Changing Perspective

Sometimes you have to be in the right frame of mind to enjoy a specific game. I noticed this quite a bit when we were doing the AggroChat game club. I am very much a victim to my whims and as a result when doing the game club titles, they almost felt like homework and as such I rarely enjoyed the experience going into them with that mindset. Similarly occasionally it takes me being in the right head space to finally be able to sink into a narrative game experience and enjoy it. Over the last few days I have been spending time in Dragon Age Inquisition, and this game and I have a fairly tattered past. Based on my calculations this is my fifth attempt to play this title since it released a little over six years ago.

One thing you need to know is that Dragon Age Origins is pretty much my ideal set up for a game of that sort. You get indoctrinated into this warrior caste with a mission to stand against the coming darkness, and while the game takes some twists and turns the core plot largely stays the same. You are the only hope this world has and the power to save it rests in your hands and it is up to you to gather the resources in order to make that final stand. It had an interesting cast of characters and did Dwarves better than any other game had up to that point. I have replayed this entire experience so many times over the years since it released back in 2009. I even had the weird experience of tanking for a raid made up of a lot of the writers back during the early days of World of Warcraft.

Dragon Age 2 was a significant departure from the formula presented by the first game. Instead of choosing your own character you were placed in control of a male or female character named Hawke, much in the same style as Shepard with Mass Effect. I more or less was fine with surrendering control over the character because Hawke was not super dissimilar from the sorts of characters that I would create on my own. It told a much more focused story set around the city of Kirkwall, and the narrative point of view was being told by Varric one of your companions who was being interrogated by an agent of the Inquisition known as the Seeker. I personally came to dislike that character, because she seemed deeply unreasonable during the course of events of this game.

So because of this Dragon Age Inquisition set out on a bad foot right off the bat by making our character ALSO be captured by this same Seeker named Cassandra Pentaghast. Strike two was the fact that this game sets you up to be the Herald of Andraste… which is the patron deity of the southern areas of the game. Side note I am not a huge fan of organized religions and when a game forces very focused piety upon me, I tend to bounce super fucking hard. I am fine with general terms like the Light in Warcraft being this universal force of good, but when you have to deal with the clergy and zealots that isn’t exactly my show. The third strike was how generally oddly the game seemed to treat Dwarves… who DON’T by nature believe in Andraste but it becomes super freaking odd when everyone seems to think you are some Avatar and has to comment about how wrong it is that you are a Dwarf.

What has changed on this play through is my willingness to just go with the flow. For years I have heard from trusted allies how much this game means to them, and I wanted to understand why. Instead of my usual Dwarven character I opted to go with a Human Noble, and instead of fighting against Andraste… I just decided to go with the flow and accept that mantle while generally going with the “I am not sure” options when asked about it. Collectively these options seem to make the game more enjoyable because it eased me over some of the humps that I was getting stuck on. The game takes a long time to really sink its hook it… and it has the disservice of giving you a giant open world zone which is a complete trap. Moving the story along gives you a reason to stay engaged in the world… and without those specific narrative beats it just feels like a somewhat poorly designed ARPG.

I am sure I will do a post later about my thoughts upon wrapping up the story. I honestly have no clue where exactly I am in the progression. I’ve unlocked “World Two” which greatly opened the setting up and I figure I will spend a lot of time roaming around and looking at stuff. Earlier I said I had replayed Dragon Age Origins multiple times, but weirdly I had never done that with the second outing. Playing Inquisition actually makes me want to go back and experience those events with the fresh perspective that this game provides. We were seeing a very narrow lens on the world surrounding the events of Kirkwall, and I think this broader view will make those events feel more meaningful.

So friends a question. Have you ever had this experience with a game that did not work for you but then finally given time and broader experiences finally clicked? Drop me a line in the comments before because I am curious about this.

Wrestling with DRM

Laptop Weekend

Here in Oklahoma it is a rainy nasty weekend.  I pretty much rained all day yesterday, and this morning when I went out to get breakfast I ended up completely soaked.  As such I have declared this weekend a “hang out on my laptop while curled up in blankets” weekend, and so far it has been pretty glorious.  Unfortunately a good chunk of it has been updating my laptop, since it has probably been six month since I have regularly played down here.  All in all it is not going terribly badly as I have had both my Vita and phone to play on while the laptop downloads patches and such.  I have to say I have so much frustration over allowing myself to get sucked into a mobile game.

Dragon-Coins-27 Years ago my wife and I used to play a game at the state fair that involved throwing tokens in the path of a sliding shelf that pushes coins off of the edge.  I had always enjoyed this game, and that first year at the state fair we spent way too much money getting the swing of it.  We played for hours and after about $50 spent all we had to show for it was a bullet keychain.  In successive years I got better and started learning the little tricks, like you can trade in the crappy little gifts for more tokens to collect these poker chips in order to buy bigger prizes.  That second year we walked away with a nice sized stuffed animal, and I think the third year we walked away with like five as we had figured out how to game the system.

Unfortunately Dragon Coins by Sega is exactly this game, but made even more addictive.  You take the already addictive coin pusher mechanic and attach it to a pokemon like monster collection and evolution minigame… and you have a recipe for constant mobile addiction.  Right now I am cursing Liores and Aro for talking about this game on the Cat Context podcast several times because finally I got curious enough to try it.  Now I am afraid I am hooked.  Thankfully as far as games go this one doesn’t feel too egregious yet.  There is a ton of “free” content to play and so far I have not encountered any roadblocks that absolutely required me to purchase anything.  It at least gives me something to play when I am out shopping with my wife.

Wrestling with DRM

daorigins 2014-10-11 10-25-41-983 One of the things that I spent last night installing and updating was Dragon Age: Origins.  Since I intend to be spending a bit more time downstairs I figured playing DA:O while catching up on television was a good activity.  I did not even have Origin installed on my laptop, so I went through the motions of doing that last night and then set to downloading Dragon Age Ultimate Edition.  For whatever reason the DRM on that game and I have struggled throughout the years.  It worked miraculously well upstairs when I reinstalled it a few weeks back so I thought maybe, just maybe Origin had worked out the kinks.  When I went to set it up on the laptop apparently there are still issues because while it downloaded the base Dragon Age… it did not seem to download any of the addons.

To make matters worse windows 8 does not appear to like the Dragon Age Updater program and it just simply is not running on my laptop at all.  So all of the directions from the Origin support site for restoring access to your addons does not appear to work at all.  What I finally ended up doing was manually copying all of the addons from my desktop upstairs to the laptop over the network.  Now when I boot up the game it appears to see everything just fine.  But I could see someone with less patience giving up long before we reached that point.  Dragon Age seemed to be a problem child, because I never went through any of the issues while playing any of the Mass Effect games.  So here is hoping the DRM scheme for Dragon Age: Inquisition is equally unobtrusive.

Of note for those who have not played Dragon Age: Origins before and would like to in preparation for the launch of Dragon Age: Inquisition… it is now apparently available for free from origin.  This game is well worth your time spent, and going back and playing it has made me remember just how much I loved the original game as compared to Dragon Age II.  Honestly I am not in the “I Hate 2” camp, but the first game is simply better in every possible way.  I figure just playing through the first one is more than enough to introduce you to the setting and its characters and conflicts.  More than anything that was what I was trying to do while replaying the game, is to remember all of the intricate struggles.

The Grim Dark Future has Tradeskills

Destiny_20141009231722 One of the problems I am having with Destiny is the fact that you reach this point in the end game where your entire life becomes about grinding otherwise meaningless things.  There are folks who will farm level 2 mobs over and over for five hours in the rare chance of getting drops, or return to previous content areas feverishly hunting for spinmetal or any number of other crafting materials.  Unfortunately these are not extreme players, but representative of the expected gameplay that games at the end of your twenty level story arc.  The end game of Destiny involves the collection of otherwise unimportant bits that you then use to upgrade your armor slots, in hope of getting enough “light” out of it to push yourself up yet another level.   Right now my life is about getting Spirit Bloom, Relic Iron and Plasteel… so it has me wandering aimelessly through the hunting zones in search of ground spawn nodes and chests.

My tolerance for mindless grinding is considerably higher than that of my friends, so while I am still able to find fun in this process… most of them have long since tapered off their play time.  I have managed to push myself up to level 25 after doing a ton of upgrading.  The problem is even I am not sure how much further I care to take the game when the end result is  so damned repetitive.  I suppose I could start trying to do the crucible, but I didn’t really get into this game for its player versus player gameplay.  I realize I likely expected something out of Destiny that it will never really deliver, but up until the point I hit 20 I have to say I enjoyed all of the content from that point on.  I even enjoy running the patrol missions because they give me little bursts of purpose… I just wish the patrol missions had a chance of rewarding you the crafting materials you need to progress.  That ultimately would be a massive improvement that would breathe new life into the game for me.  As of now Destiny is that game I play while waiting on something else, either waiting on my wife to get home, or waiting on something to spawn in Final Fantasy XIV.

#Destiny #DragonAge #DragonCoins

Death to Darkspawn

Lost in a World

daorigins 2014-10-04 01-29-53-900 One of the aspects of a good game that I have always been amazed by is just how lost you can become existing in that world.  With the upcoming release of Dragon Age: Inquisition mid month, several of us have started re-playing origins in an attempt to get a new save file to import into Inquisition.  I realize that the process for importing works a little differently than it has in previous Bioware games, and is done through an intermediary program called Dragon Age Keep that also allows you to choose the decisions you would have liked to have had from previous games.  However with some experience with the Mass Effect 3 “comic book” tool, it tended to also make a lot of really horrible decisions for me.  One of the most enjoyable experiences I have had with a game was playing through the entire Mass Effect series in sequence over the course of a Christmas break…  so while the games in the Dragon Age series do not connect as tightly, I am hoping it will still be very rewarding.

Belghast_1 Over the weekend I said that I had decided to start the “least” Belghast character possible for this play through.  That I guess is not correct… the least recognizable character would have been me starting an Elven Mage.  We all know  that one is never going to happen, as I tend to be allergic to playing finger wigglers.  Instead I basically picked something other than the high born warrior I always tend to play, and in this case that was a Dwarven Casteless Rogue.  I love the Dwarves of the Dragon Age series, and having my very first play through be the Noble rogue pretty much ruined every other introduction storyline for me.  That said the Casteless introduction is pretty great as well, and especially after having played through many of them…  you see hints of the other introductions as you play.  Like I know the events that are going on with the noble houses, and while they are only loosely alluded to in the casteless introduction… they are still very much there and very much the way they play out as a noble.  I like thinking that there is a fixed story arc with multiple windows out onto it.

Death to Darkspawn

daorigins 2014-10-03 23-58-27-939 This game has always hit every trigger for me… in a good way.  I love dark ominous demon filled landscapes where I am the only person with the tools to dispatch them.  I love the political infighting and backstabbing and the identification of a truly wicked person that I can focus my anger and rage towards.  But I also like that apart from that central story arc, nothing is really certain and the game doesn’t judge you much for dabbling in the grey areas.  It is an absolute feat that this game manages to make me NOT side with the mage haters.  Given my feelings towards finger wigglers, it would make sense that I would want to help the Templars eradicate the “Mage Threat”, but instead each and every play through I cannot bring myself to go against the Circle Mages.  Maybe it is because I like the character of Wynne too much, or maybe they just manage to create a narrative that makes me actually care about magic users.

Belghast_204 Granted personally I greatly prefer the side of the Apostates, and generally their cause is one that I can get behind whole heartedly.  I am a huge fan of Morrigan, but I have found her character to be extremely polarizing even among my close friends.  She is dark and brutal and abrasive…  but I always enjoy listening to her quips.  One of the things I am doing this time around that I have not in previous plays is varying my group composition based on what I know my intended action will be.  Generally speaking if you make Morrigan happy…. you won’t make Alistair and Leliana happy for example.  So I hedge my bets and end up simply not bringing the person that I know I will end up pissing off.  It is a strange line to walk but at this point I have some duplication of most of the roles I might need.  There are certain characters that I just absolutely cannot stand…  I am looking at you Zevran.  Though this time around I am finding myself softening to that character, especially after seeing him in Dragon Age II.

Slowly Progressing

Belghast_273 I am taking my sweet time moving through the game.  At this point I am just shy of 20 hours spent and have saved the Circle of Mages as well as Redcliffe Castle.  I am however trying really hard to do every single side quest in a given area.  This means that while I can just blow through Lothering… I am trying to do all of the little side missions which end up dragging out that area considerably longer than you might think.  In a way I am treating this as though it were my last time playing Dragon Age ever.  I realize that is likely not going to be the case, but I guess I am trying to make every choice count since I will ultimately be importing this game into Awakenings and Dragon Age II before finally importing the entire mess into Dragon Age Inquisition next month.  On this play through I am more acutely aware that I am building a world around me, a series of consequences that lead to other consequences later down the line.

Belghast_272 This is a strangely different feeling than when you do the same process in the Mass Effect series.  There you are living the legacy of one person, your version of Shepard… and it is a direct lineage from game to game.  The choices you make on one game, are effect the relationships you have in the next game because you were the person that made them both times.  Here you are setting up a conflict that spans multiple generations, and while you are creating ripples it is somewhat uncertain how the final events will play out.  It is also playing through a game knowing the beginning and the ending but having the steps between be rather fluid and changing.  This will make my fifth play through of Dragon Age Origin since release, and I am still finding little details that I don’t remember from previous plays.  That and the fact that I am not bored with the game, really are a testament to just how good the writing is.

Sneaking into Denerim

Belghast_314 Right now I am tempted to save my game and then make a run at getting to Denerim before completing any other areas.  I would really like to resolve the whole Urn of Sacred Ashes business before moving too much further in the storyline.  I have also never actually gone to Denerim this early in the storyline before.  I have no clue what the rammifications of doing that are, but I already have several quest chains that take me there.  So I think that might be the order for tonight, to create a good clearly labeled save game so I can roll back if I am not happy with the consequences started by my actions.  That is one of the things that is interesting about Dragon Age is just how unforgiving it is when it comes to your choices.  It is super easy to close off a quest chain to you by picking the wrong answer… and there will never be another way to get that option back.  In some of the later Bioware games they have given us the ability to escape out of a dialog tree, but this being a fairly early one has really strictly binding choices.  As such it is making me super careful about what I end up choosing.

Belghast_208 If it has been awhile since you last played Dragon Age then I highly suggest you dust off your copy and give it a proper play again.  I am currently playing the “Ultimate” edition that comes preloaded with all of the DLC… and there was quite a lot of it.  I’ve found this game plays significantly better through Origin than it does through Steam, as anytime I have tried to play through Steam I have issues with it not recognizing my DLC as being “genuine” and the official Bioware answer to this is to hack the save game file to turn off the protection bit.  I would rather just play the game without doing all of that so I am using Origin and overall the experience is not too horrible.  I have to say that Origin as a whole has gotten considerably better since its launch, and right now the only problem I really have with it… is that it is not steam.  I still to some extent resent having to have a separate launcher just for Bioware games but the experience is worth it so for the time being I just deal with the frustration.  Thankfully Ubisoft is taking steps to move towards better integration with steam so that the entire process will be transparent to the users.  Unfortunately with the rather public falling out between EA and Valve… I doubt that will actually ever happen.  In any case… I am having a blast with Dragon Age and look forward to completing it.

#DragonAge

Outland

AggroChat Episode 25

Last night we recorded yet another episode of our weekly podcast AggroChat.  This week we were missing Rae, but had Ashgar, Kodra and Tam to join me to talk about stuff and things.  Of the four of us, three of us have almost spontaneously started replaying Dragon Age: Origins.  In truth Ashgar started it and then Tam and I decided it was a pretty excellent idea to follow suit as we all realized we didn’t really have a good save to feed into the upcoming title Dragon Age: Inquisition.  As such we have been lost in that title and remembering just how amazing it really is.  We gush about about the writing behind the title and some of our favorite and least favorite characters.  We try not to give many spoilers since Kodra has yet to make it terribly far in the game, so should be safe to listen to for complete Dragon Age nubs and pros alike.

We meander our way through a couple of indie games, namely Crypt of the Necrodancer that Kodra has been playing, and Outland the awesome metroidvania that I am reviewing as part of my Steampowered Sunday.  Ashgar hooked me up with a copy originally with the intent of playing this co-op…  but it seems like the latency for co-op play is still absolutely atrocious.  So instead I played it all by my lonesome this morning… we at least as lonesome as you can be while streaming it to the internet.  Finally we talk about Final Fantasy XIV and the odd sense of compartmentalism in that game.  How you can progress among multiple vectors without the need to really mess with the others.  Also we walk about how much we are looking forward to the as of yet completely announced 3.0 expansion, which is rumored to have as much content as the original 2.0 release had.

Two other really interesting things happened during the episode.  For starters we announced that we were now part of TGEN The Gaming and Entertainment Network of podcasts.  Quite honestly I am a bit humbled to be included with such illustrious podcasts as Battle Bards, Beyond Bossfights, Cat Context, Contains Moderate Peril, Couch Podtatoes, Massive Failure and Roleplay Domain.  I am also quite humbled to be the first podcast to officially be launching the network, since we record on Saturday nights and launch Sunday, we are the first show sporting the new network bumper.  Additionally we talk about the upcoming Extra Life gaming marathon and our team.  Right now you can check out Ashgar, Kodra and Myself on the donor pages and our progress… and then tune in Oct 25th to the Alliance of Awesome hitbox team to watch the streamers.  Being our first year I set a very low team goal of $200 and so far we have raised just shy of $600 dollars in pledges.  Really looking forward to the event, and I hope you join us.

Outland

Outland 2014-10-05 11-02-19-011 For a few weeks now my friend Ashgar has been talking about this particular metroidvania with some interesting twists.  Last weekend shortly after recording the Steampowered Sunday for Mercenary Kings he hooked me up with a copy on steam, suggesting we might play it for this Sunday.  Apparently there is some really cool co-operative play in the game, but at the time of writing this it is apparently completely broken in that the latency makes it absolutely unplayable.  I can see how any matter of latency would be a problem, as there are several places where you have a very slim window to time a jump or an attack.  Since the co-op was out of the picture, I opted to still play the game but do so solo… or at least as solo as you can be while streaming.  At face value it is a really artistically slanted metroidvania game.  It follows the artistic style to some extent of the current crop of mostly silhouetted figures against a colorful background.  This almost always makes a game feel far more detailed than it actually is, and I tend to enjoy this style of art.

Outland 2014-10-05 09-55-37-778 You play the role of the ancestor of a great warrior who tamed the twin sisters of light and dark to save creation.  To be truthful while well done the narrative doesn’t seem to matter that much other than add a bit of flavor.  You wander through the levels collecting coins and rare pieces of treasure and sometimes unlocking special abilities.  The twist on the traditional Metroidvania genre however comes in the fact that over time you can harness the power of the Light Spirit and the Dark Spirit and use these to bypass certain obstacles.  The Light is represented by blue, and the Dark by red and while in the same color as an obstacle you can pass directly through it.  You can also use your color to active switches and platforms allowing you to traverse the levels.  You are rationed these abilities slowly and I didn’t get the second color until I had defeated the first boss.  Some of the later puzzles require you to switch colors midair to take advantage of a platform that activates when you land on it with a specific color.  This is facilitated by hitting the right shoulder button on your controller.  This definitely feels like the sort of game that is greatly improved with a controller, so I did not even attempt to pay attention to the equivalent keyboard controls for things.

Epic Boss Fights

Outland 2014-10-05 10-30-24-270

At the end of the first level you have to fight a giant golem that is blocking your way.  The scale of the fight is extremely impressive and makes the game feel much larger than it actually is.  The camera zooms in and out based on how large the chamber you are in happens to be, and this gives a more dynamic feel to the gameplay.  The boss mechanic was rather simple but extremely effective in that you had to avoid a ground slam and then climb the giant itself while it was temporarily drained of its power to attack and exposed weak spot.  As the fight got on there were more details that had to be avoided, like a rain of red and blue bullets that gives the game almost a bullet hell feel to it.  I had to stand in the blue beams to avoid taking damage from the red beams, and I am imagining that in later encounters you will have to shift back and forth between red and blue to soak specific abilities while flipping to the opposite to be able to damage your target.  While you can soak beams of the same color…  mobs of that color can still damage you, and you can only damage them when flipped to the alternate polarity.

The game is constantly compared to the fabled bullet hell shooter by Treasure called Ikaruga in that it has similar soak/polarity mechanics.  However any many ways it reminds me of the gameplay of Silhouette Mirage and earlier title with the same basic mechanic by Treasure.  Similar to Outland it was a side scroller and you had a dual polarity of absorption and repelling based on which direction you pointed your attacks.  You can check out my entire hour and a half long play session this morning in the embedded Hitbox video.  I have to say I dig the game so far and want to play more of it.  I just felt like I needed to wrap up this mornings session so I could get my blog post out, however I played significantly longer than most Steampowered Sunday mornings… so that should tell you something.  Right now the game is under $10 on steam, and more than worth that price.  I would have paid at least $20 for it to be honest, had someone not ever so graciously gifted it to me.  If you like the Metroidvania genre and especially like ones with interesting mechanics like Guacamelee you should check this out.

#Outland #AggroChat