Is Grinding Fun?

A “Shootycow” in World of Warcraft

This is probably going to end up being an odd post because I am essentially going down a rabbit hole that was inspired by a comment I received from yesterday’s blog post. In it long time reader and regular commenter Mailvaltar noticed something about my post.

I can’t help but notice that you used the word ‘grind’ an awful lot in this post.
In contrast, there’s only one instance where you speak of enjoyment, and that’s the last paragraph where you talk about the fact that the boost kinda ruins said enjoyment (of leveling characters).

I don’t know…maybe just let it all go and play something else entirely…?

Mailvaltar

This has lead me to think about it probably more than was intended, but I guess at the end of the day I find grinding to be enjoyable. Sure I didn’t specifically talk about the enjoyment I was having, because for me at least grinding can be relaxing and enjoyable. Like I said at the beginning of this recent string of posts about World of Warcraft, I started playing it again because I needed a game I could more or less shut my brain off while playing it. Living in the time of pandemic has been an extremely stressful thing for me on a personal level. Not only have we not left the house much in the last six weeks, but we have had to figure out how to both be fully functional working adults without stepping on each others toes all the while trying to juggle a completely new skill. I’ve had to learn how to manage a team of sixteen people efficiently without actually having any face to face interaction with them, and my wife has had to figure out how to teach a classroom to a group of students that may or may not have stable internet connections.

Diablo 3 Seasonal Nonsense

The stress has made it to the point where I just really need something soothing to play at night, and in many ways a familiar grind offers an awful lot of solace. You have to realize I am also the guy who gleefully starts a brand new seasonal character in Diablo 3 effectively every three months to grind from scratch and ultimately throw that character away later when I “rebirth” it in another season. There are certain kinds of grinds that just set my mind in order, because I am effectively working entirely on muscle memory. There are kinds of grinds however that I do not find enjoyable, and probably part of the confusion is that I rarely give much effort to explaining what makes one fun and another not so fun.

I think the mindset I have at the time ultimately is what changes things for me. If I feel like I am forced to do something that I don’t really enjoy… see PVP requirements in games like Destiny 2 gating some weapon that I want or grinding for faction in a zone I hate like Nazjatar or even the relatively frustrating methods of leveling alternate jobs in Final Fantasy XIV. Those are grinds that can wear me down and make me want to walk away from a game for an indefinite period of time. Leveling a brand new character through questing and roaming around the world doing bite sized world quests for faction… those are both the sort of grind that sets my mind at ease and allows me to just go with the flow of the game ultimately relaxing me.

My favorite zone in Destiny 2 for mindless grinding

My favorite activity in Destiny is doing public events and patrol missions, because it is the sort of bite sized repeatable entertainment that allows me to just zone out and enjoy myself. Similarly I think the main reason why I have never gotten into Warframe is that there isn’t really any equivalent to that sort of self directed engagement. Everything in the game is mission focused with an objective, and I seem to always avoid doing things that put me on someone else’s schedule. I hate anything that happens on a timer, or anything that involves leading or following another NPC away, because it forces me into a rhythm of game play that is not my own. Those kind of grinds are ones that I am forced into and not one that I choose on my own.

The problem for me at least is that I find it extremely hard to predict ahead of time if a grind is going to be one that I find personally fulfilling. On some level there needs to be some goal that I am working towards to keep me engaged. The goal needs to feel reachable, so like 2000 kills instead of 20,000 kills, but there also needs to be a chance of me having something interesting happen in the process. There needs to be enough friction to keep me interested, but not so much that it knocks me out of a flow state while grinding. Like I said before it needs to be an activity that I am participating in mostly from muscle memory and not really requiring much in higher order thinking. Finally and most importantly I need to find the moment to moment game play mechanically enjoyable. It needs to feel good for example when I charge into a new pack of mobs and drop my first few attacks on them. Charging in as a Warrior and dropping a Thunderclap just feels good, and is probably never going to reach a point where it feels stale.

The games that filled this niche for me growing up were the various JRPGs that I obsessed about, probably none more than Final Fantasy VI. This is not my screenshot because I played on the Super Nintendo and don’t have any images from 1994. However I spent countless hours roaming around aimlessly killing whatever monsters I happened to encounter. I spent weeks trying various things in the Colosseum in the World of Ruin, or trying to steal stuff with the Genji Glove. It allows me to play for a very short amount of time or hours at a time. I think I put off beating the game for as long as I possibly could, because I have always hated when something I am super into ends. I am not sure if I have ever beaten any RPG, without grossly over-leveling and out-gearing the content. I guess you have to understand that I am never chasing “challenge” but instead a mindless state of blissful escape where I turn off my brain for awhile and just become one with the experience. This is what the grind is for me.

The Cutting Room Floor Post

My Appearance in Astral Chain

This morning is technically part of my weekend, and as such I contemplated following “holiday rules” and ignoring a post. However since we are in the middle of Blapril that might set a bad precedent for the various participants. Instead this morning you are going to get a random assortment of blurbs that are sorta left on the cutting room floor. These are things that I don’t necessarily want to devote an entire post to, but still have things to say. For example here is a picture that my friend Storm sent me from Astral Chain because apparently in that universe I am a Toilet Fairy. I can’t say it is a profession that I would have chosen for myself, but I am also not going to fight it terribly hard. I should probably play Astral Chain at some point because it is either going to be right down my alley or I will thoroughly reject it… because I am not sure there will be much of a middle ground.

New Playstation 5 Controller Design

Unlike Microsoft, Sony keeps unveiling their system bit by bit… and up until this point we really didn’t have much to go on as far as stylings for this next generation. However if this controller is any indication for what the final system might look like I am completely on board. This controller reminds me of you took the vibe of Tron Legacy and combined it with the Robotic designs from Portal. It also looks like maybe just maybe they are making a design that is a little bit friendlier to larger hands. There is a problem I have with the Dualshock 4 that my pinky fingers fall asleep when I am gripping the controller because I am sorta having to tuck them back up and under to get all of my fingers on the sides. I’ve written about my favorite large hand controller designs before, but this is definitely a thing for me personally. Thanks to growing up on movies like Bladerunner… this is what I expected the future to look like and I am thankful to Sony for starting to realize that cyberpunk reality. If the new console is inexplicably orb shaped they will even score more points with me.

World of Warcraft Shadowlands Alpha

The Friends and Family Alpha for World of Warcraft Shadowlands started this week, and like I assumed I did not get an invite. There was a time when I was pretty much getting these like clockwork, but I feel like I have said enough bad stuff about the company and the game that I am no longer considered friend nor family. All of that said I am excited it has started because I actually do love World of Warcraft spoiler season. I have a weird stance on spoilers in general, because they actually enhance my enjoyment of the product and hype me up about it. Now I tend to try avoiding some of the story beats, but the various world building products that start leaking out and how the systems are going to work are absolutely candy for me to gobble up. On one hand I have to admit that I would have liked being invited because it would have been fun to test out the various classes. On the other hand I wouldn’t want to burn myself out on a game before it even releases as I have done a few times in the past. I have a lot of hope going into this expansion that it will start to turn the game as a whole around. Having been back the last few weeks I am remembering how fun it is at times, and how much enjoyment I get out of piddling around. The corrupted item system however can die in a freaking fire.

Destiny 2 on Google Stadia Fake Screenshot

Another thing that happened this week that is worth talking about is that Stadia went open to the public. Everyone can sign up for 2 months of free Stadia Pro to get in and kick the tires. The problem I have seen so far is that the tires might fall off. Stadia appears to be actively blocking any third party capture solutions, including even GeForce experience and as such you have to rely on their baked in screenshot functionality accessible by hitting F12. The problem with this is that the above image bears no resemblance to the image that I actually saw on the screen while playing the game. I am guessting that the image is saved on the server side where the fidelity is significantly better. That image is perfectly fine and if the game looked like that while playing I would consider this a rousing success visually at least. What the game-play instead looks like is more akin to what I remember playing Destiny 1 on the PS3 felt like.

The nail in the coffin for me however is how the game performs. I specifically chose Destiny 2 just like I did when I was testing out GeForce Now because it was a game that I have deep experience playing and understand how it is supposed to be performing. I opted not to connect this up to my cross save so that I could experience the New Light intro. In it you pick up the Khvostov auto rifle, a weapon known for its smooth handling and honestly probably the ideal starter weapon. Trying to aim down the sights and take out Fallen felt like my mouse was jumping all over the place constantly. The cursor movement felt exceptionally jerky and random making it near impossible for me to stomach playing through even this first mission. I’ve stopped and restarted it a half dozen times, and for reference I am using the chrome based web client over a wired gigabit connection straight into my router. This machine has full access to my 350 Mbit internet connection, which should be more than cromulent for playing 1080p gaming.

Contrast that to my experience with the same game on GeForce Now and I am questioning how viable Stadia is for pretty much any sort of shooter going forward. I am going to play some of the other game that are less demanding on fine motor skill and see how they work out. However in playing GeForce Now it was not that different than playing over Parsec streaming to my desktop upstairs on the same LAN. The sad thing is… I am pretty close to their ideal customer given that I play games remotely all the freaking time. However the end result just did not feel good… and it could be that the server is just overloaded at this point. However it felt the same at 10 pm at night as it did this morning at 8 am… which should have significantly different bandwidth footprints. Not my jam but I am thankful that I did get to play with it in person.

Final Fantasy 7 Remake

Well folks it is finally here, and as I write this I am hearing the soundtrack playing in the background. I am weird and have all of my consoles connected to a capture card instead of directly into the television. So that means while I am playing games I am actually doing so through the Elgato HD Capture software window maximized. It works for me because it allows me to capture footage directly while playing and just hit the print screen key in order to take screenshots. Anyways all of that nonsense aside I have Final Fantasy 7 Remake up and ready to go and a day off work to play it. However I have to admit now that I do… I am thinking about playing other things. Seven was not the pinnacle game for me that it was for so many others. I originally played it on the PC, and really the game that blew me out of the water was Final Fantasy 3/6 depending on when it was released. The first Final Fantasy game I played on the Playstation was the 8th, and as a result I probably have more affinity for it than I do this one. That said I do plan on playing it this weekend, just not sure how far I will make it.

Final Fantasy 7 Remake Soundtrack

With that we bring to a close my random list of topics. I am once again going to spin this around to Blapril for a moment, because quite often you are going to find yourself in this situation where you have a bunch of small bits of content that don’t really fit together. It is perfectly fine to do one of these cutting room floor posts where you clear out a bunch of thoughts that are disconnected. It helps greatly to break things up with images and captions like I have done, or to at least use headings to help the readers shift between them. As time passes and you get more used to creating content on the fly, you can pretty much take any assortment of things and make it work. My readers may however disagree with me and tell me that these sort of posts are crap, but they have always been a crutch that I could fall back on when I didn’t have much else to talk about.

Regularly Playing: April 2020 Edition

Okay folks, this is Topic Brainstorming week for Blapril 2020, and I thought I would use that as an opportunity to talk about one of the things that I have traditionally done where I update you all on what I have been regularly playing. I use this opportunity as a time to update the sidebar of the blog and talk about my feelings about some of the games that are in heavy rotation. I have been exceptionally bad at keeping this updated over the last few months, but that isn’t really a new thing either because I have gone through serious lapses before. The idea is that you have a dialog with your readers and talk about what has been going on in your gaming life. This topic could be adopted to pretty much any subject, talk about movies you have been watching, music you have been listening to or any number of other hobbies.

Since this is mostly a gaming blog I have simply chosen to call that aspect of my life out, and as such I talk about the games that are new to the list, the games that are still in regular rotation and the games that are departing the list. Last edition of this feature I also included the “ships passing in the night” feature where I talk about games that I have been enjoying but that won’t really have much staying power.

To Those Remaining

Destiny 2 – PC

Destiny sweet Destiny… I am not sure what is going on between us. You right now are hanging by a thread and are just barely making the list. I am not sure what it is about the seasonal format but it actually disincentives me from playing, because deep down I know I won’t have the staying power to unlock everything and squeeze every last drop of good from the season before it expires. I think mostly I just have a problem with expiring content. If the seasonal content allowed me toe work through it at my own pace like something along the lines of Elder Scrolls Online, I would feel significantly better about playing Destiny on a regular basis because it doesn’t feel quite so much like wasted effort. I hope they re-evaluate the seasonal formula and make the additions to the game stick around a little longer. If they maybe give you three seasons to complete the content before it expires that might go a long way towards making this feel like a better experience.

Diablo 3 – PC and Switch

I had an awful lot of fun at the beginning of the season hanging out with Grace and Byx and have since then sorta faded away. Diablo 3 is never really far from my mind however and I am sure at some point I will finish building a reasonable set and push toward the end goal. I did at least get the 4 chapters of the seasonal journey knocked out, but Set Dungeon Mastery right now is what is holding me up because it is the one step I hate doing each season. I end up delaying it until I finally can’t anymore and now it is holding up two separate seasons journey ranks. I just really don’t like being on a timer when I am gaming.

To The New and Returning

Animal Crossing New Horizons – Switch

This is effectively my very first Animal Crossing game, and as a result there has been a mountain of knowledge that I needed to climb in very short order in order to figure out what the hell was going on behind the various mechanics. This is a game that is exceptionally bad at explaining itself, and really this should have been their “Monster Hunter World” moment, because given that the Switch is an extremely popular console makes it attractive to a whole new generation of players. This should have been the title that they added a bit more scaffolding to the game in order to hand hold you through the process of engagement. There are so many things that I have had to take to external sources to figure out, and I feel like maybe some hand holding would have been nice at least to have an option to say “Hey I am a First Timer, Explain to me like I am 5 Years Old”. All of that said it is adorable and while I am not playing with the length I was in those first few days I am at least logging in each day to move the bar forward a bit.

Atom RPG – PC

This one is making this part of the list because I feel like there is a lot more here to explore. I have not finished the game, and I want to spend time once other things calm down a bit getting back in and roaming around. Essentially this poorly named game is “What if Fallout 1 and 2 were Russian themed and came out recently”. It is a re-imagining of the Fallout genre and plays like you remember those games playing, which is to say it plays much better than they do if you were to buy a copy from GOG and play it today. It can be brutally hard, and I seem to have more issue with ammunition than I remember having back in the day, but it did serve for several fun nights of gaming and I want to return to it.

Wolcen – PC

While I have not been playing this a lot recently, there is still a lot of meat on these bones and I want to return to it. Wolcen has released a bunch of patches and tweaks since I last played and it will be interesting to see if my tanky spin to win build is still functional. Wolcen is the best Diablo game we have gotten in recent memory and does a great job of sorta cherry picking the best features of both Diablo 3 and Path of Exile… in a formula that feels closer to D3. Essentially it is a recipe for what I like in an ARPG, but I realize for the folks that hold Diablo 2 up in high esteem it might not be their jam. I wish this was available on the Switch because as much as I like playing D3 from the bedroom… if this supported cross save and allowed me to progress my character while chilling out horizontally… this would become my new sleepy time jam.

Ships Passing in the Night

Star Wars Galaxies – Legends Server – PC

In the months since January I have been on a bit of a MMORPG Emulator server binge. The first of these was Star Wars Galaxies because my good friend Tam got into the game heavily, as it was one of his nostalgia jams from the past. For him this was a great experience about space combat in the Star Wars universe. Since I do not really like flight simulators, it was less enjoyable, but I did greatly appreciate the first few levels that felt similar to a WoW or an Everquest 2. Unfortunately once you have finished the first ten levels and the game opens up… this helpful scaffolding falls away and the “real” game was far less enjoyable for me. What was there instead was slow progression and the unpredictable difficulty curves that I remember from Everquest. I was happy that Tam was having so much fun, but I was a bit saddened that I really was not.

City of Heroes – Homecoming Server – PC

This lead me down a path towards one of my nostalgic remembrances… and the game I was likely playing while Tam was playing SWG… City of Heroes. I had so much fun with this game and for the full nostalgia trip, I opted to play a Katana/Regeneration Scrapper. The game itself was way different than I remember it being, but not in a bad way. The homecoming server effectively is picking up where the game left off when it was shuttered, meaning it is several years worth of patches past the point at which I actually left off playing. For the most part the game holds up well unlike SWG or Everquest, and I could see myself maybe returning to it at some point in the future when I am not deluged with other games I want to be playing.

Everquest – EZ Server – PC

Eventually this path of madness lead me back to the progenitor of MMORPG gaming (for me at least), Everquest. I tried a few different server options and eventually landed on EZ Server, which is a super fast progression and super low difficulty Everquest experience that lets me play tourist and revisit areas I loved in the game without having to deal with finding a group. I realize this largely defeats the purpose of Everquest, but I also don’t have the time or patience that I did when I first played this game, and as a result I am down for cheat mode. It was a lot of fun for about a week and then I wandered away like a bored toddler. I might return the next time I get nostalgic about Norrath, given how hard I have found it to ease back into Everquest II.

Mars: War Logs – PC

This is the third game by Spiders that I have played and it suffers from a lot of the same problems. However still like Greedfall and Technomancer there is something about the gameplay that I find compelling. They all sorta play like low rent Bioware titles, but they are doing a thing that Bioware no longer seems to be doing which makes me interested in them nonetheless. Mars: War Logs was the first game in a series that continued with Technomancer, and I could definitely see some merit in playing this game first because it does introduce parts of the Mars setting that never get explored fully in the sequel. That said it is a much more primitive gaming experience, and while I enjoyed it I could see a lot of the awkwardness turning others off. If you want to experience a spiders game and have never done so… probably start with Greedfall and see if it leaves you wanting more before diving in deeper.

The Touryst – Switch

This game was in heavy rotation for me for about a week and then once again as is my usual I wandered away like a bored toddler. It is really charming and interesting, and I liked the pace of feeling like I accomplished something each day. What I did not love about it were how many precision jumps that were required to complete some of the puzzles. The basics of the game is that you are visiting an archipelago and each island has a different them, as well as a central puzzle to solve in how to unlock its shrine. There is no real combat, and if you fail something you start over immediately at the beginning of the room that you are in so it allows you to fail fast and rapidly iterate through ideas. The voxel theme is a lot of what makes the game charming, and the engine that is running it is among the more impressive ones available on the switch. The lighting, the animations, the subtle details all add to the feel of it being a living and breathing world.

Doom (2016) – PC

It only took me four years… but I finally buckled down and finished my play through of Doom 2016 in anticipation of the release of Doom Eternal. It was a fun if nonsensical ride through a world of exploding demon corpses. I had an awful lot of fun pushing through the final bits of the game and would definitely suggest it to anyone who loved the earlier era and arcade shooters. I’ve not really had a chance to dig into Doom Eternal but it also seems to be a similar style of enjoyment. Right now I am buried under a bunch of games and I need to dig out before I really tackle anything else.

World of Warcraft – Retail – PC

During the crisis we currently find ourselves in… I’ve struggled to allow myself to sink into the warm embrace of a video game. I’ve had trouble disconnecting mentally enough to really allow myself to engage fully with another universe. As a result I have been in desperate need of something that I could more or less play while at the same time shutting off my brain and just giving it time to rest. World of Warcraft fits that bill perfectly because all of the patterns of engagement are more or less muscle memory at this point. I’ve been taking advantage of the experience bonus currently going on in game and the speed of leveling is pure nonsense. I took my Horde Paladin from 110-120 in a few days and hit 118 before I had finished the first zone I chose to go through, Zuldazar. Now that I have that character at 120 I am swapping over to pushing up my Warlock, while at the same time dipping my head in periodically to gobble up any upgrades from World Quests. I’ve also leveled my Paladin on Alliance side as well, since it was the closest to the level cap… and am in the process of working my way towards unlocking the allied races.

Summary

When I allow myself to go more than one month without an update it ends up being this mammoth post as I have a bunch of things that I feel like I need to talk about. My hope is that I can get back in the swing of doing these early in each month. I find it helpful to sorta clear the slate each month and talk about what is and is not seeing play time. There are a lot of games that I might play, but ultimately don’t feel like dedicating one of my daily posts to, and this gives me the space to address those.

Mixed Frustrations

I have a sad folks. I had been on a chain of playing games by the studio Spiders, because I found the thing that they were doing shockingly compelling. I greatly enjoyed Greedfall which lead me to try out Technomancer… which ultimately lead me to finish Mars: War Logs. However there was a game that happened between Technomancer and Mars War Logs, and last night I did my best to get engaged with it. I failed miserably because there is just something about the game that feels like a slider was pushed too far in the wrong direction. As a result I just couldn’t bring myself to continue playing for more than a few combat sessions.

The other games by Spiders that I have played have not had what I would call amazing combat. They were fine for what it was, which was largely mash an attack until the monster dies without being super tricksy about it. Greedfall definitely had some particulars to the flow of combat but for the most part it felt fairly fluid and intuitive. Combat in Bound by Flame it seems as though they were trying to branch out in a different direction and the end result just feels cumbersome and random at the same time. Games struggle often with trying to find that balance between fun “Arcade” combat and an attempt at realism, and generally speaking I will always land on the pure mashy arcade side of that line.

Part of the arcade formula that makes games feel good is that you are actually interacting with only a handful of encounters at the same time. When you play a brawler you will always see a line of encounters waiting at the edges of the screen for you to finish your encounter with the current pair that you are sparing with. Sure this is unrealistic but it also keeps you from being completely overwhelmed. In Bound by Flame I found myself trying to deal with monsters blocking my attacks while at the same time getting pot shot by every archer at the same time making it feel like I was paralyzed between either taking no action and surviving the encounter or taking action and watching my health bar evaporate.

A Spiders game is best when it is focused on the story and their unique spin on the Bioware-esc genre. My hope is that they view Bound by Flame more or less as a failed experiment, because both Technomancer and Greedfall didn’t seem to try for any of the things that this game is. I just feel a little sad however that I won’t be continuing my journey downwards into their back catalog. I still however feel like the three games I did finish are worth playing. I wholeheartedly recommend Greedfall and I still recommend Technomancer and Mars War Logs but with some asterisks included to make sure you are understanding that they are going to be slightly awkward experiences.

In other news I attempted to start the new Destiny season last night and more or less bounced out. I am not sure what is going on with me and Destiny right now, but it seems to be failing to hold my attention for more than a few minutes at a time. This also makes me sad because from all appearances they are doing a bunch of really interesting things. I think the problem is that much like Final Fantasy XIV, I feel completely overwhelmed at all times with too many things that I could be doing and yet at the same time nothing I necessarily have a strong burning desire to complete. Sometimes there are just too many different brands of ketchup on the shelf, and I am feeling deeply distracted while playing.

I think the biggest problem I am having with Destiny is that it feels like I need to be playing it as my only game to really get the most out of it. I only made it to like level 65 of 100 on the seasonal track last season and it feels bad to know that I stranded various things that I will never be able to acquire. So when confronted with what seems like an insurmountable wall of busywork in front of me, my instinct is to just give up and go do something else that doesn’t require as much from me. Grinding out the Seasons of the Undying forced me to play in a manner that was unsustainable for me and my attention span. If I knew that all of the content was waiting on me to finish at my own pace I don’t think I would have the strong desire to “nope” out of it when being forced to play on someone else’s schedule.

The Irony is that I am looking forward to playing Diablo 3 this weekend as the new season opens. The difference there being that it takes me a weekend or two to get through the entire seasonal journey in Diablo 3, and then I can comfortably put the game to bed for another three months. Destiny 2 on the other hand takes a constant level of grinding that I am unwilling to commit to, and as such I end up just feeling like a failure for not ticking off the various check marks before the timer runs out. Putting something on a timer that feels unattainable without extreme levels of focus will always reduce my enjoyment and willingness to engage with it.