The other day I noticed that there were three NPCs with the same face standing in line at this meat shop. I figured it was probably just a weird occurrence with the NPC generator putting the same model all clumped together accidentally. However last night I noticed that there were 4 standing in line… and when I turned the corner there were two more. I made a post on twitter about this and by the time I got back to the game as I had simply alt tabbed out, they were ALL within the frame of a single screenshot. Sure there are subtle differences between each of them but they ALL have the same face. This leads me down a path that I was talking about in Slack the other day… but there is no such thing as a random number generator. Effectively you try your hardest to create randomness with a computer, but you will never quite get to truly random because in my experience trying to write them over the years… they have a tendency to get stuck. This makes me wonder if a lot of the loot generation within this game is suffering from a stuck sequence. Imagine if you will a D&D encounter table… with the really interesting encounters happening towards the top of that scale. Imagine also that you have percentage dice that for whatever reason don’t want to roll anything higher than a 85. I have no clue why loot is as fickle as it is, but a when you see things like our six clones it makes you wonder. Additionally not in this shot there are two kids running around with the exact same face, so this may be fairly common in game and I just didn’t notice it until recently.
As far as content in Anthem goes… they have at least roped me in with the whole Elysian Chests thing. At a minimum each night I do whatever the daily challenge is that rewards a key, and then run at least one Stronghold to open that chest. So far I have gotten a bunch of shitty crafting materials and a handful of extremely lackluster vinyls. The ones you purchase off the shop apply a design to the majority of your lancer, but the ones you get for free… are in general a sticker on your shoulder and maybe something on your helmet. Again very disappointing as compared to what I went into that system expecting. However the limited nature also triggers my desire to catch them all before they disappear. I am certain that at some point in the future this game will pull its head out and become extremely fun, and I sorta want to make sure I don’t have pangs of regret by not getting something cool along the way. After a very long dry streak I did manage to pick up a Legendary version of the weapon I use for priming targets, so I am super excited about that. I would have probably rather had some defensive stats on it, but I will deal with it as is because it is lime green and not orange. I also wish that 50% physical damage was not limited to the weapon, but oh well you cannot control the rolls in Anthem.
Other than Anthem I spent a significant amount of time playing Breath of the Wild on Cemu, and have cleared my second Divine Beast. I did the Zora Beast first and then since it seemed to be the next closest worked my way through the Goron area. I found the second Divine Beast way easier than the first one, but I am not sure if it was simply that I went into it knowing what to expect or if it was simply that the fight was much easier. There was a mechanic that I glommed onto pretty fast during the second boss that largely trivialized the encounter, so maybe it would have been rougher had I not tried that. Now I have made my way over into the Gerudo are and am trying to figure out how to sneak into the town. I’ve already seen the next encounter which is apparently a giant robo Camel? So effectively you have an Elephant, a Salamander/Lizard thing, a Camel and a Giant Birb? I say Salamander largely because in Japanese games they tend to be fire aligned, and a lot of other lizard types are lightning aligned.
Regardless still having a blast finally getting deep into this game, and key is one small tweak that made the experience immediately better. There is a plugin for Cemu that allows you to disable weapon durability, keeping you from having to play the game of constantly swapping weapons. That one tweak changed the experience from something I bounced off of out of the frustration of trying to keep finding more decent weapons to use, to something I have dug into hard and am loving. This was my biggest complaint when the game released, and not shockingly once it was gone my experience felt so much better. When playing on the Switch I made a conscious decision to go for the Zora area because I had read online that you could get a repairable weapon there. So much was my focus on trying to stay fully equipped that I altered my path just to make sure I could keep some reasonable gear. Take weapon durability out of the game and I just wander freely without a concern of getting into an area and not having any weapons. It has been a liberating experience, so much so that I really think there should be a toggle in the official game to disable the stupid durability system. In the meantime however I have Cemu and it gives me that functionality.
And finally… I have seen the second credit roll of Stormblood and am officially ready for the release of Shadowbringers. This one was way shorter than I was expecting, and largely entailed a single quest chain. So here is where I am going to complain about Square Enix because they have started doing something that drives me insane. There have been a few quests towards the tail of Stormblood that involved a bunch of cut scenes and multiple phases… all without checkpoints so if you fail at any point you have to complete the entire sequence over again. I absolutely failed the final quest of this expansion a few times until I sorted out the dance of the fight, and each time… it forced me to play through a sequence that was largely on auto pilot and un-fail-able… before getting to the REAL fight. They need to quit this shit and divide things up into multiple quests. That said I did enjoy the tail end of Stormblood quite a bit and I am looking forward to Shadowbringers continuing things. Overall I think Stormblood was a much stronger expansion than Heavensward was… however nothing holds a candle to just how great the post release content was for A Realm Reborn. Stormblood however was way closer to that, so I am hoping this means a return to wider themes. Based on what I saw at Fanfest Tokyo, I am guessing that is absolutely going to be the case. Heavensward had its moments, but there was way too much horrible Elf politics for my tastes, and the Dragons were not much better.
How was your weekend? Do anything interesting in game or in the real world? Drop us a note in the comments.