Mass Effect Legendary Thoughts

My world is still very much in a fucked up state right now, but occasionally I get home early enough in the evening to play a little bit of something before falling asleep and starting the process all over again. Right now I am leaning heavily on two experiences, one of which I know EXTREMELY well at this point and with the recent release of the “Legendary” edition it Mass Effect 1 has represented the majority of my game time. I’ve played through the game a number of times at this point including playthroughs where I link all three games up together like I am doing right now. I am still in the first title but I am in that spiral of events that leads towards the end right now.

The key differentiator this time however is that I am playing as “FemShep” or the female version of Commander Shepard voiced by the very excellent Jennifer Hale. I opted to go with Vanilla Shepard because if given my druthers I am almost always going to create a red headed character when I am creating female characters. I know from past experiences with the character creator… that it is very easy to create something that looks kinda fucked up in cinematics.. my first Shepard appearance was this way so I thought it safest just to go with what the experts created for me.

The weird part for me right now with this playthrough, is that for the last decade I have been told by friends that I trust and admire… that I chose the wrong Shepard to play in picking the male Mark Meer voiced version. So I had this built up in my head to be this earth shattering experience that was going to change my perspective on the franchise. The truth is… it feels almost exactly the same to me? I notice the better graphics with the Legendary edition and better mechanics, but the voice actor doesn’t seem to really matter that much to me. I still find myself hitting space to speed up the dialog because I can read so much faster than the actor can deliver the dialog. I still have that general feeling of “yeah yeah, lets get back to the fighting” that I did with Mark Meer at the helm.

I’ve also been told that I would appreciate Kaidan Alenko more as a female character… but no he still annoys the fuck out of me. I think I might just hate Raphael Sbarge because I also hate Carth Onasi. Incoming spoilers if you have never played this game… skip the rest of this paragraph. Last night I played through Virmire and I already feel like I chose the wrong choice. Like Ashley Williams is racist as fuck but I take pleasure it telling her to shut the fuck up about it and stop being so horrible when the game gives me the option. Kaidan on the other hand never stops being this wet blanket character that I actively want to push out the airlock, and mistakes basic human decency as me wanting to snuggle up with him. Mass Effect is a game about me hanging out with a bunch of interesting Aliens and as a result I NEVER use any of the human characters in ME1. In ME2 we get Jacob and Jack which are both awesome… but still I mostly run around with a bunch of Aliens.

The Mako is much better than it was in the original release of this game… but the Mako levels are still the worst thing about the experience. Legendary edition significantly helped Mass Effect 1 feeling more in line with the rest of the franchise, but it still feels clunky but a more reasonable version of clunky. Instead of feeling like an odd throwback to an earlier time… it just sorta feels like playing a game from a B Tier studio like Spiders. The pretty is appreciated but I guess there was only so much they could do with the way the game felt and performed mechanically without doing a port to one of the newer engines.

I did apply a field of view mod to the game and you can see the difference between this screenshot and the one earlier. This game defaults to a FOV that is zoomed in way the hell too close and makes me feel claustrophobic. If you are interested the mod supports all three games, which should allow me to have a similar FOV in each of them. My basic takeaway is that I am having a lot of fun playing the game again and experience it all over with a fresh coat of paint. The sub summary is that apparently the voice actor and gender of the protagonist doesn’t matter that much to my overall experience. I couldn’t have a decent beard with “HimShep” so I really didn’t have much attachment to that version of the character or at least no more or less than I have so far with “FemmeShep”. Both were very much me playing someone else in a video game and not me creating a character that represented me.

Unsupported Alts

Good morning friends. Today is my Friday because I took tomorrow off and depending on my mood may be calling it part of the weekend. I am not sure which one of you commented that remembering random things is a sign of a midlife crisis, because lord is it hitting me with a vengeance right now. While getting ready this morning I remembered this one story from my childhood which is dumb but I am still going to share it. My entire life my father had the side hustle of a portrait photographer, this is in part why I tend to take those sort of things for granted because I effectively grew up in the darkroom and one of my first jobs was helping him photograph weddings. My dad gave his business a pretty generic name “Bill’s Photography”, and paid a local calligrapher to create a good clean masthead for him.

During the 90s when direct mail started to computerize some weirdness began happening. Always in the past he would get mail addressed to himself and mail addressed to his business, because a human being was effectively interpreting that business name correctly. However at some point this shifted and he started receiving mail for the mythical being known as “Bill S. Photography” which at the time I thought was the funniest thing that had ever happened on the face of the planet. On very rare occasions it would come through as “Bill S. Photograph” which was even better. So here I am this morning giggling like a madman as I am remembering this, and I am sure my wife thought I had completely lost it.

I think I might be done with Outriders. Recently I started leveling a Technomancer in part so that I could see how the narration and story worked with the female voice actor. I’ve now been through the entire story and I have to say if you are wanting to start the game fresh… absolutely go with the female character because the line delivery just works better. There are so many times when you are playing as the male character, that the line delivery makes it sound like he doesn’t actually understand what he is saying. I was never certain if this was a problem with the audio editing, or the line delivery itself… but after playing through with the female voice actor it seems like maybe it was the later.

Essentially I have reached this place where I don’t feel like going through the world tier grind once again with a second character. I think this is the general problem with the way levels and gearing works in Outriders is that there is zero “catch up” benefit to your alts. Sure I have a vault full of level 42 gear from my main character, but my alts can’t use a single bit of it because they have not “leveled” to the point of being able to use it. In theory this should have worked in a manner like Champion Levels in Elder Scrolls Online, where the World Tier and Challenge Tier are associated with your account and not your character, and once you finished the main story you would zoom forward to whatever your “Account Level” was at that point.

Outriders was an enjoyable but flawed game experience, which I guess is pretty par for the course with outings from companies who are not already seasoned in the looter shooter genre. Then again… I guess I could say the same about most of the other games in the genre as well, they are all sorta flawed experiences. I am hoping that Outriders sold well enough that we might see an Outriders 2 that makes good on the promise of this title, fixes some of the tonal issues of the story, and actually has a proper plan for what to do with players upon completing the final bit of story. They told us in no uncertain terms that this was not a “live service” title and I guess we should have believed them. There are a lot of things that need tweaking but I get the general impression that they are moving on to other game titles and not really that interested in anything that is not strictly a bug fix.

In other news… Fallout 76 is unabashedly a “live service” game and has seemingly found its stride. I have been enjoying myself greatly as I roam around Appalachia, which I really wish was easier to spell. At least with the Commonwealth it was two easy to spell terms jammed together, but maybe over time I will get used to it. That said it took me years to be able to spell shenanigans on the first try… and I LOVE that word. As of last night I am level 8 which means I am rapidly catching up to where I left off with the game the first time. The quests and the NPCs make the entire experience feel more enjoyable. The responder area is more or less intact with it being largely told through audio diaries, but what makes all of that feel more alive is that there are random human NPCs wandering the wastes adding flavor here and there and making it feel less dead.

I’ve built a somewhat nonsense house that cantilevers off the side of the main structure. Given that there is no actual gravity in this game… I didn’t have to do anything to make this more logical but I nonetheless added some support struts because visually it bothered me. Sometimes in a game like this I just keep building in a very “weasley house” manner until I run out of materials. Ultimately what I really need to do is pick up my camp and move it somewhere that works slightly better. For now it has been handy to be next to the Wayward while doing quests, but eventually I can see logic in uprooting it. I wish there was a way to do some terraforming, but you are pretty much stuck with way things are which is what lead me to have the second story wider than the first.

What I really need to do is sort out a more stable method of healing myself and a better source of water and food that don’t irradiate the hell out of me. I mean I have radaway, but I also know that is a fairly limited resource right now. I do pretty well in a stand up fight, but end up needing to heal pretty regularly afterwards. I did find an interesting option for grinding… up at the lighthouse on top of the mountain which seems to have a nigh unlimited number of rad toads. If I hang out in the house I can pretty safely kill those at range. There is also a quest up there for filling up the lighthouse with bioluminescent fluid that I should probably do as well. I wish there was a way to upgrade a piece of gear to the next level range rather than needing to craft a brand new item, but the game is what it is.

All in all however I am having a blast in Fallout 76, so I apparently was away from it the optimal amount of time for it to feel fresh and for the game to have evolved while I was away. Maybe at some point I can return to Outriders and have that same feeling.

Unexplained Hankering

I am finding myself in a familiar place where I am sort of flailing about between multiple games right now. I am logging into Elder Scrolls Online each night to play a least a tiny bit, even if it simply means getting my daily reward, sorting out mail and auctions, and then logging right back out. I am also playing a bit of Outriders each day, but I have finished the story on my second character and don’t really relish the process of grinding up world rank yet again. Finally there is Mass Effect Andromeda and I am not really sure I have it in me to replay that game right now either. I ultimately started again because Tam has been playing through it and I more or less wanted a refresher for the story. I feel like I have played enough to jog my memory for conversations, but also not really feeling the drive to push further especially knowing that I am going to want to replay Mass Effect when the Legendary edition comes out.

Last night I was struck with the unexplained desire to play some Fallout 76. I did not make it terribly far in the game and my highest character was only level 11 from the launch. In the time I have been away they have made some fairly sweeping changes to the way the game plays and the content contained within. The biggest of these is the inclusion of NPCs scattered throughout the area, which is sort of huge given that not having them made the game feel weird at launch. All of these combined with my relatively low level has given me the desire for some time to start from scratch. Last night that desire finally turned into action as I rolled out of the vault as Belgrave my second character in the wasteland.

I’ve not made it terribly far yet, mostly just down the hill from the vault to the first settlement area. Having NPCs makes a MASSIVE difference for me personally in how this game feels. At launch it felt like we were wandering around this dead husk of a world and now it feels like everything is alive. I set up my first C.A.M.P. just down the road from the Wayward. Down the road a bit further is a little camp of Brotherhood of Steel folks, and immediately this feels way more like Fallout than the 76 I remembered. I think the biggest part of this change in feel… is there is now an Appalachia radio station playing some very familiar Fallout tunes along with some new ones added to the mix.

I’ve created only the most basic of shacks on the road. I spent some of the Atoms I had on a scraptron but I am uncertain of how well it is actually working. In theory it is supposed to collect scrap for you and deposit it in the box. At least for now I am playing on a private world while I get my bearings in the game, which means I did have to pony up for Fallout First which has apparently had a number of the bugs ironed out. It is my understanding that a private instance exists for five minutes after you log out of the game, allowing you to pretty easily swap items in the world between your characters. Also it allows you to pop over to a public game for a few minutes, wait the timer out… and then spawn into a fresh copy of the world with fresh resources. That intrigued me so I went ahead and picked up a subscription, that along with the unlimited scrap box because I am addicted to the unlimited crafting bag in ESO.

I had an awful lot of fun last night just sorta doing my own thing. I don’t have a large social group in Fallout 76, mostly just the handful of AggroChat folks that I played with when the game initially launched. I am enjoying not having to see other players, because the few minutes I played on a public server already annoyed me enough to abandon ship. I was trying to solve a hacking puzzle and this dude kept jumping up and down on top of me making an awful racket. So I guess I am paying for the First subscription in part for the peace and solitude of never having to see another human being while playing. That does not mean I won’t pop over to public servers occasionally, but I am likely going to hide in my own little private box.

A Defense of Andromeda

Well friends, I am doing a thing that I didn’t intend to do… but it seems like the AggroChat crew has finally realized that Mass Effect Andromeda exists. This game was released in March of 2017 and heavily panned by the most vocal YouTubers. It was so heavily memed that pretty much everyone ignored that it launched, and I am going to tell you that in spite of all of the bad press you probably missed out on a damned good game. The AggroChat crew, specifically failed to engage because following right on the heels of this release was Persona 5 with a lot of folks doing replays of Persona 4 right before that dropped. The end result was that I was the sole member of the crew that ended up playing it, so I never really got to get the discussions about the game out of my system. It was only years later when I found out that my friend @Pixel_One_ was similarly desperate to discuss the game that I finally got that out of my system.

All of that said it seems that Tam at least has finally seen the light and is knee deep in a playthrough, which prompted me to want to re-experience the game as a bit of a refresher. I figure I won’t ACTUALLY beat the game a second time given that Mass Effect Legendary edition is landing on May 14th, but it might get me back into a Mass Effect mindset. I honestly expect the retooled ME Trilogy to feel a bit like Andromeda since Andromeda also feels more than a little bit like Dragon Age Inquisition. So getting back used to the particular quirks of this combat engine might due me well, to at least lower my expectations after the relatively high combat and movement fidelity of the Outriders engine.

I feel like one of the things we need to get out of the way for those that did not play the game are the memes. These very public and very prevalent images almost destroyed the Mass Effect franchise. The game did not launch in a great state, and as I understand it much like with Cyberpunk 2077 these issues were significantly more prevalent on consoles. The very first patch solved most of the glaring issues, including the extremely creepy facial animations that seemed to hit poor Sara Ryder way harder than it did her brother Scott. Bioware was using this game as a test to roll out a new facial animation system and from what I can tell it just needed more time to bake. By the time the time the paper launch date actually rolled around the game was in a pretty solid state.

The problem however is that EA decided to do some fuckery with the release of this game and instead of just launching the title on March 21st when most of the issues had been resolved… they instead ACTUALLY launched the game on March 16th through the Origin Access program. If you were subscribed to their games on demand service, you got the ability to play 10 hours of the full game starting almost a week earlier. It is those five days that seemed to make all of the difference in the world as to the trajectory of this title. Making it even worse it seems that the early release copies that were sent to press outlets were even in a less completed state than the one that came from early access. The memes hit hard and fast and carpet bombed the media landscape to the point that I doubt ANYONE who was even vaguely interested in the game had not heard about them.

So all of this taken into account… Mass Effect Andromeda was one of my favorite games of 2017 and quite honestly… were it not for some pretty stiff competition in the form of Horizon Zero Dawn and Destiny 2 I could have easily seen it elevating to the top of that list. Coming back and playing the game again has refreshed a lot of these memories. Andromeda was trying to solve some problems most specifically introducing vertical movement into the isometric shooter formula. The end result feels now more like a prototype for some of the things that the Anthem engine absolutely nailed, but the first steps were taken here in Andromeda. The other major takeaway is just how generally likeable the cast of characters is in this game. There is not a single character that I didn’t like… aka I didn’t encounter a Carth/Corso/Kaidan character that I love to hate and desperately want to shove out an airlock.

Unfortunately it took me until this morning to sort out the optimal screenshot settings… and ended up filling a directory full of completely black images so you are not going to get a lot of variety here. The game does a game about exploring hostile terrains extremely well. I have fun checking off the boxes planetside and visiting the various nooks and crannies of each area. Since I have played through the entire game before however… I am already looking at the possibility of trying to some mods to tweak that gameplay experience. Largely I am here for a story refresher so that I can competently talk about my thoughts on the game when we eventually do discuss it again on the podcast.

If you have never played this game and consider yourself a Mass Effect franchise fan, then you really owe it to yourself to give it a shot. It is permanently “value priced” due to its poor reputation, but it was worth every penny of the premium I paid for it when it initially launched.