Regularly Playing: June Edition

Back in May I decided to make a monthly ritual of “truing up” my “Regularly Playing” widget on the sidebar to more closely represent the games I quite literally was playing on regular rotation.  Given that it is that time again… here is the list of things for June.  I added a few new games into the mix and also removed a few more… even if one is really only temporary.  Doing the thing where I write a blurb about what I happened to be doing in each of them.

Rift

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In a weird bit of nostalgia, I decided to come back to Rift and give it another push.  There has never really been a period of time when I have not actually at least dabbled in this game, but so many times I failed to gain traction.  This time around I somehow managed to push from 61 to 65 and have started on  this mad mission to raise all of my tradeskills.  Now having almost accomplished that I will be pushing into the Planetouched Wilds and giving it a real amount of effort.  On top of this I am focused heavily on my crafting dailies, which often times means I need to venture out into the world in search of Sarleaf and Thalasite.  With the shift of WoW to the Garrison for most of your farming needs… I had forgotten just how much I really did love going off and ore farming.  There is just something relaxing about wandering around a zone with a purpose, looking for the next ore pop and trying to get to it before anyone else notices.  It is this weird game within a game that actually seems to work well for me.  I spent many an hour flying circles around Icecrown or Sholazar Basin in Wrath… and now am loving doing the same thing for Gelboro Reef.  Largely I am focused on that zone since, firstly I know it pretty well… and secondly the mobs are low enough level that I can go afk as needed and make it back to the keyboard before something actually kills me.  I am certain that I could be farming ore while wandering around the Planetouched Wilds, but the mobs out there are truly brutal.  Whatever the reason… I am deeply invested in Rift and its community once more and loving it.

Destiny: The Taken King

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While I have slowed down considerably in this game, there are still regularly sessions of it… namely because I have been trying to get fellow AggroChat member and good friend  of mine Grace settled in game.  Monday night we managed to get her to level 40, and pushed through the Taken King quest content… which means that there is an entirely new world waiting for her of endgame stuff.  With Iron Banner going on this weekend, I highly expect that the two of us will be working on that or at least attempting to show her the ropes of the event.  We also have several more steps in the recruit a friend process, but as we get her gear level up there it should get easier to do cooler stuff.  Other than that other games have taken priority over the last few weeks, namely with my return to active duty in FFXIV and running stuff in Rift.  Hopefully the Iron Banner will be a good event to get me back into focus and moving forward in Destiny once more.  I feel pretty disconnected, and I miss the Thursday night Challenge of Elders stuff horribly, I just had a few crazy weeks with the St Louis trip, and Kansas City trip… and a bunch of other random occurrences that knocked me out of my schedule.  Hopefully I can start to rebuild said schedule and get moving forward once more.

ArcheAge

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In a similar fashion to Rift, I have suddenly become involved and attached to the ArcheAge community as well.  Right now I am largely focused on leveling, but at some point I plan on doing all the tradeskilly things in this game as well.  Last year the AggroChat crew made a serious push into this game, and while we faded into the background… I still found it extremely enjoyable.  Additionally like I said yesterday, many of the early toxic aspects of the community as a whole seem to be gone.  Right now I am trying to get back in tune with the game and try and remember how the hell to do half of the things.  On the positive as I grind away at questing I seem to keep getting really nice drops for weapons and armor…  however I remember that most of the best stuff I had was crafted.  I just happened to time my return to coincide with some welcome back campaign, and I keep accruing rewards into my inventory that at some point I will figure out how to use.  Mostly I would like to hit the level cap before worrying too much with them, but I believe some of them are xp bonuses that I might as well use now.  If you are actively playing I am Belglaive on the Tahyang server, but I am not sure what all it requires to actually friend someone in game.  I am not sure if cross server friends lists are a thing there like they are in Rift.

Final Fantasy XIV: Heavensward

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I spent most of the month deeply frustrated with this game, namely because I was sitting at what felt like an artificial gear cap and being prevented from progressing in the story.  Since then however I managed to get a Void Ark run with some friends and got over whatever anxiety I happened to have about tanking it.  As a result I am now sitting at 205 gear score, and bumping up against the Nidhogg trial in the story.  It is my hope that at some point this week I can get a few friends together and run this and hopefully complete the 3.3 patch story.  I am still enjoying the game, but I lack the drive to play it… that I have in say Rift or ArcheAge right now.  For at least the foreseeable future my activity in game is probably going to be limited to our Tuesday night activities, or the occasional expert or other event that I organize with friends.  I love playing this game… but right now I only seem to love playing it with a group of friends logged in at the same time.  It is still an amazing game, but it has shifted into the sort of role that World of Warcraft has been in the past… that game that I only played when there was an organized activity.

World of Warcraft

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This one admittedly is barely making the list, and keeping its space on my sidebar.  Right now I am occasionally logging in to run Garrisons and get my free gold, but not doing much more other than that.  There has been talk of myself, grace and a few others doing random old world content for transmoggy bits and honestly…  that right now is about all I am interesting in World of Warcraft as a whole.  I feel like I am in a “desperately waiting for the Legion pre-patch” mode.  Largely because I am tired of not having any bank space, and removing any of my outfits is simply not an option.  I am not joking when I say that right now the only important thing to me in this game… is looking cool with my collection of old raid gear littering my bank vault.  If the new transmog system were actually patched in… I would more than likely go through a flurry of activity as I once again do awesome old world content for cool threads.  However I quite literally have hit a point where I maybe have 15 bag slots total between inventory, bank and void storage…. so I simply cannot play Belghast anymore without risking removing something.  So instead… I run the occasional garrison mission as I alternate through my army of alts… and then log out once again.

Things Removed From List

Overwatch

Zero clue why on this one… but the game released and I just have had no desire to really play it.  I am amped about just how excited everyone else seems to be about this game, but honestly it feels like I am more interested in talking about the world and the characters… than actually playing it.  If the player versus bots game were more compelling I would likely play it more often, but right now it feels like to enjoy it I need a group of friend to play it.  Ironically I have a huge group of friends playing it… but I think I am going through a “quiet time” phase where I just want to piddle around on my own in games rather than do a lot of organized play.  The few nights I rode along with people… I lasted 3 to 4 games before feeling the need to run and hide again.  I am certain at some point I will once again get the Overwatch bug, but the truth is I am just not that into competitive games.

Diablo 3

Removing this one again temporarily because well…. the season is over.  I have accomplished everything I could ever hope to accomplish, and now is the quiet time until the next patch.  This will be returning once again as another season starts and we all go through the crazy happy madness that is a season launch.  For a bit I was still farming for pets and such, but with the addition of several games this got removed from the docket.  I still very much love this game and look forward to adding it back to the list, but for the moment we are in the off season and the game for me at least is dormant.

 

Revisiting Old Ideas

ArcheAge Resurgence

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I have been on quite the Trion Worlds games kick lately after coming back to Rift, and that has how officially spilled over into ArcheAge as well.  ArcheAge and I have a bit of a torrid past, or at least it was not a game that I really latched onto from the moment I first played it.  In fact in those early Alpha and eventual Beta days… the game had a less than stellar community.  That however has changed with time and a significant amount of effort by Trion staff, and the community that exists today is pretty great.  I blame Kiwi entirely for me starting to poke my head back into the game, and right now I am largely focused on leveling.  Right now I am playing a Firran Bloodreaver on Tahyang server, however as soon as the 3.0 patch lands I will largely be restarting as a Dwarf which will place me on the Nuia faction instead of Haranya.  Because of the lag between the South Korean and American versions of this game, we have known that Dwarves and Warborn would be something that would more than likely eventually cross between versions…  so I have been patiently waiting.  Of the starter races the Firrans were by far my favorite…  but if you put Dwarves in the game there is zero contest.  So I will have to bid a farewell to the crazy oriental steampunk land that I have grown up in on my cat, and get used to a more european fantasy setting once again.  Not necessarily a bad thing, just different.

I believe the level cap is somewhere in the 50s, so I still have a good ways to go since I am sitting at only 36 and that leveling in general does not go terribly quickly in this game.  It seems like my return was well timed, given that they gave me some sort of a welcome back package.  It included a quest that opens every 24 hours for various rewards, and a bunch of tokens that can be spent on Mirage Island, but I have not ventured back out there to see what all I can purchase with them.  At this point I am sorta waiting until I hit the level cap before being too tempted by the shiny baubles.  The game has so many little systems and currencies and things that can be done… but I feel like I would need to do a bunch of research to even begin to start taking advantage of half of it.  That is why in the meantime I am largely focusing on the leveling game, because combat is something that I understand… and honestly enjoy quite a lot after settling on the Bloodreaver class that is a mixture of Battlerage, Occultism and Auramancy.  One of the big concerns I can remember having about this game is the fairly open PVP system, but for the last several zones I have been in “High Tension” zones and really have remained largely uninterrupted in my pursuit of leveling.  The ArcheAge community staff deserves some pretty major Kudos for turning the course around in this game, and fostering what appears to be a real sense of community in its players.  Looking forward to delving further into it the longer I stick around.

Working on Something

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Last night was largely devoted to helping a friend of mine get to level 40 in Destiny and through the Taken King storyline missions.  However after I logged out of that game I poked my head back into Rift.  I worry that maybe folks reading this blog are getting tired of me talking about the game, but then again I am certain they also felt that way about Destiny, The Division and Diablo 3…  or any of the other games I have latched onto and obsessed over.  The weird thing about Rift is how much it has felt like “coming home”.  What you have to understand is that there has never been a period of time where I did not log into Rift, but for a good chunk of it I was honestly confused by the options.  What I mean by that is there are just so many different things that you can do in this game, and I felt like I was missing any real sense of bearing.  I would log into the game… see my insanely full bags, see the fact that I was nowhere near the level cap and struggle to sort out exactly what I wanted to do with myself.  Then like a sad little puppy I would log right back out feeling confused and frustrated because I had the desire to play… but somehow lacked the force to break the inertia of standing around in the Tempest Bay Canals district.  Granted right now… I still spend a good deal of my time in that location…  however current it is out of a sense of feeling like I belong there, and not out of a sense of being trapped there.  I go out into the world and explore all manner of new stuff, but I wind up returning back to my home base in the crafting area.

WYSBP_Rift_Revenge

A little over five years ago when Rift launched I did a series of posts called “Why You Should Be Playing Rift”.   The purpose of these posts was extremely misguided, and was my way of rebelling against “the man” at that time… aka trying to convert the folks still playing World of Warcraft to being Rift players.  It worked for some, and others it just caused them to delete my blog from their blog roll, and un-follow me over on social media.  The other day I started thinking about these posts and what I was trying to do with them, and decided that it might be interesting to revisit that concept.  However instead of writing them in spite, as a way of trying to show the world what they were missing…  the idea this time is for me to tell you all what I see in the game.  Rift is like that friend in high school that you have maybe drifted apart from…  but when you get back together it is like no time has passed.  Except in this case your friend has quietly evolved and developed a bunch of cool new things they know how to do.  Rift has remained trucking along in the background, seemingly ignored by a lot of the MMORPG players as a phase they maybe went through at some point.  It is a game that seems to keep figuring out new quality of life tweaks to make the game more enjoyable.  However it is also a game with a bunch of scary looking monetization methods that I think frighten too many players, and keep them from spending more time and getting to know the game the way I do.  So while I am adopting the same sort of name that I had the first time… as a sort of revisiting effort, the purpose is completely different this time.  My goal is to show you my readers why I feel the way I feel about various aspects of this game.  I am still working on the first part, but hopefully soon it will make its way to the front page and kick off the sequence properly.  More than anything I guess I wanted to warn my long time readers, that you are going to likely be reading a lot more of Rift and ArcheAge content in the near future.

Universal Patronage

Account Social Systems

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One of the things I have been spoiled on by playing quite a few Blizzard games is the existence of Battle.net as a common backbone.  When RealID was originally released, I have to admit it bothered me quite a bit.  I don’t actually use my real name very much online, and it isn’t necessarily because I am trying to obfuscate who I am… but more that I come from an era in the internet when everyone was their “handle”.  Someones handle is more distinct and meaningful for me… than telling me their real name and oddly enough I have a much easier time remembering it.  For example… I know several dozen folks with the last name of Smith…  but I only know one Scopique.  As Blizz took a step back they created the Battle Tag system and since then I have been happily known as Belghast#1752 making it significantly easier to meet up with people regardless of what Blizzard game they happen to be playing.  This has been the case with most modern game releases, that they have some underlying account based system that allows me to quickly meet up with my friends by giving them a single idea that relates to all of my characters.

The problem is… when this system is missing I really notice it.  It has been a recent struggle while playing Star Wars the Old Republic and the various Trion Worlds games.  Sure it is nice to have disconnected alts that you can go hide on… but I have been willing to give up this for the convenience of being easily available.  The thing that I find confusing with both SWTOR and Trion is that in both cases they have an underlying system that they could rely on for communication purposes.  For SWTOR you have Origin chat… which is pretty horrible, but could at least serve as some common connective tissue.  In the same of Trion Worlds though you have a shared account structure that through the use of the Glyph client gives you access to all of the games on your account.  All that really seems to be missing is a single “Glyph ID” and a chat infrastructure built around it.  The best feature of Blizzard games right now is that you can take your friend list with you into any game you go.  So while I am not playing World of Warcraft, I can still keep touch with my WoW playing friends while I am in Diablo or Heroes of the Storm.  It would be so nice if I could do this same thing while playing  Trove, Rift, ArcheAge or eventually Devilian.  Please make this a thing Trion Worlds!

Universal Patronage

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While I am asking things of Trion Worlds this morning… I thought I would go ahead and throw in another thing.  One of the features of the old Sony Online Entertainment games that I really enjoyed was the concept of the “All Access Pass”.  Where you could pay one premium account price and get subscription level access to all of their games.  I think back in the day it was something like $25 per month for an All Access account, instead of the individual $15 a month for each game.  I loved this concept because it allowed me to pop back and forth freely between their games when I was in the mood to actively play them.  The problem there is that for SOE and now Daybreak games… they are all titles that I play in spurts.  However since the launch of Rift there has never been a time when I was not at least sometimes playing this game.  While I may not play it seriously most of the time, I still keep poking my head in it.  Similarly I am really enjoying the current state of ArcheAge, and I love poking my head into Trove.  With the addition of Devilian to their lineup… it seems that I am ending up with a situation much like that of SOE where there are lots of different games that I wouldn’t mind playing.

The problem being that I simply cannot justify Patron access to ALL of them.  So I have to pick and choose which game I want to activate at a given time.  However if there was some sort of universal patron account that allowed me to pay one fee and gain patron access to all of their games… I would absolutely do it in a heartbeat.  In the long run I think it would be a net win, since I doubt there are many people out there who are actively maintaining multiple patron subscriptions.  You get a little bit per month out of the folks who were already subbing, to give them access to your entire library of games.  This also allows you to do cross promotions between them, allowing the achievements in one game to maybe grant you something nifty in another game.  This is again one of the strengths of Blizzards stable of games is that they are all interconnected at least to some extent.  I feel the same sort of loyalty towards Trion Worlds as others do towards Blizzard, and I just think it would be awesome for something of this sort to happen.  I realize Trion is a weird case in the fact that ArcheAge and Devilian for example are not developed in house…  but my hope is that there is enough control on the back end systems to be able to implement a sort of universal patronage account.

Gigantic Codes

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I have been sitting on an email that I didn’t quite know what I wanted to do with it.  Gigantic is finally leaving its Alpha process and entering Closed Beta, and with it they are loosening the restrictions a bit and handing out friend codes to a lot of the folks who have been in the closed process for awhile now.  There are some constraints on these however and I think it is important to mention that.  Right now Gigantic is exclusive to Windows 10 and Xbox One, which I find mildly frustrating since it ran perfectly fine on Windows 8 up until this latest push.  This however is a listed requirement, and since I have not been actively testing of late…  I have to assume it is probably a legitimate requirement.  If you are interested in checking the game out you have to hit the link below and redeem one of the codes I am posting.  This is of course a first come first served sort of deal, but I figured the best option was to share them with my readers.

https://www.gogigantic.com/redeem

  • Key 1: 4GB2KE5-I5FBYD-G433KKI-KN723Q
  • Key 2: BSKA5FG-SOFHUL-CCVNKBD-WLBRHQ
  • Key 3: ZIBOYHQ-ZQVHHX-FC3JL5T-6CMMKQ
  • Key 4: 3ML4C2H-RXJD5N-DRCJX3T-I5PAVU

Good luck! Hope to see you in game in the near future!

[Edit] and those went WAY faster than I expected them to.  Hopefully you all enjoy closed beta!

Blaugust Games of Week – Week 2

Another Week Down

EverQuest2 2015-08-07 06-27-43-01 One of the things that I find easiest to blog about is when I am experiencing a new game, or re-experiencing a game after some time has passed.  As a result last week I started doing the Blaugust Games of the Week thing, and for the first week I posted  three vastly different titles.  While Marvel Heroes 2015 has been in my gaming rotation for some time now, Everquest II and Dirty Bomb were not and as such I spent a bit of time this past week playing both.  While I didn’t really talk much about any of the games this week, I hope some of you out there at least gave them a shot.  I spent the most time playing Everquest II on the Stormhold Time Locked Server.  It has been so strange starting from scratch without having some of my favorite leveling spots.  The later leveling zones like Darklight Wood and Iceclad Ocean are just better designed than the original Everquest 2 leveling process was, and as a result you could tear through them so much more quickly.

As of last night I hit level 10 on my Iksar Shadowknight, and in part I think I was doing things the hard way because I stormed right out into the Commonlands and attempted to start leveling off the mobs out there that tend to be significantly higher than my level.  One of the things that I had forgotten about the Commonlands were all of the Small Chests that drop additional quests.  At this point my quest log is full of level 15-20 Far Seas supplier quests that essentially ask you to kill X of a thing and then turn in the end result at an NPC.  I remember these being the bread and butter of early leveling, but I have to say the thing I miss is all of the individual neighborhoods of Freeport.  I think it was a huge disservice to the game when the revamp of Freeport got rid of these completely.  They are now instanced zones that you can only enter on specific quests, but I have to say these zones made up a lot of the feel of both Freeport and Qeynos and did a good job of explaining why the cities were the way that they were.  Of the three titles from this week, this is the one that I am most likely to keep playing because I am finding an odd enjoyment out of retracing my EQ2 roots.

Trion Theme

Since it is once again Friday it is time for me to pick another three games to talk about and suggest.  This time around I decided to go with a theme and as a result I am picking three games from Trion.  Again I am limiting my selections to games that you can download and start playing immediately without having to purchase a game client or pay a subscription fee.  My goal is to make it so folks who are stuck and in need of inspiration can pop into one of these games and get instant “blog fodder”.

Rift

rift 2012-05-31 20-38-58-07 Considering the announcement of the World of Warcraft expansion yesterday, I thought it was fitting to lead off this morning talking about Rift as it was the first game to actually pry me away from the WoW Juggernaut.  The game is designed in such a way so that in theory you can play one character and provide every possible role in the game.  This was not necessarily the case at launch but over time they have provided additional talent trees or “Souls” to help flesh out the missing abilities.  So now you can absolutely be a healing warrior or a tanking mage.  This game has an absolutely phenomenal early leveling game, and the first fifty levels are an absolute joy to level through.  The expansions however are a completely different thing.  I personally found both leveling in Storm Legion and Nightmare Tides to be extremely tedious, and found myself wishing they had not abandoned the early game that I enjoyed so much.

The core of the game though is great, but there are various things you are going to have to content with especially along the lines of ability bloat.  One of my key complaints about Rift has been that you end up with a lot of abilities where ability 2 and 3 are absolutely better than 1… but have long cool downs.  The end result is that you usually end up macroing all three together, which can lead to some fairly uninteresting game play.  That said the game excels at letting you literally branch out in any possible direction and build a character out however you want to.  There are some less than optimal options, but in theory any combination of three Souls will make a potentially viable character, which gives you a lot of freedom to customize things as you see fit.  Fortunately the game has an excellent set of prebuilt specs to at least get you going in the right direction.  As far as the free to play goes… it is among the least restrictive and there are not really any pay walls standing in your way.

Steam DownloadDirect Download

Trove

Trove 2014-09-25 19-18-33-410 I was lucky enough to get in on the first wave of Alpha invites for Trove and having played it that long… has been an interesting experience.  The game has changed massively in that time, and the key elements have shifted and morphed but the basic game is still the same.  I tend to think of Trove as Minecraft meets Diablo, and my recent Bel’s Big Adventure series of Minecraft videos has made me appreciate how important this really is.  Minecraft has a fairly horrible combat system, that is passible but frustratingly bad if you are going to spend much time fighting anything.  Trove on the other stand decided to go in a direction that allows you to pick one of several classes that each have their own built in abilities and a MOBA style character design.  I tend to have a natural synergy with the base Knight class, but have spent significant amounts of time playing the Gunslinger and Neon Ninja as well… and they are all extremely well built.  The core gameplay loop in Trove centers around going out into the world and fighting baddies to find interesting stuff in level ranged based worlds that steadily increase the challenge.

On top of this however there is a very awesome building system where you can build extremely complex custom worlds for your “Club”, or you can build out your cornerstone which is a traveling spawn point that you can move with you as you go out exploring the world.  I love this aspect of the game because it feels like I am able to take all of my most important resources and keep moving my base of operations as I go exploring.  The other thing that makes this game amazing is the community support, and the vast majority of the weapons that you will get were created by fans just like you.  The game has a silliness to it that is contagious, and I will forever cherish my Dapper Raptor mount that you can see above.  Another favorite of mine is the ability to collect item appearances and then make ANY piece of gear that you get look like that, so as you keep exploring you just keep opening more and more unique looks for your character. If you have never played Trove I highly suggest you download it and give it a shot.

Steam DownloadDirect Download

ArcheAge

ARCHEAGE 2015-06-18 11-13-03-53 ArcheAge and I have an extremely checkered past.  I was in the early Alpha process of this game and found the community to be among the most toxic I have ever experienced in any game genre.  As a result I pretty much actively ignored the game for some time.  However with some of the AggroChat folks started testing the waters and playing it… I decided to give it another shot.  The end result has been a pretty enjoyable leveling experience and allowed me to see just how subtle and nuanced the game really is.  I am not a fan of open world ganker style pvp… and early in the game that seemed to be extremely prevalent.  More so than that, the players seemed to revel in griefing others in non-combat ways as well.  If you AFK’d in town, someone might come along with a tractor and push you out into the middle of a dangerous area just to watch you die.  However all of those elements seem to have gotten bored and moved on, and what is left seems to be a bunch of generally nice folks.

The game play itself is also rather good, and while the quests are pretty basic the world is gorgeous and huge, and the class designs are really interesting.  While Rift has an issue with duplication of abilities, ArcheAge seems to be designed in a way so that there is natural synergy between talent trees without giving you a bunch of abilities that you will never actually use.  I have gone full circle on my opinion of this game and you can track the progress if you flip through some of my blog entries.  The game is absolutely playable on the free to play model, but there are some serious constraints.  Namely it is very difficult to do more than just one thing as a “free” player because every action is throttled by your abysmal labour points.  As a Patron player your labour regenerates when you are offline… as a free player you have to be logged into the game waiting on your points to come back.  The other huge constraint is that free players cannot own land, which means if you get very serious about this game you are likely going to end up subscribing.  However in the meantime the free model does allow you to get your feet wet.

Steam DownloadDirect Download