Developer Appreciation Week 2015 – Part 2

Yesterday I kicked off my own versions of the Developer Appreciation Week with five companies and game teams that I greatly appreciate it.  It seems like we are starting to get some traction because yesterday MMOGames.com independent of my own intervention ran a piece of what we are doing.  I still hope to see more people join in the fun and talk about the development staff that they really appreciate it.  I play a lot of games… so I have a lot of love to go around.

Blizzard – World of Warcraft Team

WoWScrnShot_033115_220604 Last night was quite possibly my single best night in World of Warcraft raiding.  After some sluggish weeks we strolled into Blackrock Foundry and cleared seven normal bosses, then popped out and took down two heroic bosses… one of which was our first kill.  To make the night even more special we managed to one shot all of them.  After riding that high last night, it is impossible to do a developer appreciation week post without talking about Blizzard.  World of Warcraft has been the juggernaut in the room for so long that I can barely remember a time when they were not the clear market dominator.  While I have some disappointments about Warlords of Draenor, I feel like they are legitimately trying to turn the franchise around after what felt like years of neglect.  It feels very much like they have doubled down on this game, and at the end of the day I am still enjoying playing it with my friends.  For a ten year old game to still maintain relevancy is a pretty mighty feat, so my hat is off to the Blizzard staff who have supported it throughout the years and made it this experience that we judge all other MMOs against.  It has been the gold standard for good reason.  Even if World of Warcraft is not your game, you have to marvel at the level of polish that they deliver when they roll out a new expansion.

Bioware – Star Wars the Old Republic Team

swtor 2013-08-13 23-38-38-65 Star Wars the Old Republic and I have somewhat of a checkered past to be honest.  I went into this game feeling like it was going to be the WoW Killer for myself and my friends, but ultimately we lasted the same three months that we normally do in this sort of game.  When they chose to go free to play, I was frustrated by how insanely restrictive the system ended up being.  All of this said… if you can some how push past all of the limited time loot boxes and free to play cludge…  there is a great game there at its core.  With the launch of SWTOR I tried something that I don’t normally do… I leveled as part of a dedicated duo with my friend Euron.  I played a Jedi Guardian and he a Jedi Consular, and we participated in each others stories.  The way those two tales interweave was something to behold, and while it felt a bit confining to always have to make sure you and your friend were on at exactly the same times…  it was a leveling experience unlike no other.  The thing that stands out about SWTOR is the story, and what ultimately killed the game for me was when I ran out of it.  Now I know I have several expansions that I can go back and experience and I keep thinking that one day I will do precisely that.  In the meantime I have fond memories of the time we were all obsessed with this game, and give massive props to the folks who built such engaging content… that we pulled some fourteen hours a day to get through it all.

Zenimax – The Elder Scrolls Online Team

eso 2014-07-14 21-46-45-167 Since Daggerfall I have been in love with the Elder Scrolls franchise.  Each time a new one comes out I end up devoting hundreds of hours to playing it, but all the while I keep thinking… this experience would be more enjoyable with my friends.  So when I found out that Elder Scrolls was in fact being made into an MMO I was completely over the moon about it.  I was lucky enough to be in the first round of alpha testing, so ultimately I participated in this game for over a year before launching it.  Unfortunately this was a bit of a double edged sword because I got to see some features that worked better in early versions of the game, as compared to later more minimalistic ones.  When you test a game that long it skews your vision of what the game actually is.  Elder Scrolls Online has some of the best story content I have experienced in any game, and there are a number of quest lines that stick out in my memory.  The whole concept of being able to continue into another faction after you have finished yours was inspired.  The problem is by the time I hit the Aldmeri content I had lost a lot of my steam, and our guild was suffering the traditional drop off in players.  Now that the game has shifted to buy to play however I am able to experience this game again and realize just how great it actually is.  A lot of the problems I had with it early on have been smoothed out, and the post 50 progression no longer feels quite so grindy.  I really appreciate the staff that has been plugging away quietly on making this game a better place to be, and I look forward to playing it more in the coming months.

Trion Worlds – Trove Team

trove 2014-10-16 22-40-54-21 Trove is this quirky world building game that blends MMO combat, MOBA style character design, and Minecraft style exploration and construction.  I was lucky enough to be including in the first round of alpha invites for trove, and it has been insane to watch this game evolve.  What I love the most is the way the developers have been meshed with the community since day one.  Instead of a traditional forum, they decided to open up the process with a reddit, in fact I think this is the first game I can ever recall doing that.  In those first days the community was so amazing, because it was so tight knit.  You would log in and get welcomed by people that might recognize your name from the Reddit, and there was rarely a time when a developer was not in game talking to players.  As the game has progressed the community has gotten larger, and the rigors of development have degraded this closeness a small bit, but it is still very much a game that draws its inspiration from the players.  While I don’t play it as much as I should, I have loved watching it evolve around me.  It feels like the sort of game you get when you throw a bunch of seven year olds in a room and tell them to solve a problem.  It is pure unbridled joy and imagination… and has been good for my jaded soul to see that a game like that can exist.

Riot Games – League of Legends Team

League of Legends 2013-08-15 20-37-32-38

League of Legends is 100% not my type of game.  In fact I might never have played it were it not at the suggestion of my friends.  Actually I rarely ever play this game other than when a bunch of friends want to do so.  That said the experience of playing with a team of friends is contagious.   There are a lot of aspects about this game that are problematic for me, a huge one being the still very toxic community.  That said I give the biggest credit I can possibly give to the character designers.  What League has in spades is the personality that seems to be lacking from so many other MMOs.  The characters in League of Legends have a life of their own, and they make you fall in love with them.  I have joked for some time, that this isn’t actually a game, but a modern sticker album… because I seem to largely collect characters and skins rather than actually play with them.  Each character is really a triumph of taking what are mostly remixed elements and making them feel fresh and new.  I tend to stick to the characters I know and love however like Darius, Graves, WuKong and Garen.  My favorite gameplay mode however will probably always be ARAM simply because no one expect you to know what you are doing, which is about perfect for me.

Highlights of Pax South

The Day After

sleepybelondrivehome This mornings post is coming out super late because…  I slept in.  After feeling like I had worked the last few days, I was super thankful to have taken Monday off.  The positive is that since I had gotten up every morning at 5:30 it should not be too hard to shift back into work mode tomorrow.  To the left is a photo I took yesterday when we were gassing up at the altar of excess… the New Braunfels Buc-ee’s.  We decided since it was a short distance from San Antonio that we would stop there for breakfast and gas up for the trip.  So here you have a very sleepy Bel who had not slept terribly well the night before.  When I came back to my hotel room I was kind of riding an adrenaline high from day two.  This meant that nothing that I did seemed to be able to calm my mind down enough to sleep.  Normally this is the point when I get up and play some game, but our hotel internet connection was fairly slow, and I did not really want to go through the process of having to verify to WoW or FFXIV that I was connecting from a foreign IP…  also I had already packed up all of my gear in preparation for getting up early the next morning.

Because all the pre-packing we managed to get on the road about 6:30 am and drove through to Waco before taking our first stop (other than Buc-ee’s) which bought us quite a bit of time.  One of the things I want to ask my Texan friends…  what the fuck is with the lean beef sausage?  I thought maybe the BBQ joint in Austin was an aberration, but upon stopping at Buc-ee’s I got two Kolaches and both were this super lean, super dense beef sausage.  Firstly sausage should be pork, but even that aside it should be a FATTY meat… because otherwise it is just like eating this dry meat log.  That said compared to my beloved QuikTrip I was not terribly impressed with either my or my wife’s breakfast choices.  They got a massive strike from my wife in that they did not have any donuts…  they had EVERYTHING you could imagine, but no donuts.  Anyways lackluster breakfast and fairly insane prices aside…  we had a pretty chill trip back.  I think in part it was the desire to get home that kept me going.  So we stopped in Waco, Allen, Durant to hit a Gas Station, Atoka to hit an old school non-supercenter style Wal-mart and then pushed straight through to home.   So we were on the road from 6:30 am until somewhere between 4:30 and 5 pm.  Considerably better time than the trip out.

Highlights of Pax South

ashgarandpip I have to say hands down the best thing to come out of Pax South was getting to meet my long time friend, guildie, and podcasting compatriot Ashgar in person.  There are always those awkward moments when you see someone in the flesh that you already know their vocal mannerisms as your mind adjusts to seeing a body attached to them… but that faded extremely  quickly.  I snapped a photo of him dominating a cool indie game, and I believe it was snapped without him really knowing I took it… but considering he didn’t seem to mind the picture from yesterday going ahead and posting it anyways.  For the last several years this man has been one of my closest friends, and I cannot wrap up the magic that was meeting him in person and realizing that yup he is in fact exactly like how I expected him to be in the flesh.  I am of course sad that we only got to hang out that one day… but it was a pretty awesome day.

oldgregWhile I didn’t stop and take pictures of many of them… I have to say seeing all the people dressed up as things they loved was another huge plus of the experience.  The entire convention has this entire vibe of “everything is awesome”.  The past year has been a rough spot for gamers as a whole, and I was pleasantly surprised that I did not witness any creepy or reprehensible behavior.  I did witness a socially awkward kid addressing a woman dressed as Teemo as “hot teemo” but a random guy from the crowd stepped up to say “man you are being a little creepy” and the socially awkward kid apologized and walked away.  The thing that made me the happiest were the pairs of fathers and daughters roaming around the convention… when you could tell the daughter was the one who was really excited to be there.  Pax South gave me a lot of hope for the future, and I am sure there were bad things that came out of the con, like there are anywhere…  but it did not at least seem to be super prevalent.  The photo to the side was so spectacular that I stopped and asked the guy if he minded me taking it.  For those who are not familiar… this is a spot on “Old Gregg” from The Mighty Boosh.  To make things even better… he pretty much nailed the Old Gregg voice and mannerisms as well.  Was kinda bummed that he did not offer me warm baileys from a shoe.

Another moment that was absolute magic was sitting in the crowd waiting for the Guild Wars 2 Heart of Thorns announcement.  I am not even a fan of Guild Wars 2 really… and I even felt pumped to see what was going on.  They had left these inflatable “thunder sticks” with the Guild Wars 2 logo on them.. and folks were using them to great benefit.  The noise was deafening so I attempted to take a video to give folks an example.  Moments before Jennifer Hale took the stage the crowd had started a slower rhythmic thump which was awesome.  I’ve seen a number of expansion announcements before but it is difficult to grasp the hype of the moment while watching a twitch stream from the comfort of your home.  I was roughly six to eight rows back in the dead center of the auditorium and the excitement was just infectious.  I have no clue if I will play Guild Wars 2 Heart of Thorns at launch, but having Jennifer Hale come out to work up the crowd was an awesome choice.  She as always is a badass.  Even if I don’t play the game, I am happy I got to participate in its announcement.

Belle of the Ball

I have to break this photo out again, because it makes me so happy to have a picture of Rae, Ash and Me playing Gigantic.  This game was really my own personal “best in show”, in part because it was not something I expected to like at all.  They really did an outstanding job both in the staging of the product, their booth, and building buzz around the convention.  They also had what looked to be a pretty awesome party Saturday night.  I swung by for a bit to say hi, but knowing I had a long drive ahead of me I simply did not stay for long.  That party honestly was the only time during the entire weekend that crowds got to me… but that was in part due to the fact that it was quite literally standing room only.  Finding enough free space to move around between the various areas of the room was a bit of a challenge and folks had spilled out onto the nearby balcony as well. giganticbooth Everyone I dealt with from Motiga the company behind Gigantic was simply awesome and welcoming.  It was so many things that made them my pick of the show, for starters it is a game I had no real interest in but only sat down to play it due to my personal connection to Lonrem who was helping them out that weekend.  The booth downstairs was impressive, and really dominated the floor which is saying something considering both Twitch and Intel had some pretty intense booths as well.  On top of that… the lines to play this game were insane.  At one point Saturday the line almost wrapped around twice.  I’ve never been one to watch other people play games… I don’t watch a lot of twitch unless the caster is a friend of mine.  While my circle of friends are big into watching the LCS play in League… I get bored within a few minutes of a match starting.  However at various points during the weekend I found myself hanging out upstairs in the scrimmage room just watching the various teams playing.  I found myself drawn to this game in ways I can’t quite grasp.

gigantic_scrimroom2 Largely I think this is in part because the game is visually exciting to watch.  There is constant action and the characters are animated beautifully.  Every attack you perform feels important, because there is weight to the animations that make them feel epic.  Another huge thing for me was just how “at home” I felt with the controls.  During the first match I picked up the controls of The Margrave within a few seconds and landed the first kill of the game.  It felt and controlled exactly like I thought that character should.  In my second game I wanted to try a champion, only to find it was already taken… so picked Roland on a whim.  I don’t normally like ranged characters, but I felt Roland’s mid to short range game play compelling with the hookshot escape mechanism to get away when things went bad.  So there I was playing a ranged character and loving it, in spite of it going against everything I traditionally like in games.  I have a feeling I could probably pick up ANY character and find something I liked about it.  The skill sets just seem to have a lot of depth to them, and the various specializations give players way to tweak them and make them their own.  I am really looking forward to seeing more of this game as it moves forward towards the planned late 2015 release.

AggroChat 41 and Pax Day Two

A Tale of Two Days

PaxPlaysPokemonIt was not until today that I realized that yesterday at Pax was a bit of a downer.  I had a lot of fun playing around with various games that I had media appointments with, and I am so happy I caught moments like “Pax South Plays Pokemon” where a guy in a costume was accepting and mimicking commands just like Twitch Plays Pokemon.  The problem is I mostly focused on the four appointments I had, and treated the day like I was working the convention.  In theory I guess I was but the biggest thing that lead to this feeling was the fact that more or less I was completely alone.  Sure there were people at the convention that knew but since I was so focused on making sure I was on time for the four meetings I didn’t really focus on mingling much other than with the random strangers I stood in line with.  That was one of the things I found most interesting is just how comfortable I felt around strangers.  I think part of it is that I knew if conversation did happen… it would at least be about something I was probably knowledgeable.  It was like the entire weekend was this safe little bubble of geeks and dorks… and we all inherently sense we were among our own kind, and somehow safe.

gigantic_aggrochat_trio Today however was a completely different experience.  Upon arriving there I got into the line for the Guild Wars 2 expansion reveal, and immediately after that I met up with Ashgar who was also watching the panel but had arrived late.  Shortly after that we met up with Rae and her brother and from that point on at least two of us were together at all times.  This completely changed the entire dynamic of the show for me.  Instead of being about milling around looking for something interesting… it became about having this grand adventure with friends.  I of course had to sho them everything I thought was cool from day one, which involved trying to get them a play session of Gigantic.  Sure enough the folks were amiable to the idea of having two more members of the podcast playing.  While I wasn’t really expecting to play along as well we all ended up on a team opposite Angry Joe of the Angry Joe Show.  It seems like the Gigantic Live twitter feed caught us playing, and while it was an extremely hard fought match our team pulled ahead in the end and seized the day.  For those playing at home… faces right to left at the machines are Myself, Ashgar, and Rae…  with the every awesome Lonrem beside Rae offering words of advice.

Heart of Thorns

This morning of course was the big announcement of the Guild Wars 2 expansion pack.  The fact that it was happening was of no real surprise because apparently the ending of this most recently living story episode concluded with some heavy hints about the expansion.  What was a surprise to me at least is that Arena Net seems to be shoving aside the MMO tradition of releasing an expansion and raising the level cap.  Instead they are introducing an alternate progression path called Masteries.  This system will apparently be account based so once something is unlocked it is available to all of your characters.  Some of the unlocks will be quality of life things like a new hang gliding skill, and others will be as game changing as brand new specializations.  The only one that they gave examples of is that the Ranger will apparently be able to specialize into a Druid giving them access to staff weapon type and brand new druid abilities.

gw2boomstickhype The other big announcement for me at least is that they are adding a third heavy armor class to the game.  It seems their flagship character Rytlock has gone through a transformation turning him a warrior to the brand new revenant class.  It seems the revenant focuses on channeling the mist and gives access to retelling certain legends that give it special abilities.  In the video above it shows him summoning a giant dragon spirit, or dashing around the battlefield striking all targets.  I have to say both the trailer and the expansion content sounded cool, but at the same time I know my history with Guild Wars 2 in general.  I am not sure if the revenant is enough to make me care about the game, but it is at least a step in the right direction since I love me some “shadowknight” style classes.  They plan on trickling out information between now and the expansion about what will await players in Maguuma.  I had to share the above photo because people were pumped for the show… they gave us these boom stick things and folks were putting them to good use.

AggroChat 41 – AggroChat Game Club

Since we will be on the road super early in the morning I am writing this post after coming home from my last day at Pax South.  I had a phenomenal time and spent the day hanging out with some of my favorite people on the planet.  However since myself, Ashgar and Rae were all at Pax this weekend… we were unable to do our normal aggrochat recording thing.  We actually got our shit together and planned ahead for this eventuality and recorded double episodes last saturday night releasing the first as AggroChat 40, and then I have just published the second episode tonight through the magic of “publish on date” functionality.  With the second part we are announcing a new idea we had.  The idea is relatively simple… we have a book club but with games.  We will pick a game, play it through a given month and then record a show where we spoil everything allowing us to tear into the game completely.  We did this some time ago for Transistor, where we recorded a very non-spoiler show first… and later recorded a deep dive show about the plotline.

Leading up to this show we each compiled a list of games we wanted to nominate for the inaugural game club game.  During the course of this show I made the folks who posted each game defend their title, explaining why they thought it would be a good pick.  At the end of the show we arrive at title, but I am not going to spoil what our pick is just quite yet.  You can of course skip to the tail end of the show and find out for yourself really quickly, but where would the fun be in that?  In any case whatever game we chose… on Saturday February 28th we will record a game descending into the title and picking it clean.  From this point on we will figure out a more equitable scheme for picking games, to make sure we also get some “non-consensus” titles but I figured for the first pick it was probably good to grab a game we were all wanting to play.  As we play the game I encourage our listeners to play along and then share your comments about the game, but I will give more details on that later.  In any case… I am going to close down this evenings post and start packing up.  It was a great weekend at pax, but I am amped for life to return to normal, so see you all soon in the regularly scheduled social channels!

Day One

The First Day

paxline It was pretty early on in the day when I had my first realization that I had no clue what I was getting myself in for.  I got up yesterday morning at 5:30, showered, blogged, ate the free complimentary hot breakfast (sausage and eggs) and started roaming towards the convention center around 8 am.  When I got there I noticed there was absolutely nothing for parking, and the garage across the street from the convention center had a massive line of cars backed up in both directions.  After not find any real alternatives I got in that line and waited, hoping the “Open” side on the side of the garage would not change.  I was quite literally in that line for an hour before I finally got in and parked on the roof of the parking lot.

I have to say I have never been quite so happy to be parking on a rain drenched roof in my life.  I made my way into the convention hall where I entered a line of people…  quite honestly not really knowing why I was lining up.  It turns out I was doing mostly okay since this was the line for the opening of the expo hall at 10 am, the area that I had planned on spending most of my day.  I mingled with folks standing in line waiting on things to happen.   They had us line up five across and the entire length of the hall.  When I got there I was towards the front of line three, so people had been there in theory since at least 7 am.  By the time the halls actually opened up there were I believe eight of these lines all waiting to stream into the convention hall like an invading army.  Most were in search of the illusive swag…  me I was mostly trying to get my bearings and figure out where my media appointments would be.

Go Gigantic

gigantic_scrimroom Gigantic is one of those titles that I have known about for some time.  The art style and character designs appealed to me, but when I had a friend describe it as a “MOBA” my brain closed down shop.  Right now I am engaged in both League of Legends and Heroes of the Storm for various reasons…  and I just did not feel like I had enough room for “yet another moba” in my life.  Gigantic however is only a moba in character and skill designs, but the rest of the game play borrow elements from many genres the biggest is that of the first person shooter.  A match feels like a fast paced objective based deathmatch.  The gameplay starts with two teams of champions defending their teams “Guardian” which are these insanely huge monsters at either end of the arena.  The goal of the game is to score three wounds on the opposing teams Guardian.  You can either do this by dealing damage directly, or sending summoned creatures in to fight for you.  The challenge is that when you are summoning a creature you can be interrupted by taking damage from the other team.

Where the game play gets interesting is when “The Clash” happens, which is an end game condition that keeps matches from going too long.  When this happens the game arena shrinks in size as your guardian moves up to actually start fighting directly with the enemy guardian.  At this same time it funnels the players into much tighter quarters.  There are a lot of nuance to the mechanics, and since I have only gotten to play a single match it is hard for me to guess at much of it.  My background is that of an MMO tank… and having played mostly that…  I have to say picking up The Margrave the “tanky”champion felt right at home.  He has a kit with a big ground slam, frontal cleave attack, channeled defensive, and a charge that  can be used to hit other players or simply cover ground.  I actually landed the first kill of the match because the controls felt so natural.  The biggest highlight of my trip through Gigantic land is that I got to meet and hang out with Lonrem, better known for his community role with Anook.  Apparently he has been in the Gigantic community for some time, and when they made a call for experienced players to help act as “coaches” for the convention he jumped.

Decay and Moonrise

Undead-Labs_1Color_KO_onDark After hanging out with the Gigantic folks it was time for me to go to the floor and talk to Undead Labs the first of my press appointments for the show.  I have to give huge credit to Sanya Weathers for being so awesome in setting this up.  I’ve long been a fan of the stuff Undead Labs is doing and I was a day one buyer of State of Decay on XBLA and then later re-bought the game when it came out on steam.  Since then each time it has gone on sale I have picked up copies for various people to keep spreading the game.  I describe it to my friends as “Fallout with zombies and base building”, and I was pleased to find out that the folks at Undead Labs are completely happy with that description.  What is coming out in April is what they were showing off at the show, the Year One Survival edition.  Since it is targeting the PC and XBox One they have gone back and re-mastered the entire game so that it looks glorious at 1080p.  Additionally as Breakdown and Lifeline were released a number of improvements were made to the gameplay in each expansion.  All of those quality of life changes have been applied to the entire game as a whole and you can also play all of the characters from Breakdown and Lifeline in the original game as well.  For folks who own the previous release of the game there is going to be a special veteran only character with a sword and a suppressed rifle.  I asked the million dollar question of what the future plans were for the franchise and if it would include multiplayer.  As expected they could not commit to anything concrete, but did say that multiplayer was their original goal and still something they very much want to happen.  They said that when they did it, they wanted to build a game from the ground up with multiplayer, not try and tack it on as an afterthought… and that much I definitely agree with.

combat_10 Also while in Undead Labs land I got to get my hands on Moonrise their new mobile targeted pet battle rpg.  The idea behind the game is that every so often a condition happens that cause the animals of the planet to get infected with a sickness and become “Lunari”.  You play the role as a Warden, a public servant of sorts that does battle with the enraged Lunari, curing them and turning them back into the peaceful Solari.  If you have ever played the game Jade Coccoon, it feels very similiar… and in talking to Richard Foge it seems like the team had not actually played that game until after folks like me started comparing Moonrise to it.  The game is highly influenced by Pokemon, but the game plays out in a much more realtime fashion.  Not only do you have to have the right combos at the ready..  you have to be able to play them in rapid succession without your opponent somehow throwing a monkey wrench in your plans.  When we got around to playing PVP I happened to have one of those monkey wrenches and I kept throwing it often.  The game plans on being free to play with its monetization focusing on speeding up actions.  However they did not want to build a game where the player spent all of their time waiting on something to free up to be able to continue.  The goal was to create a game where there was always something to do, and from the sounds of it keep the player from going into maintenance mode.  I definitely look forward to seeing the game launch which is started at “sometime 2015” on consoles, iOS, Android and supporting both phone and tablet form factors.

Uncanny Valley

elitedangerous The last media appointment of the day was with the folks at Frontier to show off Elite Dangerous.  I cannot explain how phenomenally bad I am at star ship flight simulator type games.  I can do relatively well when I am constrained by gravity…  but when you throw in that element of being able to fly upside down in the mix I get completely lost.  To make matters even more difficult, they opted to show me the game using the Occulus Rift, hardware I had as of yet not been able to play with.  To say it was disorienting is a bit of an understatement.  That said after sitting in this virtual cockpit for a bit I noticed myself doing things instinctively like looking up through the top of the canopy to follow smoke trails or looking down at the dashboard indicators.  The only thing that I found really disturbing was the render hands that took actions similar to mine but not quite mine.  When you fire your weapons, the hand in game would fire your weapons… when you raised the shield the hand in game would raise the shield.  The problem is the rest of the time the hand largely sat there lifeless.  It was a really cool experience and I quizzed them about their future plans.  They said they would not be happy until you could do everything you would want to do in the setting including planetary exploration.  That however will take a long time, and they are prepping the 1.1 patch to becoming soon and adding new content.

The first day was a whole for me was almost as disorienting as playing Elite Dangerous with the Occulus Rift.  I am not entirely certain what I was expecting, but the reality turned out to be all the more strange.  I wish I could catch and bottle some of the enthusiasm of some of the other participants.  The whole place has this “summer camp for dorks” feel to it that is magical, and please don’t misunderstand…  I am absolutely a dork, just a deeply jaded one at this point.  Maybe it is because I have friends on the other side of the looking glass, that makes me able to see that there really isn’t magic at work… just a lot of clever programming and determination.  I also am not in a rabid search for free stuff mode, that it seems most of the conventioneers are so there is that.  I think if I were going to do this again I would try and schedule my entire day with nothing but press appointments.  That is what I found interesting, talking face to face with the folks behind the games.  I guess after writing about games for so long my interests have become far more nuanced.  At this point its time to hit publish and get ready to go do day two where I am hopefully met by Ashgar and Rae.