The Path Abandoned

Morning Folks! I am technically in holiday mode this morning and as a result, getting up and around far later than normal. However, I decided to go ahead and make a post given that I had something I wanted to talk about. Over the weekend we recorded our podcast as normal, and one of the subjects we discussed was the recent news about the City of Heroes Homecoming server officially getting a license from NC Soft… and thereby gaining the legitimacy that no emulator server project has gained to date. This made me and several other members of the podcast nostalgic about this game, and as a result Sunday morning I got everything up and running and took my first steps into Paragon City since 2020. We are rolling on the Everlasting server and I believe my handle is @Belghast so if you find your way over there say hello.

One of the most interesting things about being back in City of Heroes, is this game is a snapshot of what the evolution of an MMORPG looked like before the world changed. This was the game that me and my circle of friends were playing when we all started getting into the World of Warcraft beta process. This was the last game we played before that title stole our attention for the next several years. After the launch of World of Warcraft, the formula for what an MMORPG was changed forever to shift to adapt to what that game was doing. However, in City of Heroes you can see the slow steady progress of what came before culminating in this exceptionally polished product. This was the best the genre had to offer and had so many ideas that were well ahead of their time like Mentoring and Bolstering to raise or lower the character level to make sure that you could always group with your friends. It also had these amazing open area “raid” zones that were way too tough to tackle alone, but if you gathered up a group of friends you could run around and fight baddies for hours.

The mission structure was also revolutionary for the time. Instead of a single quest… you had chains of quests that were related and felt like you were investigating a case. You might start with tracking down clues by killing baddies in the open world, which would then lead you to a hideout… and eventually maybe even to take you to the lair of a boss for that faction before eventually wrapping up that chain and leading you to a new contact. It isn’t that quests did not exist before, or even quest chains… but the entire experience had more narrative cohesion. You were a hero and you were fighting back against the evils that sought to decimate this fair city. On top of that these instanced areas required strategy to get through them… you might have to learn how to work your way through a “pulling puzzle” and figure out which enemies you could single pull to ultimately lower the amount of damage you were going to take when you eventually had to charge forth out of the shadows.

Another aspect of the game that was somewhat revolutionary is that it had some proper build craft. Every level you either got to choose a new ability or add sockets to your existing abilities… this allowed the player to pick and choose how to evolve their character over time. For example I am playing a version of what I played at launch… the Katana/Regeneration Scrapper each of those aspects dictating what type of build I can craft with it. You chose a primary power pool, a secondary power pool, and a base class that dictated what your ultimate role in combat would be. I remember this being an extremely solo-friendly character back in the day, and I managed to dig up a build that I am loosely following from the now long-defunct official forums.

I am not sure if I am just drifting by on a wave of nostalgia, or if this game is far better than I remember it being. So many aspects of combat from the superb sound design to the gravity of your attacks… make combat feel more “meaty” for lack of a better term as opposed to a lot of other hotbar combat games. World of Warcraft really gets a lot of credit for making combat feel immediate and visceral… but City of Heroes was doing this as well. The class design also stems from an era before the holy trinity of DPS, Healer, and Tank… and includes a lot of crowd control and pulling mechanics to add more strategy to approaching every combat puzzle. I remember I used to have an ability called “Teleport Other” I believe, that would allow me to yoink a single mob out of a pack and silently pull them over to me. That way I could whittle down the strongest member of a pack making it a bit easier for when I pulled everything else.

I only made it to level eleven yesterday, but I had way more fun than I was expecting to. Legitimately City of Heroes is a better game than even my rose colored vision seemed to remember. There have been a number of times on the podcast where we have wondered what MMORPGs would look like if World of Warcraft had not been the runaway generational success that it was. I think playing City of Heroes gives you a pretty decent idea of what a best-in-breed game looked like from that time. I remember at the time it legitimately was one of the best-selling games and was breaking records… that only got eclipsed in scale by the launch of World of Warcraft. Somewhere around here I still have the comic books that we used to get in the mail from our paid subscription.

If this post made the nostalgia well up inside of you like the podcast did for me this weekend, I am thankful to say that the process of getting everything up and running is straightforward. As someone who has jumped through some nonsense hoops before to play on emulated servers… this is as simple as setting up an account on the Homecoming forums, setting an in-game password, and then downloading the installer. Because this is an older game, the total footprint is about 5 gb which should not be an awful download from a modern internet connection. That is smaller that a lot of mobile games these days, to be honest. There are even folks who have been successfully playing it on the Steam Deck which is pretty sweet.

If you make your way over to the Everlasting server feel free to say hello. I’ve set up a private area on the Super Dungeon Friends discord for City of Heroes. At some point, I need to rework the auto-role menu, but for the short term ping me if you want access to it.

Flames Didn’t Need Fanning

Shocking to no one… I’ve found myself back maining a Righteous Fire character. This time, I converted my Volcanic Fissure of Snaking Chieftain over to Righteous Fire, and in the grand scheme of things, it is going pretty well. I do not feel anywhere near as strong as my Juggernaut did, but for playing a very tanky Righteous Fire character, this might be a viable alternative to Inquisitor. I am hoping that maybe we will get a new alternate quality gem that restores RF to its former glory, but if not… I think I can be happy enough with Chieftain going forward. My comfy space seems to be alternating between T11 Cemetary and T12 Tropical Island and then trying to stack on as much juice as I can get from the mists.

My focus over the last week or so had been trying to get levels so that I could add a Medium Cluster Jewel with Fan the Flames. This essentially gives you Elemental Proliferation at the cost of SEVERAL passive points. I accomplished this at 95, but I have to be honest… it wasn’t really that big of a bonus. I am already running Berek’s Respite which gives me something akin to Elemental Proliferation any time I kill something that has been ignited. Since Ignites can’t stack… it essentially just didn’t add any significant bonus to the build. I’ve since specced out of this medium cluster and distributed the points around the board into more life which in turn should translate to both more survival and more damage for Righteous Fire.

We’ve also decided to let our Private League lapse into Trade League. There are essentially 8 days left in the league and at that point all of our characters will transition over into Affliction Trade. This is going to open so many doors for making minor tweaks to my characters, the one I am looking forward to the most is Boneshatter. I still feel like I have not given Boneshatter a proper shake, so when the private league collapses I think my first goal will be getting that character some better gear. I would really like to reach 100% spell suppression and have a MUCH higher damage Two-Handed Axe. It will be a challenge dropping into the league so late and being so relatively “poor” as compared to where I usually am at this point in a league. I have enough of a stash of Divines though that I should be able to make some movement on my characters.

Lastly this morning I recorded another one of my dumb videos, this time attempting to explain what I have been talking about regarding the SkyScale versus World of Warcraft Dragon Riding. Mostly after being used to instant mounts having to wait three seconds feels like an eternity. I show off some gameplay of GW2 specifically flying around on the SkyScale and then show some Dragon Riding and talk about its positives and differences. Maybe with some footage, it might finally start to make a bit of sense.

Dragon Riding Still Mid

The other day when I made my “done-ish” post I had essentially missed one entire zone of Dragonflight content before properly wrapping up the Main Story Quest. I’ve now done this as well as finished all of the Zaralek Cavern MSQ and am a good deal of the way through the Emerald Dream MSQ content. I have to say across the board this is some of the best content World of Warcraft has ever released hands down. Had I actually played along through the first two “seasons” of Dragonflight, I think I would have been extremely pleased with the level of detail and the amount of content that came with each. Zaralek and Emerald Dream are both excellent expansion areas and far more detailed and fleshed out than most of the ones we have gotten in the past. I also dig that each of these areas has a full set of gear that you can earn through the quest chain, which essentially acts as a catch-up mechanic and takes you up to around the item level of the LFR Raid that proceeded it.

It was because of all of these gear upgrades that I was able to set foot into LFR and am now capable of running Heroic Dungeons. I bought a few upgrades off the Auction House but legitimately did not need to do this as I got plenty of gear just through questing to make up for the difference in item level. Essentially on all of my alts from this point forward I will simply knock out the Zaralek Cavern content and then start Emerald Dream in order to get them to reasonable gear levels. The one thing that I wish is that the Account Bound items were a bit more common. While leveling I found two pieces of “Dreambound” armor that turn into gear for specific classes. One of these was a pair of 415 plate boots, and the other that I have sitting in my inventory is for a set of 415 cloth shoulders. I guess I need to see where this drops and potentially farm some up for alting as they seem like a great option.

The other thing that I spent a lot of time on Saturday doing was tracking down Dragon Sigils. These are objectives out in the world that give points that you can then spend on the Dragon Riding talent tree. At this point I have gathered all of the sigils from the four main areas of Dragonflight as well as all of them from Zaralek Cavern, and I believe the only ones that I have not picked up are the ones in the Emerald Dream. Some of these were fairly awful to get… like this one way the hell up at the top of a mountain that I had to stop several times along the way and let my stamina regenerate. The other day when I complained about Dragon Flying, I was met with a chorus of comments that I really needed to get all of the Dragon Sigils before I judged it. So I did that.

At this point, I have collected 15 talents so I feel like I can reasonably judge this system. I still feel like this is a poor copy of the flight options from Guild Wars 2. Essentially Dragon Riding is this kitbash that jams together some traits of the Skyscale and some traits of the Griffon from GW2 and is somehow worse than either. Don’t get me wrong… for World of Warcraft having access to flying almost immediately in this expansion is revolutionary. Mechanically the system is fine and does what it is supposed to do… but the system it copied homework from just feels better. Mostly the thing that kills me the most is how long it takes to summon the mount, how long it takes for stamina to regenerate, and that there is no dismounting attack. All of this combines to make the system feel way more passive and fiddly than the mounts in Guild Wars 2 do. That is not to say that the experience did not significantly improve as I got more talents… just that the final version is still a poor copy of the original.

The other place where Dragonflight seems to have copied Guild Wars 2 homework is that there appear to be “zone metas” now. I am not sure how many of these exist but I have seen ones in Ohn’ahran Plains, The Azure Span, and Emerald Dream, and for the most part… these are at least as good as the most simplistic zone meta events from Guild Wars 2. For the most part, the WoW version feels like a World Quest that spawns periodically and progresses through a series of phases until it finally culminates in some sort of World Boss. The only one that I have actually managed to participate in was the one in The Emerald Dream and it was enjoyable enough. Essentially you seemed to follow around a giant Treant and killed a bajillion mobs as they spawned in to attack him… then eventually took out a Druid of the Flame boss for fun and prizes. The higher the zone participation, the better the rewards you ended up getting. This was no Dragon’s End or even Tequatl… but was at least as good as the Svanir Shaman Chief or Great Jungle Wurm.

I am not trying to be overly harsh in my viewpoint of Dragonflight. It seems to have done a really good job of moving the needle forward for World of Warcraft. From what I can tell content releases seem to have happened more reliably over the last few years, and Dragon Riding really does greatly improve the feel of the game. I think the zone metas are an interesting addition as well, and I would like to see them try something a bit more ambitious with them. The biggest problem I see with the Metas is unless they are brain-dead… it is somewhat hard to get players to participate in them. World of Warcraft is a game that has spent the last two decades training its community to see other players as competition and not as collaborators. The metas work in Guild Wars 2 because there is never a time when other players doing things with you is in any way a negative, and instead, the more players you have the better your experience tends to be. Hopefully, the current World of Warcraft team can start to turn back years of antisocial game design to make something more cooperative.

I am getting to the point with my Warrior where I am thinking it might be time to swap characters and work on an Alt. World Quests seem to have a weekly timer instead of semi-daily ones… meaning there are just way less of them to complete at any given time. It also appears to not really be as viable of a method for gearing characters as it used to be. Again this is less of a problem because the quests chains now reward you with full sets of decent item-level gear, but my MO previously was just to ignore most of the quests and focus entirely on World Quests to gear up alts. I think I am going to try leveling the Paladin without going through the campaign. Mostly I want to play something for a bit with more viable tradeskills so I can experience how those systems work. Since the Paladin is Mining and Blacksmithing, I think that will feel a bit more enjoyable because Belghast sadly harvests NOTHING. I’ve always enjoyed letting the mining nodes dictate my path through an area.

Chieftain Go Boom

Well friends with the help of my friend Eliyon, we figured out where I fell off the Main Story Quest. It does not in fact end at Valdrakken but instead spins off with a few quests inside of the city, that then lead out into what is the fourth zone of the game Thaldraszus. So I have a bit more questing to go before I can wrap things up and finish out the story… and then proceed onto gearing through World Quests. I remember having this issue as well with Shadowlands where I dinged the new level cap and still had one and a half zones to complete before I could join the open-world “reindeer games”. I remember it was during this chasm that my friend Ace bounced from Shadowlands never to return, so I can’t say this is a super great design decision. It would be nice if World Quests just unlocked whenever you hit level 70 no matter how far you were progressed in the story.

Feeling somewhat deflated I spent most of my evening in Path of Exile. I had converted my attempt at a Volcanic Fissure of Snaking Chieftain over to Righteous Fire and so far… I think this might be the closest to the glory that was Juggernaut Righteous Fire. If you are so inclined here is a POB of where I am currently. The thing is the Chieftain comes with a bunch of really nice perks for Righteous Fire, some of which I had overlooked or at least written off as less good than they actually are. Namely Ramako, Sun’s Light is something that I had skipped on my previous attempts at an RF Chieftain during the Blast from the Past league, and this was a mistake. You spend a surprising amount of time “stationary” as Righteous Fire and if you frostblink from pack to pack you can maintain this “stationary” state. All of that time everything just has -20 Fire Resistance which seems to override all other modifiers and while in theory you can get a resistance much lower than that… this just always works.

This allows me to run a curse that isn’t either Flammability or Elemental Weakness and have it feel like I am double cursing without needing to fiddle with the nonsense that is involved in making that happen. Of the other options, I went with Punishment which causes cursed enemies to take more damage when on low life… meaning that things die faster and hopefully proc Hinekora, Death’s Fury and clearing the entire damned screen. I went Primalist with the hope of eventually using charms to get more chance to explode but for the moment I am running two Percent Strength and Life Regeneration Rate modifier charms. In a perfect world, I would find something that gave me explode and life or regen but I will have to keep fishing in the forest to make that happen. I’ve also still never seen the ACTUAL King in the Mists fight so none of my characters have unlocked their final doodads.

My defenses are also extremely solid and quite honestly… now that I have equipped a Lightning Coil I don’t feel that much less tanky than the Juggernaut version did. What I bring to the table is roughly 25k armor, almost 5000 life, 2500 life regeneration, 90% to all elemental resistances, and 50% of all physical damage is taken as lightning damage… as well as 30% crit damage reduction and some things to limit damage over time which I don’t believe the Lightning Coil applies to. Now that I have the lightning coil I am going to try my hand at juicing some T16 maps and see how that goes. Essentially the gameplay is a bit odd in that you are trying to kill enough small stuff so that you proc an explosion and then the entire screen around you evaporates before moving on to the next big pack. It feels better than it sounds.

All told it is fun to map on albeit a bit slower than Lightning Arrow. Lately, I have been alternating between Cemetary and Tropical Island because both are fairly enjoyable maps and relatively open. I should run some of the crappier and less bow-friendly T16s that I have rotting in my bank and see how that goes. Mostly right now I need a good deal more levels. I am working on getting a Fan the Flames gem up and running while trying to roll a slightly better version. If this works like I think it will… my ignites will proliferate among the packs of things that I am killing, and then also “proliferate” again when one of those things dies thanks to Berek’s Respite. If nothing else this should be fun as hell to watch happening. If I could somehow manage to keep my resistance high enough… I would love to have a set of Maven’s boots as well to only further add to the nonsense explosions.

One of the things that has gotten me down in Path of Exile lately is the frustration of trying to link things. Essentially I had a 900 DPS bow that I was working on getting linked, a Lightning Coil in RF colors, and more recently I finally got a Fourth Vow to drop which I am trying to link for my Boneshatter build. After spending about 1000 fusings trying to get the Bow linked, this morning I had gathered up another hundred or so and managed to get both the bow and lightning coil to six links. That alone has helped increase my enjoyment of the league. I still do not love being isolated from the trade environment, but finally getting some of the things I needed up and running is a significant improvement.