Agnostic Account

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This is one of those situations where I think Bungie had an intention but then for whatever reason could not get it to work as intended.  When you play Destiny you have a Bungie account, and then those accounts are associated with either your Playstation Network or Xbox Live account.  I’ve played Destiny on my original platform of Playstation 4, but I’ve also owned a copy for Xbox 360 that I then upgraded when I got my Xbox One.  When I go to the Bungie website I can see both accounts worth of characters, but they are separated by this invisible barrier.  What I want to see is for that barrier to fall.  My <Tequila Mockingbird> Clan tag extends between the platforms so that even when I am playing on the Xbox I am representing my solely Playstation based group.  So that tells me there is already connective tissue, but that things are just not working as they should be.  With Destiny 2 there will be three possible platforms at launch:  PC, Playstation 4, and Xbox One.  Right now I plan on shifting my focus to PC because there is a whole group of players that wanted to play… but just were not console folks that I have been waiting to play with.  However if I knew that I could rush out and pick up a copy for PS4 and Xbox One that then take the same characters and play with them?  I would do so in a heartbeat.  I understand the challenge of making Xbox Live and PSN talk to each other… and the weirdness that happens when an account crosses those boundaries.  However the data is just data… and since it is dialing home to Bungie servers to retrieve that data that I can then see through the web interface…  it would make sense just to let people have a single batch of characters and inventory spread across all of the platforms.  If this expansion I could have taken my Titan main from PS4 and play it with my friends that are Xbox folks… I would have done that a whole lot more rather than trying to level an entirely different set of characters.  Granted I did manage to get my Xbox One Titan up to 370 light… but I am also mildly insane.

These are just my hopes and suggestions for things that would improve my Destiny 2 experience.  I am curious what exactly my readers would want in the new game?

 

Regularly Playing: May Edition

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I had a realization over the weekend as I stared at my sidebar…  that it has been a significant amount of time since I last did the regularly playing thing.  The last one I was able to find was on October 3rd of 2016…  some 210 days ago.  I may or may not have completely fallen off the wagon on this concept.  The original intent was to take a moment once a month to “true up” the side bar and shift out what I was no longer playing for what I was currently playing.  As a result we are going to see some significant moving and shaking in the list as a result.

To Those Remaining

Final Fantasy XIV

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I am still going fairly strongly in Final Fantasy XIV, and while I might not log in every night I am logging in multiple times a week.  I am definitely still making the Tuesday night raid thing, and while we don’t always make progress each week we get together to do something.  Thanks to the wonder of cross server grouping we have been able to pull in our friend Kelesti into some stuff as well.  Largely we are all in a big holding pattern until the release of Stormblood which comes in July, and as a result I am still in the middle of my “level everything” binge.  Right now my Machinist is just shy of 40, and that leaves Astrologian the only thing that has yet to be touched.  The whole purpose behind all of this madness is so that I can purge my vault of anything at minimum sub 30… and the grand hope is to sort through anything sub 50 and be extremely judicious in what I choose to keep.  Still having a lot of fun in Palace of the Dead, just have had other distractions of late.

To the Returning and New

Skyforge

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This is one of those games that has not graced my sidebar in a very very long time.  In July of 2015 I played quite a bit of the game around the time that it launched, and while I enjoyed it… it always felt like it was missing something.  Apparently October of last year an expansion released that added in pretty much all of the features that I am finding myself enjoying now.  Additionally the game just works better with a controller than it ever did with a keyboard and mouse and while I returned primarily on the PS4… I am also dipping my toes back into the PC experience as well.  Both are extremely fun and I am not entirely sure how long I will be splitting time before I officially pick one platform.  Whatever the case if you have ever played this game I highly suggest checking it out.  It has some issues… namely you are limited to three classes at the start with no clear path to add new ones.  However each of the classes is doing something somewhat unique which makes them more enjoyable than the standard Tank, Mage and Healer that they represent.

Star Wars the Old Republic

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There are two things that are shocking about this game gracing my list.  Firstly that apparently I never actually made a “now playing” widget for it, and secondly… that I am back playing it again.  I blame a sequence of nostalgic events happening at exactly the same time…  all of the hype about the next Star Wars movie, the love of Rogue One, and my deep enjoyment of Mass Effect Andromeda has lead to an upwelling of love for both Bioware and Star Wars.  As a result I have returned to an old mission, which is trying to level through all of the class stories.  I managed to finish off the Sith Sorcerer and am now through Hoth so far in the Imperial Agent.  It seems as though I picked one of the best storylines for last, and even though I am not traditionally a stealthy/shooty type class…  there is something extremely awesome about this one.  I largely went Sniper because my Smuggler on the other side of the fence is Sawbones/Healer.  I am having a blast right now, so I am going to ride the enjoyment until it lasts.  The goal is to push forward into the story I have not touched on my Jedi Knight main after finishing the Agent story…  which involves Shadow of Revan, Fallen Empire and Eternal Throne.

Horizon Zero Dawn

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I do not normally put many single player games on the regularly playing list, but we have this sequence of amazing ones being released in short order.  One of those is Horizon Zero Dawn, which is a game that I hit hard at launch… and then for whatever release lost momentum to Mass Effect Andromeda.  As a result I have been slowly playing it here and there as time and desire allows.  I could force myself through the story, but I want to play it when I want to play it… and that is right now involving the occasional hour long session of hunting giant robot dinosaurs rather than pushing forward the main story.  I am still very much enjoying the game, but I need to find some catalyst that really gets me back into it and dying to play the next chapter.  In the mean time however I am still enjoying the “bowplay” if I can coin that term.

The Legend of Zelda: Breath of the Wild

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This is very much another “as desire hits me” sort of experience.  When the game came out I picked it up on the Wii U and in the time between then and now I have managed to pick up a switch effecting starting back at square one.  This stalled my progress a little bit but for the most part I have returned to where I left in the Wii U and am once again moving forward.  I have designs on starting to take this to work and playing a little over lunch and on break times.  While I have the switch I really have not done a lot of handheld play with it remaining largely docked upstairs so I can play it with the pro controller.  It is a great game and in spite of having a lot of things that frustrate me about the game… is yet another in a long list of titles contending for my game of the year bid.

To Those Departing

World of Warcraft

While I still have an active account, I am just not really playing at all.  I logged in shortly after the last patch and got bored and logged out again.  I fell off the raiding bandwagon about halfway through Nighthold, and honestly just sort of reached the point I have in so many other expansions.  I think in theory I could come back and play casually and enjoy the experience but there are just simply too many other things I would rather be playing right now.  So as a result this is going to find its way off my side bar, but I did have the forethought to simply comment it out rather than remove it because I am sure at some point around Blizzcon time I will get hit by the bug once more.

Rift

Much like with Nightmare Tide… I just failed to gain traction with the latest expansion the Starfall Prophecy.  A large part of my struggle with Rift is that I can never seem to find a warrior spec that I really like anymore.  What I ultimately want is a juggernaut for doing PVE/Leveling content that can burn through the mobs with nonexistent downtime.  If I ever find that spec again I will return to the game and happily finish up leveling.  The other huge struggle is that the game lacks a reliable current font of knowledge.  The forums in theory have a lot of the information but it is this blend of current information and ancient and no longer reliable, and I just lack the mental fortitude to sift through it.  I am hoping that after writing this… Muspel or PK will come to the rescue once again with a viable Warrior build like they have in the past.  The other huge challenge with Rift is the fact that none of my gaming infrastructure is playing the game, nor do any of my regular suspects have any interest in the game at this point.

Destiny

It hurts more than a little bit to be adding this game to this space on my list.  The truth is I am just not playing it right now and I don’t see that changing for the foreseeable future.  I have too many other games fighting for my attention, and while I absolutely know I will be returning with Destiny 2…  the amount of stuff that I can do solo or want to so solo is pretty limited.  At this point it feels like I would be working towards something that is ultimately going to disappear.  I also have a lot of questions because as it is right now… I am looking at making the leap to PC from PS4 for the second game… and I am not sure what if anything might transfer.

Guild Wars 2

Adding this one to the list really doesn’t take a lot of effort.  I was only into this game so long as some of my friends were actively playing it.  Once Tam and Ash and Kodra faded away… so did I.  It is still not my favorite game but I have developed a certain appreciation for it.  Most of what it is doing however isn’t really all that interesting to me.  I largely got to play along with my friends only because I had maxed out my Warrior soloing for ages without them.  He was geared and ready to go… and will still be there if it ever has a resurgence.  Much like Warframe this is a game that was not ultimately for me…  but somewhat enjoyable so long as I was playing with friends.

 

 

 

 

Twitter GOTY “Poll”

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Last night was a bit of a rough night, because we had a massive storm blow through.  A side effect of the storm was the fact that about 11:30 my wife woke up on the couch because something dripped on her foot.  In the middle of our living room, dripping from one of the beams was a slow trickle of water.  At that point there really isn’t much to do other than put down a towel and a bucket and hope it stops.  However that sort of ruined any thoughts of a really solid nights sleep.  This morning I had originally intended on writing about a rather hamfisted absurdist article that is making its way through my twitter circle, but in truth I am simply going to not deal with that today.  It reminded me of conversations that myself and Tamrielo have on a regular basis… but I also wanted to approach the topic with more grace than I probably have in me right now.  So instead I am going to answer a twitter poll in blog form.

While technically not a poll, it is definitely a thing that I thought looked interesting so this morning instead of tearing into discussions that I don’t really want to get into…  I started thinking back upon various years and trying to determine the games that mattered the most to me during that time.  Also I may or may not be applying a little “in retrospect” to a few of these choices, but that is also ultimately my prerogative.  I limited myself to only picking games released during a specific calendar year, but in many cases the true impact the game had happened much later.

2012:  The Secret World

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I really cannot say enough good about this game… from the perspective of someone just starting out playing it.  I’ve said an awful lot about this game over the years in three pages worth of blog posts… and probably some others that I failed to categorize correctly.  This often makes my “best games I am not playing” list whenever I compile one.  Functionally there are two vastly different game experiences…  the leveling game when you are digging through the story and trying to solve the mysteries of the world…  and the end game where you lose all creative freedom that you had while leveling.  The first game is phenomenal and something that I feel everyone should experience at least once.  The later…  is ultimately what caused us to quit and keeps me from reattaching to the game for any length of time.  However that said the ride is well worth it, and the game has some of the more interesting dungeons in MMOdom…  until you reach nightmare levels where everything sort of falls apart.  I am really looking forward to the re-release of the game under the Secret World Legends name… and hoping beyond hope that they can give me an experience to latch onto with both hands.

2013:  Final Fantasy XIV: A Realm Reborn

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The impact this game has had on me and my friends is immeasurable.  Largely because it gave us a common ground in the form of an MMO experience that we all care about.  More than anything however it knows how to tell story in and interesting and serialized fashion, where the story arc from one expansion sets up the key players for the next.  This is also the only MMO that has ever sufficiently pulled off a surprise plot twist, and has done so many times…. and been willing to assault structures that I assumed were fixed and sacred to the game itself.  From August onwards in 2013…  my life pretty much belonged to Final Fantasy XIV until we slowly petered out when we ran out of things we were capable of doing.  However we came back and had a renaissance with the game that has continued to the present times with this still being the game we can all sort of agree on.

2014: Destiny

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This is another game that realized its ultimate impact on me long after the year it actually released in.  Destiny is a really important game to me for a whole lot of reasons.  Firstly it has amazing moment to moment gameplay and it is hands down the best feeling shooter I have ever played.  From the moment I heard about the world and the setting I was completely sold… and in truth this is the game that pushed me to buy my way into the current console generation.  I got my PS4 console the week the first PlayStation exclusive alpha was happening, and the little I played of it hooked me extremely hard on the concept.  Year one had a lot of problems, and I sort of picked at it like you might pick at the remains of a meal you know you are done with…  but just keep nibbling on.  I did return to paying regularly towards the tail end of the first year, so that I was primed and ready for the launch of The Taken King.  From Year Two on however I have been a dedicated acolyte of the world, and own it for both PS4 and Xbox One…  and am contemplating making the leap to PC version with the launch of Destiny 2.  The game still has some narrative problems, but it does not stop me one bit from enjoying it.

2015: Fallout 4

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I love Fallout as a franchise.  I still remember saving up the cash to buy the first one when we were in college, and I was completely hooked.  I am not old school enough to remember Wasteland fondly, but I have always been a fan of the whole post apocalyptic nukepunk genre.  So while I am listing this as my game for 2015…  it is a hype cycle that began long before and continues long after.  This is still the game I boot up when I am in a specific mood.  Similarly I have played Fallout 3 and Fallout New Vegas countless times, and Fallout 4 simply replaces those in succession.  This game is proof to me at least that I care far more about systems, and gameplay…  than I really do about the main narrative in a game.  In fact the only reason why I probably beat this game is because we chose this as our November/December AggroChat game club game for the tail end of 2015.  I would probably still be avoiding the main story… and still off on my own having adventures in my head….  which is in truth my preferred method of playing a game.  Just talking about the game has given me this huge urge to boot it up…  right now…  which would be a horrible idea considering I have to go to work.

2016: World of Warcraft: Legion

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I have to give a lot of credit here to World of Warcraft and the rebirth of the game that happened with the launch of the Legion expansion.  They took a game I thought I no longer really cared about, and was legitimately done caring about…. and turned it into an experience that I rabidly played.  I even managed to return to raiding and didn’t check out this time until we were a few bosses into Nighthold…  which is in truth way longer than I lasted in Draenor.  I’ve reached this point where I am not really playing the game or following it now… but the transformation that took place should nonetheless be honored.  They tried a whole bunch of new ideas that they admittedly borrowed from other games… but wove it together in a fashion that felt new and fresh.  Similarly I feel like it has to be said that they have done and continue to do a great job of managing patch cycles.  They finally broke the “three and done” mold that had happened with Pandaria and Draenor and by all accounts are still releasing interesting content.  I know at some point I will return and at the very least finish out the Legion flight meta achievement, but for the time being I am simply not forcing myself to play a game I am not super into.  Legion however is probably going to go down in history for me as their best expansion…  toppling what was previously my current favorite Wrath of the Lich King.

 

So now that I have given you mine… what are yours?  Feel free to post them in the comments section here… or join in the twitter poll.  I am curious to hear everyone’s thoughts.

 

 

 

 

Doom Therapy

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Yesterday was a bit of a frustrating day.  For some reason lately there has been this common theme for me at work.  That is getting pulled into projects that I have never touched before, and don’t even know the history of…  as a sort of troubleshooter in chief.  I apparently have this ability to break through the layers of urban legends and get at the heart of problems.  Largely this all centers on my ability to ask “why are you doing it that way?”… regardless of who happens to be in the room.  I am not mean spirited about it, but in truth what I am trying to do is separate out what is needed and adds value to the process and what is just extra steps that were put in for no apparent reason.  I mean I have worked in environments where I did not have access to the appropriate permissions, and in those environments you sort of make things work however you can.  A prime example is a process that I a digging into right now that involves going for seven hops between what is essentially an FTP drop directory and the actual directory the software loads data from.  I’m trying to peel back the layers of tradition and determine does each of these steps actually do something other than just adding more steps where a file can possibly get corrupted.  Also in this case the file crosses the operating system boundary at least four times which in itself is sort of problematic.

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There are days when I have had my fill of madness and simply need to watch the world burn.  Instead of ACTUALLY watching the world burn… I have a more healthy outlet in the form of video games.  The genre of choice during these days is some form of a shooter, and last night on a whim I decided to boot up the modern incarnation of Doom.  Now I have not spent nearly as much time in this game as it deserves, largely because it ran less than amazing on my previous system.  I mean it was workable but for a game that demands such fast paced action…  my old AMD FX-6300 process wasn’t really doing the job.  Now that I have this spiffy x99 i7 system it runs extremely smooth in both normal and vulcan modes.  In theory I should probably put this game on the SSD because it has quite possibly one of the slowest boot sequences that I have seen from any game.  Whatever the case it absolutely filled my need especially when it comes to “glory kills”, which allows you to rip the heads/arms/various other body parts off of demons when they are low health.  When you are deeply frustrated…  it helps a little bit to inflict massive amounts of digital carnage.

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After about an hour of “Doom Therapy” I was more than ready to strap back into the environmental suit and go exploring in Mass Effect Andromeda.  Last night I arrived at “Not-Tatooine” the obligatory desert world in the Andromeda galaxy.  I think  there is some unwritten rule that if you have an ice wasteland planet… you must then have a desert wasteland planet to balance things out.  The positive is that “Not-Tatooine” is way easier to traverse than “Not-Hoth” due to the lack of giant ice crevices that go on forever.  There are however giant sinkholes that seem to go on forever, but these seem easier to see than the crevices were.  One of the things that you have to know about me is… that essentially roads and paths in videos games don’t exist and I will try my damnedest to figure out how to wall hack my way into a place rather than trying to sort out which direction the game is intending me to approach.  This absolutely wrecks a lot of scripting that intends on players to arrive from a specific vector… and sometimes causes some hilarious moments of me unintentionally “sneaking” up behind guards.  As a result when you apply this instinct to Andromeda it means that I spend a not insignificant amount of time forcing my nomad to climb sheer rock faces by abusing boosts.

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The sad moment of last night unfortunately was when I decided that I should probably abandon my N7 tier 5 gear for something tier 6…  and as a result I wound up putting on a full set of initiative spearhead armor.  It has some perfectly reasonable if generic stats… but the key problem is that it just doesn’t look as cool.  I have yet to find a set of “new” gear that really looks cool… and have been relying on the Quarian themed armor that I got with the collectors edition and the various N7 armor sets that I have been able to scrounge up.  Apparently the Initiative only got to take the ugly armors with them to Andromeda… because all of the cool armor was needed to fight the Collectors and or the Reapers.  I have a massive influx of research points because quite honestly… none of the Helius cluster gear looks very cool.  I’ve never touched any of the Kett weaponry largely because they are ugly as sin, and while the Angaran weapons look a little better…. they are nowhere near as cool as the good old standbys from the Milky Way.  The look and feel of a weapon to me are as important as the function.  In theory what I should do is hang out next to one of the forward supply points and keep swapping weapons until I have tried out everything in my inventory before returning to my practice of mass deconstructing everything.  The inventory upgrades have given me some breathing room to be able to hold onto some extra items.

Dangerous Water

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I am pretty sure I am coming down with something because I have felt fairly lousy since the weekend.  It is the sort of indiscriminate miserable that just makes doing anything a complete trudge.  It also feels like I have spent more time searching for something to play than actually playing anything.  Then things happen like the fact that for some reason I booted up Bioshock Remastered?  I got the game free for owning all of the other Bioshock content, and I installed it some time ago thinking it might be nice to play back through this game.  Then the election happened…  and the character of Andrew Ryan felt a little too on the nose for me personally.  So as a result it has sat unloved as a desktop icon…  waiting on someone to give it the time of day and click on it.  For whatever reason last night I did just that…  and apparently the game defaults to running at 4k.  Did you know that 4k PNG screenshots are almost 15 mb a piece?  I didn’t but now do…  I have lots of them that I will ultimately need to drop down if I ever hope to use them.  Something else that I did not know is that if you have a USB Controller connected to your system…  the game doesn’t seem to be willing to give you a mouse and keyboard option.  So as a result I played through on the Xbox 360 controller I leave hooked up to my gaming machine.  I didn’t get super far before the whim changed, but enough to remember how much I really love this game.  I do find it extremely odd that you can’t really sight any of the weapons though….  that is not something I remembered but I guess it makes sense given that your alternate fire is whatever plasmid you happen to have equipped.  Personally I still think the game looks gorgeous, and artistically it has some of the most memorable visual sequences and staging.

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When I bounced I ultimately did so in the direction of Mass Effect Andromeda, and opted to finish up Hvarl.  The weird part about this is that I thought I had not actually really scratched the surface of this planet.  However it seems like in the grand scheme of things is is maybe half the length of Voeld.  The weird part about this is it seems like the last thing that I waited to do was actually go vault hunting.  I am not exactly sure if you can do this early however since  the actual access to the vault and the second half of the map only work if you happen to be on specific quests.  So far this seems like the most “on rails” planet given that things need to happen in a specific sequence to end up leading to the end of it.  The planet itself reminds me an awful lot of Dromund Kaas from SWTOR, with a much more wild jungle area.  In the grand scheme I did not like this planet nearly as much as I did Voeld…  and also it doesn’t feel nearly as satisfying to move on past it either.  I think the biggest part of this for me is the complete and total lack of Nomad action, which makes sense given how dense the foliage is.  That said I did not really realize how much of my enjoyment planet side is related to driving my Nomad around until I hit this planet.  We talked about it on twitter yesterday… but want to buy a Nomad racing DLC for this game.

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Towards the end of the night I moved forward in the story and started the world of Kadara, which happens to be populated by a bunch of the Exiles off the Nexus.  Functionally you can think of it as Omega by any other name…  except instead of a slew of interesting Aliens…  you have a bunch of asshole humans instead.  After Desert World, Ice World and Night World…  I was happy to move on to something that looked relatively normal.  You know other than the whole acid water thing going on…  and toxic regions that damage your suit similar to the last few worlds we have been on.  Something tells me that I am ultimately going to work on terraforming the shit out of this world first thing so that I can enjoy the ride more freely.  I’ve barely just scratched the surface but I gotta say… fighting Nexus outlaws is way more enjoyable than any of the enemy types I have encountered to date in this game.  I mean I love the Remnant and it is always fun to kill Kett, but the outlaws here feel much more varied.  Especially when you factor in that apparently there is a turf war going on, and the two factions are gunning for each other as well as you.  I am sort of longing for a “kill everyone and settle the planet” option but I am not likely going to see that.