Gold Dust Woman

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Right now in Monster Hunter World there is a brand new type of event happening called a Siege.  The idea is that an entire 18 player session is working towards one objective… taking down a Zorah Magdaros style massive elder dragon.  In order to start the process you need to find a gold pile somewhere out in the wilds.  By default this should be somewhere near the start of any of the outdoor zones.  In talking to the AggroChat crew last night I was told to do an investigation…  which absolutely worked… but I believe that Tam originally intended to tell me to do an Expedition which according to Ash also works.  The pile will be very obvious and very out of place and by looting it you will then have a quest as soon as you zone into Astera.  From there the quest takes place in the Gathering Hub and will show up as a unique quest type called Siege at the bottom of the quest givers list.

From there you join a party in progress or start your own.  There is no SOS Roulette for this so my standard practice of joining a clan session to hang out only really works if you are all focused on doing the event.  The AggroChat crew apparently did this with only four players on Wednesday night when it opened, but I largely just kept joining public sessions until I found one with players actively doing the quest.  For the most part every instance I joined had two active groups so a total of eight players chipping away at the progress meter for the event.  Functionally all groups are working in their own separate instances with progress made each time you meet a milestone… like knocking off a specific part of the body.

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There are functionally four phases that I am aware of in the fight.  In the first phase Kulve Taroth moves around the zone completely oblivious to the players allowing you to hit it with canon fire perched atop cliffs much like the Zorah Magdaros fight.  During the second phase she is still covered in the gold plating but begins to take notice of your actions and will actively but very slowly attack you.  During the forth phase she enters a room where there are some magma eruptions that heat the gold up making her go significantly faster as well as allowing for better damage to knock parts off.  During the final phase she goes into a room where magma is dripping down from the ceiling and all of her armor is knocked off making her extremely fast and very Nergigante like in damage when she hits you.

Ultimately the goal is to survive until one of two things happens…  either she gets bored and wanders off “leaving the area” which counts as success weirdly enough.  The other option is that through the actions of all teams that her horns are broken…  which allows the team that broke them the ability to carve them for all sorts of tasty loot.  The other thing that makes this fight extremely interesting is that she is constantly dropping parts on the ground so you have to juggle fighting with looting on a regular basis.  Additionally there is a tribe Gajalaka that will constantly be getting in the way, throwing things at you, knocking you down…  so you will be dealing with this in additional to avoiding very wide sweeping attacks.  You can take them out however and the ones with gold shielding on their back drop Kulve Taroth bits… and the others have a reasonable chance to do the same.

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This is a massive time sink, given that it often takes a full instance two or three attempts to take down the dragon.  What makes it worth it however is the interesting semi-randomized loot drops that introduce the relic system that has existed in other games.  While you are in the fight picking up drops, there is a chance that you can get a relic weapon.  These then are appraised at the quest giver after you have exited the instance in a fashion similar to decorations.  Last night I ran three complete Kulve Taroth fights and walked away at the end of the night with 22 blue rank 6 weapons, 5 purple rank 7 weapons and 3 orange rank 8 weapons.  The above screenshot is an amalgam of all of the best items that I got from the fights.  Apparently that Insect Glaive is good enough to make Tam our resident Glaive master general drool a bit over it.

What I am more interested in however is the fact that this is giving me an infusion of weapons that I might have not actually tried on my own.  The truth is I have played with a very small subset of weapons in the game and there are others like lance that I have wanted to try… but had no clue which one to work towards.  Last night I got myself a reasonable sleep lance to start taking down things like everyone’s favorite target dummy…  Great Jagras.  More than this, it is giving me a smattering of different elemental damage types which gives me more leverage when we start looking at other fights in the game.  The other big thing I am working towards is being able to craft a full set of the Kulve armor because it too is really nice…  but will involve a lot of elder dragon farming since each piece requires a gem.

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Lastly there is both new layered armor and palico gear associated with this quest and I am wearing two pieces of the set… shoulders and waist in the above screenshot.  Kenzie my palico is wearing the full set of her gear.  This is crafted by combining Bushi Tickets that drop upon turning in the Kulve Taroth quest when your instance had defeated it and combining them with a bunch of varied monster parts.  I am working towards the Bushi Homare set which involves a bunch of elder dragon bits…  whereas the Bushi Sabi set has a broken down battle worn appearance and requires a bunch of parts from alternate high rank mobs like Black Diablos.  All in all I love the feel of this event because it is essentially Monster Hunter World doing a raid.  I’ve been extremely impressed with the sort of things they are continuing to patch into this game giving us reasons to keep coming back and interacting with content.  The event itself runs for a few weeks and I can already tell I will be spending at least some time each night farming Kulve Taroth for interesting weapon options.

Unintended Night

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What I was supposed to be playing last night is World of Warcraft as Wednesday is our normal mythical nonsense night.  Unfortunately we were down two people already and I myself wasn’t really in the mood to do it either.  I’ve been dealing with some stuff and yesterday was a bit of a bad mental health day.  When those situations happen I tend to turtle up somewhere quiet and hang out by myself until whatever it is has passed.  World of Warcraft is such an inherently social game that even the act of logging in ends up prompting a bunch of people to poke me and say hello…  and it feels bad to ignore them when I need to ignore them.

Sure there is now “Appear Offline” mode but even then that is not a perfect scenario.  For me at least there are a handful of people that I am generally okay with interacting with, because they know the drill.  They understand deeply because they go through their own periods of turtle time, and as a result there is no need to attempt to keep up appearances as it were.  However if you are in Offline mode and you reach out to one of those people who are on the closest rings of your monkeysphere…  they cannot respond.  You will be able to send them messages all day long but they will always get the offline message when attempting to respond back to you.  As a result when I am feeling like this I just avoid WoW like the plague because it isn’t worth the hassle.

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What I wanted to be doing was to sit on the couch and play some Everquest while watching some more Mighty Boosh streamed through the television.  Unfortunately they seem to have had a rather traumatic maintenance yesterday.  The servers went down at 5:00 am EDT on the 18th and did not come back apparently until 2:30 am EDT on the 19th.  I have no clue at all what was going on…  but I kept trying to fire up the launcher and getting the maintenance message.  I have been enjoying myself a shocking amount in Everquest, but I realize that I am riding the drug that is nostalgia.  I am not sure how long that drug will last but for the moment I am riding its high.

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What I did instead was play a lot of MTG Arena as I got it set up on my laptop.  Yesterday Scopique wrote an interesting response to my post about Arena…  or at least one that mentioned it because it wasn’t exactly a direct response.  The funny thing is I wouldn’t necessarily call myself much of a competitive gamer.  I traditionally shy away from player versus player situations, but games like MTG Arena or the Crucible in Destiny don’t seem to bother me that much and I am not entirely certain why.  I stumbled across a post from Tobold who very much did not enjoy his time with Arena, but for the moment I don’t mind at all that it is largely just a stripped down 1v1 client.  I think ultimately if you are going into Arena expecting Duels of the Planeswalkers or MTG Duels either one… you are going to be sorely disappointed.

Arena is simply a Magic the Gathering Online that isn’t horrible.  Sure MTGO is serviceable but nothing about it is really intuitive and it feels like you are jumping through a lot of hoops to make anything work.  MTGO was absolutely less cludgy than the days of trying to arrange a game on IRC and then getting both parties to fire up and connect to each other through the Apprentice application.  However card gaming on a PC has changed drastically since then and Hearthstone more or less has led that charge.  Arena is that Hearthstone-esc interface for the far more seasons and complicated game of Magic the Gathering, and the thing is… it works amazingly well.

There have been a few times I have been bit by the game trying to move forward without me…  but in the grand scheme of things it seems to do 99.9% of the right things at the right time.  The other moments don’t bother me too much because I am not placing a lot of my personal ego into whether or not I am winning.  I am simply enjoying playing cards and occasionally I do really well.  I do feel like Tobold’s comment of not feeling like he could be competitive with the decks presented was a bit nonsense given that I have been entirely playing the stock Golgari Exploration deck.  I felt like I was able to pick it up and start winning matches almost immediately…  and sure as my rank has risen I am winning less matches but even that doesn’t bother me much.  I am still winning more than enough to complete daily quests getting me packs and gold…  to buy more packs.  All in all I feel like Arena is going to shape up to be a very solid version of Magic the Gathering Online…  but we need to stop the comparisons there for our own sanity.

Boosh and Barroth

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It was a pretty great weekend as far as gaming goals go.  Saturday I largely roamed around aimlessly in Everquest while hanging out with my wife downstairs watching various stuff on the television.  Then at some point before the podcast I headed upstairs to see if I could knock out the megaman event.  This entails fighting the most laughably small Odogoron you have ever seen…  and one that is slightly larger than normal.  In truth I am not completely sure it is larger than normal…  or if it just seems massive compared to the tiny tiny one you fight first. Ultimately you need to get five tickets to get your full palico armor and I managed to finish mine up in three events…  with the last one dropping three event tickets…  something I was not sure could actually happen.

After the Podcast Thalen and I wound up hanging out and working on our Ryu costumes, which entails doing a challenge arena where you fight a massive Barroth.  This thing is so large that really your only option is to wail away on the legs until it falls over….  then start scoring hits on other parts of the body.  This event scores event tickets based on how fast you get the kill…  if I am remembering right getting it in less than 5 minutes nets you a gold and three tickets, less than 9 minutes a silver and 2 tickets, and finally finishing at all before the 50 minute timer is up earns you bronze and a single ticket.  You need seven tickets in total so we wound up running it four times in a row allowing us to craft the Ryu suit…  that in all honesty we will probably never actually wear.

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When Thalen and I both got on I created an open chat channel and we both joined the Greysky Armanda clan session, and at some point during our Barroth nonsense our good friend Shiana joined us in both.  Thalen and I were talking for a bit about both needing Kirin and what sort of gear we were prepping for the fight.  It was around about this point that Shiana offered to help us get some attempts in seeing as he was in the 90s rank wise himself.  Granted this is like at 11 pm we are starting this madness…  but my desire to kill the stupid unicorn was greater than my desire for sleep.  So we continued forth with me wearing my mostly Xeno’jiiva set that nets 40 lightning resist with a veggie platter buff.  In truth with multiple people the fight already seemed way easier because I was not having to spend my entire time trying to shed aggro from the lunatic horse.

One by one we each got carted…  with me taking the last hit and closing out our first attempt somewhere around the 25 minute mark.  On our second attempt we managed to get feline insurance, and in truth only managed to get carted the one time if I am remembering correctly.  We had better luck as far as where exactly Kirin decided to fight us, shifting back and forth between two relatively open areas.  When we managed to whittle it down to enough hitpoints to make it run back to it’s “nest” we barrel bombed it into oblivion then threw on our thunderproof mantles and proceeded to wale away on it.  All the while this was going on… I was still very much on edge… afraid something would go terribly wrong and we would fail the fight once again.  So when I saw the above screenshot…  crediting a kill for Kirin I was ecstatic…  making getting to sleep when I finally crawled into bed a little after midnight a bit harder than normal.

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Sunday I spent the day swapping laundry and hanging out upstairs playing Monster Hunter while watching The Mighty Boosh on my second monitor.  I am not exactly sure what prompted me, but for some reason I fired up Hulu to see what was available and it suggested to me this show.  Now I had watched most of it some time ago when reruns were being played as part of the adult swim block late at night.  This was back during my wow raiding days… and many of the sayings from the “Old Gregg” episode became constant quotation fodder during fights… especially “Fuzzy Little Man Peach”.  So yesterday I hung out watching the Hulu feed of the episodes while doing random nonsense in Monster Hunter World.  It was a day truly well spent.

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I’ve been slowly adding weapons to my repertoire and then learning how to use them.  It seems extremely bizarre but I have been crafting purple and orange versions of weapons that I have maybe never actually used…  because I figure as I learn them I at least have an “end game” version to get used to rather than mess with all of the steps in between.  For the moment I have solid versions of Charge Blade,  Switch Axe, Great Sword and of course the Longsword of which I have developed quite the collection.  One of the weapons that I have kept wanting to try is the Dual Blades which seem really cool when I see someone using them, but for whatever reason I have never actually tried.

I really really like the look of the Sin dual Chain Kama looking weapons, and thanks to farming the Odogoron quest I managed to get not only one but two gems.  This allowed me to craft the weapon and the complete set of Alpha Odog gear to go with it.  Sure it might seem weird that I have a full set of gear largely because I think its cool looking…  but whatever.  Now I am setting my sights on getting the Zorah blast lance…  before giving that weapon a go.  Sure I could just go into the training room…  but as I keep being reminded I am the patron saint of bad decisions and that simply would not be my way.

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Another project for this weekend was finishing farming the Anjanath claws needed to upgrade my weapon I can’t pronounce into the final form of said weapon I can’t pronounce.  I then took the firey axe and shield out on a few test runs having really great luck with it.  It could use a few more ranks of handicraft to give me more time in the blue zone, because it takes an awful lot of sharpness loss as you use it…  but it also dishes out a lot of damage and is crazy fun to use.  I am sure there are probably better options for sword and shield, but I like this one and it at least gives me an end game suitable weapon in that category.  All in all it was a pretty great weekend…  apart from one incident…  but that is a tale for another day.

 

Everquest For Reasons

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Last night I did some nonsense “for science” or mostly to refresh my mind so that I was no longer talking completely out of my arse about Everquest.  Prior to last night the last time I had played was apparently in 2013 if my screenshot archive was to be believed.  So not exactly the most up to date information about the game considering it is still receiving updates and tweaks.  Prior to starting up… or more correctly as the game downloaded I watched a video from Cohh to sort of re-familiarize myself with the game.  This video included a link to Brewall’s Everquest Maps pack… which I then installed to have slightly better guidance than the default options.

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The game presented a series of servers… some of which were flagged as preferred…  something I am not completely certain what it actually means.  However it did get me to end up rolling on Vox instead of one of the classic servers that slowly got joined over the years.  This is technically a newer account than the one that I had while playing the original Everquest, but it is the one that I have the vast majority of my EQ2 characters on…  so if I am going to sub somewhere it would be here.  On my older account however my characters are spread between Veeshan and Xegony…  neither of which sounded like an amazing option for starting fresh so I just went with Vox the new standard ruleset server that was being presented in the preferred list.

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Originally I created a Gnome Shadowknight…  but the fact that I could not change the color of the eyebrows from grey to something else caused me to ultimately delete that character and roll something completely different.  This time around I went with a Troll which  was a more min-maxery choice given that the latent regeneration has always been a little broken.  Essentially there are three races that are large enough to be able to Slam…  or essentially shield bash without the requirement of having a shield.  So you if you play a Troll, Ogre or Barbarian you can interrupt casting while using a two handed weapon…  which always seemed to fit the feel of a Shadowknight better than sword and shield.  Yes these are things that I was somehow able to dredge up from the past and summon forth to advise my judgement.

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The user interface still makes me deeply frustrated because it is sort of a much worse version of Everquest 2…  and I have never thought the EQ2 interface was that brilliant.  After about thirty minutes of tweaking I managed to get things moved in a way that didn’t make me quite so frustrated…  though still not entirely happy.  The hardest part was the mouse but after tweaking both the X and Y sensitivity I managed to get mouse look feeling a bit more normal.  The next step was trying to figure out how to get tab targeting to work properly which lead me out onto the forums to sort out which of the keybinds would actually do what I wanted it to do.  It turned out that basically I wanted to bind two things to tab…  nearest npc and cycle extended targets…  which combined sorta give me the style of tab targeting I am used to which is target the nearest thing or cycle through the things I am currently engaged with.

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Over the course of the evening things started feeling significantly better as I got adjusted to this window on time.  The combat is still largely non-interactive at low levels for a melee character and it was not long before I set up my old “Taunt and Slam” macro so that I could have a single button to train both abilities up with.  Originally I had lumped Sense Heading in there but it seems that you maybe no longer need to train that like you did before.  Most combat involved me pulling with my single spell Spike of Disease then starting up the auto attack and hitting my single ability button anytime taunt or bash/slam were up.  It was not glamorous…  but also pretty chill to hang out downstairs while watching television.

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Unfortunately as of writing this…  I am finding out that they apparently moved the spells so you start to get something new every level instead of not giving Shadowknights much of anything until around level 10.  So I just bought Sense the Dead, Locate Corpse, Invisibility vs Undead, Disease Cloud and Siphon Strength which should serve to make combat significantly more interesting.  The other thing that makes this entire experience more reasonable is the introduction of mercenaries… so I am running around with I believe a Human Cleric allowing me to do my tanky nonsense almost indefinitely receiving the occasional heal to keep me alive and functional.

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All in all it is not a bad experience so I do need to back pedal a bit regarding some of my comments the other day when talking about Project Gorgon.  That said I do think the interface for Gorgon is leaps and bounds ahead of this one, and it is probably the single most frustrating part of the experience for me.  I feel like I will spend some time soon trying to clean the interface up a bit or seeing if I can hide some of the interface elements to reduce the size of everything.  I am linking in a picture from Project Gorgon for reference…  as there is just way less stuff on the screen but providing most of the same information that the Everquest screen does.  Regardless it was interesting enough for me to get to level 8 and it is highly likely that I will keep leveling for a bit just to see how the experience expands once I leave the newbie cave.

 

 

Wandering Aimlessly

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Right now I find myself struggling a bit to gain purchase in most of my MMO options right now.  World of Warcraft I am back and active in because of the Wednesday night Mythical Nonsense thing we are doing.  I was logging in every night to try and eek out the last bits of experience needed to unlock the Void Elves and Lightforged Draenei but even then…  I have faltered considerably.  I really do not enjoy Argus, so logging in every night and grinding every single quest available just seems grossly unpalatable.  Final Fantasy XIV failed to catch my attention with Eureka, and I lost momentum catching up on the main story quest patched in with the latest expansion.  Destiny 2 is sitting there largely untouched because when I log in…  there is really nothing that I want to be doing which is ultimately where that game falls short of the original..  there are no long running breadcrumbs for me to follow when I spin out and lose purpose.  Monster Hunter World is always easy to get back into…  but there are nights that I just don’t want to spend my evening upstairs and the fact that my PS4 is there limits my play time.

In the end I keep coming back to Project Gorgon and its weirdly charming neostalgic experience.  On the podcast Tam talked about the game feeling like the way we remember playing Everquest.  While this might sound confusing at first… this is exactly what this game feels like.  We have incorrect rose tinted feelings about how Everquest and Dark Age of Camelot for that matter felt to play.  If you go back today you end up with a cludgy mess of a game that feels ancient and quite honestly not that enjoyable.  However our in our memories the Everquest experience is still vibrant because we have edited out the rough spots and filled in the way those actions made us feel in place of the hard facts of just how limited that game actually was.  Project Gorgon remembers those things that were lacking in Everquest and has supplied the spackle and paint needed to make those memories feel true and vibrant.

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Sure I am doing the same kill ten rats quests I have been doing my entire MMO gaming career, but the fact that I seem to have a relatively limitless quest log…  and the fact that I can complete the quests by killing ANY ten rats…  not just the ones five feet away from the quest giver makes the experience feel more open ended.  If I have a quest to kill wolves…  Sickly Wolves, Mangy Wolves, Supporting Wolves, just plain wolves…  specific named character wolves…  all count towards a quest that says “kill wolves”.  This means you can do the quests while roaming around the world and exploring… rather than feeling tethered to a specific location to be able to clear out your log.  There are quests I picked up on my first day that I just managed to finish two weeks later because I had not actually encountered the thing I was needing to find yet.  I dig the long tail that this cycle has and the fact that it feels like you are “questing” for something more than just completing a task list.

I am sure some of this is just my inherent lack of familiarity with the world or the fact that the maps don’t really have locations marked on them, or my habit of running the opposite direction I need to go.  Whatever the case the specific combination of broad objectives and happy accidents along the way lead to a very immersive experience in spite of the fact that you spend a good deal of time running along and encountering nothing at all.  The only real complaint I have so far is the fact that most of the gear that I use looks like complete nonsense…  like right now it feels like I am wearing thermal long-johns…  but they were unfortunately the best item I had and finally got rid of that horrible yellow bandage appearance.

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At this point I have managed to hook two more people on this game, in part because I knew it would be down their alley.  For the most part I am limiting myself to just Sword and Psychology…  but I am contemplating trying out a few other secondary skills.  I spent the 2000 councils aka gold to learn beast taming so it might be interesting to try a pet secondary for awhile.  Similarly I now have the ability to learn fire magic, so that might also be interesting to shim in over top of Psychology.  The one thing that I am finding weird… and cannot quite reconcile is that our hotbars have six abilities on them…  but right now I have seven in both psychology and swords.  I cannot however seem to be able to replace the spells from my bar…  so how exactly do we use that last one?  I might try dragging it to the optional bar and see if it becomes usable that way.  Among all of the other games that I have access to at this very moment…  this one feels the most comfortable and suited to whatever I am needing at this very moment.  I’ve not really streamed much because nothing I am doing right now seems interesting enough for someone to watch.  Grinding factions in WoW is boring as hell… and I am afraid me wandering around aimlessly in Gorgon will also be boring to watch.

Rocket-Swords and Pig-Bees

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Last night I spent some time in Monster Hunter World because the Spring Blossom festival launched about halfway through my evening offering up a ton of things to do.  It is this weird blended festival that includes a ton of repeat chances to get items that were offered before as well as several new items including the Greatsword I am rocking in this image and the Megaman/Rockman Pallico Armor that I will ultimately have to get my hands on.  I will talk more about the Greatsword a little further down the list…  but first I want to talk about how generally happy I am with the pacing of events in this game.  It feels like every single week there is a reason for me to log in and do content,  and while I am largely stalled out at 49 behind Tempered Kirin there seems to still be a constant deluge of things to do.  Granted I have pulled back my playtime a bit given my recent infatuation with Project Gorgon and the return to doing stuff with people in World of Warcraft…  but that doesn’t necessarily mean that I am completely disconnected.

I really love the flow of this game because it feels like I can log in any night and feel like I have interesting options to do.  There are also things on the horizon that I have to look forward to, like the Devil May Cry collaboration that brings a brand new Charge Blade into the mix.  This week however was all about the new fan designed Greatsword and helping me to fill in a weapon slot that I really had not put any effort into.  While I don’t think they necessarily have the intention of giving us an event weapon for every slot… so far I have gotten a really nice Bow and a really nice Greatsword with what felt like minimal effort when it comes to farming all of the missing bits I need to get from point a to point b in the crafting tree.  Sure the Greatsword and Bow both require a Wyvern Gem which is annoying to farm… but that is one part out of a whole list of parts that might be a pain to get.  I wound up using the Gold Wyverian print I had laying around to craft the Greatsword last night.

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Like I said before I was ultimately missing a decent Greatsword from my weapon lineup, and while it is an extremely cumbersome weapon…  it is one I want to learn how to use because it seems very much a “me” weapon.  In order to get this weapon you need to start running the low rank 5 star quest… Every Hunter’s Dream.  This involves taking down a Paolumu and a Rathalos…  which enter the fight staggered a bit so you can get a significant amount of damage in on the Lumu before having to deal with the poison and fire asshole.  I ran the first one of these solo and then grouped up with Thalen who also happened to be on to get the last few kills.  I think in total it took us four attempts to get the five Master Craftsman’s Blueprints needed to craft both steps of the weapon.  As far as the other items needed…  here is a list form breakout even though I crudely photo-shopped it all together above.

  • Master Craftsman’s Blueprint – 5 – Event Only Item
  • Dragonite Ore – 7 – I believe any zone after Low Rank Coral Highlands but not 100% sure
  • Paolumu Webbing – 2 – Low Rank Paolumu
  • Rathalos Marrow – 2 – Low Rank Rathalos – Green First Wyverian Print
  • Elder Dragon Blood – 2 – Kill an Elder Dragon – Nergigante, Vaal Hazak, Kushala Daora, Teostra, Xeno’jiiva
  • Firecell Stone – 2 – Found in Elder’s Recess
  • Wyvern Gem – 1 – Most High Rank Paolumu, Tobi-Kadachi, Lavasioth, Jyuratodus, Barroth, Radobaan, Diablos
  • 40,000 Zenny – yeah…. you are going to want to farm some cash

I have not really done anything serious with this weapon…  but in theory were I to use it regularly I would wear my fire longsword set of gear…  make sure I have some Handicraft and figure out a decent item to wear that gives me the hidden elemental damage.  510 is a lot of fire damage to leave sitting on the table with this weapon, so I need to sort out a decent item to slot to give me that back since I am no longer regularly wearing the Zorah Magdaros gloves.  I did a few minor quests last night with the weapon and really dig it…  even though it is just about the slowest thing in the world.  I had already started getting into the practice of sheathing my longsword anytime I was going to be moving for awhile just because the draw attack is really nice.  This training has served me pretty well for the greatsword given that you cannot move at more than a snails pace with it drawn.

If you are interested in the timing of everything going on you can check out the official Capcom PDF of events…  or better yet check out this site called 28 Games Later that has a really nice full breakout of everything.

Nonsense Managed

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Last night was the first occurrence of our mythical nonsense group and it almost didn’t happen.  We had planned on running from 7 pm to 9 pm Central time…  so that it wasn’t too ungodly late for our East Coast contingency.  However the entire thing almost failed to happen.  At go time we had two of our players that were unable to get in due to some bug that seemed to be only effecting certain servers.  Grace and I were both logging in characters from Eonar and Byx on Chromaggus also managed to get in just fine.  However Maryalee on Wyrmrest Accord and Nayukhuut on Moonguard both were encountering the issue shown in the above screenshot with their server showing us as “Incompatible”.

The funny thing is that when this first started happening I was able to log into my characters on those servers just fine.  However after closing WoW and relaunching…  the Battle.net patcher updated the game and then suddenly I also got the issue.  Since Blizzard CS said they were working on it… we decided to push ahead and attempt a Mythic 0 with three players.  We originally were planning on doing Maw of the Souls…  which I keep wanting to call Maw of the Damned because Death Knight weapon.  I swapped over to Blood Tanking spec and we gave it an attempt that honestly went pretty smoothly especially considering I have not actually tanked a dungeon this expansion as Death Knight.

About halfway through our Maw run the other two players managed to get into the game and after we finished up the run we had some options on how to proceed with our madness.  We sat down and assessed the keys we had available to us…

  • Mythic 2 – Seat of the Triumvirate
  • Mythic 2 – Cathedral of Eternal Night
  • Mythic 2 – Blackrook Hold

Quite honestly I am not that familiar with Cathedral having only run it a few times…  and I am not sure if I have ever run Seat of the Triumvirate at all.  While Blackrook Hold is not exactly my favorite dungeon it seemed like the more realistic choice and quite honestly the easier one.  However that also set us down the path of only getting one of the keys upgraded each time.  We pushed forward and knocked out the Dungeon in completely reasonable time.

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My key upgraded to Mythic 5 Upper Karazhan…  which made me immediately think…  “why the fuck is this a mythic dungeon?”.  However we managed to largely steamroll the entire dungeon other than the final boss who is just an asshole.  Thankfully in spite of my death we moved forward and the remaining folks managed to get the kill moving us forward again.  I remember Karazhan being a boar to get through when we were trying to run it to get to the bonus boss…  but now it seems like it is probably a completely reasonable thing to do in a timely manner.  I think the fact that everyone has Concordance now…  pushes up the gear levels to the point where you can just take a lot of abuse making all of the mechanics easier.

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The next key target was Mythic 7 Neltharion’s Lair… which generally speaking is a fairly easy dungeon to run.  The problem we encountered however is the pair of affixes we were dealing with… and the fact that we are all used to trying to skip content in the dungeon…  meant we struggled quite a bit.  Firstly we had the Teeming Affix meaning that several of the packs are larger…  which in this dungeon means a pack of three mobs normally sometimes becomes a pack of six mobs.  This also screws with the aggro radius of packs and things we used to be able to sneak around we had to on directly.  Secondly we had the Quake Affix meaning that every so often every member of the party was dealt a radius of quake damage…  which if stacked means you take damage from everyone.

Considering we had a party with three melee characters and a fourth in the form of our healer that occasionally would go hit things…  Quake damage became a problem.  We almost made the timer…  like had everything gone perfectly on the final fight we would have.  However we wound up being about a minute short after the run back from a death on the final boss.  I am not sure if this means we will all start with Mythic 6 keys next week or if the fact that we completed a Mythic 7 dungeon means we start there.  Whatever the case we should have five new options for next Wednesday night to keep moving forward.  We are entering the territory where we can no longer faceroll the mythics so we will have to start getting some strategy on…  and maybe flasking.

Whatever the case I had a heck of a lot of fun running around with this team and look forward to next week.  Having been out of the mythic game for so long… we made way more progress than I originally thought we would in a single night so I am super happy about that.

Mythical Nonsense Tonight

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I don’t have a whole hell of a lot to talk about this morning, but in theory mythical nonsense begins tonight.  We’ve gathered up a group of players who are willing to join in this madness and set our sights on getting our first key through the easiest and coolest of the mythics…  Maw of the Damned.  From there we will shift around and try and determine what our next target is based on the keys that we get.  In theory we are going to run until 10 pm central or wherever there is a breaking off point somewhere close to that.  The idea being that we run for a few hours and see how many we can knock out…  and keep upgrading keys until we get to at least Mythic +15 so that we can walk away with shiny artifact appearances or something like that.  I have no clue how far we will get tonight, and I have no clue how long this journey is actually going to take…  however we have a list of adventurers ready to go.

In theory I need to try and get an Argus kill in tonight before go time since I failed miserably at playing WoW last night.  With the teacher strike going on the evenings have been weird for lack of a better term.  I didn’t want to get into anything serious until my wife got home… and yes while LFR is LFR…  the Argus section of that raid is a serious time commitment at the least.  Then after my wife got home we largely talked about the nonsense the State Legislators did during the day…  like shutting off the water to give themselves an excuse to go home early for the day and avoid the teachers.  My hope is tonight I can pop in for a bit, get an Argus kill so I can walk into Mythical Nonsense ™ with a second legendary and slightly higher item level.

I would totally stream this…  but a few of the folks I am running with have already objected to that notion when someone brought it up on twitter.  So I will just have to report in on our progress tomorrow.  It should be a lot of fun, especially since two of the people I will be running with… I have never run with before.  Byx and Grace however…  have gone through many iterations of my nonsense over the years so they are largely immune to it.  So I will ultimately have to break Maryalee and Nayakhuut into the fact that I have no clue what I am doing 99.9% of the time and that tanks make the most annoying DPS.  It should be hilarious… or at least entertaining for all.

Unintentional Spiderman

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I had every intent of doing some World of Warcraft faction farming last night, but I ultimately did not really follow up on those plans.  When I got home we wound up running a couple of errands and going out to eat, and by the time we made it home I largely planted myself on the sofa and roamed around Project Gorgon some more.  Yesterday I looked like I was wearing some urine soaked bandages…  and today I am essentially the stuff of nightmare as some sort of living web creature.  The armor designs in this game are “interesting” but I have seen some completely reasonable options that give me hope that maybe just maybe I won’t look like an experiment for the entire time playing.

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A couple of things have transpired since last playing.  Firstly I realized that psychology is a combat skill, and apparently pairs extremely nicely with swords…  also freeing up my second hand for a shield while using it instead of needing to hold a bow.  I kept getting gear with both swords and psychology on it… and never could figure out how to level it.  I thought that it would involve talking to people since everything in this game seems to have a skill but after a trip to the wiki I realized that I needed to be assigning it to my secondary attack.  After doing so…  I started questioning the parentage of my enemies and applying damaging taunts that seem to debuff them making the sword hits a little easier.

The other thing that transpired is that I took a trip back to the starter island after figuring out which sequence of prompts would get me to that location.  This allowed me to do the hangout I missed…  get my louse comb and finally remove the lice debuff that I picked up by fighting a mangy wolf somewhere along the lines.  This also allowed me to venture down into the starter dungeon, defeat the monster that the game gives you tons of warning about…  and find a back way out of the dungeon because apparently previously I didn’t go down anywhere near deep enough.  It turns out there are two ways off the starter island…  one of which is through a series of spider infested tunnels that ultimately leads to a place called Serbule Hills.

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Of course this zone connects directly with Serbule proper which allowed me to get back to town and do some turn ins…  all without needing to take the return trip from the island.  The only problem with this concept is that the route does not go the other way quite so easily because there is a wall in the dungeon that requires someone from the Anagoge Island side to open it.  However while sitting there inside the dungeon the door was opening constantly so in practice you should be able to use this route to get back to the island if you ever need to.  As far as Serbule Hills… I personally found it way greener pastures than Serbule proper with a seemingly higher mob density and way more interesting camps to hunt.

I was introduced to the games version of the Froglok…  the Ranalon.  They are a race of fish creatures that don’t necessarily want open war… but absolutely have no interest in peace as they attempt to displace all of the other races.  They have these one eyed flying manta ray looking creatures called the Scray that they treat like guard dogs, and I now have quests to kill plenty of both.  Over in Serbule Hills I was also able to finish a bunch of quests that I picked up in Serbule Keep but struggled to find the appropriate spawns for like Deer and Tigers that actually drop eyeballs.  I see in my near future a bunch of time exploring this zone which is honestly a short jaunt away from the Keep and my normal hunting grounds.

Nothing Much to Say

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This morning I feel like I don’t have an awful lot to talk about, but still feel obligated to say words and things.  The last few nights have mostly been what I would refer to as maintenance gaming, where I log into something…  do a few repeatable activities and then log right back out.  The majority of this time has been spent in World of Warcraft since I apparently have set forth a goal of unlocking the alliance races which will involve copious amounts of reputation grinding.  At this moment I am about 6500 out of 21000 towards exalted or some close equivalent in both of the necessary factions.  At the suggestion of my friend Grace I have started hoarding faction tokens for the Darkmoon Faire buff, which admittedly is not a thing I have really partaken of in its modern format.

I still find it super annoying that the Alliance route to new races is way harder than the Horde route.  As a “Mostly Alliance” player for most of my wow career I have always felt like Blizzard favored The Horde…  not in the least because of the constant insistence that we should care deeply about Green Jesus.  Weirdly enough however for the last while I have been almost exclusively playing The Horde and the character I am grinding up is my Orc Warrior not my Human one.  There are certain things that just work easier on that side of the pond than the other…  for example jumping the wall from the flightmaster to the Horde area in Dalaran is so much faster than having to fly all the way across the map to the Alliance area.  Having a reasonable foothold on both continents is another nice point…  with ways to get there quickly.  Sure you can still use the Theramore boat as Alliance… but it feels weird to do so.

Grace had this idea of doing a sort of “raiding light” group one night a week that worked on trying to get the Mythic+ number as high as we could.  So far however that is struggling to get off the ground given in our most immediate aggrochat crew we represent the only viable folks for this mission.  I am heavily favoring Horde side since my Warrior there is 927 but most of the connections I would have to pull in people for nonsense are Alliance side.  Over the coming days I might start reaching out to individuals that play horde side to see if they would be interested in shenanigans but for the moment the idea has taken root but not seen much progress.

As evidenced by the screenshot I used for this post I fired up Destiny last night and played around in it for a bit.  The changes have made a lot of the weapons feel odd so in theory I will need to test everything out again to see what I do and do not like now.  The fast rate of fire valkydyn that I am pictured holding above no longer feels that great.  The general movement speed however does and it feels like Titan Skating is back to being a fairly viable thing once more.  I am not sure if this is “just me” but I swear the grenade recharge rate was lowered once again, either that or I am still struggling to adjust to how generally slow that is.  Even with double charges it was rare that it would actually be up when I wanted to use it while roaming around Mercury and doing events.

I miss Destiny 2, and more importantly I miss wanting to play it.  I am not sure why I bounced so hard with the release of Curse of Osiris, and why I never actually managed to get any of the other classes in my stable through the story.  Ultimately I was expecting something along the scope of The Taken King, and then was disappointed that we got something the scope of Dark Below instead.  Additionally there just isn’t a grind I want to be doing there, because the weapons at least prior to yesterdays patch all sorta felt the same.  Maybe now with the sandbox update there will be some reason to grind content to attempt to get masterworks for the things I want to be playing with.

The other side note is that I have started attempting to play some Monster Hunter 4 Ultimate over lunch, but quickly realized that if I want to do this thing I will need to leave the floor.  We have a gaming area set up for folks to mostly play the WiiU that is hooked up there, but it does offer a bunch of really comfy chairs.  Over lunch yesterday I attempted to camp out in one and do a few hunts, and within minutes had someone do a drive by and start up a conversation about some project we were working on.  Basically now that I am 100% in the management world I cannot bump into someone without a conversation about something we need to deal with happening.  Ultimately I like the concept of playing a little 3DS or Switch over lunch, but I need to find a hidey hole to go do this thing in.