Games of the Decade: 2011

Rift

On Friday I started a new series where I talk about the games from the last decade that specifically had an effect on me. The original plan was to do a bunch of single posts, but after some back and forth I decided upon the format of posting games from a specific year. One of the interesting things about this journey is that I am realizing just how fallible my memory is. There is no way I would have ever said that Rift, Skyrim and SWTOR all came out in the same year… but I would have been very wrong. This was seemingly a year of significant changes.

Rift

Rift released in March of 2011 and on paper appeared to be everything that I had ever wanted in an MMORPG. It was an game with a techno-fantasy setting that allowed me to multi-class builds until my heart was content. More importantly it gave me the ability to have a tank with Charge AND Death Grip! I cannot underscore how important that last bit was to my early enjoyment of this game. I rolled a Bahmi Warrior which placed me on the side of the Defiant, aka the Red Team. The central conflict in World of Warcraft was often presented in terms of Good vs Evil, and your definition of that depended greatly upon the side of the fence you started on. Rift on the other hand focused on a debate between Religion and Technology, with me firmly throwing in on the side of technology.

Rift released at a time when it felt like Blizzard was not listening to the players, and in contrast the fledgling Trion Worlds was constantly engaging with the community greatly increasing the appeal. I changed my own religion at the time of being a World of Warcraft site to being all in on Rift, heralding it as the WoW Killer and true savior of MMORPG gaming. I can’t say for certain why I wandered away from the game, but I think in part it was due to the fact that a large chunk of my gaming circle didn’t quite set down the roots that I did. Without a viable raid, we were limited to doing the hardest version of the Rifts, which got old pretty quickly. The release of another game on this list ultimately signaled the closing of my renaissance with the game. It however has been something that I have returned to time and time again and while I am not actively playing it at the moment, remains an extremely important part of my gaming history.

Rage

Every so often a game is released that I absolutely love… and that apparently no one else did. One of those games was Rage, released by ID software in October. What it promised on paper was Doom meets Fallout… and what it delivered was something that felt like it had all of the potential in the world but never quite delivered on any of it. Rage was one of those games that I finished during act one, and I fully expected to open up a wider world… but instead got a credits roll. The few moments before the credit roll however were extremely compelling game play and presented a really interesting world, that I spent entirely too little time in. The follow up this past year took the wrong queues from how to make a sequel and I largely bounced off of it.

I think Rage would have done well, were it not for the horrific technical issues that I remember at the time. ID Software in the post Quake world is often times more of a game engine company than a game developer themselves, and in some ways Rage felt more like a tech demo than anything fully fleshed out. It was the first game to release on the Id Tech 5 engine, and reportedly at launch was a buggy mess. I remember it being a bit of a beast when it came to requirements, but I also managed to play it fairly successfully on the PC. I remember this game being poorly reviewed… but looking back it managed to get a 79 on meta critic… though maybe at the time we didn’t view that as a positive score. I replayed through this game a few years back and it still more or less holds up well.

The Elder Scrolls V – Skyrim

My first foray into the world of the Elder Scrolls was with Daggerfall, and I played through it well after that game was gone from its prime. The first Elder Scrolls game that reeled me in with the genres possibility was Morrowind, and when Oblivion released I was completely hooked. By the time Skyrim was announced and ultimately released I was a ravening fanboy ready to consume more of this giant open world setting, and the game delivered on every possible dimension. It would be impossible to create a greatest games of the last decade list without Skyrim on it, especially now that it is pretty much available for every conceivable platform.

What I love about Skyrim is how I am able to just roam aimlessly through the world deciding my own path at all times. The game doesn’t rush me to make any decisions and allows me to carve my own path through the world. I remember on my first playing I went about 15 levels without ever finding the stones that allow you to effectively choose what sort of “class” you were going to play. In fact I pretty much went the opposite direction and it was a significant time before I finally made it to town. As soon as the shackles of the intro quest were removed… I was off doing my own thing figuring out my place in the world. It is for this reason that the game seems to have infinite replay-ability for me personally. Most of the times I pick it up I don’t get even vaguely close to finishing it, but it gives me a fun escape when I need it most.

Star Wars the Old Republic

I have such mixed feelings about Star Wars the Old Republic. On one hand it is one of the best roleplaying games to ever exist with some of the most interesting story content I have ever played through. On the other hand, it is a clone of a very specific era of World of Warcraft and by the time the game released felt somewhat dated and awkward. This would have made a very worthy sequel to the Knights of the Old Republic franchise, if they would have taken a single path and expanded upon it. However what you have is some of the best story-lines that Bioware has ever created trapped inside the husk of a very traditional MMORPG.

This era is also somewhat tainted by the fact that it was a grand experiment in guild building as I attempted to make lots of disparate groups of people mesh together, a problem that I consistently find myself in. This experiment however didn’t go so smoothly and saw the guild fracturing into two factions. In later years the game redeemed itself as the sort of expression of pure joy that I seem to find myself returning to anytime there is a Star Wars movie on the horizon. The more single player focus allows you to churn through the story and feel powerful doing so, more or less allowing you to skip over the bumpy bits. The Fallen Empire and Knights of the Eternal Throne campaigns represent some of the best RPG goodness I have experienced in a long while. I would at a bare minimum suggest working your way through the original story-line on every single class, because there is interesting overlap and interplay between them. It was and continues to be a pretty phenomenal game-play experience, once you get past a few of the rough spots.

Where Bel Was Mentally in 2011

I felt extremely off balance, having left a game I had been playing for the better part of several years and trying to find a new home. House Stalwart had been that home and as I ventured forth into post WoW territory I found a bunch of temporary housing but it really did take me a long time until I settled into a new family. It also begins the era I am in currently of never quite being able to fully commit to any game. I was super prolific when I was into Rift… and then not at all as I started to pull away from that game. During April I had 24 posts… and by the time you get to November I was down to a single post for that entire month. I found myself actively avoiding the concept of raiding, having effectively just had a “bad breakup” with World of Warcraft and raiding in that game.

So where were you in 2011? What were the games that you found important during that year? Drop me a comment below and let me know what I missed that really mattered to you personally.

Anubisath and Whiterun

In all honesty, my world lately has been a sequence of fairly shit days.  Yesterday was no difference, so by the time I got home I just wanted to chill out quietly for the evening.  I started off over in World of Warcraft, completing the daily emmisary quest, capturing a new falcosaur orphan… and then on a strange whim I decided to poke my head into AQ40.  The original goal was simple, for me to attempt getting an Anubisath Idol for the purpose of doing some actual pet battles.  I had both Sol and Grace suggest Xu-Fu’s pet battle strategy guides, because at some point I would actually like to learn how to do pet battles in World of Warcraft.  Unfortunately this is like the advanced guide… because I need something far more dumbed down to ease me into the process.  Of note while I play Pokemon games… I never really “play them” properly because for me it becomes entirely about capturing new and interesting critters.  In Warcraft battle pets are largely the same thing for me… I simply want to catch one of every pet.  However to get very far at all…  it feels like the game is expecting me to properly do the content as expected.  As a result I really should spend some time to figure out exactly what the hell I am doing.  I watched a few videos yesterday on pet battles, but most of them were very centered around “exploit this weakness to power level”, which is all well and good but I still feel like I am flailing helplessly.  I like knowing WHY I am doing something, rather than simply knowing a gimmick that works.  This is a big part of why I have never been a fan of exploiting glitches in boss fights… because once said gimmick gets fixed you are back at square one.

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So while I set foot in AQ40 with a very clear purpose… I went a little nuts while inside collecting scarab coffer keys and by the time I finished a single run I was able to purchase all but one piece of gear from the raid.  So I can look like the unmade bed that everyone looked like during AQ40, wearing some really bizarre looking bug themed gear.  From there while I was nearby I also stomped AQ20, but didn’t get much of anything to right home about.  After a bunch of false starts in Division and Destiny… I finally settled into playing some more Skyrim Enhanced Edition.  This is the point where I left the path once more and am officially in “ineligible for achievement” territory because I installed a slew of mods through the official interface.  I am not a big achievement hunter, but it does frustrate me a bit when doing the thing that a game is well known for… shuts off achievement tracking entirely.  The achievements that I am running are largely quality of life changes, like the unofficial bug patch and the additional of lamps and sign posts to trails making it easier to navigate the world without having to constantly pop your map up.  Last night I finally made my way to Whiterun to start the game in its proper, defeating my first dragon and getting the summon to High Hrothgar to hang with the Greybeards.

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The interesting thing about this game is that while I have beaten various elements of it countless times… it feels no less fresh than the day I first played it…  especially with this fresh coat of paint.  The only problem with playing Skyrim and starting it relatively late in the evening… is that you pretty much lose the entire night.  The next thing I realized is that it was after midnight and I really should be going to bed.  I am honestly probably going to be playing quite a bit more of Skyrim, largely because it feels like right now I need an offline game without other people in it.  Right now my job is filling my threshold of human interaction, and while I want to be doing stuff…  I also need to distance myself from people to try and empty out my buffers.  I mean I am looking forward to Karazhan on Sunday, and hopefully getting a Xavius kill tonight in Emerald Nightmare…  but I also need some quiet time and few games handle that better than Skyrim.

 

Wandering Skyrim

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Last night was a bit of a strange night for me.  Originally I had plans to get together with some of my friends and work on Karazhan attunements…  of which I have not even started running the dungeons.  However I had apparently forgotten that last night was the RiffTrax live show.  By “live” I mean streamed to theaters around the country as the original show is going on in Nashville.  This time around we got to see two shorts and the really bizarre feature film “Carnival of Souls”(which is apparently up on youtube in its entirety).  The film is apparently by the same guy that did another RiffTrax classic… the “Shake Hands with Danger” PSA from Caterpillar.  This literally is probably one of the more bizarre movies I have watched because really from the entire moment it started… it felt like this strange meandering film about nothing.  The RiffTrax send-up however was great, the movie itself just ended with what was supposed to be a shocking reveal…  but largely felt like maybe the director was the only one not in on the secret?  In any case by the time I got out of there, and drove home I was a little out of it.  I existed in that state of too tired to do anything serious, but not tired enough to actually head on to bed.

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Instead I decided to install the Skyrim Special Edition and check it out.  I have to give Bethesda a lot of credit for giving it out for free to anyone who already owned the original game and all of the expansions.  The install was roughly 9 gig so I am guessing that the improvements were more or on the processing side of the equation rather than just pushing a lot of upgraded textures.  Whatever the case the game looks gorgeous, if I had been thinking I would have installed the base game on this newer machine and done some side by side comparisons.  It is enough of an upgrade to make me happy, and I am always willing to have a new excuse to roam around Skyrim being a murder hobo.  Once again however I am torn between sword and shield and bow… ending up mixing between the two quite a bit based on the fight.  As is always the case I had trouble staying to the actual missing and instead have already cleared out the first barrow while retrieving the golden claw.  In theory I think I probably should have gone to Whiterun, but whatever the case I am wandering down my own path once again.  The game doesn’t really feel that changed, more like you installed a graphical upgrade mod.  Whatever the case it looks pretty, and runs well so that pretty much ticks off the boxes I needed.  At some point I might check out the mods available, but for the time being I am largely running vanilla.

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