Wildstar Thoughts

wildstar64-2015-04-27-18-24-18-27

I am having one of those mornings when I am not entirely certain I have thoughts that are worth sharing.  However because of the ritual that I have built up for myself I am going to share something anyway.  I consistently have a chorus of “no one wants to hear about that” running through my head as I write most of my posts.  I think that is in part why I struggle so hard when someone says something nice to me about my blog or any of the other things I do.  I feel like I really have no clue what I am doing and even more so why anyone would care about it.  I am super appreciative that people do seem to care, but I feel like one of these days everyone is going to pull back the curtain and realize what a boring person I am.  Worse I have an unshakable fear that I am a fraud and that some terribly clever person is going to write a lengthy essay on medium pointing out this fact and cause you all to hate me.  Medium feels like it is a site entirely about writing lengthy essays about exposing harsh truths about the things we love.

wildstar64-2014-06-02-06-30-38-183

Sometimes I start writing and things just veer wildly off course, and I have a feeling that is precisely what is happening this morning.  Yesterday afternoon at 2pm pst Wildstar went dark as a game and I have some weird feelings about it.  This was not an important game to me personally, in fact I struggled to figure out why everyone liked it so much.  That said I realize that it was a very important game for an awful lot of the people who I care about in my life.  This is in part why I kept trying to unlock the puzzle about what made it feel good to play.  Probably the happiest I was with the game was when I was playing my Chua Engineer and even then…  largely because of the adorable bot army that I drug along with me.  The core problem there is… that the vast majority of the friends I had playing the game on the regular were Exiles not Dominion.  Sure this eventually changed so that you could cross faction until your heart was content… but I think by then it was too far past that golden time in which a game really has to hook me on its charm.

WildStar64 2014-05-14 17-55-06-559

There was something about the game that caused me to struggle with it.  There was a certain sensory overload that I felt each time I played, with too many things going on with the UI and the telegraphs that just left my eyes feeling immensely tired after playing it for a short period of time.  I realize this is weird given that I have always been one of those people who prefers to have a massive number of UI elements on screen in World of Warcraft, but the combination of this and the action combat proved to be more than I could handle most of the time.  I am regretful that I never managed to make it to the level cap or really experience any of the endgame content.  I had multiple characters largely fall off the face of the leveling curve in Whitevale…  and I am not entirely certain what specifically about that zone caused me to lose all forward momentum.

WildStar64 2015-08-11 21-56-11-60

All of that said I have to tell you that Wildstar had quite possibly the best housing system I have seen in a game, namely the way you could set up your little pocket dimension to be whatever you wanted it to be…  along with interesting minigames to play.  It also had an excellent cosmetic gear and dye pot system that I hope going forward more games pay attention to.  It was a game that gave its players so many nice systems, and I think that is in part why it had a generally thriving social structure.  There are a good number of people that I met through the game that have become fixtures of my Twitter feed in a daily basis, and I am thankful that I got to meet all of them.  Said feed was completely breaking my heart as I watched so many emotional posts scrolling by in the last hours of the game before they finally shut things down.  I think what probably makes this worse… is the fact that Wildstar lasted far longer than anyone actually expected it would given NC Soft’s track record of shuttering still relatively popular franchises.

belghast_sternblade-150606-174739

At this point however I am not entirely certain which is worse.  Watching a game get shuttered, or having a game purchased by a company that you are almost certain is going to do bad things to the game.  I watched Hellgate London be bastardized by Hanbitsoft and then get regurgitated back onto Steam in a form that is at times barely recognizable to the original.  Recently Trion Worlds was purchased by a company that has games in its stable with literally temporary inventory bags that expire after seven days.  So I have nothing but the worst fears about how Rift is going to change under their stewardship.  So I am not sure if it is worse to see a game completely close its doors, or to watch it flop around in a zombie state for awhile muddying your memories of it.  As I have said before when this sort of thing happens…  these MMO games that we love are fleeting.  Grab on with both hands and enjoy them while you still can, because eventually…  they are likely going to shut their doors either replaced by something shiny and new or because the players disappeared over time.  In the case of Wildstar we can only hope that a Server Emulator is far enough along to be able to create a fan run server like the thriving Star Wars Galaxies community or the Age of Reckoning Warhammer Online community.

 

 

Lurk Longsword

This morning is a little bit odd given that I am not at work, but also had to get up at 5:30 like normal.  I guess I technically didn’t but I still have things that need to get done.  My mother in law is going into the hospital today for a lung biopsy, so I would greatly appreciate any thoughts, prayers or just general good vibes channeled her direction.  Our hope is of course that it isn’t anything serious, but just the act of taking a biopsy from your lungs is fairly serious.  A few days ago I wrote about how hardcore mobile gamers can be, and I guess further evidence proves that even more true.  Yesterday I booted up Walking Dead Our World while waiting on a meeting just to check and see what objectives I should be focused on… and found that I had been kicked from the group that I wrote about.  It seems as thought a group leader can see various stats about the players, and it appears that it is common place to purge anyone not killing at least 200 walkers a day.

I am WAY more casual than that… and I had apparently somehow avoided notice for a few weeks before the hammer dropped down upon me.  I don’t even really know the people in the clan, but it was surprising how much it generally bummed me out.  I’ve since joined another group, but I have to say…  the drive to play is largely gone.  Previously I felt like I was working towards something with a bunch of other players, but now I mostly just don’t care as I have to get acclimatized to another group of randos.  I’ve contemplated forming my own group and calling it something along the lines as “Casual AF” and just seeing what sort of players I get to join.  The clan size is limited to 25 players, so if you are in a group of high achievers I totally get why they might want to punt casuals.  The objectives are things like kill 300 armored walkers with a specific character, and in a given encounter you might come across two of them…  meaning at that rate you would have to take out 150 of these randomly occurring encounters to get the objective.  The game is balanced for hardcore players, so also maybe not balanced for me personally.  It was interesting while it lasted.

desktop-screenshot-2018-11-21-06-29-09-20

One of the things I love about the Kulve Taroth event is the random weapons that you end up walking away with.  Generally speaking there are a few gems scattered in amongst the dross… and one of them is this longsword.  The base damage is a little low, but it makes up for it in the utility of having a longsword with fairly reasonable paralysis on it.  Ultimately I have been using this a lot as I have been taking on the Devil May Cry event quest where you fight four different monsters, and this ends up giving a fairly early proc of paralysis to help out the burn phase.  It also works shockingly well on Kulve Taroth itself, which is goofy given how damned big that is to see it paralyzed.  It does allow for a lot of good burn time whenever it happens which makes me heavily favor the weapon, and if I shifted out my item build a bit I could get quite a bit of white sharpness on it.

final-fantasy-xiv-a-realm-reborn-screenshot-2018-11-21-06-42-04-96

I also spent a good deal of time last night playing Final Fantasy XIV and managed to get off high center in the quest chain.  There was a very specific quest that I was struggling with, that involved killing a bunch of mech suits that cast self destruct.  This stupid thing took me roughly four attempts to finally get through it, and is one of those fights where the NPCs are vulnerable to death… and if they die you instant fail.  I finally figured out exactly what I was supposed to be doing and on the last attempt it felt way less arbitrary.  I will say this is one of the frustrations at times with Final Fantasy XIV…  is that for all of the really good visual messaging… there are at times in the solo quests that they don’t give you much of an explanation of what you are supposed to be doing.  My hope however is that this gets me unstuck and I can continue questing my way through all of the Main Story Quest content that I had missed.

Tiny Samurai vs Eureka

One of the things that happened over the weekend that we did not talk about on the podcast, nor have I mentioned on the blog… was the reveal of the next Final Fantasy XIV expansion Shadowbringers at the Las Vegas Fan Fest.  I mentioned Fan Fest when I was talking about BlizzCon and how they only hold one when they have a big announcement to give us information about.  As such you go into the experiencing knowing you are going to see something really cool, and while the trailer for Shadowbringers is cool… it was not the big reveal of the weekend.  That said I do find it interesting that we are not going where I thought we were going at various points in the Stormblood storyline.  It seems like in order to restore balance… we are to become the Warrior of Darkness.

The more important reveal however was that of the Blue Mage… aka the MMO class that I questioned if was even possible to do in a multiplayer game.  With it they are introducing this concept of “Limited Jobs” and by that they mean Jobs that you can do… but are purely solo/open world only.  Blue Mage will launch with 4.5 and be locked to a maximum of level 50 in progression.  Like a Blue Mage in any other Final Fantasy game, you will not learn new skills by leveling up and instead learn them by fighting the monsters that perform certain abilities.  So to learn Bad Breath you will need to fight a Morbal and watch it do that move…  or similarly you will need to watch a Sabotender do 1000 Needles to be able to pick it up and start doing it yourself.  I really dig this concept because it allows them to do this class with all of its flavor and power… without having to worry about balancing it against any other class.  Level 5 Death would have been super hard to balance around… and I am wondering if they will start bringing other challenging classes in to the game under this Limited Jobs banner.

desktop-screenshot-2018-11-19-20-59-06-02

All of this thought about Final Fantasy XIV lead me to patch it up, and attempt to figure out where the hell I left off in the Stormblood post expansion main story quest.  I bounced very hard on Stormblood and I am still not entirely certain why, but after leveling the Warrior and then grinding up the Samurai… I just ran out of steam.  I’ve made a few attempts to get engaged again and similarly bounced out.  Hell recently there have been a few times I logged into the game and then right back out when I wasn’t exactly sure what I needed to do in order to gain traction.  All of this time however Sol has kept Greysky Armada active and there is a group of folks that do a cycle of regular events.  Last night was Eureka night and I decided to log in and join the shenanigans.

desktop-screenshot-2018-11-19-19-25-15-61

Ultimately it was myself, Mor, eventually Neph and a character that I have seen around but can’t really place a person to…  being babysit by Pix who deserves a hero medal for easing us all into the concept of Eureka.  I remember when this first opened I spent some time solo grinding and managed to make it to level 2 just by killing random stuff.  It seemed insanely grindy and a love song to Final Fantasy XI which itself was effectively the Japanese version of Everquest.  Soloing it was miserable but with a group of friends it felt an awful lot better.  Even more so once we started gathering up the materia shards that effectively gave us a 60% damage boost.  I entered the night at level 2 and managed to push through to level 8 before we finally called it because it was getting late.

desktop-screenshot-2018-11-19-21-08-16-27

Seriously Pix deserves massive thanks at herding us around Eureka and helping us get the objectives we needed to get knocked out.  Effectively he was out of group and AOE taunting everything onto him… while we sat there killing it down as fast as possible.  As a result I spent most of the night as Samurai and while it took me a bit to remember how to play the class it eventually came back.  When Neph joined us I feel like she went through the same thing with Machinist… which I guess is to be expected for as long as we have been gone.  I know they have other themed nights, like one in which they do crafting maps…  so for the time being I am probably going to be logging in and doing those activities at least until I get my bearings.  I had an awful lot of fun, and I most of it was due to the fact that I was getting to hang out with a bunch of friends that I had not hung out with in a really long time.

Shock to the System

img_20181112_085418

Yesterday I had the day off and I am sorta thankful for that.  It means that I missed driving in the first snow of the season.  It isn’t that the roads would have been slick or anything… it is just more a case of folks acting crazy in inclement weather.  As a result I stayed home and dealt with the air conditioning folks doing our winter maintenance checkup on the system.  I also spent a good deal of time playing various video games and also making a batch of Chicken Tikka Masala.  My wife unfortunately did not get the day off and as such I wanted something to warm up her belly when she got home.

desktop-screenshot-2018-11-13-06-17-56-16

While waiting on the folks to get here, and while they were doing their thing… I played a lot of Diablo 3 on the Switch and have moved on into Act 2.  I like this port of the game quite a bit, but as I have talked about…  mobile gaming just doesn’t fit that cleanly into my life.  If I have access to my other machines I would probably rather play them…  and the switch is just heavy enough to be awkward to play while laying in bed.  However I heard last night that apparently the Switch version is what Tamrielo needed to really get into the game as he now has a Necromancer in its 60s… which is significantly higher than I think he has ever gotten a character before?  The controls feel good, but for someone who is super used to how things work on the PC… it is taking a lot of adjustment.  I equate it to someone reciting a poem you know in a foreign language…  you understand what they are saying but there is a lot of translation happening.

desktop-screenshot-2018-11-13-06-15-37-19

As far as most of the day… I spent a good deal of time playing Path of Exile…  and I really need to figure out how to leave public channels.  I also decided to spend a little money with the game and bought one of the supporter packs that they are just about to phase out when the new expansion releases.  I figure at this point I have gotten enough joy out of the game that I really should pay something for it.  This gave me a bit of cash shop currency which I then used to get a better looking weapon and shield…  though I am wishing I had gone with something else for the shield because it does not match the outfit at all.  Basically my gameplay tends to revolve around Molten Strike, Blade Vortex and Leap…  everything else is largely superfluous and as such I am completely cool losing W as a keybind to give me back the move forward functionality I am used to in Diablo 3.  I flirted briefly with binding leap to spacebar, but ran into issues with the game needing a close all windows keybind to replace the spacebar I took.  Once I figure out a decent option for that I might go back to spacebar for leap since I prefer having a movement key bound there.

desktop-screenshot-2018-11-12-20-10-44-18

As far as Monster Hunter World goes…  I am in an odd place where I need some Kirin+ items…  but for whatever reason do not have access to High Rank Kirin.  I spent a good chunk of the night trying various quests to try and whittle down whatever it takes to unlock the High Rank version of the fight, but failing miserably.  Essentially I need a couple materials to get the last of my layered armor pieces from the Kulve Taroth event… and I am not sure if I will still be able to do the turn-ins after the event or not.  I know that I can craft Kulve Armor without issue, and have gathered up more than enough mats to make a full set of that once I farm up the Elder Dragon gems.  I’ve been sitting at Hunter Rank 49 for awhile now, which means that I have to take down a Tempered Kirin.  Last night I made several attempts and while one came super close…  there is always the problem of someone fainting.  In this particular run it was me that failed…  but in others I managed to stay alive 100% of the time and someone else got the carts.  Ultimately I will get through this… but in reality I just want the parts from it and could care less about moving my Hunter Rank higher at this very moment.  Time to research what exactly I need to have already completed to unlock the needed High Rank hunt.

desktop-screenshot-2018-11-13-06-20-58-20

There are so many games right now out that I’ve not had a chance to really devote much time to.  On the 16th another one gets added to that stack in the form of Let’s Go Eevee…  because Eevee is way cooler than Pikachu.  I need to figure out a better way to spend time with the switch because I have quite the backlog right now…  because I have not devoted anywhere near enough time to Monster Hunter Generations Ultimate or Starlink Battle for Atlas.  The only problem with Switch games is that they look like crap on my 4K setup upstairs, and they are not quite comfortable to play in bed.  So I need to figure out a happy middle ground where I feel comfortable playing the games and will also be willing to give up playing something on the PC.  Yes I realize these are the first worldiest of problems.

desktop-screenshot-2018-11-13-06-30-12-37

Also in the extreme stack of games that need attention…  Fallout 76 launches I believe tonight?  Look when someone says Midnight I never quite know if they mean which specific night/morning.  I believe it launches tonight at Midnight EST, but when I popped in a moment ago to take screenshots the servers were up.  I am wondering if this was by accident, or if they are just going to let people trickle in that happen to try it.  Sadly I have work, but I can in fact verify that everything from my B.E.T.A. character is there and functional…   minus one turret that I placed on my base.  I am not sure if it got blown up, or if something glitched and it fell below the world or something.  Regardless Fallout 76 is either launching tonight… or has already launched and it will be tonight before I get to give it any attention.  I had a lot of fun with Kodra and Tam running amok, and now I am left with the decision of… do I play my already level 10 character from beta or do I roll something fresh.