Goodbye Elrar

Good morning folks.  I am getting up and around rather slowly this morning as I still fell rather like shit.  I have scarfed down my traditional QuikTrip Sausage Roll breakfast, and imbibed enough caffeine to be cognizant.  Now I should really pretend to be brilliant and write up a post that people will love… or at least not hate.  Like most mornings I feel like this is an insanely daunting task.  We have a rather busy day of family gatherings and such…  so I feel as though this morning there is added pressure to be expedient.

Goodbye Elrar

elrar_pbr Roughly halfway through the day I had a moment to check my RSS feed and I stumbled across this article on Rift Scene.  At first I thought I had misread the title… because for the last two years… Elrar has been the public face of Rift in general.  But it turns out that in fact it was true… and that he was in fact “laid off”.  I am not sure the reasoning behind this but I do know that most every player will miss him.  As a big guy as well, I immediately identified with him, and after years of watching him on live streams I got used to his voice and antics.  It feels kinda sad to know that the recent stream where he showed off the amazing hedge maze… was to be his last with us.

There isn’t much official word out there, and Trion really has not posted an official statement other than one from Dahanese across the dev tracker.  I can only assume that this is more of the whole “changing direction” topic that Scott Hartsman mentioned when he took over as CEO.  When he said “We’re going to rapidly be laying the groundwork for a new strategy for Trion” I don’t think any of us realized just how rapidly he would be geting to work.  In the eight days since the announcement he has closed two offices and now sacked the public face of Rift.

Elrar went over on the MMO-Champions forums and posted this note…

Hey all,
I won’t be long – but wanted to say it has been the utmost pleasure getting to spend each day with all of you who make up the RIFT Community. You will be missed & I will fondly remember the time we had together.

Not sure what my future holds at this point, but I’m excited for the possibilities – gaming or beyond! I hold no ill will towards Trion or the folks still working hard to succeed today. The RIFT development team is full of kick-ass individuals who very much share the same passion for the game that I shared with you.
While I’ve never really used it, I’m going to try out managing my own Twitter account to better stay in touch with those who want to:
I’m also musing a Twitch channel, at least with my new-found free time, if I start anything up it would be at
Thanks again everyone & my best wishes to you all

I wish him the best of luck to him in his future ventures.  I have loved having him as our community manager in Rift, and hopefully he will find another community to nurture in the future.  Ultimately that is what a community manager does more than anything.  I have so much respect for the community folks out there… my decade as a guild leader has made me realize just how difficult a job it is to always be on… and always be extolling the virtues of the company line.  A CM has to buy into their product 200% and always be ready to present a positive spin on even the darkest of commentary.  It would be so hard to meet a standard “fuck you all” thread with a smile and happily turn it around into a positive.

Ultimately I think the community team learns how to feed off the positive experiences to shield themselves from the negative ones.  Combine that with the fact that every action they do is always under a microscope of scrutiny and you have a recipe for endless torment.  However the community staff seems to feed off of it… draw power and inspiration and find a way to keep going the next day.  Even in games where I have not liked or agreed with their community staff… I have had the utmost of respect for what they do as a whole.  In the best cases I have become friends or at least friendly with the community team…  and in cases like Elrar or Morteia I will miss them terribly.

Now to do my own amount of spinning… as much as I will miss Elrar…  I really hate all the crap that has been shoveled in the direction of Dahanese over the last 24 hours.  No one ever wishes to replace someone else, especially someone beloved by the community.  This is not her fault and as a result the community really should refrain from giving her grief over the events.  I am sure she is going to do the best job possible for us as players, and as sad as I am about the events… I welcome her with open arms in her new role.  She will most certainly work her ass off to support the community and be a new face for us all to come to love.

Mining Madness

rift 2013-08-17 09-33-06-95

Last night I was pretty drained so I spent most of the evening running around trying to work all three harvest abilities up to 300 so I could officially start Storm Legion content. I feel as though this whole plan of mine might be madness… but I don’t really want to get too far into Cape Jule without the ability to harvest all the resources I find.  I am wanting to level up my cleric so I can have a nice pre-3.0 healing resource to help the guild with dungeons and the sort.  One of the things I have learned since the last time I leveled multiple harvest professions… is that regardless how much slower the skill-ups seem… that I am far better off finding camps of mobs that can be harvested rather than running around aimlessly looking for pops.

As a result I spent a good chunk of my time out in Shimmersand in the highest level area.  I have been farming the above camp of crystaine and iron golems trying to hit 300.  I managed to get butchering up to 300 while killing drakes in the same basic area.  My real challenge is going to be finding an area of boglings or similarly forageable critters to kill to finish topping off foraging.  Of the top of my head I really cannot think of any… but I figured I would try Stillmoor.  I vaguely remember camps of life creatures… which are often times forageable.  If any of my readers have a suggestion of where to go from 250-300 foraging… I would greatly appreciate it.  Worse case scenario I will run around aimlessly and pick herbs in Iron Pine Peaks.

Another Shot


Awhile back I posted that I had cancelled my preorder for Final Fantasy XIV, and my commentary about the game in general.  However apparently I still have access to this last beta phase.  With a good number of my friends super excited about the game…  I thought I would go ahead and download it last night.  I figured giving it another shot is never a bad thing.  Fortunately or unfortunately… my commentary above from earlier in the day still applies.  The game is rather charming in many ways… but at the end of the day it is just not different enough for me to really be able to get past the “wow with chocobos” aspect.

Firstly… and this will be a huge killer for so many people… it has without a doubt the worst intro sequence I have ever had to sit through in an MMO.  You are essentially surrendering thirty minutes of your life as you play through a completely unimportant sequence of events I assume intended to introduce you to characters that will for some reason be important later.  The probably is… there is no Escape key to allow you to skip it… and after you have seen one of these sequences you pretty much never need to sit through it again.  However on each and every character you are forced to slog through the annoying cutscene.

Once you get into the game… unless you know otherwise… you are treated to a series of banal quests as you run errands around town.  I made the mistake of doing these the first time I sat down to play the game.  Now I at least know that I can pretty much just go to my guild master, do that quest and go out into the world killing things with great zeal.  The gameplay is enjoyable and the world is gorgeous…  but it all feels like an poor fitting shoe.  There is so much familiar but at the same time… so foreign.  There are symbols and glyphs all over the place, that I feel like I am supposed to natively understand what they mean.  Additionally things are called by weird names… and it almost feels like something was lost in the translation from Japanese to English.

That is pretty much the problem I have regularly with the title.  It feels as though another culture set out to create World of Warcraft.  So it is WoW but with a completely different set of cultural norms.  So this is what adds to the whole familiar but odd at the same time feeling that I just cannot shake.  I used to be a huge fan of the Final Fantasy series… but my affection for it stopped almost exactly at Final Fantasy VI.  So there is a certain amount of nostalgia here… but at the same time it feels like it draws more heavily from the later games.  So while I am casting spells I might recognize…  the world itself does not feel familiar apart from a smattering of familiar critters.

I figure I will continue to play it off and on throughout the weekend with large sessions of Rift in-between… but I still feel confident in my feeling that this is a pass game for me.  Like I said before… if this was a “buy the box” title, I would have gladly snapped it up and played it off and on when friends wanted to.  However that said, there is no way I can see justifying a monthly subscription fee to play it.  I know my friends who are extremely into the Final Fantasy setting will love the title.  It is charming and does a good job of bringing the FF setting into the WoW Genre.  But for someone who doesn’t really care about Final Fantasy… it comes off as just another WoW Clone… albeit a well done one.

Wrapping Up

Well I need to get on with the morning.  In addition to the family gathering this afternoon, my wife apparently has a compiled list of things that she needs to run errand wise.  So I need to finish this up and get on with the day.  I hope you all have a great weekend, and hopefully I will see some of you either in Rift or in FFXIV.  My current character name over there is “Belghast Sternblade” but anyone who has played with me long could have guessed that one.

Open Data

Good morning you happy people.  I am mostly conscious today but feel like I am coming down with something.  While it has not fully hit me yet, last night I felt relatively horrible.  It is one of those mornings where I have been staring at the blank screen for ten minutes… finally comprehending that I am supposed to write something thoughtful or interesting.  It is mornings like this that I question my decisions in life… and why in the hell I ever decided to do this blog every morning thing.  However I shall persevere and push on… and try and be thoughtful and or interesting or at least something other than comatose.


2013-08-16 06_10_03-Belgrave @ Argent Dawn - Community - World of Warcraft

I am addicted to armory systems.  When I am playing a game that has them… I happily check up on literally everyone I meet just to see exactly how they are doing things.  I am not a terribly competitive person by nature, but I love peering into the inner workings of other players.  I have learned so much from sifting through the specs of other players.  Additionally when I have gotten a good drop, I used to sift through the profiles of level appropriate guild members, to see if any of them could use it as an upgrade.  If they could I would send that doodad off in the mail, because I would always rather an item go to use than end up as pocket change when sold.

The funny thing is… I thought EVERYONE liked Armory systems.  I made a comment yesterday about how much I wished that Rift had one… and immediately got a couple of responses from twitter talking about how much each of the players disliked them.  One player took the stance that they had never seen any good come of them… and that in generally they only served as a point for players to trash talk or tear down others based on their gear.  The second player said she liked to keep her spec and gear secret, that she felt like it gave her an edge in PVP. 

I guess I can see both points, but they are also both foreign concepts for me.  Firstly I rarely if ever pvp, and when I do it is on a lark and only to help complete some world event or guild quest.  I am pretty much anti-competitive and want everyone to just get along and work together towards some glorious common goal.  That said I can also see how if you do not have a protective bubble of guildies surrounding you… how you could get exposed to players that want to pick apart your gear and “call you bad”.  I’ve always found armory systems to be amazing diagnostic tools that provide easy access information sharing of how exactly a player is out performing you by so much.

Open Data

2013-08-16 06_22_55-Belghast [90 Shadowknight] - Antonia Bayle - EQ2U - Character Details

I think the king of all armory systems exists in Everquest 2.  The odd thing about it… it was built by a third party developer.  I have a friend that works in the tools division of SOE, and I can remember all these early attempts to make a reliable and excellent mobile application.  Ultimately they decided as a company that they simply did not have the manpower to adequately support an extremely detailed data visualization and armory tool on all available platforms.  So instead they shifted their focus and made an amazingly intricate data service.  This would allow third party developers to build the ultimate armory application for whatever platform they chose to.  The end result I feel was a master stroke, and they have provided better access to data than any other company out there to date.

After the data service was released, EQ2Wire a long time supporter of the community and the best news source came along and released a truly phenomenal armory system.  Essentially it provided full access to everything you would care to learn about your character.  In fact in many ways it provided more information about your character than you could actually access in game.  It had all sorts of nifty auxiliary functionalities like lists of all the dungeon maker items you had collected, or all your spells with the ability to create a shopping list for reagents to upgrade them.  When EQ2 did a massive reworking of the AA system, they offered the ability to look at the previous version of your AA profiles so you could easily see just how exactly you had specced your character.

So when I say that I would love to have an armory system in Rift.  This is the system I would most like to see it patterned off of.  I would love them to take the data they already provide about the game to fan sites… but roll into it all the information about the players and serve it up as an active data service.  Hell I would even devote development time towards working on an armory system if one decided to pop up and turn into a github project.  Likewise I am sure lots of other people would devote their time to it as well.  It would be awesome to return to being able to scour the guild roster to see who can use an item, or who has an amazingly artful spec.

One of the nice thing that EQ2 did when they rolled out their system was adding the ability for your to go off the grid of sorts.  When you check that box, your character information becomes cloaked from the data feed.  This would satisfy those players who want to keep their spec and gearing close to their chest, for PVP purposes.  A scenario like this is the best of all worlds since it would finally allow me to integrate an armory system into our guild website.  I have been working on a social roll-up page that lists various pieces of meta data from our forum profiles in one place.  So I have been able to integrate WoW Armory, and TSW Chronicle… but am missing the game we are playing the most often… and as such is what prompted this whole line of discussion.


League of Legends 2013-08-15 20-37-32-38

Several of my friends are super devoted to League of Legends.  For the League E-Sports crowd, I am going to sound like a complete moron…  but my friends were watching whatever event was going on last night.  I pay about as much attention to e-sports as I do to traditional sports… which is absolutely none.  This was a funny realization for me, because I feel exactly the same way while watching both.  Zero interest in watching someone else play a game, regardless of what that game is.  I guess I get bored watching other people do things that I could just be doing myself if I cared enough to do them.

All of the talk of League however made me want to pop in for a bit.  I had some RP sitting in my account and Riven is probably the cheapest I have ever seen her.  I have been told multiple times that this was a champion I would probably like a lot.  Previously I would say my three favorite champions were WuKong, Garen and Darius…  all of which have an extremely similar play styles.  Essentially I seem to be unable to get into any champion that is NOT a top lane bruiser style champion. 

I fired up a quick 1v1 custom game to put Riven through the motions, and man… I have to say I love her.  I have never gravitated towards female avatars in any game I play… I just find an inability to really get into playing them.  However I had already found at least one female champion that I really liked… and that was the super murdery Vi.  I can now add Riven to that list.  Firstly she is another champion limited only by her cooldowns much like Garen.  I really love that style of gameplay, as I hate having to watch my mana bar…  and I think in many ways that is why I love Garen so much.  Additionally she has an extremely high sustain, especially once you throw a bloodthirster on her.

She is kinda like my perfect fusion of WuKong with his insanely ganky E-Q-W combo that lets him hop in and bash things then sneak away… with my love of Garen and his complete lack of resources to fiddle with.  I still suck horribly at League because I am diametrically opposed to its click to move control scheme… but when I play Riven I feel like I suck a little less.  Additionally her combination charge/shield attack is extremely awesome at getting out of jams…  like getting too close to a turret… which I may or may not do way the hell too often.  At least I can add one more champion to the arsenal of ones that I really enjoy.

Wrapping Up

Well this has rattled on long enough… and I should really be getting on my way.  Here is hoping that I get to feeling better, and that I really am not coming down with something.  I figure it is likely just allergies as it has been all summer.  My boss is out of the office today… which normally folks would think it is a good thing.  However in my case that just means I have to fill in for him when a crisis arises.  I really hope no crisis arises… I could use a nice and chill day.  I hope you all have an excellent one, and that it begins an amazing weekend.

Bank Overflow

Good morning you happy people.  Today is a day for rampant forced cheeriness because quite honestly I feel like crap.  My sleep patterns have been off for the majority of this week, and it has left me completely drained most of the nights.  Last night for example I wanted to do many splendored things… but ended up slumped at my keyboard fighting sleep.  Hopefully I will adjust to the environmental changes, like my wife starting the new school year…  but whatever it happens to be it is a pain in the butt.

Bank Overflow

rift 2013-08-15 06-17-12-54

My life’s mission… at least as far as gaming is concerned… has been to try and gather as many awesome and community minded people as I could together.   Then I abscond with them and stuff them neatly into House Stalwart.  My guild jokes that my “panel van has the best candy” as I am constantly finding someone else in need of a good home.  Last night yet again we welcomed a new member, and I am hoping he enjoyed himself.  I was a little off my game in the whole engaging people thing…  it was all I could really do to stay vertical.  In fact at one point last night I decided I was done being vertical… and went downstairs to try playing on the sofa.  Unfortunately that only hastened sleep… and roughly thirty minutes later I was logging out.

One of the negative side effects of putting all these awesome people in one place… is they tend to be extraordinarily generous.  The above image is a shot of one of our bank tabs.  They are absolutely stuffed to the brim with random things our guildies thought might be useful to other guildies.  As a result I am going to need to do a massive cleanout.  Some of the items are pretty easy… for example all that raw meat I will just ship to my survivalist and convert to level appropriate food.  Other things like the gear… I would really prefer to see them find a home.  The other option is to runebreak them and turn them into level appropriate runes.

We have long used tab one as an artifact exchange program.  Essentially the idea is that as you are out collecting artifacts, you dump the ones you already have in the guild bank and then extract the ones you need.  This has been a great program, the problem is… there are a lot of people that put in way more artifacts than they extract.  So hopefully we can induct a few new members into the practice that will hopefully soak up all the unused artifacts so we can start fresh.  I funded the first two bank tabs but unfortunately the third one is just too far out of reach.  I don’t have anywhere close to the 1500 plat needed to buy it.  So for the time being we are going to have to make due with the limited space we have.

Granted having a guild that helps each other so freely… is the kind of problem I enjoy having.  I think tonight I might start packaging up various tidbits from the bank into care packages and just sending out to guild members that are in the appropriate level ranges.  There are a lot of things in the bank that I view as clutter… like the on use scrolls that give a short term stat boost.  But if packaged with a rune and maybe some food…  it becomes a nice care package for a leveling guild member.  I just don’t want the generosity of the guild to go to waste.

Cthulhu Expansion

I am extremely late to the bandwagon of even bringing this up… but a few days ago Blizzard trademarked the name “The Dark Below” and that set the world a twitter…  pun intended.  At first there was some debate as to whether or not the name belonged to World of Warcraft, or if it was intended for the upcoming Diablo 3 expansion.  However additional data came out yesterday that pegs the name of the D3 Expansion as “Reaper of Souls”.  Prior to this however…  I assumed that Dark Below was going to be the 5th World of Warcraft expansion simply due to the fact that the name has roots in the Warcraft universe.  Apparently the term “Dark Below” was mentioned in the original Warcraft: Orcs vs Humans manual… as well as a section in the Warcraft roleplaying books from which WoWWiki References this quote.

The Dark Below is a place inhabited by demons, devils and infernal creatures, from where some sorcerers take their power directly and sometimes have a patron beast to foster their magic

So on that alone I assumed that this would be the beginning of the fabled “Burning Legion” expansion.  I hate to bring this list out… but I still find it curious just how closely the franchise has followed it all these years later.  This list first started circulating before the release of The Burning Crusade, and more or less was pretty accurate until Cataclysm.  I feel like the whole idea of rebooting the world was a complete monkey wrench thrown into the “master plan”.  But I am wondering with the release of Pandaria… are we going back to trying to pick up items from the list?

The Pre-Burning Crusade Expansion List

Draenor Set

Azuremyst Isle – 1 to 10
Bloodmyrk Isle – 10 to 20

Eversong Forest – 1 to 10
Quel’thalas – 10 to 20
Hellfire Peninsula – 58 to 62
Zangarmarsh – 60 to 64
Terokkar Forest – 61 to 65
The Deadlands – 63 to 67
Nagrand – 64 to 68
Blade’s Edge Mountains – 66 to 70
Netherstorm – 67 to 70
Shadowmoon Valley – 69 to 70

Northrend Set

Borean Tundra – 67 to 70
Howling Fjord – 67 to 70
Dragonblight – 69 to 72
Grizzly Hills – 70 to 73
Crystalsong Forest – 72 to 75
Zul’drak – 73 to 76
Sholazar Basin – 75 to 79
Storm Peaks – 76 to 80
Icecrown Glacier – 78 to 80

Maelstrom Set

Gilneas – 77 to 80
Grim Batol – 78 to 81
Kul Tiras – 79 to 82
Kezan – 81 to 86
Tel Abim – 83 to 85
Zandalar – 84 to 87
Plunder Isle – 86 to 88
The Broken Isles – 87 to 90
The Maelstrom – 89 to 90

Plane Set

Pandaria – 1 to 10
Hiji – 10 to 20

Wolfenhold – 1 to 10
Xorothian Plains – 10 to 20

The Green Lands – 88 to 91
The Dying Paradise – 91 to 94
The Emerald Nightmare – 94 to 97
The Eye of Ysera – 97 to 100

Deephome – 88 to 91
Skywall – 91 to 94
The Abyssal Maw – 94 to 97
The Firelands – 97 to 100

Legion Set

K’aresh – 96 to 99
Argus Meadowlands – 97 to 100
Mac’Aree – 99 to 100
Maw of Oblivion – 100+
The Burning Citadel – 100+++


As you can see from the list… up through the close of Wrath of the Lich King… everything pretty much synced with what we were seeing in the game.  Some of the zone names were inaccurate, but the list is too close for it to be a complete aberration.  So as I said above… when I saw the name and the reference from WoW WIki… I immediately thought this was going to be what is mentioned above as the Legion set.  But further evidence has come out that leads elsewhere.  Yesterday an article caught my attention pointing out that Ozumat the fiend in Throne of the Tides was in fact from the Dark Below.

So now I have to wonder… is this finally them doing a proper treatment of Nazjatar and Queen Azshara?  I almost immediately ruled out this concept when the name first started circulating… because just among my friends Vashj’ir was pretty much a hated experience.  So I really could not see blizzard returning us to an underwater setting again.  However so far the evidence points in that direction.  If the Dark Below lies beneath the crust of Azeroth… then it would make sense that the entry way would be some underwater trench.  My biggest concern would be if they do another confused expansion like Cataclysm where there is content scattered throughout Azeroth without one central point of focus.

As bored as I got with Pandaria… it was less about the content and more about my general malaise with World of Warcraft.  Everything about that expansion was well done… and had I really cared about the game I probably would have enjoyed it much the same way as I enjoyed the hell out of Northrend.  Cataclysm on the other hand felt like a haphazard journey across existing areas of the world.  I hope whatever they do for this expansion that they give the players an entire world to explore rather than more piecemeal crap.

Wrapping Up

Well I need to get on the road.  Today was a multiple cup of coffee day as my mind wandered quite a bit through the course of this post.  While I don’t play World of Warcraft, and I really have no intent of returning… I am still a sucker for Azeroth.  You can’t spend a decade immersed in a world and not care about its evolution.  I keep hoping that Blizzard will “do the right thing”, but they always seem to make decisions that are half-hearted.  It will be interesting to see what Blizzcon provides.  I hope you all have a great day, and I hope I make it through the day without falling asleep at my desk.

Whim Republic

Good morning folks.  In many ways last night was a far worse night than the previous… but for whatever reason I am feeling awake and rested this morning.  I wish to god I understood sleep patterns, and why getting significantly less sleep ends up with me feeling better in the morning.  Previously I had been used to 5 to 6 hours of sleep, but here lately consequence has ended up with me getting to bed a little bit earlier.  More often than not… getting extra sleep just ends up making me feel horrible as a result.

Harvesting Moonshade


I spent a little bit of time when I first got home helping out a guild member orient herself to Ashora.  However after assuring that she got all of the porticulum points… I logged back in Belgaroth and continued down my rabbit hole  of leveling as a pure harvester.  At the point at which I left off yesterday I had just finished up Freemarch and was entering into Stonefield.  Stonefield actually went extremely quickly as I found that all of the rock golems gave extremely fast skill-ups.  Additionally there were large fields of the mountain goat like creatures that I could gather up and AOE down.

Once I moved into Moonshade everything slowed down quite a bit again.  Firstly I was finally catching up to where the character was at foraging wise… so this meant now having to manage leveling a third skill.  I managed to push up rather quickly in harvesting on the various ram like creatures near the Defiant portal.  The only problem is they petered out about 200 and the transition point to train the next tier is 225.  I found the same essential problem killing boglings and skinning them out in front of the Dwarven Relcaimer camp.  At roughly 200 everything slowed down.

Unfortunately the zone did not have any lower level golems or earth elementals… so I had to run around the zone randomly pushing up my mining from picking up Cobalt Lodes.  I noticed that the Golems up near Hammerknell all required 170 mining, so that was ultimately my goal.  After about 30 minutes of farming Cobalt I managed to push up to that point.  The Golems all give skill-ups but they are fairly annoying since after killing each one it spawns three little phantoms.  Additionally if you do not harvest the golem immediately it fades often times before you have killed the three phantoms.  So it is this delicate juggling act of trying to mine the golem as the phantoms are spawning and before they have really begun attacking you.

This is the point at which I left off for the night.  I figure tonight before we pull together the guild night festivities I will try and finish up pushing my trades to 225 so I can learn the next tier and move into the endgame zones.  Hopefully I can find a ready source of mobs to mine, forage and butcher as that makes it go so much quicker than having to run around and try and find nodes to harvest.  I would rather kill hundreds of mobs at one camp, than try and find 50 nodes spread out throughout a zone.

Whim Republic

swtor 2013-08-13 23-38-38-65

Early in the evening one of my friends on mumble had been playing Star Wars the Old Republic and talking about it.  After we got finished with our walk I decided to patch it up and pop in for a few to poke my head around.  When I was last playing I had been alternating between leveling a Dark Side Sith Sorcerer and a Light Side Sith Juggernaut.  I have to say I almost immediately regret my decision to log in when I was confronted with the warning screen letting me know that I was no longer a subscriber and should as a result feel horrible.  They gave me a nice chart showing me all the ways I should feel horrible in the various basic features of the game that I would be losing by logging in.

I guess to some extent I had forgotten exactly how miserable an experience it is to try and play SWTOR as a free to play title.  There I sat with my no-crew skills, my one hotbar, my inability to use various sundry features like displaying titles, my bank, the auction house.  I had a stack of credits that had apparently built up from the last time I subscribed so I decided to start trying to make my character playable by unlocking various things.  Essentially each one of these items can be unlocked permanently at an account level, but it would literally cost you multiple hundreds of dollars to get your account back to a state at which it would not feel absolutely horrible to play.

All the while I am going through this… I am marveling in the back of my head just how horrible an experience this is as compared to Rift.  When I was trying to do my now dead in the water “How To Rift” series, I created a brand new account for the purpose of seeing what exactly the limitations were.  Surprisingly enough logging in and playing on a free to play character pretty much felt exactly like logging in and playing on my main.  There are a few limitations, but they are essentially unlocked through the loyalty system the moment you spend any money.  You are gimped on the number of bag spaces, but as compared to SWTOR this seems like a truly minor thing.

Lack of Loyalty


I guess what feels so exploitative about SWTOR is the fact that I spent a good deal of money with that game.  I bought the collectors edition package at launch, and subscribed for I think a total of 9 months.  That is far longer than most players did, I feel as though I should get some of these features grandfathered in.  I fully expect to be limited on total character slots, or the ability to play the newest content…  but it feels like complete shit to log into my characters and have zero recognition for money spent when they were struggling along trying to make the subscription model work.  What they are missing essentially is a loyalty system along the lines of what Rift has put in place.

When I logged into Rift after the free to play conversion… I was literally showered with loyalty rewards and the in game credits currency.  I want to say I had roughly 100k credits and was at roughly 3/4 of the way through the purple tier of loyalty.  I felt like they cared about me as a longtime subscriber, and they were more than happy to welcome me back and shower me with gifts.   Granted I am STILL a subscriber, there has only been about a three month period since the release of the game that I did not subscribe.  The experience all feels so much nicer however that they give me rewards I want to build towards, and make me want to spend money on the game because I want to support them.


On the other hand in SWTOR I feel like I am a cow being milked for whatever money they can get out of me.  Everything about their system just feels cheap and insidious.  Instead of adding new features to the game and pay-walling those… they seemed to have chosen arbitrary basic features to hide away from the unwashed masses of non-subscribers.  So essentially without paying that monthly fee you get an extremely broken feeling gameplay experience.  I know I have commented multiple times about how horrible their free to play model is, but I guess I forget just how bad it really is… until I experience it again each time.

The above video was compiled by Rift Scene and compares and contrasts the features of SWTOR, TERA and Rift.  If you are not really familiar with the differences between the Rift and SWTOR free to play model it is well worth watching.  I hope I will remember just how bad it is, the next time I get the urge to patch up the game and log in.  There really is nothing there for me there unless I choose to subscribe, and I have no desire to do that since I know the next time I lapse I will be treated the same.  The main difference for me is that I feel like EA Bioware really does not deserve any of my money.  Trion on the other hand, gives both the outwards appearance that they care about me as a player, and as a result I feel like giving them all the support in the world.

Wrapping Up

Well time to get on the road.  Todays post ended up far more ranty than I had intended it to.  I am just still shocked at how bad the SWTOR free to play model is when it actually comes to playing it.  On paper it looked horrible, but as a non-subscriber attempting to play the game it feels even worse.  I hope you have a good day and you find absolutely nothing to rant about.  I have a massive list of things I need to get done, so here is hoping I have the “oomph” to do them.


Good morning folks, and welcome to another episode of “Bel tries to think of something to write about in the morning”.  Last night was kind of an odd night.  We had to run a number of errands so it ended up with me getting home fairly late and missing most of the “nda” event.  Afterwards I logged into Rift for a bit, but kept getting disconnected.  I think it was jealous for cheating on it with another game.  When it finally stabilized I did a bunch of silly things and finally it was time for our evening walk…  and I was in bed by 10:30.  Theoretically I should be recharged and ready for the day… but I feel all sorts of fuzzy mentally.

Silly Things


One of the things that I spent my massive amount of points on that I got from being a longtime subscriber to rift… was on the tradeskill extension unlocks for my main.  As a result he has Mining, Butchering, Foraging, Weaponsmithing, Armorsmithing and Artificer.  Which to some extent has started me down the road to madness.  Since I have pooled the majority of my tradeskills on one character, I have the overwhelming desire to rework all my other characters so that they are pure harvesters.  Lately we have lacked a healer when I attempted to pull together dungeons and such with our 50+ crowd, so I thought I would bring my cleric Belgaroth out of retirement since he was already 50.

The problem is… this also began my descent into insanity as I noticed he had the odd combination of Weaponsmithing, Apothecary and Foraging.  None of the tradeskills were terribly high, so I decided this was the opportune time to rebuild him as a master harvester.  The only bad thing about this is that I spent all of last night roaming around Freemarch collecting ore and skinning wolves.  When it came time for our walk last night I had just finished up on Freemarch and was headed into Stonefields.  Since I have recently done this whole level all the tradeskills thing on Belghast when I picked up foraging…  I am hoping it goes more quickly since I pretty well know the areas I need to be in for each type of material.  I don’t really want to get too much further into the Storm Legion content without having his harvest abilities up to snuff.



So two things happened yesterday… firstly I stumbled across the video above… and one of my posts got picked up by MMO Melting Pot a site that aggregates posts from the community normally relating to World of Warcraft.  I like the site, and they do a decent job of promoting various blogs, but almost every trolling comment I have received has happened when they have featured one of my posts.  Normally the trolls don’t really bother me but this one just stuck in my craw.

No, sorry the author of this post is flat out wrong.

So I have no problem with someone disagreeing with my opinion.  It happens on a regular basis and people seem to be able to do it well.  I have a problem with the fact that this poster said my opinion was wrong.  It is impossible for an opinion to be wrong.  It is not a fact based statement generally, but the way someone feels or believes, and as a result there is no right or wrong.  It is in fact their opinion until they decide to change it.  My blog while it has little factual nuggets at times, is pretty much my view on the world as I know it.  While you can get grumpy or disagree with what I say, saying that said opinion is wrong just is not an option.

Now to the video above… I linked it into this segment because in some small way it is addressing  as the video calls it the “nerd on nerd violence” aspect that is trolling.  I disagree vehemently with folks all the time… prime example is the whole “tank” series of posts.  All the while I was posting my good friend Rowan was posting the counter point on his blog.  We don’t always see eye to eye and we disagree plenty… but at the end of the day I still love him like a brother… and I would never dream of calling his personal opinion “wrong”.

I’ve tried super hard myself to present a mostly positive outlook into our community, which in my case is the collection of gaming blogs out there.  While the above video has nothing to do with that, I feel like it has a lot of threads of truth about our own community or ANY geek community in general.  Geeks seem to like eating their own, because they do not measure up to some standard they have set in their heads.  I have been guilty of this multiple times myself, and I try and take a step back and realize that we are a niche of a niche of a niche… and the quite frankly we need all the awesome people we can get.  I have so much respect for the cosplayers out there, whereas I put my ideas on paper and hit a publish button from the comfort of my office… they wrap themselves in those thoughts and parade it for the world to see.  I cannot imagine how much self confidence it takes to do that… and I have nothing but the utmost respect for ANYONE who even vaguely attempts to cosplay something.

Gearpunk Dice


My good friend Tesh is making another run at Kickstarter, and this time it seems to have gotten massive traction.  The above dice are just a production sample from his blog but gives you a feel for what the gearpunk dice will ultimately look like.  This campaign is for metal dice and he is offering essentially three designs… Tinker Dice, Gearpunk Dice and Fudge Dice.  Essentially through a combination of the Gearpunk polyhedral dice, and the tinker dice you have what is like the ultimate gear punk dice collection for your gaming needs.  I was a big fan when they were plastic, and I am an even bigger fan now that the metal seems to be going over like gangbusters.

[edit]  Apparently I was extremely tired this morning… because I completely neglected including the Kickstarter link….

This one is easy now… the initial project requested $1000 and now they have received enough funding to do that almost ten times over.  Essentially the dice are now a guarnteed thing, so make sure you do not miss out on this offering.  They have been available through his shapeways site for some time, but this is a much better deal.  I am extremely happy to see this campaign doing so well, and it could not be supporting a nicer gamer and blogger.

Wrapping Up

Well I need to wrap this thing up.  Today is the first day back for my wife, and as a result it has thrown my morning into a complete state of disarray.  I am not used to having to get ready with another human being roaming around the house.  Additionally now pretty much begins hell for me until roughly mid September as the whole back to school ritual dominates my life.  I am essentially bracing for it now, and expecting my time to be whittled away as we need to run this or that errand to prepare.  I hope you all have a much better series of days ahead of you, and that the work week has been going well.


Good morning people out in internet land.  I am slowly waking up and drinking my cup of coffee.  Usually caffeine makes everything better, so here is hoping it does the trick once again.  I had a pretty chill weekend.  Yesterday I hung out on the sofa with my laptop and play assorted games while watching the tail end of Hemlock Grove and continuing with Luther.  Both really great shows that I would suggest to anyone that is interested.  The more I think about it the more Hemlock Grove reminds me of Once Upon a Time meets Silent Hill.  I really don’t have a ton of ammunition to write about this morning, so here goes nothing.



I think we all have those games we have a bundle of “what ifs” about, that never quite lived up to our expectations.  One of the biggest for me will likely always be Warhammer Online.  I loved the intellectual property the game was based on, and I think they did a really good job of bringing it to life.  The game introduced so many interesting mechanics like “physical tanking” and “public quests”.  They did several things well and I was happy to see other games adapt their ideas.

Ultimately the problem for me was the lack of a viable PVE experience after level 25.  I realize this was an attempt at making a PVP centric game… and that honestly is its failing.  People just don’t want that, or at least didn’t want that at the time of the release of Warhammer Online.  As a longtime fan of the Warhammer setting, there were various touchpoints they hit for me, and various other ones that I would have liked to have seen.  There is one thing especially that I have always daydreamed about that I wish they could have pulled off.

Mordheim was released as a stand alone boxed game from Games Workshop that takes place some 500 years before the setting of Warhammer Fantasy.  Ultimately the short version of the storyline is that a comet crash lands depositing this new material known as Wyrdstone.  Small warbands that the players control have to enter the city and try and uncover as many pieces of this new mineral as they can.  Not only do they have to contend with other warbands of players, but they also have to contend with the Skaven that have taken up root in the city.

I have always thought it would have been amazingly cool if they were able to either implement a public quest area that was Mordheim.  It would have been a lot like the Darkness Falls experience in DAoC with the ability for one faction or the other to control key points within the city while still having to fend off waves of NPC skaven that will attack the placements.  This would give an interesting three way balance between two factions of players and a third npc faction that wants to kill both of them and take the Wyrdstone for themselves.  I can’t say that this would have turned the tide of a losing game, but it definitely would have made for some interesting gameplay.


After this weekend I am more convinced that we did the smart thing when we decided to elope and opt out of a traditional wedding.  One of our friends has decided that she is finally going to marry the guy she has been with for some time.  There have been multiple dates in the past but none of them actually came to fruition.  However now they decided to set a date two weeks from now… and are trying to pull everything together for a traditional wedding last minute.  The end result is complete and utter insanity.

As a result of all of this… my wife literally spent a good chunk of Friday night, most of Saturday and almost all of Sunday dealing with dress shopping.  She came hope with a disturbing looking teal number that appears to have come from Florida circa 2000…  as it seems to have a number of “hanging chads” along the skirt.  It is ugly as hell… my wife knows it, I know it… but it makes the bride happy so you deal with it.  But as we watch this logistical nightmare play out in front of me… we have turned to each other at several points and said “god I am happy we eloped”.

Ultimately I am going to end up as the photographer for the wedding… which should be a decent idea… as it will give me something to busy myself during the whole event.  I really really dislike weddings, and all the fluffy white wonderland that they seem to be.  I try my best not to be a grump about it, because for whoever is having the wedding it is a massive happy occasion.  I would just far rather send a nicer gift and hope they don’t mind the fact I didn’t attend.  I do find myself bringing a crappier gift when I attend the wedding… because I feel as though my suffering should count for something.

Chasing a Dream


I stumbled across this video while checking into G+ this morning.  I thought it was a really cool feel good story about how a guy chased down his dream of owning a video game store.  He mentions an IndieGoGo campaign but unfortunately I have not been able to dig up that link.  We have a handful of game stores like this in the Tulsa area and I try to frequent them whenever possible to support the concept of the hometown video game store.  I guess I find this whole thing extra neat because many times my wife and I have talked about the pipe dream of us building a store that fed off our own passions.

Ultimately it would end up as a educational curriculum, traditional book, video game and pen and paper shop.  The franken-shop would have a bunch of only vaguely related things crammed together in one place.  Granted we will never actually likely build said store, but it is a fun daydream.  Logistically any kind of retail venue would be a nightmare and I feel as though you are always teetering on the edge of bankruptcy in this market.  I think it would be cool to have an apartment located over the store like the old type general store clerks used to have.  There is just something special about a stored owned by someone that has a passion for whatever they are selling.  Hopefully at some point I can dig up the IndieGoGo link and post it.

Wrapping Up

This seems like another really short one, but to be honest I did warn you guys that I did not have a lot of ammunition this morning.  Hopefully something will happen throughout the day that I deeply care about.  Fortunately or Unfortunately depending upon the perspective, I have another one of those NDA bound things going on tonight, so not sure if I will have much gaming to be able to talk about tomorrow.  Hopefully you have a great start of the week, I have a lot going on at work that I need to make headway in.

Folklore Roulette

Good morning my loyal readers…  or at least I think I have some loyal readers.  Over the last week or so I have done a quite a few thematic posts spurred on by the announcement of EQ Next.  Today is going to be a bit of a throwback to my “what Bel did” posts.  Yesterday was a busy day but also a pretty relaxing one.  We got out early and ran a bunch of errands including a haircut for me.  I was getting rather shaggy…  I was to the point where I could theoretically ponytail it up…  just a horrible one.

Lego Maniac


When we finally got home and settled in I engaged in something I had been planning for awhile.  When we set up the game loft, the intent was to also make it a place for me to build with my Legos that I have been amassing.   So as a result there is a fold out table underneath the loveseat and finally yesterday I gave this concept a trial run,  Over the last several months I had accumulated a large number of sets that I had yet to build, and this was only compounded by the awesome haul that my wife found last week.  It had become a running joke that I collected Legos but never actually built them… so I intended to rectify that.

My grand scheme is to eventually come up with a storage system so that I can sort out the Lego bits into component types.  But I have not settled on the best and most efficient means to do that.  However in the meantime I would like to build every set I have at least once as it was intended.  The entertainment center upstairs has been rather barren so it will serve as my showcase for built sets.  The above picture shows a wide assortment of things I put together yesterday.

In the picture is a Captain America set, a Ninjago one, The Gandalf arrives set from Lord of the Rings, a couple of Star Wars sets including an Ewok Attack one… and two different Harry Potter sets.  I barely scratched the surface of the unbuilt sets I have accumulated over the last little bit.  Essentially anytime I find a set on sale for a price I am willing to pay I snap it up.  Building anything with Legos makes me immensely happy.  It is like returning to a simpler time.  I can remember building by myself or with my cousins and creating grand machinations, and I guess to some extent I am capturing a small piece of that.  Not sure if I will return to builder mode today or not, but I had a blast doing it yesterday.

Folklore Roulette


So as I built away with the Legos I decided to fire up Netflix on my PS3 and watch something.  Hemlock Grove has been sitting in my recommendations for some time, so I figured what the heck.  I like werewolves, and Werewolf: The Apocalypse was hands down my favorite of the World of Darkness games… so I would at least give it a shot.  After watching nine episodes I can say that I really like the show… but I am not really sure why.  It kinda has a twin peaks meets world of darkness feel to it.  The biggest thing I realized immediately is just how under-billed calling it a “Werewolf” show is.  There is a lot going on in thee town of Hemlock Grove.

Essentially you are presented an odd hodgepodge of Slavic folklore traditions mixed with some Reanimator style science-horror.  You have psychic vampires, demons, possible alien hybrids, Romani seers, some crazy demonic wolf terrorizing the town… and of course a noble werewolf trying to reluctantly protect all of it. The demon wolf very much feels like a Black Spiral Dancer from White Wolf, at least the description we have been given of what a “Vargwolf” is.

I want to maybe finish out the series today, because seriously there is a lot of crazy shit going on in this little town… and I feel that sooner or later it is all going to come to a catastrophic end.  If you have ever been a fan of the World of Darkness series of games, I would highly suggest checking it out.  The acting is very good and at some times there are parts that remind me a little bit of American Horror Story season one.  It of course has the requisite HBO style gratuitous tits and ass thing going on…  so be warned if you have little or sensitive eyes in the room.  I am not really sure when this became a requirement for “edgy” television but I wish it would work its way out.

Festival of Unity

One of the coolest things about playing Everquest 2 on Antonia Bayle has always been the massive player run events.  Today is kicking one of the largest yearly events called the “Festival of Unity”.  It starts this afternoon at 3pm EDT at the Qeynos Claymore in Antonica.  You can check out the full information about the festival here on their homepage.  Also Stargrace did a nice write-up about the festival over on MMOQuests.  I am not sure yet if I will be attending it, but even if I do not I think it is an extremely cool concept.  Antonia Bayle has by far the coolest community I have ever experienced on a Role Playing server, and I am always happy to get the word out when an event is going on.

Wrapping Up

Today’s post feels a little bit shorter than normal, but I am out of meaningful things to say.  Hopefully you have a great rest of the weekend.  My wife has gotten roped into assisting a friend with her wedding planning, so more or less I will be holding down the fort alone today.  Going to have to start up laundry and the sort soon.  Speaking of fortifications… thankful that so far I seem to have thwarted our escape artist ferret.  She is sleeping peacefully in the playpen and has not found a way to climb out since yesterday.  Here is hoping that the ramparts hold.

On Leadership

We have entered back to school shopping season and last night we ran around hunting for pants.  A nasty side effect of our collective weight loss is the fact that my wife currently appears to have no pants that will fit to start the school season.  This manifested itself yesterday when she was trying to get ready to meet some of her teacher friends for a presentation.  Of course panic ensued, but she managed to figure something out and as a result last night we began the process of trying to rebuild the clothing archives.

On Leadership

Yesterday I was having a long talk with Sevok about his interest in maybe joining us in the House Stalwart Rift contingency.  Sev has been a longtime friend of mine, lasting well over a decade at this point and been involved in many of the previous incarnations of House Stalwart.  The problem is he really does not want to start up in Rift unless he brings his wife with him.  She on the other hand has not been in a Stalwart guild yet, and is extremely gunshy of guilds in general, namely because we both have a shared moment in our history that likely changed both of us in different ways.

Over the course of the last few weeks I have talked quite a bit about how tanking brings out my protective nature, so I thought I might talk a bit today about what exactly lead me to guild leadership in the first place.  In many ways it is this exact same protective nature manifested in trying to create a wonderful environment for my friends to play in.  Honestly the roots have always been there, but as an introvert I am always loathe to step up unless I feel like some wrong has been committed.  I have a strong sense of justice embedded in me and equality that honestly should not have been there based on my upbringing… but that is a tale for another day.

High School


I did not have the traditional “geek” upbringing of exclusion and ridicule at the hands of the popular masses.  In fact I could have very easily been another one of the popular kids.  I guess in many was from the outside it probably seemed I was one.  I essentially had my geekiness grandfathered into the popular culture of my small home town.  My parents friends ended up having what would essentially end up as our crop of “popular kids”, and as a result these were my play dates and birthday party goers all the way through elementary school.  So as my geek tendencies manifested themselves for the most part they were just accepted as “me being me”.

My mother was a fairly overbearing sort that insisted that I be involved with everything.  Essentially she was brought up in a poor household and had aspirational goals to be more than that and as a result ended up using me many times as the vessel of those aspirations.  So as a result I was in 4H, an Eagle Scout, Team Captain of the Academic Bowl, FTA, Student Council, National Honor Society, and many more acronyms that I can barely remember.  The result was frustrating for me, because I ended up in the local paper on a regular basis and everyone out in the community seemed to know my business.  I want to say I was on 26 pages in my high school year book thanks to all the random organizations I was pushed into being a part of.  I feel as thought my mother was trying to build herself a Kennedy… which I very much have no aspirations ever to be.

My Tribe


I could have very easily fallen in the kegger madness that was the life of a small town popular kid, but instead I took a very different path.  My friends were essentially the geeky misfits of the town.  The edgy art students, the math nerds, the show choir kids… all bound together to form a family of sorts.  My mother was a home economics teacher, and as a result we used the small back room of her classroom as a private lunch room of sorts.  In there would would plan D&D campaigns, play Wolfenstein on the 486 computer, and a lot of Chess and Pente.  This room gave us a moment of sanity in a world that none of us really liked much.

The funny thing is… that as acknowledgement got around that these were my friend… these were my tribe of misfits…  each of them started to get extended an invisible veil of protection.  I was not a small guy, and at 6’4” the hooligans in high school seemed to fear me just by my seemingly powerful stature.  Each of my friends reported getting picked on a lot less, or at least no longer in the form of physical confrontation.  I had no clue when I started the little community that it would have the fringe benefits it ultimately did.  To some extend it only caused me to expand the group and pull in other people.  I feel like this is what started my “collecting people” tendencies that would serve me later.

Past Guilds


When I got addicted to Everquest, I went through a couple of extremely unsatisfying guild experiences.  The first was an extremely exclusive group that dated back to a bygone era of gaming.  They were friendly enough and active enough, but they were also an extremely closed door society.  If you did not go through the initiation rituals to join their secret society… you were forever treated as an outsider regardless of how long and how many games you had played with them.  I went through the little initiation, but really did not see the world change much after doing so.  The problem is… as I got my friends into these games… they were forever destined to be outsiders… or not allowed in at all.  After seeing this injustice play out a few times I decided not to follow them into any new games.

While in Everquest I moved servers to play with a group of locals to Tulsa.  At first it was an extremely awesome having a group of locals that I could play with an socialize with.  However the longer I played and the more closely I got to the inner core of the guild, I started to see the same problem with injustice.  Essentially to be a member in good standing… you had to do whatever the guild leader wanted of you… and more often than not this was to do whatever would keep his wife happy.  I saw members miss out on rare drops for their epic weapon quest that would instead go to alt number 307 for his wife.  If she wanted this rep from this zone… the entire guild was expected to go there and farm forever until she got whatever she was wanting.

House Stalwart


If you were not in the inner circle, your opinion did not matter.  When the wife had a falling out with a member, it was expected that the entire guild would shun them or else you would get kicked out on your ass as well.  None of this sat well with me, but I was torn.  My group of friends were still mostly in this guild, but I felt as though nothing about this situation was fair.  Somehow I ended up as the sounding board for all the players who were sick of the leaders shit, and made some extremely deep ties within the “resistance” of sorts. As we moved on past Everquest and into other games I kept contact with the members of this undercurrent and in many cases they all ended up as members of Stalwart guilds  eventually.

World of Warcraft was the next big thing on the horizon that I knew everyone would be playing.  As a result I wanted to gather up as many friends under one banner as I possibly could.  Prior to launch I started a brand new forum unconnected from any guild or game.  Through it I organized all my friends from EQ, DAoC, Horizons and City of Heroes towards the goal of forming a new guild for World of Warcraft.  Essentially I never wanted to end up in a situation like i was in the previous two guilds… either with abusive leadership or and elitist inner circle.  After talking to some friends about it, I decided that the only way I could ever guarantee that, was to be the leader myself and keep it from happening.

So here we are roughly a decade later and there is still an active House Stalwart presence in several games.  World of Warcraft damned near broke me for leading anything.  As a result I took roughly a two year break from guild leadership, as I wandered around and joined up with lots of other pools of friends.  I am extremely thankful to each person that sheltered me and invited me into their own organizations during this time. Sadly however in each new place I visited… there was something missing… and I would go back into my old ways trying to recruit everyone under a shared banner.  I was missing my home, was missing my guild, and was ultimately missing the freedom to make an awesome home for everyone involved.

As a leader I have always tried to enable people to do awesome things and be awesome in the process.  As a result I have always tried to keep things simple, only adopting the barest of rules that instill a sense of the larger community rather than a list of “thou shall not”.  For the most part this has worked over the last decade.  We have had a lot of amazing moments as friends and I have built more of an extended family for myself than a guild.  These are all people that I talk to regularly outside of the game, when we travel I try and meet up with ones in the area… they are the family I chose for myself.  Still to this day… I have an overwhelming desire to bring new people I meet that are also awesome into the fold.

Wrapping Up

I feel as though this post kind of developed a life of its own.  I am not really sure what I intended to right.  To some extent I was writing so that Sevok’s wife could see that our time spent in the horrible EQ guild had adverse effects on both of us.  I just chose to take that bad experience and roll it into building a long standing family of friends and a much larger community.  Hopefully this tale will be at least interesting to other people out there.  I hope you all have a great weekend.  I desperately need a haircut so that is the number one priority on our list.  Also hoping to coax my wife into another trip to the place where she found all those Legos.

Evergreen Content

After some technical difficulties caused by the fact that my upstairs computer appeared to have come back in a half alive state after what I can only assume was a power blink caused by last nights storms…  aren’t run-on sentences awesome?  I am finally sitting down at the computer to write this mornings post.  Additionally I am drinking the sweetest cup of coffee ever… because in my half awake state… I dumped the Splenda designated for my wife’s cup into mine.  The end result is a cup of coffee with like six packets of sugar in it.

Evergreen Content


One of the things that has always frustrated me with MMO design is the fact that the higher up in level you are, essentially the fewer options you have for where to spend your in game time.  What I mean is that usually games spend a good amount of time to provide alternate starter zone experiences, and then those usually funnel into shared zones for your faction before dumping you out into a ladder of zone progression towards the “end game”.  Once you arrive at the end content you experience the same thing… everyone is pushed towards the same few content items.

When an expansion is released the same thing happens again but even more limiting.  You are pushed out of the “old world” content and into a much smaller new world with the same very vertical progression path.  Everything about the old content becomes completely disposable as it is immediately replaced by the shiny new things from the expansion areas.  Not only is the new content separated by distance usually, but it gives players absolutely no incentive to ever return and revisit the older content.  As a result each time an expansion is released the players are ultimately throwing more and more content in the dustbin.

A Better Way


Granted some games do a much better job at addressing this problem than others.  In Rift when mentoring down you receive xp and rewards as though you were doing content at your level.  The same is more or less true with Guild Wars 2 and its always mentored system of scaling the player down to the content level at all times.  But in neither system do you really address the problem of lost dungeon and raid content.  Ultimately you can get rewards similar to what you could earn at level, but you will never actually be able to progress your characters in the same way unless you are always doing the latest and greatest content.

With the advent of systems like StoryBricks that allow for smarter AI encounters, I keep wondering if this is now the time to have a much better system.  Ideally this would work better in a system without hard level ranges, and more a “tiers of gear” approach like The Secret World has in place.  What if a mob could perceive you as a greater threat based on your “tier” and ultimately fight “smarter”.  This would make the old content scale to whatever level you happen to be at the time.  The old encounters would be evergreen in that beating them at Tier 1 would be significantly easier than beating them at Tier 4.

Horizontal Progression


As a result you could continue to “pay out” the best tiers of gear, because all content would essentially scale up to meet the level of the players taking it on.  In a mixed level group it would get far more tricky.  You would have to do some sort of an average level for the encounter, but ultimately the base idea is that as you level your character you continue opening new doors to experience, rather than constantly closing permanently the doors behind you.  I feel in part that this is so enticing as no amount of hard worked content provided by the designers would ever be considered “throw away” or “leveling” content again.

This of course is a massive pipe dream, and I am sure there are all measure of technically limitations to what I propose, but I have always wanted a world that scaled to me that I never outgrew.  We can have this concept in single player games like Oblivion, I just think its time that we see a proper implementation in the MMO world.  One added benefit is that being able to progress regardless of the content you are doing… incentivizes players to do the right thing socially… and assign their friends and guild members through that “old world” content.

Socially Beneficial


Being one of those players that regularly helps out the “young-ins”, it can be frustrating knowing that you will not actually progress your character while doing this thing that was “socially” the right thing to do.  Games like Rift or EQ2 provide alternate advancement paths that make it much more enjoyable, since you know you are ultimately still making your character better in the process.  However… would it not be that much cooler if you could provide a system that allowed for both the low tier player and the high tier player to receive the best type of rewards they could get… together in the same group?

It is always awesome watching a new player get their first really awesome item, because you grouped up with them to help them through a challenge.  Would it not be equally exciting for them to watch you getting the same because you chose to help them?  I have had a mantra for awhile… “anything that prevents me from playing with my friends is bad” and this is exactly the opposite of that.  It makes sure that playing with my friends will always benefit me in the same ways it benefits them.  Sure the content might be ultimately more difficult when you have 3 tier 1 players and 2 tier 4 and the end difficulty level is something in the middle…  but as group you will be able to work through the challenges.

The Problem


As I sit here to write this post, it feels like it is coming out super esoteric… and as a result I am hoping to place it more firmly on the ground.  In my office on the wall are lots and lots of maps, and many of them are from MMOs.  There is one above my monitor that came from the Kunark expansion to the original Everquest for example.  As I look at the glorious landmasses that are all these games… I am bit sad thinking that so many of those zones I will never have a valid reason to return to.  They will never again be truly important to me, the same way they were when I was first leveling through them.

I would just like to see a design scheme that makes it always valid for us to return to the content we know and love and have conquered and find completely new challenges.  This goes double for dungeon and raid content.  Wouldn’t it be cool if you could zone into Blackwing Lair in WoW with a group of friends… and get an encounter tailored to fit YOUR level… and not a “roflstomp” soloable mess?  The worst part about the “e-sport-ification” of raid content, is that we are constantly having to throw away fun experiences for whatever the newest tier happens to be.  Sure you can always return to the older stuff, but it has been trivialized by the progression you have made since then.

I would just like to see something that fixes this.  So that a zone stays epic regardless of when you tackle it, and that there will always be new and more exciting challenges and rewards to be found there.  With the construct of scalable AI and encounters…  I think that maybe finally this concept is ready to be explored.  I have no desire to stay in the starter zone, grind boars, and become amazing like they did in the South Park spoof… but it would be awesome to be able to go back to that low level content and have a reason to be there.

Wrapping Up

Well I need to wrap up and get on the road.  I feel as though I have laid out a huge rambling mess.  Hopefully this will make sense to someone.  It has been a concept bouncing around in my head for awhile and all the talk of Storybricks and EQ Next and Scaling Mob intelligence has dislodged it enough that I wanted to try and put it down into words.  I feel like I am fairly grossly unsuccessful at doing so.  I hope you all have a great day, and I hope you can grasp the crux of what I was trying to say.

Playing Without Rules

This is another one of those mornings where I am sitting here struggling to find purpose… or at least something to write about.  After a few nights of lousy sleep I managed to get a pretty solid one last night.  The Ceiling Fan has essentially died in the bedroom, but yesterday I hooked up an oscillating fan and it was actually quite comfortable using it.  Oddly enough though, even with a good nights sleep I am just out of it this morning.

Guest Posts

I have to say I was shocked that both of my guest posters had topics ready for me yesterday.  I apparently fail miserably at the concept of a guest post, since most bloggers use them for days when they don’t actually want to post.  I kind of feel like that would be cheating this little experiment I have been on, to see if I can manage to post every single day for a year.  I fear for November, since I plan on doing NANOWRIO this year… and I am not sure how I will be able to write every night… and then still be able to come up with something worth saying in the morning.  You guys might just get a lot of status updates to my word count.

Ariad and I don’t always see eye to eye, but honestly he said a lot of things I would have said.  Ultimately my problem is not removing the Trinity persay… but that when you remove it… it has to be replaced with something.  In his post he did a great job and outlining how various games both digital and real all have roles that are played.  So if you want to remove what World of Warcraft essentially distilled those roles down to… you need to replace them with something else.  The absence of role based play essentially turns everything into a mindless deathmatch, which while fun for some time does not lend itself to engaging gameplay.

Playing Without Rules


Sevok has been a pet class in essentially every game I have ever played with him.  He pretty much personifies what I think of when I think about that type of player.  There was a pretty good debate that spilled out onto Google+ as a result of yesterdays posting.  Essentially when dealing with a pet class, I get frustrated because I would rather just do it myself instead of sending my minion in.  That along pretty much identifies me as NOT being a pet class person.  While I raided on a hunter in WoW during Vanilla… I tended to lose interest once they fixed the pets and we actually had to use them in combat.

The above shot is from a run through Scarlet Monastery House Stalwart did a few weeks after the launch of World of Warcraft.  Essentially we had two hunters, a shadow priest, a dps warrior and a mage.  We had no real “healer” and we used a combination of the two pets to tank…. additionally if you look above you can see that I was a survival tree “melee” hunter.  I am in fact the dwarf banging on the Abbot with the polearm.   Everything we were doing was “wrong” but we didn’t really care.

Why did we play this way?  Quite honestly because we didn’t know any better… we had yet to be told by the internet that everything we were doing was not effective.  Honestly I think that has been more to blame with the stagnation within the MMO market than anything else.  The “Elitist Jerks” of the world quantify and distill everything about the game world, and reduce it to a series of equations.  Math is solid and unyielding, and extremely hard to argue with…  but also pretty boring at times.  It seems like in EQ, DAoC, and the early days of WoW we were extremely willing to make bad decisions… just to see what the consequences would be.

So what if I was a melee hunter… the brunt of internet jokes.  I had fun doing it… I made it work… and through a mixture of stubbornness and creativity we were able to make things work.  Sure there was always a point at which it became difficult… but even once the golden path was deeply ingrained in me… we managed to do a Blackrock Depths run with 2 rogues and 3 hunters and finished it off without much issue.  Additionally our raid used to do all hunter Upper Blackrock Spire runs for fun.  When 10 hunters cast aimed shot at exactly the same time…  mobs pretty much just evaporate.

Flexibility of Roles


Ultimately what I am saying is that while we were using sub optimal builds and class compositions we were able to get through the content by the use of our wits.  While we did not have the things that people prescribed as a “tank” or a “healer” we adapted through the use of what we had.  We still very much had someone playing the role of the main tank, and someone playing the role of the healer, but we were doing so in non-standard ways.  Ultimately this is the sort of thing I feel we need going forward.  The ability to blur the lines of what is the tank and healer, and allow multiple people to fulfill these roles in multiple ways.

Ultimately to me it is not the failing of the trinity or role based combat, but the failing that the designers have allowed games to get distilled down to the equation of “only one right answer”.  Having a Golden Path is fine, but quickly there becomes way too much social pressure to conform your character to the most optimal path.  I think that is why I have enjoyed playing Rift so much over the years, is that there are literally thousands of possible right paths out there, that can be tweaked and tailored to fit the exact preferences of a specific player.

Sure there are golden paths, but they seem to change on a weekly or monthly basis.  With the ability to have an extreme amount of prebuilt “roles” you can switch to it allows players to have both their experimental builds and their tried and tested builds and be able to swap back and forth between them freely.  On my warrior I totally have a 61 paragon and 61 champion tried and true dps build…  but I also have a number of Tanky builds that have different personal flavors to them that I am using to test various things out.

No Right Answer


Ultimately I think this is the hope I have for Everquest Next and its implementation of Storybricks.  I feel as though there will NEVER be only one right answer.  That we the players will be able to tailor a solution that fits the skillsets we have available.  But I still feel as though role based gameplay is one of the tools in that toolkit to allow us to build those solutions.  I think as Ariad, Sevok, and myself were trying to point out.. that each of us as players brings with us a certain favored role based mentality.  My hope is that we can apply those ways of thinking towards new and complex challenges regardless of the character abilities we happen to currently have and come out with interesting gameplay as a result.

Flexibility of purpose and the ability to shift back and forth between what role a given player happens to be playing at the time completely seems like a viable way to deal with smarter mob AI.  As evidenced by all the comments the other day regarding my wanting not to lose tanking as a thing that is done in MMOs…  some of us have very technical definitions of what that role is.  Much of that is rooted in the construct of the “Taunt monkey”.  But as I tried to explain in the “Tank is” post… I am very flexible in what that definition means as it is applied to a given games mechanics.

My initial fear with Everquest Next was that they would be going with the “Everyone is DPS” solution that Guild Wars 2 used.  This was most definitely not the path to interesting gameplay, and more or less over the course of several discussions since the weekend I have arrived at a point where I believe that EQ Next will have much more meat on its bones than that.  It sounds as though they are building in roles to replace the trinity… but we just simply do not know what those roles will be or what exactly they will entail.  I really look forward at getting my hands on Landmark as it goes through the beta process.  I am hoping it will help to answer a number of questions.

Wrapping Up

It is that time again, and I need to be getting on the road.  I have managed to turn a day where I had no clue what to write about into another long ramble.  I cannot guarantee that anything I wrote is really worth reading… and is likely just me working out concepts in my own head… but my readers should be long used to that by now.  I hope you all have a great day, last night we had a fun guild night running around and closing rifts.  Was fairly relaxing and had a great time hanging out on mumble with Rowan, Psynister and Fynralyl.  Hopefully we can get some dungeons going before too much longer, even if I have to start playing my cleric so we have a healer.  I will be happy when 3.0 releases and rogues and warriors finally have a main healer.