Best Games I’m Not Playing

This mornings post is going to be a bit of a departure from my normal routine in that I am going to talk about some of the games that I really enjoy, but am not playing for one reason or another.  I guess with the recent news about Daybreak, it highlights the fact that there are so many games we hold dear…  but aren’t actually actively supporting by playing them.  As such here goes my attempt to write a post about the three best games I am not playing.

Everquest II

EQ2_000008 Like so many former Everquest junkies, I am in love with the  setting of Norrath.  I love its cities, and races and the aspect that I enjoyed the most playing EQ2 was how often times you would just see glimpses of the world that came before this one.  The folks behind the zones in Norrath 2.0 were exceptionally good at tugging on your nostalgia at just the right moment, while at the same time making something entirely new.  More than anything I think it was the scale of this game that made me fall in love with it.  I did not play it at launch, but a few months into World of Warcraft I took a break and joined my friends who did.  The world felt so much larger than anything I was seeing in Azeroth, and this sense of amazement through scale never really faded.  It felt so much more like a living breathing world.  This game also gave me one of my favorite playable races in any game… the Ratonga.  While often goofy comic relief I enjoyed roaming the world as my little rat shadow knight.

The problem is that each time I play Everquest II, I ultimately leave due to the same problem.  I absolutely hate the combat system with its largely unintelligible stat increases, alternative advancement point minutiae and what feels like three hundred different attack buttons…  that are largely indistinguishable.  The funny thing is playing my Shadow Knight was a key sequence of about twenty five attacks… and still to this day I can reinstall the game and play it entirely through muscle memory.  For me it is the gaming equivalent of chicken fried steak… that comfort food you return to over and over even though it is largely uninspired.  The problem is…  I will always return to it eventually.  It has my favorite world in any game, so full of life and mystery.  I just wish I could transplant that world into a game I enjoy on a technical level.

Rift

riftvolcano Rift was the game that pulled me away from World of Warcraft by giving me every single thing I ever said I wanted in a video game.  I spent a good amount of time playing Rift at launch and since release it is a rarity that I do not have an active account.  The problem is… I am not playing it.  This game is one that I want to love so badly, and I wished and tried so many times to transplant my WoW family into.  Rift is a game made up of extremely well crafted systems that are honed to lightning precision…  but have been assembled in the wrong order.  That is the best possible analogy that I can give you.  Have you ever walked into a house and felt that something was just off, and then spent the rest of your time in it trying to figure out exactly what it was?  There is something wrong with Rift, and I cannot figure out what is missing.

I have heard the complaint that “Rift has no soul” and as much as I have rebelled against that notion…  maybe that statement is right.  There is some spark that ties everything together that is missing in this game.  I will always keep returning to it, because there are lots of well crafted components that make up this game, but the overarching game itself lacks something.  With the Nightmare Tides expansion I came back and started playing more regularly, but it was not long before I realized that all I had been actually doing was logging in to play the minions mini-game.  Even now talking about this game I am getting the desire to pop my head back in, because it is like this puzzle I cannot quite solve.  I want to know why it doesn’t work, but never actually find the answer.  What I do know however is it is a game supported by a lot of awesome people, and while I am trying to figure it out… I absolutely do not mind funding their efforts.

The Secret World

TheSecretWorld 2012-08-07 20-41-26-17 When The Secret World was released, I thought that it was absolutely going to be the game I could settle in for the long haul.  I believe it in so much that I spent the almost two hundred dollars to purchase a “Lifetime” membership, after having missed out on that same opportunity for Lord of the Rings Online.  The experience of leveling through this game and completing all of the content was absolutely amazing.  It still has some of the most thoughtful and interesting quest lines I have experienced in any game.  The thing that broke myself and the rest of the AggroChat crew was the fact that behind the Gatekeeper encounter there loomed a giant wall.  When we began nightmare content, we came to the realization quickly that we were essentially “playing the game wrong”.  The answer to beating the content was for us to change our specs to something that the content wanted us to be.  Doing this would have destroyed the magic of the game, the fact that we could craft the characters we always wanted to play.

All of this said, it is still a game I think upon fondly, and still consider the lifetime membership some of the best money I have ever spent.  Content is released in “Issues” and while purchasing one of these gives you the main story quest… there is also a substantial amount of minor content that goes in with each of them.  Games are notoriously bad about pointing out things that have changed in the world, and The Secret World is no exception.  I find it a mentally daunting task to not only try and remember how to play my character each time I return, but also try and figure out what is actually new.  The fact that you can repeat almost every quest in the game only serves to make this more maddening.  The answer of course is to claw your way through copious patch notes to figure out what new elements were added, but instead…  I simply don’t play apart from logging in every now and then to buy a cool new outfit with my monthly allotment of in game store currency.

Fondly Remembered Loves

There you go, this morning in honor of Valentines Day I give you the games I love but am not actually playing.  I feel like all gamers have these games in their history.  I am curious what some of yours are.  Leave me a comment letting me know what game or games out there are you still smitten by but just not playing anymore.

Doubling Down

Still Frustrated

EQ2_000006 Yesterday I broke my self appointed rules and made two posts because I felt the news warranted it.  I said my peace but the problem is… I am still frustrated this morning.  At the time of posting yesterdays blog piece I really only knew about a few of the people who were let go.  As last night wound its way onwards, more names trickled out and at this point I am absolutely shocked by the scope.  While I am not sure about the numbers, it feels like roughly half of the folks I was aware of over there were let go.  Granted the actual numbers could be anywhere, but I am basing it simply on the faces that have shown up on twitter saying they were no longer Daybreak employees, versus the ones that have said they still are.  In any case this will be a massive blow to Everquest, Everquest II, Everquest Landmark and whether or not we will ever actually get Everquest Next.  For awhile on Aggrochat we have joked about Next being vaporware, and that we would only ever get Landmark…  but now I am starting to really wonder if that is closer to the truth.

Everquest will always hold a special place in my heart because it was my first footsteps into the MMO world.  Similarly I am drawn to Everquest II in ways that I cannot quite understand, and while I go for large swaths of time without playing, I often return to it was the gaming equivalent of “comfort food”.  It is this strange mix of a world that I am absolutely in love with, and a combat system that I hate beyond words.  If I had to create a list of “favorite games that I am not playing” I would put Everquest II at the top of that list…  so I guess I ultimately am part of the problem.  I love this world but I am not inhabiting it on a nightly basis, and as such not giving it money to grow.  I’ve bought into Landmark and H1Z1 but I am not really playing those either.  I remember feeling the same way when City of Heroes closed its doors, that I had so many fond memories… but that I had also ultimately moved past that game as well.  I guess we want the things we once loved and enjoyed to stay protected in a bubble forever, never to change…  but when we move on are we not also ultimately to blame?

Doubling Down

Gw2 2015-02-05 19-08-06-25 Before the events of yesterday I had a topic kicking around in my head about the worlds that we play.  I am not sure how the events of yesterday feed into the narrative, but I am going with it in any case.  I feel as though the era of the “new mmorpg” is all but over.  There will of course be new games that identify with the “mmo” ideals, but they won’t be quite the same as the worlds we have had had in the past.  I feel like we are going to see a lot more games like Destiny, that is “mmo-lite” or another genre with mmo features.  I feel like the worlds that were crafted during the golden age of massively multiplayer online role-playing game launches, are the worlds we will have to live with for better or worse.  When Blizzard cancelled Project Titan, we can look at that in so many different ways.  We could say that it was a sign that MMOs were dying, and that they no longer believed in the genre.  We could however take that as a sign that they believed that the worlds we had already were worth saving.

So many of the games that we love are not broken toys, at least not yet.  Each of them if given the devotion and the development resources could be transformed into a truly magical place.  I am looking at the transformation of Final Fantasy XIV from 1.0 awkwardness to 2.0 and beyond splendor as proof that a game can change for the better.  I’ve played each of the major MMOs for some length of time, and have experienced that each have exactly the same problem.  How do they keep the player engaged on a daily basis, rather than in bursts of activity each time new content is released?  I feel the problem is that games right now are mired in the construct of expansion releases, pooling up major features until they can sell another box of the game.  This means the best features tend to either get bottled up for years time, or never actually make it into the game at all.

The episodic construct is a bit better, but you have to be careful that you are not adding “expiring” content into your game, making players feel rushed to somehow grind through it all before the next patch hits.  The problem I had with the Living Story in Guild Wars 2 was that when I fell behind, I didn’t feel like there was a point to actually try and catch up… since I had missed so much already.  The fact that the content was expiring made it feel less “real” to me… that they weren’t permanently improving the game, but instead running a series of limited time events.  I feel like the shift needs to be moved away from both of these constructs and instead the focus placed on fleshing out the world.  Do you know how frustrating it is to me in World of Warcraft that there are five portals below Wyrmrest Temple but only two of them go anywhere?  Each world we play is littered with these forgotten expansion ideas, and all I really want is for a game world to quit teasing us and start living up to its full potential.  Now is the time for these companies to double down on the content they have, fix the issues with their game systems… and try and make their games worth our copious time and devotion.

A Simple Night

ffxiv 2015-02-11 19-54-39-33 Because of the news yesterday, and because of other events leading me to question myself and my connection to other people… I was not in the best of places emotionally last night when I got home.  I have to say my mood was improved by hanging out with my extremely awesome free company in Final Fantasy XIV.  For a few nights I had promised to help my friend Solaria work on knocking out some stuff, since she was fairly new to 50 and in doing so also spent a good deal of time running dungeons with Thalen and Asha.  I have not had a night where we tore through multiple dungeons in a night, and I have to say it was good for the soul.  Granted I felt a bit wobbly, since I have not really tanked much of anything other than our raids, and dungeon tanking ends up so drastically different.  That said we managed to unlock a few dungeons for both Thalen and Solaria, and in the process get some Tomestones of Soldiery and Poetics.

I’ve missed logging in, getting pulled into a group and then spending the rest of the night tromping through dungeons.  It is like connecting with my most basic instincts of trying to make sure everything in the dungeon hates me equally.  I really enjoy the pace of Final Fantasy XIV, and its particular brand of tanking.  The Warrior just “feels” right, and I am hoping I will be equally at home with the Dark Knight.  If nothing else I will always have the Warrior to fall back on if the Dark Knight ends up not being the class I have wanted all along.  I know Thalen has several more dungeons yet to unlock to qualify for high level roulette, so I am going to try and force myself to build groups more often.  I get stuck in my own little world, and spend most of my time soloing… but I know when I do group content I feel so much better at the end of the night.  While last night did not cure me completely… it did make me feel significantly better.

Night Falls

Unfortunate Bonus Round

This is going to be a bit of an oddity for me, I am breaking my normal one post per day rule.  I feel like the gravity of the situation warrants it, because right now I am feeling so many different emotions at the same time.  By now most of you will have heard the news that I believe first broke over on the newly erected Massively OP website.  Today Daybreak Games, formerly Sony Online Entertainment has chosen to make some sweeping cuts to staff.  Among the individuals caught in this madness were none other than Dave “Smokejumper” Georgeson and and Linda “Brasse” Carlson.  I cannot fathom a chain of consequences that would lead to this happening, but I will get into that later.  For me and many others these two individuals along with Scott Hartsman before he left to join Trion…  were the face of the Everquest franchise.  They were the spirit of the game, and the lifeblood that kept the player base constantly engaged, because never once did you question their sincerity or devotion to making the game world awesome.

Last Tuesday when the news broke that SOE was to be no more, and they would be taking up the new name of Daybreak Game Studio I tried to keep things in stride.  After all I had gotten used to Everquest transitioning from Verant to being called Sony Online Entertainment hadn’t I?  When I found out they had been purchased by what seemed to be a cold and faceless financial holdings company, I tried to keep a positive tone in that it seemed that they were holding most of the companies rather than chopping them up into pieces.  I held in the back of my mind the possibility that the future was in fact going to be positive, that maybe out from under Sony they could reach previously locked off markets like the Xbox One.  After all this same company owned both Rhapsody and Fiverr, surely they knew what they were doing right?

Night Falls

Today it seems that my worst fears have been realized, and that things really can’t stay the same.  As online gamers we get lost in the worlds created by the games that we love to play.  Part of that world are the names and faces of the individuals who act as the conduit between our normal mundane lives, and the magical realms we spent our free time in.  At least in a small part they act as civil servants to the virtual cities we inhabit.  As we watch public presentations and read patch notes and press releases, it is amazing just how quickly we can rattle off the names of the key players that are relaying the information to us.  Even though we may never know them, we develop an almost personal relationship as they take the stage to give us tidbits of information about the future state of “our” game.

The problem is…  we get extremely close to these personalities, so that when one leaves either by their own hand, or by circumstances the shock waves reverberate through the community.  Today a mighty shock wave happened, and I am still not quite sure how to talk about it with any intelligence.  For many years, Brasse has been the public face of the Everquest community team, and Smokejumper the face of the future of that franchise.  It was impossible to watch either of them and not see just how excited they were to be representing this game that they too loved.  I find it exceptionally hard to try and imagine a future that does not involve them, and I have to say a lot of my faith that there will even be an Everquest going forward is more than a little tarnished.

The Survivors

This has been the month of senseless corporate action.  First with AOL killing off their blogs, and now the selling of of Sony Online Entertainment.  I am deeply concerned about the future of these games, in part because the gravitas of Sony…  allowed for SOE to be a little “funky”.  They devoted time to building a lot of unique and quirky features that we were not likely to see come out of any other company.  Do you think that any other company would have given us something truly strange like SOEmote?  Sure I never used it, but I thought the tech was extremely cool especially for the roleplaying community.  The tools that I did love, like the robust housing system and the dungeon builder…  likely would not have come to fruition in a company not quite so willing to chase rabbit trails.

All of this said… I think it is important to also think about the people who were left behind.  They are reeling from the layoffs, and seeing their friends gone.  Having been through more than one layoff, it completely changes the feel of the office.  Every action becomes questioned, and every motive suspicious, making it almost impossible to focus on doing the excellent job that the “citizens” are expecting you to do.  It is easy to say you are done with the Everquest franchise, because of these rather rash actions…  but in truth you are just going to punish the people who are still there, still trying to create the game worlds you love.  Hopefully we can all take a deep breath, grieve the loss, and try and figure out how to move on without being bitter.  I really hope this next week gives us some really good news, because this month so far has turned out to be a fairly tragic one.

Death of a Genre

Downfall of a Game

One of the problems within the MMO community is that we seem to view each release as a zero sum game.  As such when something new comes out, it threatened to chip away at the player base of whatever game we happen to love and are currently playing.  When that game falters and begins to fail, with this point of view it becomes extremely hard not to take pleasure in that downfall.  The problem is this is an extremely toxic and dysfunctional outlook, and ultimately is what has lead to the current climate in MMOs.  For years companies have been chasing an illusive dream of trying to create another World of Warcraft.

This was an inherently flawed vision because really…  “mmo gamers” are a rather small niche in the market, and most folks who play World of Warcraft are not actually “mmo gamers”.  If you take a look at the size of the market before World of Warcraft, you saw a handful of games with sub-million subscriber numbers.  Before the launch of the first expansion World of Warcraft had boomed to be an over 6 million subscriber game.  This was not the conversion of all of these other MMO gamers, but instead the conversion of fans of the existing Warcraft franchise into the MMO genre.  The thing is…  these new gamers are there for a myriad of reasons, but none of them easily translate into a new franchise.

So as these new games launch they are essentially fighting over the same piece of pie over and over.  All you have to do is look at my immediate circle of friends.  A large chunk of them stuck with World of Warcraft, and it would likely take an apocalypse or the servers shutting down to pry them from it.  Another group has wandered away from the game each and every time something new and shiny showed up on the horizon.  Very few of these players stick around in any game for longer than three months, and more often they play their free month and then return to whatever the status quo was before the new launch.  I watched this pattern play out for both Elder Scrolls Online and Wildstar, and the games industry is finally realizing that this is going to happen for every single new game that releases.

Indictment of the Trend

The cancelling of Titan has been a far more contentious issue in the blogosphere than I expected.  At this point my point of view is that this is Blizzard admitting that the MMO genre has no more room for new players.  While there will always be a core group of players in World of Warcraft just like there is still a core group of players in Everquest, Everquest II, and Dark Age of Camelot…  that core group continues to shrink as folks either “grow out” of World of Warcraft as they find it no longer suits their interests, or simply run out of the copious amounts of free time it requires as they get that job, family, whatever.  I think they have done some really simple calculus here and determined that there simply is not enough of a pool of players to make a brand new MMO from Blizzard successful.

With World of Warcraft they have a decade long buy in from a large number of gamers.  They have literal years of memories and hard to acquire items to keep them chained to the game.  With a brand new IP, they are starting from scratch in the same position as all of these games that have floundered have been in.  Blizzard brand name recognition just isn’t enough to guarantee success, so I feel like it was a pure business decision that it just did not make sense to further dilute their subscription player base by trying to launch a new MMO.  As much as I love the clean subscription model, it doesn’t make a lot of sense to launch a new game with it.  After watching what happened to Wildstar and to a somewhat lesser extent Elder Scrolls Online, the market does not want any more subscription games.  So by launching a new MMO they would be converting at least a portion of their subscriber base of easy month to month money to far more dicey and less predictable free to play money.

No Joy Watching Wildstar

I find it impossible to find joy in the unraveling of Wildstar that I see before me.  I am not playing the game, so I am in essence part of the problem.  For whatever reason it was an accumulation of all of the things my BC era self said they wanted in a video game.  The problem is we gamers are notoriously horrible at trying to decide what we want.  “We” said we wanted a hardcore game like Everquest and a return to forced grouping…  then when we got Vanguard no one actually wanted to play that.  We said we wanted a hard core PVP game like Dark Age of Camelot…  and then when we got Warhammer Online no one actually wanted to play that either.  So I find it no suprise that when we said we wanted a return to the golden says of World of Warcraft raiding…  no one actually wanted that either when we got Wildstar.  The truth is we have no clue at all what we want until we actually see it and experience it.

The problem is that the MMO design ethic has been so wrapped up in trying to target what the public is asking for, that it has stagnated into a mire of “wow like features”.  A week or so ago there were a series of posts taking point and counterpoint on whether or not WoW has ruined MMOs.  In a way I have to say yes, but not through anything that they did on purpose.  World of Warcraft has been this juggernaut that everyone else is forced to content with whether or not they actually wanted to.  It is a gold standard that every new game is judged by.  So you either have games that try and out feature it like Rift, or out lore it like Star Wars the Old Republic… but each and every new release is at least in someway a response to the success that World of Warcraft was.  Without that outlier of success we probably would see a much more healthy MMO ecosystem…  albeit a ridiculously smaller one.

Death of a Genre

So I cannot take joy in watching Wildstar, or Elder Scrolls Online or any other MMO falter right now, because I see it as all being part of the same shared ecosystem.  When one of these games fails, it is in essence taking a chunk of players out of the pool that will likely never return.  So many of my friends have simply just checked out of online gaming for one reason or another, but the core thread among them all is they are just tired of the volatility.  The choice is either return to World of Warcraft and make due with the status quo, or jump from game to game to game getting a months worth of enjoyment at a time before the ultimate crash.  None of this sounds like a healthy ecosystem, and all of this is what is driving triple A studios away from the notion of even trying to do an MMO.

If you think about it right now…  there is nothing really on the horizon for gamers to latch onto.  There are a few boutique titles like Pathfinder or Camelot Unchained… that are super focused on a specific niche and that may or may not be at least partially vaporware, unlikely to actually launch with all of the features they are touting.  Then you have a constant spin of Korean titles as they have their own MMO renaissance that we went through several years ago.  However After the launch of ESO and Wildstar…  there is really no big western titles on the immediate horizon.  Everquest Next is the closest thing but realistically it is still several years from release.  The other games that are coming out are more akin to Destiny than they are to a traditional MMO.  So I can’t blame World of Warcraft for this current situation, because in truth it is our flighty nature that has salted the fields in our wake.   We are the reason why there is no fertile ground for a new MMO to take purchase.  It is because of all of this… that I can find no pleasure in watching yet another game fail.

Pairing Down

The Struggle

One of the biggest challenges about this whole “blog every day” concept is that some mornings there is just nothing at all in my head to talk about.  When I am sick like I was yesterday, I tend to turtle and pull my head up inside my shell, disconnecting me from the interwebs and all of you fine people.  Unfortunately when my biggest source of inspiration is gone, I can get a little bit of writers block.  It is mornings like this that I feel outline the importance of just allowing yourself to write whatever happens to pop into your head.  It might not be epic and exciting, but it is staying true to the mission as a whole.  Unfortunately we are well based the NBI 2014 initiative, otherwise I would spin this into some sort of an inspirational post about struggling through.

This is not a slight in any way to the previous NBI groups, but I have been really impressed with just how tenacious the Class of 2014 has been.  Generally speaking there is a significant drop off the month after the initiative as folks take a massive breather after having survived being the focus of so many folks attention.  When the spotlight fades a bit, it is rough to keep posting when you inevitably notice fewer people are reading.  However this group either is blissfully oblivious to the existence of blog statistics, or they really are writing for themselves, because they seem to still be going strong.  A few of the “newbies” are among the most prolific posters in my blog reader, and I am amped to still see them enjoying the whole experience.

Pairing Down

WoWScrnShot_061314_062051Right now I have come to realize that I am playing entirely too many MMOs to feel like I am making any significant progress in any of them.  Over the last two months I’ve played Warlords of Draenor, Rift, ArcheAge, Wildstar, Star Wars the Old Republic, Elder Scrolls Online, Defiance, Everquest II, Landmark, The Secret World, Diablo 3, Lego Minifigures Online and Trove.  While I embrace the whole polygamerous thing, I think even for me this is a bit too much especially when you throw in League of Legends and Heroes of the Storm on top of those… and occasionally some Hex and Hearthstone.  Mostly I think I need to drop some of the games that feel similar to me from the rotation, or at least games that scratch the same itch.

rift 2014-02-13 06-28-10-40 I feel like I have to keep testing Warlords of Draenor in part out of remembrance for River, and him being so damned excited to have gotten into the alpha process.  While I won’t be playing with the same wide eyed amusement that he would have, I am trying my best to enjoy the experience in his honor.  However I can safely say that I will not be playing the actual live World of Warcraft anytime in the near future.  I think maybe WoW has run its course with me for awhile, and Wildstar has stepped in to take its place in my heart without me really wanting it to.  Wildstar really is a much better version of WoW, and I am just embracing that fact.  As a result Rift and SWTOR are also losing out, because to me they still fill the same “wow-like” niche.  As a result I won’t be renewing my patron account in Rift.

The Non-WoW Itch

ARCHEAGE 2014-05-08 20-13-50-11It was fun trying to get into Defiance, but the problem is I got into the Destiny alpha… and it was pretty much everything I had hoped Defiance would be.  So I won’t be spending much more time trying to get into that game when I know there is something I will like much better coming later this year.  ArcheAge I want to like, but it has without a doubt the worst community of griefers I have experienced anywhere.  So unless Trion comes out and announces there will be a co-op server… it is pretty much a nonstarter for me and no sense really spending much more time on it.  Landmark on the other hand has an amazing community, but right now there just isn’t much game there for me to play.  They have built this amazing crafting sandbox, but without combat it isn’t all that interesting to me past the initial build phase.  They have added caves so I figure at some point I will poke  my head back in, but exploration without combat just sounds boring to me.  I’ve officially allowed my claim to be repossessed at this point.

EverQuest2 2013-10-02 06-37-39-56 I still have a special place in my heart for Everquest II, and I can’t say I won’t return to it in the future… but for now I think there are just too many other options.  EQ2 was one of those games where I hated the combat system but loved everything else about it.  Wildstar with its systems within systems is really filling the niche that EQ2 always did, which might be why it is feeling so sticky considering it is replacing both EQ2 and WoW for me.  The Secret World is one of those games I love to remember fondly, but never seem to have a desire to log into on a regular basis.  I know there is a bunch of storyline that I have yet to participate in, and I keep thinking that some weekend I will play through all of it.  That weekend just has yet to arrive, and lately the only time I seem to log in is when I get new hardware and want to test how it performs.

The Also Rans

Diablo III 2014-03-06 22-07-06-52 Diablo 3 is enjoyable, and at some point I would really like to get a crusader to 70…  hell I would like to get my monk to 70.  I just struggle to find any drive to play it when my own personal internet zeitgeist… aka the folks I hang out on voice chat nightly, are not also playing it.  It was really fun up until the release of Elder Scrolls Online and then boom we all vacated the premises.  For the time being I am pretty much crossing it off my list until there is another upwelling of desire among my friends to play it.  Trove is similarly really fun, but without a lot of people that I know playing it on a regular basis I have fallen back out of love with it.  I will likely continue to poke my head into the game irregularly but when I do play… so much has changed that the experience feels very off-putting.  The game is in a pretty much constant state of flux, which is awesome if you are devoted to this game, but confusing if you are a “sometimes” player like me. Play 2014-03-14 10-12-29-25 League of Legends will be a permanent fixture in my gaming rotation so long as I have friends who are devoted to playing it.  I don’t necessarily love the game, but I enjoy playing with my friends.  I personally like Heroes of the Storm so much better, but the problem is with it being in a limited release “technical alpha” state there just are not enough people around regularly to play with.  The MOBA genre is really only fun for me if I am playing with a group of friends, and in this scenario League wins out every time.  That is not to say that I won’t keep poking my head into Heroes especially as they add new waves of players.  As far as Hearthstone and Hex…  I am back playing Magic the Gathering in real life with friends at lunch time…  so the draw of these games is minimal right now.

Those Who Made the Cut

WildStar64 2014-06-20 22-30-01-908 So after spending all of this time culling games for this or that reason, I figure I should talk about the games I am deciding to keep in the rotation.  Warlords of Draenor I am actually enjoying when I do manage to get in and play it.  So yes I am partially doing it in honor of River, and his desire to be in the Alpha, but there is something charming about the new content.  I don’t feel like it will be enough to keep me in WoW, but for the time being I am enjoying it while I can.  Wildstar has pretty much filled the corner of my heart that desire to play a theme park MMO, and it really is the most glorious theme park of experiences once you give yourself over to it.  I feel like I have barely scratched the surface on what it has to offer, and I am intrigued at the schedule they have put out before us.  I really like that they are choosing to put in “hardmode” single and small group content before augmenting the raid game.  That says a lot that they understand that they need to focus on both going forward to keep players.

eso 2014-02-23 12-41-25-63 I still feel like I have so much more that I want to do in Elder Scrolls Online.  I want to finish the Aldmeri Dominion content and see the Ebonheart Content, as well as spend time exploring Craglorn.  I love this game even though I am not playing it much, and I can’t see dropping it from the rotation anytime soon.  I realize that not many players feel the same way about the game as I do, but really for me it is like the best possible version of Skyrim.  I have been out so long at this point that I feel like I am going to be extremely rusty.  There game has problems, namely it is awkward as hell to do anything as a group other than Cyrodil.  They really need to fix this, and I hope that the good folks at Zenimax are looking into things like mentoring.  Right now it is a really awesome single player experience, but gets cludgy when you start adding in more people.  That said it still does have amazing dungeon design, and there are so many of them that I have yet to experience.

LMO 2014-06-23 06-41-14-037 Last but not least is a game that has come in and taken my heart by storm.  Lego Minifigures Online is absolutely adorable and I love everything about this game.  Last night this was the only thing I actually played, and grouped up with Rae she managed to catch me up almost to her level in experience.  Right now we have a vastly different set of mini figures, and it is really enjoyable to group together.  We have both opted to get memberships, and the pocket dungeons are awesome… some of them ending up extremely challenging like the Dragon’s Lair dungeon with I think five different boss fights in it.  I’ve already gotten more than my moneys worth of enjoyment out of it, so this is definitely going to be in my weekly rotation for a long while.  It basically scratches the itch that Diablo 3 did, and cashes in on my absolute love of all things Lego.

So there you have it, going forward I am mostly going to be focused on Wildstar, Elder Scrolls Online and Lego Minifigures Online.  I of course reserve the right to change my mind and undo all of these in the blink of an eye.  That said I do have a ton of single player games that I want to play through, and both the PS3 and PS4 ready to stream content.  I spent a good chunk of the weekend playing Assassin’s Creed 4 for example… and I am absolutely horrible at it, but enjoying myself quite a bit.  As far as online games, I am going to try and limit myself to just these games above for the time being.  I know in September I will be digging into Destiny and playing that online with friends quite a bit, but it doesn’t directly conflict with the types of games I chose above.  Maybe with this abbreviated list, I won’t constantly feel overwhelmed when I sit down at night and try and figure what exactly I am going to do.`

Comfort Gaming

Classy Defined

This morning I got up like I do most weekend mornings, and threw on enough clothing to make myself presentable.  Generally speaking I don’t shower until later in the day, so generally this means I have to throw on a skull cap to tame my hair that is sticking straight up.  In the winter this makes sense… in the summer not so much.  Honestly in the morning anytime I see someone in a skull cap or baseball cap… I pretty much assume they are doing precisely what I am doing.  As always I went to QuikTrip to gather up sustenance, and walked away with chocolate donut holes for the Mrs. and a jalapeño sausage roll for me.

While there… I saw the definition of classy.  This woman walked in, who looked like she was already three sheets to the wind.  What was she buying you ask?  Well she planted an “Olde English” 40 oz malt liquor on the counter.  Granted this is 8 am in the morning, most of the people in the place are buying donuts or juice or something more breakfast appropriate.  In addition she had a package of twinkies and asked the guy at the counter if he sold single swisher sweets.  After some fumbling around he found her a three pack, and I guess that was “close enough”.  So yeah… I guess that is how some people roll.  I am guessing this is not breakfast but a “night cap” of sorts.  Just not something I normally see in the neighborhood QuikTrip.

Comfort Gaming

I think I grieve differently than most.  Since the news of my grandmother, all I have really wanted to do is “turtle”…  aka pull my head inside my shell and forget that the world exists.  One of my chosen ways of doing this is to go off and play games that have always made me happy.  One of the games I always cycle back to eventually is Everquest 2.  It is like an old friend that I have spent so much time with, that I don’t even need to talk anymore… and I know that it understands me.  Yeah I am sure it is odd that I personify a game like that, but really EQ2 was a thing I did for “me” and no one else.  All the while raiding in WoW I would steal private time by logging into Norrath and wandering around aimlessly on my army of alts.

Just as a coincidence, right now my absolutely favorite event is going on in EQ2.  Once a year Chronoportals open up allowing players to revisit areas from the original Everquest.  Some of them are rather funny, like the Ancient Cyclops event in Sinking Sands.  Back in the day there were all sorts of “theories” for how you get the ancient cyclops to spawn.  Some of these involved killing all the madmen, spiders or mummies… and none of them really worked.  It was a fairly random chance that you would get him to spawn.  Why did players care? Well the Ancient Cyclops dropped the item needed to start the Journeyman Boots quest line, which of course provided the player with their own personal way of casting “Spirit of the Wolf”.  SoW Plx!

Basically they are a really awesome way of getting account bound gear for your alts.  I am not sure when I will actually level an alt again, but sooner or later I always seem to, and having these weapons and gear makes a bit difference.  On my Shadow Knight I am still using the sword that comes from the Lower Guk chronoportal event.  It is precisely the kind of mindless nostalgia that I need right now.  The above video has me running through several of the events, or at least the ones I could remember off the top of my head.  However if you are looking for a full listing, the place to check is Zam as always the amazing Cyliena does a great job as always with updates.

The Great Wipe

The end of Alpha is I believe next Wednesday morning, and the beginning of Closed Beta begins Wednesday afternoon/evening when the servers come back up.  What this means is everything we have created along the way… will be gone.  The only thing that will be kept are your characters, and the various entitlements like things that came from the trailblazer packs and things purchased from the store.  This means all of the claim data will be wiped.  I have a big mixed opinion about this.  I don’t mind the idea of losing the work I have done on my claim, but I really don’t like the idea of losing my claim in general.  I like my claim, I like where it is.  My frustration is that there will be a massive landrush Wednesday evening… which is going to suck.

My plan will be to try and get a spot similar to where I had it before on Liberation/Pingo, but if I cannot… who knows where I will end up.  Basically the acquisition of goods begins a new.  So that means we will have to go back to square one with only our extra special trailblazer axe to start and work our way through the gearing tiers again.  Here is hoping that with the addition of heartwood the grind for stuff is far less painful.  As a result I got in for a bit yesterday, but I didn’t really feel like doing much.  I made a few claims extension flags to see how well that worked, but really with everything going away, I don’t feel much like screwing with it.  I have a bit of my stuff templated, but really I found using super huge templates really awkward so I will probably build everything back from scratch.

The cool thing about closed beta is that each of us trailblazers are getting friend keys.  The notice from the other day says these are no longer going to be time limited keys… but instead permanent access to the beta from this point onwards.  I know a few people who wanted them, so I will be trying to hand mine out that way.  However there should be a lot of them up for grabs as I know a lot of people in the blogosphere who are Trailblazers.  My hope is that they pretty much limit the closed beta access to just the friend codes for a bit, at least until the great landrush is over.  My goal is to get another claim somewhere in a forested area and then start over from there.  I really liked being in the forest, especially since the later item grind ends up being wood, and not ore.

2013 Retrospective

Grand Experiment in Review

2012 was an extremely horrible year for me and at least professionally I would rank it as quite possibly the worst year I have ever had.  I would put it as worse than the year I was out of work for six months after the dotcom crash.  On September 11th 2012 my company suffered what they thought was a network attack, that only later the security guy pulled his head out of his ass and realized it was a regularly scheduled security scan… that he himself authorized.  The results of this was a massive overreaction that caused me and my team to spend the rest of the year and a good chunk of the beginning of this year rebuilding damned near everything that touched the web.  Why did we have to do this?  Because they quite literally pulled the servers out of the racks and sent them to the FBI, leaving us next to nothing to work off of.

So next to that year, this year has seemed like an absolute dream.  However it has been more than that for me.  2013 has been a year of personal growth and exploring new things.  In April when I finally pulled my head above water after the “faux” security incident, I really wanted to make a break back into blogging.  I fell off of the planet shortly after the security event and simply could not bring myself to write about anything.  Coming back I devised what I called a “grand experiment”, namely to blog each and every day even if I didn’t think I had much to write about.  At this point there are 237 posts categorized as “The Grand Experiment”, and without fail I have blogged every day even when it was a struggle to do so.

Has the experiment worked?  Well functionally yes I have managed to blog every day, but more importantly has it provided an interesting stream of content?  Quite honestly I don’t know.  Most of the time I feel like I am a little kid writing to a make believe audience.  When I talk to someone who mentions something I have written… I am always shocked.  I feel like no one actually reads my stuff, that I am mostly just writing it for my own benefit.  People seem to enjoy what I write, and I have a regular stream of readers… but I will never have the type of audience that the bigger bloggers have.  I am just too rough around the edges for that sort of thing.  For the most part I am happy with the results of a year of blogging and my long-term goal is to make it at least one full year of posts without pause.  That of course will be up April 26th of 2014, which seems like it is far in the future right now.  However I don’t see myself losing steam at any point soon.

A Healthier Me

Another big change in my life over the course of 2013 is that I am considerably lighter.  In March my wife and I began to shift the way we relate to food.  I say it in terms like that because really we have completely changed our relationship to food as a whole.  To say we went on a diet doesn’t really encompass the level of change.  Diets are about the short term, but we wanted to make permanent and long-term changes in the way we ate.  Namely we focused on trying to find a new and sustainable way to live.  At this point I am 70 lbs smaller and have hit a bit of a plateau over the last month.  However the fact that I survived both Thanksgiving and Christmas without breaking that plateau makes me happy enough.

My wife on the other hand continues to lose at a steady pace and is now down roughly 60 lbs.  At some point I need to get super serious again, as I have become lax of late.  However the current weight seems to be a place I can comfortable stay without any real intervention.  I have reached my goal and it is time for me in this new year to refocus myself and set a new one.  I will never be a small man, I come from a long line of really big people.  I am however happy enough being able to say I am a “smaller” man.  The thing I was not expecting to be honest were the health benefits.  As a whole I am far healthier than I was a year ago, and the primary benefit is that my Asthma that I have struggled with my entire life… and have even been hospitalized for… is really a mere nuisance these days.  I can go months on a single inhailer, and that is not a thing I have ever been able to do in my life.

Professional Growth

In the last year I have grown more into the role of the manager of my group.  I have learned to delegate more, which is something I have always struggled with in my life.  I was good at accepting assignments, but never very good at passing them on to my troops, instead trying to take them all on myself.  My team is pretty amazing and I would be lost without them.  I guess in some small way I have learned to have more faith in them, and trust that they will do as much diligence with an assignment as I would have.  As a result I have shifted more into the architect role for my group and part-time project manager and full-time traffic cop.  Making sure all of the assignments are going to the right places and all seeing at least some progress.

We usually have 50-60 active projects for a team of three people.  So it involves lots of juggling.  Various forces in my company want me to move up into a permanent management position.  However I simply do not want to distances myself from the “real work” enough to take them.  Additionally right now I am responsible for three extremely highly functional people, and I don’t think I  could cope with being put over less functional people that I would some how have to whip into shape.  I am not really great with confrontations, and as a result I think I would flounder.  Either that or it would be similar to me as a raid leader, and I would turn into a real asshole.  For the time being I think I am happy with where I am and what I am doing.

I Wrote A Novel

One of the things I have always wanted to do in my life was to write a novel.  I made several false attempts at various times over the years but never could seem to push myself to do it.  This November I joined the NaNoWriMo event, and over the course of the month knocked out my first novel.  I have no idea if it is actually any good, because honestly I have not even read it since finishing it up.  I plan in the new year to tear it asunder as I edit it, and fix any issues.  However regardless if it completely sucks, I have accomplished a goal.  I managed to write a novel, and that is a thing most people can’t say about themselves.  I didn’t do it to get famous, or be published, I did it mostly just to prove to myself that I could.

The weird thing about it is, November seems like a lifetime ago.  The whole concept of writing 1500 words per night was just absolutely draining.  My entire life revolved around that novel for those thirty days, which is honestly longer than I have stuck with anything like that in my life.  More than anything I feel like it was a venue of personal growth.  I did a thing I never thought I could, and I did so in a methodical way in which it felt like success was assured from the moment I started.  Sure I faltered a few times along the way, and there were a few days I didn’t write a blessed thing.  However I kept moving forward towards the eventual 50,000 word count goal and I achieved it.  I think more than anything I am proud of this accomplishment from 2013.

A Year of Gaming

This is a gaming blog afterall, so during 2013 I played a lot of games.  I played way more games than I can ever manage to remember, but I will try and run down a few of the big ones.  The list of major titles is as follows.

Oddly enough I am beginning this new year not entirely differently than I began the last year.  January 2013 I was still involved in the launch of Mists of Pandaria, and it was not until April that I really began to distance myself from that game entirely.  World of Warcraft and I have this love/hate relationship.  I get frustrated with it so much, because it seems that they always seem to take the most short sighted solutions to problems, and there are so many games that there that do various things it does…. so much better.  However as a total package I feel like the game is unbeatable.  It offers the most good things in one package.  The realization for me however after my 2+ years of absence from being serious about the game is that it is not about the game at all.  World of Warcraft is about the people playing it, and I had missed the ragtag group of people known as House Stalwart immensely.

The game I probably played the most often during the year however was Rift.  I want to love rift so badly, the promise of the game is really great.  The problem is it just lacks something that I can’t quite put my finger on.  It is a technically superior game in every aspect, but it is like it lacks a cohesive narrative that makes me care about the world every single day.  The dragons were a thing I thought I  could get behind.  But now that we have systematically killed each of them off, I cannot say in a single sentence what the world of Rift is.  I think that might be the problem, there is no one clear narrative to the game.  You cannot say “this game is” and have even half of the people agree on it.  I still play it occasionally and there is still an incarnation of House Stalwart there that Psynister and Fynralyl are keeping alive.  I thank them so much for being there, but I just can’t seem to care about the game right now.  I am sure at some point I will again.

Final Fantasy was another major force for the year.  This was a game I never intended to like because really I feel like me and Japanese RPGs had a messy divorce quite some time ago.  I had a group of friends actively wanting to play it, so against my better judgment I went along for the ride.  What I found however was a really well crafted narrative and dungeon experience.  If I could have kept experiencing new bits of immersive content, I would have likely stuck around.  However once you reached the end of the game, it was exactly that…  the end.  All paths lead to massive amount of grinding, and for whatever reason… while I can stomach grinding all day long in World of Warcraft… I could not stomach the particular FFXIV brand of grinding.  Namely I blame this on the overall lack of meaninful drops in the game.  If I have a chance of getting something cool while killing mobes, no matter how remote the chance… it feels exciting to me each time I open a loot window.  There was nothing that could drop from mobs in the world that I would ever care about.  Additionally gearing up to get to a point where we could raid, was just not a bridge I was willing to cross.

Games for 2014

There has been a game I have been in super secret closed door testing since February.  I cannot name the game by name, but I have to say I am still extremely excited about it even after most of a year testing it.  I have watched the game grow from something that felt polished to something that really is amazingly rich and polished.  I don’t think I will quit WoW this time for another game, because I have set down some pretty solid roots there again.  However I know I will also be playing this game, at the very least two to three nights a week.  It is probably the least wow-like game I have played in a long while, and because of that I feel like there is room in my heart for both games to have a unique space.

Past that I am really not certain what 2014 will hold.  I know that I am not really interested enough to purchase a PS4 or an XBox One, so I think I will be exiting the console mainstream once again.  I am mostly a PC gamer to be honest, and since my gameloft has been taken over by my wife I am okay with not having access to the consoles.  More than anything I am looking forward to the various stores beginning to liquidate their stocks of PS3 and XBox 360 games, so I can pick up the titles I always wanted to play but didn’t have the desire to pay for.  Additionally there are still a lot of things on the DS/3DS that I want to play, and I am looking forward to picking up the newest Zelda game.  I am sure there will be a number of surprises along the way, games that catch my fancy enough to deserve lots of blog posts.

I hope that 2014 will be as positive force in my life as 2013 has been.  Additionally I hope each and every one of you out there can say the same.  My friend @AlternativeChat has declared 2014 the “Year of Faff”, and I am down with this notion.  I think we all need to learn how to faff about in the game worlds we are in, because stopping and smelling the roses is the only real way I know to break the cycle of burnout.  I have tried my best to embrace this concept, and hope to continue to do so in the year to come.  More than anything, I feel like I am sick of jumping games every three months, and I get the sense that the gaming world as a whole is somewhat sick of that as well.  I hope we can each embrace our own faff, whatever that might mean.

Pre-Endgame Game

Limited Time Stuff

First off I guess let me open todays post with a complaint.  I really had nothing much to talk about as I sat down at the keyboard, so I did what I normally do and sifted through my RSS feed.  I spent most of yesterday super busy and really did not have time to read anything much.  One of the first posts was over on Rift Junkies talking about how apparently there was a new mount available for only four hours on the Rift store.  They are apparently calling this unstable artifacts, which is a clever excuse to make something super limited that costs a hell of a lot on the store.

I am not against the 2700 credit price tag, but I am against the concept of limited time items.  I hate when something goes into game only to be pulled out swiftly keeping anyone else from getting the item.  I honestly don’t care about the red Kirin at all, because I think the mounts are ugly, but for me it is more a principle of it.  When a game starts doing one time only things, I really lose interest quickly.  I get extremely frustrated anymore when I am asked to play a game on someone else’s schedule.  With the recent rapidly expiring world event each phase lasting only two days… this seems to be the direction that Rift wants to move in.

The more of this type of content goes into the game the less and less interested I am in it.  There are so many things about Guild Wars 2 that I think I would enjoy, but the fact that content expires roughly every two weeks keeps me from wanting to dig in and try it.  I don’t want to ONLY play this one game, and in order to farm up every new thing in the world… I would really have to do just that.  The whole playing the same game every single night concept just seems foreign to me.  There are so many different games I want to experience, so knowing I will go into a game missing out on things… makes me think my time is better spent elsewhere.

Pre-Endgame Game

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I guess while I am complaining, I might as well not stop with Rift.  Onwards to FInal Fantasy A Realm Reborn!  We absolutely lucked out as a guild and had eight of us reaching 50 within a few days of each other.  Well that is not true I guess, we had one super impatient gamer rush through to the end game and sit there without any additional support for about two weeks.  However the majority of us arrived at the end game at roughly the same time.  This made the sequence of three eight man instances seem not that horrible in part because it was fresh content for all of us.  However now that we have another three characters up to 50, I am realizing what a slog it really is.

So much of the end of the main storyline in FFXIV reminds me of the trials and tribulations of having to key players for various raid instances in both EQ and WoW.  Be warned there will be some spoilers, so if you care about that sort of thing, I would stop reading.  I will try my best to do as few as possible, but it is going to happen.  Essentially when you hit 49 you start down a sequence of events that leads to the finishing of the main storyline.  The first of these is Cape Westwind, yet another trial.  We have done this now three times… and quite honestly I cannot tell you exactly how the mechanics work.  The biggest pain is getting eight players online at the same time.

Next you run through a few quests and end up unlocking Castrum Meridianum…  which is surprise surprise another eight man dungeon.  This takes a little over an hours time normally if you are not doing the speed run chicanery… and now that every mob in the instance drops decent money there really is no reason why you would.  These places are decent money.  Once you finish up in there, you do a few more quests and wind up stalled on The Praetorium… yet another 8 man dungeon.  This one takes quite a bit longer than the previous one and is a wee bit trickier at times.  Finally after finishing this sequence of events you can finish the main storyline and unlock Amdapor Keep.

We have been working our way through these for Cyl, Opo and Tivo… and the problem with an eight man dungeon is trying to accommodate eight different play schedules.  We really only seem to have time to do one of the dungeons in the sequence per night.  Last night we were trying to figure out when we could pull together a group next…  and the problem is we are unlikely to be able to get ALL of the necessary players online until next week sometime.  As we started going through the days, there was one player that could not attend on each of the nights.  While the final storyline is extremely cool… it just seems like a lot of bullshit to have to slog through to even begin the end game grind.

Norrath Calling

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Towards the end of the night I ended up logging out of FFXIV and popping into EQ2 for a bit.  I have said it before, and I will say it again… sooner or later I always return to playing EQ2.  I am not sure if I am ready to be back in it yet, but I did some questing out in Withered Lands and enjoyed the relaxed pace.  My friend that recently returned was telling me excitedly about the guilds plans to start doing heroics, and while I think that is cool I don’t want anyone to factor me in their gaming decisions yet.  I already have a game where I am a key resource for running instances… I really don’t want another one.

That is not to say that I don’t enjoy tanking dungeons, because I do… otherwise I wouldn’t keep returning to playing that role.  I just find that tanking takes more out of me than it used to.  I cannot chain run instances like I once could.  So I find myself needing something else to play so I can have a bit of peace and quiet… and more importantly downtime.  Everquest 2 has always been a good filler of this niche.  I would like to get my Shadowknight up to 95 so I can be prepared for the new content when it releases as well.  I still feel like in many ways I am running from WoW, because I know that will only end up in tears of frustration.  I continue to ignore its sirens call by playing other things… just not sure how long that will work.

Halloween 2013

Spooky Pasta!

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One of the things I love in the various MMOs I play or have played… are the varried Holiday events.  Some of them make an extreme effort to fit them into the lore of their world, and others just cut and paste a real world tradition onto their land.  Both have their merits and both are enjoyable so long as they don’t involve too much grinding.  Each game seems to pick and choose holidays, but there are two that every game seems to have…  Christmas and of course Halloween.

Halloween time is generally my favorite holiday because the traditions itself usually involve killing lots of dark denizens of the night.  Additionally the playing dress up theme usually means some cool weapon and armor skins that you can use throughout the rest of the year.  Currently we are in the run up to Halloween itself, and as a result pretty much every MMO has some form of event going on marking the holiday.  Going to take a few minutes this morning to talk about some of the cooler ones.

Nights of the Dead

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This event runs in Everquest 2 from 10/15 through 11/11 and is probably the grand daddy of all Halloween events.  Each year they keep adding new content, but still leaving all of the old content in place.  Zam has a really great guide to the various quests and events.  If you are one of the new to EQ2 folks who just partook of the free level 85 event… I highly suggest checking it out.  However even with a brand new account you can still participate in most of the fun.  My personal favorite event is the hedge maze that drops lots of nifty cosmetic gear.

Blood and Madness

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Guild Wars 2 supposedly has a really amazing event called Blood and Madness that kicked off on October 15th that involved a series of limited time events (one day only) finally culminating in a big event that only exists Halloween night.  Dulfy has a pretty comprehensive guild to the events, but for the most part if you are not already doing this series you have missed out this year.  This has been my key bitch about Guild Wars 2 to date… I hate the concept of short run limited time events.  The amount of busy work needed really only allows someone who ONLY plays GW2 to keep up… and because of this I just can’t be bothered to attempt it.  I would love to see this as a long term event that ran the entire length of the holiday, but until then it will be out of my reach.

Autumn Harvest

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Rift has an event called Autumn Harvest that starts on October 17th and runs through Halloween and potentially a little bit past.  They have chosen to focus on the harvest aspect of the holiday and as such have sent you to a special version of the Realm of the Fae where you help Atrophinius and his minions bring in the amber sap harvest.  There are a ton of cool things you can get, including a phantom version of several popular mounts.  The coolest feature of the event however is that you can get these short time use potions that make tons of artifacts show up on the ground in the realm of the fae.  This is a huge catch up on collections event.  This year around there are a ton of new items to be gotten and you can check out this preview guide on Rift Junkies.

Hallow’s End

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Hallow’s End is an event that occurs in World of Warcraft from October 18th through November 1st.  There are tons of nifty things going on like trick or treating, but the meat and potatoes of the event is the Scarlet Monastery Headless Horseman instance.  I have a love/hate relationship with this holiday.  Every year it has been available (and that I have been playing wow) I have participated in the event… all for a shot at the extremely awesome flying headless horseman mount.  Every single year I have come up empty handed.  When a game company places an item in an event, like a mount… that is usable every day… and makes it a super rare random drop… I want to stab them.

All Saints’ Wake

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Currently there is an event going on over in FFXIV that is completely new to me.  All Saints’ Wake started a little early, but was intended to run from October 18th through November 1st.  All of the time zones get a little discombobulated in the translation.  While I am not partaken in the event yet, so far the other one I have seen has been what I would call “Holiday-Lite” in that there is a FATE going on that awards some sort of currency that you then use to purchase things off a vendor.  Since the vanity gear system is not in place yet, this makes the things you can acquire super limited, but I plan on gathering them up just in case.  One of the most humorous observations from last night is that apparently the Pumpkin helms… are repaired by Cullinarians.

The Rundown

That is the rundown of the big ones I know of that are going on, but like I said in the first part of the post… this is the one holiday that pretty much EVERY MMO celebrates.  I can even remember in Hellgate: London there being a Halloween event of sorts that took its form in a Guy Fawkes day celebration… that happened to have a lot of Halloween themed stuff.  I would be curious to hear about any events that are your favorite that I missed.

Sponsors Unite

Class of 2013

nbilarge

Yesterday the 2013 Newbie Blogger Initiative officially kicked off and the new blogs are starting to trickle into the forum.  Yesterday I updated my blogroll to include the five blogs that had signed up to date, and over the night another two have joined the fray.  Here is hoping that the effort will continue to grow throughout the month.  Last time we ended up with I believe 110 new blogs starting the process, so we have a long ways to go before we see those numbers.

I will update my blogroll accordingly later today… but currently this years crop looks a little something like this…

Check them out and give them some link love.

Sponsors Unite

Similarly, yesterday kicked off quite a number of “advice” posts from the sponsors.  Like always these varied in topic greatly covering general tips, where to find inspiration, and various technical tidbits.  I am sure in the coming days we will be seeing a lot more of these posts but so far here is the run down of topics that were posted as of this morning.

I am sure as the month rolls on, we will see quite a few more sponsor posts as well.  I think for the first day, the program was pretty well represented.  My goal is to do a short daily synopsis of what all has been happening on the days I am not posting an advice article myself.

Heroic Characters

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A few days ago I had posted about the fact that October 1st was the beginning of the ability to create a free Heroic Character in Everquest 2.  Most of us initially thought this was for subscribers only… or in EQ2 nomenclature “Gold Members”.  However yesterday Stargrace of MMO Quests pointed out that ANYONE can log in and create a free level 85 character during the October 1st – October 15th period.  Additionally they have once again tightened the reins of the free to play restrictions.  Previously it was extremely frustrating to play a free to play character, because you could not equip Legendary or higher items…  which meant that essentially you could not equip anything that came from a dungeon or most world drops.

With the introduction of Heroic Characters, all of these item locks are gone… as are the various items that were sold on the store to unlock the ability to equip them.  Additionally as of yesterdays patch… much like they did in the past with other expansions… Destiny of Velious is now included for free.  This gives you access to content up to level 95, and covers all of the newer zones added into the game.  They have also broken up the Age of Discovery features into bite sized chunks that allow you to gobble up only the pieces you want, for example you can buy access to mercenaries only, or just the beastlord class.  Since they are removing some of the appeal for remaining a gold member, they have added in a permanent +15% coin loot bonus and +10% mount speed bonus to all existing gold members.  They have also mentioned they will be adding more perks into the equation to keep maintaining gold level a valuable thing.

The Swash and Berserker

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Wanting to take advantage of the free promotion, I logged in both of my accounts last night and created and or upsized characters on each.  For some time I had been trying to level a dps character on my main account, and had created Belgrifter a Ratonga Swashbuckler.  Namely the Swash is a very high survival dps, and I was having a decent time leveling him.  Ultimately I ran into the same roadblock I ran into with all of my characters however.  Once you have had flight in EQ2, you simply do not want to level a character without it.  So essentially I was stuck with a decision… either grind up tradeskills or grind up levels.  I managed to push him up to 55 before something shiny caught my eye and I abandoned the effort.

Since I could not really see myself returning to playing him until I had flight… I decided to go ahead and use that accounts token to super size my Ratonga.  The gear that they give you is extremely nice… far nicer than the gear I have ever started velious content in before.  I seriously doubt if I will replace any of it during the Othimir quests, it seems to be on par with that level of item.  The weapon choices were a little wonky, giving me a sword and a mace… but I can live with that.  The big problem is I have NEVER used a mace on my rat… but they auto leveled all of my weapon skills for me… so that really is not a problem.

If you look at the image from the above paragraph you will see Belglaive my new 85 Iksar Bezerker.  On my second account I mostly had support classes, as I used to regularly dual box before the release of Mercenaries.  As a result I really did not have anything “tanky” on that account.  If I ever wanted to dual box again, I figure it would end up extremely handy to have access to a tank, and Bezerker is the one I have never really played to high levels.  I have a very small dwarven one on my main account, but I think he is somewhere in the 30s.  The best thing is… the changes give me full access again to my Dark Elf Warden, since I had stopped playing him due to the item restrictions and not wanting to maintain a second subscription.

Wrapping Up

The ability to create a free level 85 character is an extremely amazing offer.  If you have ever considered playing EQ2, I highly suggest you make an account during the 1-15 period and create a level 85 even if you do not intend to play it right now.  You can do a lot of cool stuff with an 85, and even use it to feed lower level characters items.  I have always loved EQ2, and I will admit the prospect of fresh high level characters has gotten me pumped about playing it some again.  Just not sure how often I will do so… given my current addiction to Final Fantasy XIV.  If you do end up rolling characters, I highly suggest Antonia Bayle the Roleplaying server.  It has probably the best community I have seen in any game… other than potentially Landroval in LOTRO.