Trapping Anjie


Watch PSO2 Nonsense because Sol requested it from Belghast on
Last night when I got home I fired up the stream and played a little Phantasy Star Online 2.  Over the weekend Sol made a comment over my Stream discord that I really should be streaming as I played…  I assume so she could see what the game was about.  The core problem with that is I am guessing based on some of the things I have seen is that the early game is very much not entirely like the late game.  One of the reasons why I loved PSO back in the Dreamcast days is that it was essentially “Space Diablo”.  Essentially you had a randomly assembled corridor dungeon crawler set on a series interesting tilesets that involved killing everything and getting loot drops as your reward.  This core design loop seems to be in place in PSO2, and while I absolutely knew what I was getting myself into…  I am not sure if most other gamers would view the title the same way I do.

There are certain aspects of the game that feel very dated from the relatively chunky terrain to the fact that everything is essentially a tightly closed in circuit.  Sure you can do more with your terrain than you used to be able to do…  like jump…  I don’t think you could jump in the first PSO.  This is actually used in many cases to hide secrets in the verticality of the level design… but as is also seen in a sequence in my VOD from last night it adds to frustration because the jumping mechanics are also relatively low fidelity.  There is a point where I am trying to jump between the individual islands of rock in a chain surrounded by lava, and I am constantly failing to hit the terrain at exactly the right spot allowing me to hop up onto the surface.  While the game is only five years old at this point… but in some ways it feels older.

One thing of note… it took me a bit to realize that my microphone was muted so for the first little bit of the VOD I am completely silent.  I was talking up a storm, describing the various things I was encountering…  all wondering why the folks watching were not responding.  Then I noticed the blinking red light on my Yeti telling me that I had muted it at some point.  I think I have this revelation about ten minutes into the video where I correct it and apologize.  I am not really sure how often I will be playing PSO2 but I am nonetheless glad I went through the process of installing it.  It is a fun game and the core mechanical loop of killing sci-fi monsters for fun and profit is one that I enjoy greatly.  Just not all that sure how fun it is to watch me doing this thing.


The tail end of my evening was spent in Monster Hunter World hanging out with my friend Grace and working on getting her the last few tickets needed for The Proving quest.  I had originally hoped to grab Thalen as well and help him out, but he was nowhere to be seen last night.  Generally speaking I am assuming he had pressing family matters, which I hear is a thing when you are a parent.  I mean I sometimes have pressing family matters too with my cats, but they are on I feel a completely different plateau of general needs.  Usually what I am dealing with is Kenzie prancing around in front of me trying to make sure I see the rubber band that she just dropped on my desk…  that she wants me to fling out into the hall so she can chase it.  If you ever hear the sound of a rubber band zinging through the air while I am streaming…  then I am doing precisely that.

The whole Anjanath farm thing had a side benefit in that I had really wanted to create Flammensucher the crazy flame axe that passes for a sword and shield.  During our final run of the night I managed to get the last of my fangs allowing me to craft it… and I have to say while I love it…  I am having a little bit of buyers remorse.  The problem is not the negative affinity, because it deals more than enough fire damage to make up for that.  The core problem so far is that it has completely horrible durability and I got down to orange sharpness while killing ten Gajau for an investigation.  I am used to being able to fight the boss through two changes of venue before dropping out of blue sharpness…  so this is a significant change for me to get used to.  The positive however is that the fire damage is still potent regardless of the base sharpness.


At some point I need to get back on the wagon and work towards downing the final boss of the game.  I’ve been sitting on that step since this weekend and have yet to really give it an attempt.  I think that is in part because I have a screenshot directory full of things that look like the above…  with me failing various elder dragon fights.  Granted I tend to fail upwards and learn from my mistakes, but it also takes a lot out of me.  This combined with the fact that I have zero burning desire to “finish the game” means I tend to languish around in the doldrums leading up to final boss fights most of the time.  My friends like Void/GrnMushroom have a deep burning desire to defeat games that propels them forward into throwing themselves against fights until they eventually batter them down.  Me… I just like to wander around and constantly find myself actively avoiding finishing things…  even in a situation like this where I know it is just the beginning of a whole new playstyle.

I do however want to uncap my level…  at least until 49 where I have to fight another roadblock…  and start farming elder dragons for bits and pieces to make interesting sets and weapons.  I really need to start throwing myself at Nergigante until he is no big deal and something I can down regularly.  The weird thing is…  I would far rather throw myself into the nonsense that is SOS Roulette most of the time than actually solo something in this game.  I am not sure what it is about soloing that feels bad to me, even though my palico does an amazing job of tanking the bosses and keeping me alive with a constant string of vigor wasps.  It just somehow feels better when I am running around at minimum with another player, and at best with a full party of varied weapons.

Sure it gets frustrating when folks are fainting and there is nothing you can do about it…  it even causes me to curse very loudly sometimes…  but the fights are interesting because I am having to deal with all sorts of random elements.  This weekend when I was attempting Teostra I was starting to feel like I needed to stop calling myself a positivity gamer given how much I was cursing.  However Sita hung out with me and we Duo’d the fight…  but even that took a few attempts.  Basically Monster Hunter World feels best when it is a game played with other players be they friends or completely random strangers.  As a result I doubt I will stop the madness of SOS Roulette any time soon.


Hiragana Boss



Saturday night on the Podcast we talked a bit about the things that were announced during the recent Nintendo Direct.  This caused me to veer off topic a bit and talk about Phantasy Star Online 2 that was announced during the Japanese only segment of the show.  There is apparently a new version of the game coming to the Nintendo Switch which I guess makes sense given that the game currently runs on the PS Vita as well as PC and PS4.  Since the Switch is a region free console… it made me wonder if maybe just maybe we would finally get to play this game.  Unfortunately though there would still be the language barrier and I somehow doubt I will be learning to read and understand Japanese before the release of the game.


Phantasy Star Online is an important game to me, because more or less I consider it to be my first real MMO.  I remember playing it for hours on the Dreamcast hooked in over the rather crappy dial up connection, eventually replacing it with the network adapter and a 50 ft ethernet cable run into my office.  I was serious about this game, enough so that I had a keyboard hooked up through a janky adapter to allow me to communicate with other players more easily.  If you are curious about where this screenshot comes from, there is another post on Aggronaut talking about getting the PC based Phantasy Star Online Blue Burst up and running.  That was another nonsense weekend project that I did some time ago and was able to flip back into playing a Cast Ranger almost as though no time had passed.

I have known for awhile that there was a way to play Phantasy Star Online 2 on the PC and that there was even the option of a good english patch.  However I was under the false assumption that it was complete insanity to get up and running.  It was around this point that Thalen reminded me that I did in fact go through some absolute insanity to get the Chinese exclusive Monster Hunter Online up and running on a whim, and that surely nothing else would be that amount of silliness.  I mean for that setup I had to fake a Chinese regional ID card…  so he had a point.  Probably unintentionally he started a thread in my mind that ultimately lead to me figuring out how to get PSO2 up and running yesterday morning shortly after editing the podcast.


The truth is it is pretty straight forward.  You need a couple of things to get it working and I will quickly run down those and how to actually make it work.  I highly suggest using Chrome for the right click translate option on pages… which will get you part of the way but will not help at all for images.

  • Direct X 9.0c – if you do not for some reason already have this.
  • A Sega ID – will talk about this more in detail.
  • Phantasy Star Online 2 Setup – straight forward install that is unfortunately in japanese
  • PSO2 Tweaker – assists in configuration and applies english patches
  • You Need 53 GB of Space – this game is huge
  • Choose Ship 2 – this is the unofficial English community

The Hiragana Boss


The most crucial step here is setting up your Sega ID.  There are numerous resources that walk you through the process, for example I watched this video to get me started.  The truth is google translate can get you through most of this, but as the final step you are going to have to face what I call the Hiragana Boss.  The page has a captcha on it, but said captcha is not surprisingly in hiragana given that this is a Japanese market exclusive game.  They present you a sequence of handwritten characters and you need to respond in kind…  and for me at least I do not have my keyboard or windows configured to do this.  This mean’t I had to leverage a website that offered a keyboard and the ability to copy and paste characters from it.

I thought I was reasonable at pattern matching, and managed to get through the equivalent Chinese boss while doing my Monster Hunter Online nonsense.  However what makes this one so much more difficult is that people write characters slightly different than the perfect keyboard version.  Look at your own handwriting, when you create a lowercase h for example…  it is always going to be significantly different than a serif or sans-serif h on a keyboard.  It took me roughly fifteen attempts before I finally got the character sequence correct with a lot of trying to figure out where the “signpost” character was or which “L with an accent” was the one I needed to match up to the one I was seeing in handwriting.


If you can pass this test however you are essentially there.  The install itself was relatively straight forward and my only suggestion is to ignore the text on the install buttons and just pretend it is any other windows installer.  The final step is to install the PSO2 Tweaker pictured above and let it patch your game.  It runs through a long file system check and then prompts you asking if you want to install the English patch, which you likely do given that you have gotten this far in the guide.  The only thing of note is… this is a volunteer fan patch and as a result not every possible instance of Japanese is swapped to English, however from my experience the critical path seems to be allowing you to progress and even enjoy the story bits.  If you run into issues there is a fairly active Discord community where you can ask specific questions.


If everything went smoothly, you will be staring at the Character creation screen in no time.  I wound up creating a Cast Ranger like I played in PSO on Dreamcast, but you have a bunch of options that did not exist back then including the Summoner class.  At some point I plan on playing other things, but for the moment I am having a lot of fun with the Ranger which has a much wider skillset than the original.  Right now I have three weapons that I can swap back and forth between… the very familiar Assault Rifle, a semi-sniper/semi-rocket-launcher “Launcher” weapon, and an energy gunblade of sorts that lets me upper cut mobs into the air… and shoot them before they land.  I believe Ashgar was going to also do this nonsense and had planned on playing a Hunter so I will be curious to hear what his experience was as well.


For a game that released in 2012 it still holds up graphically pretty well.  There are scenes like the above screenshot that are just gorgeous…  and then there are scenes that absolutely feel a little dated.  In some ways I think the fact that they have tried to make the game feel so familiar to PSO1 players is what is holding the graphics back.  It is very much the same sort of game where you explore a closed circuit map that is connected to other maps by for lack of a better term zone borders.  If you played the original game it will be deeply familiar to you, and if you didn’t…  it is going to seem a bit limited.  So far there seems to be a big boss battle at the end of every “zone” which maps up pretty closely to the way the original PSO was as well.  I remember fighting some big dragon thing at the end of the forest area for example, and this time around it is a giant rock ape thing.


The game seems to have a ton of systems that I do not fully understand.  For example in the above image you see a blue and a green icon hovering above the ground.  These are harvest points…  but I am not entirely certain yet what I do with the things I harvest from them.  Some appear to be materials and others just ended up being food that I could get a buff from.  All in all though I had a lot of fun yesterday and now have PSO2 installed on both my gaming rig upstairs and my laptop downstairs.  I particularly like that you can shift the ranger into over the shoulder shooter mode which seems to fit most of the weapons available for that class turning it into a corridor shooter .  The nonsense wings I am wearing are from augments that the game gave me…  and thankfully the later upgrades I found were a little more low key.

I am sure over the coming weeks I will talk more about this game because the story is interesting…  but also a little crazy in that Persona series sort of way.  This morning I largely planned on writing out how I went about getting  connected for all the folks out there that are not a big fan of digging for information in YouTube videos.  It is not as silly a process as I feared and in truth other than the Hiragana boss it really is no harder than getting signed up for any other online account.  If I had even the most rudimentary understanding of Japanese it would have been significantly easier.  I have a feeling Ashgar for example… who has actually taken some courses will be able to breeze through the part that stalled me for a bit.  So far it appears to be a really fun game that is free to play, and while I see places where I could be spending money I have not really encountered the need to (nor do I think I can even figure out how to put money on my account).