Flower Power

Bad Brain

This morning I am struggling a bit to get started with my normal blogging process.  Right now I am going through what I generally term as a “low spot” in my mental health.  I have been feeling depressed and generally disconnected from the world lately.  It is like I am staring out a window and watching the world go by in fast motion.  Additionally I seem to be focused on only the bad things.  Like I could have a dozen normal conversations, but my brain is heat seeking in on the moments that don’t go perfectly.  Analyzing them, breaking them apart, wallowing in my imagined failure.  What frustrates me the most is that I have a pretty awesome life, but when my brain is on a down cycle it certainly doesn’t seem like it, and my internal critic has been working overtime.

The thing is, it wouldn’t be quite so bad if my brain would just stop with statements like pointing out that I have gained weight, or that I am failing to live up to this or  that goal.  It always has to be the bully and take things one step too far.  My brain is telling me constantly that I am an imposter and that no one actually likes me, and that at best everyone simply tolerates my actions.  My brain is kicking things up another notch over the last few days, and incessant about telling me that the world would simply be a better place if I no longer existed.  The thing is… I know deep down inside my core that my brain is a liar, but man…  is it relentless.  I am not expecting anything from this, but I figured I would open up a bit more into my own personal struggles.  No one likes hanging around with someone that bums them out, but maybe me talking about it helps someone else who is struggling with the same demons.  I know my brain is wrong, and that this will pass in time… but right now, it is pretty hellacious to live with 24/7.

Flower Power

ffxiv 2015-04-29 20-59-51-21 Last night was yet another running of the second static in our Final Fantasy Free Company.  We are still struggling a bit to gather up the eight people needed to raid, but hopefully as people continue leveling and gearing that will change a bit.  Ultimately I would love it were I able to be an optional in this group, since I have my group that meets seriously on Monday already, and our secondary night on Saturday before the podcast.  That said at raid time we managed to gather up seven people and attempted to pug an eighth.  That didn’t go terribly well, because while we were talking about the fights he ran off and pulled some golems.  I mean on one level I get it, because we had not said much in the game chat, and were sorting things out on voice chat…  but taking it upon yourself  to pull is rarely the right answer.  After a few wipes he refused to resurrect and we kicked him, abandoning duty and bringing in Ashgar.  From that point on the night seemed to improve.

Things were far more tense than they should have been, and there was a bit of an outburst on Teamspeak but other than that things fell in place fairly well.  I would be bummed that this team managed to get turn six in a single night of tries, whereas it took our team two nights…  but this group is leaning heavily on past experience.  When we tried to do each turn we tried really hard to go in as a blank slate and figure things out as they happened.  It was cool though to get another raid boss killed with this group and we moved on to Turn Seven.  There are a lot of moving parts in that fight, and largely the group still needs to figure out how best to control the Renaud freezing action.  It is a really fun fight and even more than turn six, it came back to me quickly as we started going through the motions.  I am starting to wonder though if I should be running Paladin on these fights since Damai is a Warrior main.  Not sure what additional benefit having a Paladin would give the group since it has a slightly different skillset.  Would at least give me practical experience doing stuff as my “other” tank class.

Another Outpost

StateOfDecay 2015-04-29 12-34-32-25 The other game that I played a significant amount of yesterday was State of Decay Year One Survivor Edition.  I am back to playing Marcus after going on some crazy misadventures as Maya.  When I last played I got the radio announcement that a military presence had been spotted on the outskirts of town.  Having done this song and dance before I knew that it was best to take Maya over there to check it out.  Additionally at that point Marcus was doing the whole “not sure how long I can go on” thing, meaning he was exhausted and needed to be rested.  Around this same time I got reports that two hordes of zombies were getting close to town.  I’ve found the best way to take out a horde is vehicular zombiecide.  So I laughably grabbed the Pizza Delivery car and took the the roads running them down.  This ends up stirring up quite a few additional zombies in the process, but far less in my experience than trying to put down a horde with gun fire.

After quelling the two hordes I moved on to the Military encampment and it went just as well as it had in the past.  The military wants everyone to stay inside and shelter in place… which is fine and good until the zombies try breaking down your door.  The military house was next to one of the survivor houses I was working on gaining trust with.  Unfortunately the person that normally gives me quests to complete to gain their trust was not available, so not sure exactly where they wandered off to.  About this time I got a frantic radio message from Lucy telling me that her brother was trapped and needed my help.  He had managed to get himself pinned down in a barn, and I had to ride in and save the day.  This actually was tougher than I thought it would be and ended up having to clear about nine zombies to get to him and save him.  By this time Maya was going through her whole “too exhausted to continue” routine, but I managed to finish things off and get back home with Jacob.  So there we are, back home and ready for another jaunt out with Marcus.  Hopefully I will get in and play some more tonight.

Year One Survivor Edition

State of Decay

State of Decay Sept 2013 Back in June of 2013 I was completely amped with the release of State of Decay on the Xbox Live Arcade.  While I am not traditionally a console gamer I spent a good deal of my time out in the loft playing this game at launch.  When it came out that September of the PC I was even more excited because it meant that I would be spending more time playing it.  Since then I have picked up the two expansions…  that I have woefully not spent much time playing.  This has been one of those titles that when it goes on sale I sent copies to friends, considering it is as close to the perfect zombie survival game as I have ever played.  The only flaw however is the fact that this game desperately wants to be multiplayer.  In fact when I told my friends last night what I was playing before the raid…  the immediate response was an excited question asking if they added in multiplayer.

State of Decay: Year One Survivor Edition 2015 While I did not take the best reference shots, because I was too busy playing the game…  I did dig up one of the screenshots I took playing the original steam release in the above section, and now directly above this paragraph is a screenshot from the Year One Survivor Edition… which is essentially an HD Remaster more than anything.  I definitely find screenshot two more appealing.  The first screenshot uses a lot of deep shadow to mask the extremely muddy textures, whereas the second shot is more willing to let you see things more naturally.  Another thing that I really dig is that the game has some nice Depth of Field going on in the YOSE edition.  You can see this in the second character on screen but even more so below in the shot of my character climbing the tower in town to scout for a view.  The world feels more “real” which makes it all the more creepy as you are wandering the wastes looking for resources.

Year One Survivor Edition

Awesome Depth of Field Effects The biggest thing I have noticed while playing is that the controls seem much more responsive.  I am playing the game using the exact same black wired xbox 360 controller I did the first time, but this time around everything feels more fluid.  If this were just shooting I would think potentially it was me, since between the times playing this game…  I played a lot of Destiny with a controller, which has greatly improved my aiming.  I am noticing it especially when I am driving a car however, that things feel more controllable and less all over the place.  Additionally the melee combat feels more responsive.  This is aided by the fact that our character has now learned how to use a knife, instead of simply kicking zombies when your melee weapon breaks.  Stupid as this sounds, it feels even more “walking dead” thanks to this little motion.  This works unbelievably well when your companion holds the zombie and you finish them off with the knife.  I did a lot of this in the lake area before moving into the town for example.

All Three Versions in One I did not make it terribly far last night, because I was playing for about an hour before and after my World of Warcraft raid, but I did manage to get far enough in to remember why I liked this game so much.  Since it had been so long since I had last played, I opted to just restart the original campaign, as it tends to be the best way to ease into the game.  Additionally while running around yesterday at lunch I picked up a Xbox One copy for my boss, so I am figuring he will want to discuss what is going on in the game.  He is not much of a gamer but picked up the  Xbox One because his grand kids also have one…  and is a huge Walking Dead fan so I figured State of Decay was just about the perfect game for him.  I am one of those people that can do something, but struggle to talk someone through it… unless I am doing it myself.  I figured the only way I could be of any help to him was to actually be playing the content myself.

Making Progress

StateOfDecay 2015-04-28 22-56-06-48 Like I said earlier I did not make a ton of progress, but after having played this multiple times I feel like maybe my play is a bit more focused than it was the first time.  As a result I have already rescued one group of survivors, cleaned out the veterinary clinic, built an outpost, built a sleeping area, built a workshop… and am working on building trust with a second group of survivors.  Not too shabby for about two hours of play if I do say so myself.  The whole “knowing what you are doing” aspect definitely speeds things up, as well as having a basic understanding of the lay of the land.  The first time I played this game I was having to constantly check the map, whereas this time around I can navigate at least somewhat based on landmarks.  I remember on my first play I overshot the church by a huge margin, crashed my car… had to get a new one… and finally made it back to the church at night.  This time I went straight there, knowing there was no real sense in exploring until I had done the introductory stuff at the church.

This is still a really great game, and like I said at the start of all of this… the only weakness is it would be so much more enjoyable were I exploring with my friends.  The bane of my existence is just how fast melee weapons break.  I feel like this is a game about me searching for my next weapon, more than anything else.  I rarely use guns, and prefer to take on the zombies in close range… in part  because it doesn’t summon more zombies to the gun shots.  Additionally I really do not want to summon a zombie horde down upon me.  That said I did at one point clear out a couple of hordes with a random car, which was extremely gratifying.  The other strange thing I have noticed is that I no longer fear the zombies.  The first time I played this game I was scared to death of interaction with them.  Every time I would search a location I would take the time to carefully board it up before proceeding.  Now I just deal with the zombies as they come… so in a way it feels like the transition someone would have to make in this world.  I understand it better, and therefore I am less concerned by it.  Still having a blast after all of the time I have played the game in the past, which is quite the compliment to the developers.

#StateOfDecay #YOSE #UndeadLabs

Developer Appreciation Week 2015 – Part 3

Over the last several days I have been rattling off a series of studios and game teams that I appreciate.  Today will mark my final day of this process, but I am hoping that it has inspired some of you out there to make your own posts about the developers you appreciate.  The person I really appreciate is Scarybooster for getting this thing started back in I believe 2010?  Scary has a way of coming up with these great ideas, like he is the person who decided the Alliance of Awesome needed to happen as well.  Unfortunately he no longer updates his blogs, and has deleted more of them in the past than I can count.  So if you know Scary tell him he needs to stop doing that shit and keep coming up with interesting and awesome ideas.

Blizzard – Heroes of the Storm Team

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 I talked about League of Legends yesterday, and there is no denying it’s market domination in the MOBA arena.  The problem is League is far more complicated of a game than I care to play.  I get frustrated trying to figure out what I should build when, and then Blizzard comes along and creates an MOBA for someone like me.  This game does what Blizzard does best, boil a genre down to its most basic essence and polish it until it shines.  This is precisely how I feel about HoTS and its impact on the MOBA genre.  Through a series of quick this or that choices you can build out your character and get right back into the action without constantly being afraid that you built the wrong thing.  While friends have pointed out that this greatly limits what you can do with any given champion…  I am fine with this and in fact welcome it.  As much as I enjoy a “Tanky Darius” I would rather just have some clear messaging on what the intent of every champion was, and Heroes of the Storm gives this to me.  On top of this the map design is awesome, and each one feels equally enjoyable with its own specific mechanics.  I think the entire world is tired of playing Summoner’s Rift.

SOE/Daybreak – Landmark Team

EverQuestNextLandmark64 2014-02-14 06-10-23-64 Every time I talk about the company formerly known as Sony Online Entertainment, I do so with a little bit of heartbreak.  Daybreak is not the same company, but I feel like the people that are still there are trying their damnedest to make this situation work.  There is a lot of negative press that I could be talking about on my blog, about the poor decisions of the company managing Daybreak but for the most part I have tried not to.  I feel like there is plenty of negativity out there already on this subject, and that the people who are still there need our support now more than ever.  With that said this post goes out to everyone who has ever been a part of the Landmark game.  While I am not playing it right now, I still think it is an extremely cool concept and I keep meaning on jumping right back in.  Landmark is essentially the ultimate building game in every possible way, and the amount of stuff that the community has been able to create because of the excellent toolset developed by this team is phenomenal.  This game blew me away, and I am still constantly amazed by the sort of things I am seeing built.  So bravo to the folks who are no longer with the team, and bravo to the folks still there fighting to keep the ship going forward.

Undead Labs – All of the Them

StateOfDecay 2013-09-28 21-17-40-13 For most of these I have singled out an entire team to talk about, but this time I am breaking that trend and instead talking about an entire studio.  I love Undead Labs.  I love their spirit, and I love their dedication…  and quite honestly I love the way they interact with the public.  I remember when State of Decay was about to release on the XBox 360 I was completely pumped for it.  I went home that night played the game for several hours and then wrote a pretty gushy blog post the very next day.  Within moments of posting the blog I had it being retweeted by Annie Strain the wife of Undead Labs Founder Jeff Strain, who then proceeded to engage with me in a back and forth about my blog post and the game in general.  That sort of genuine interaction is just so damned refreshing, and it seems to extend to every single team member.  I was lucky enough to get to hang out and talk to several of them during Pax South, and they all had this infectious joy over the games they had created and were creating.  While I still desperately want a multiplayer version of State of Decay, I have faith that sooner or later the team will give me something akin to that experience.  In the meantime they just seem like a really damned cool studio, and I look forward to watching as their latest game Moonrise progresses to launch.  Additionally I feel like I am probably buying yet another copy of State of Decay as the special Year One edition should be landing shortly.

Motiga – Gigantic Team

GiganticScreenshot-TheMargrave This is another tale of me just really liking a game studio.  I went to Pax South knowing next to nothing about this game other than the fact that it existed, had a cartoony art style and used a teal and orange color scheme it all of its marketing.  I walked away from Pax South being both a fan of the game and of the team behind it.  I was lucky enough to participate in several plays of the game, and got some time to talk to several members of the development and community staff.  They all seem just as amped about this game as the players did, and it was awesome to be coached by the folks who built the game…  or have them marvel when I apparently found a bug that nobody had actually found yet.  The game is just really damned fun, and that seems to be the focus on making sure the various champion interactions are enjoyable.  I have no clue what the timeframe for this games launch is but I look forward to it anxiously.  Playing it with two other members of the AggroChat crew against a minor YouTube celebrity, and defeating him…  was pretty much the highlight of my Pax South experience.  So keep up the awesome work and I look forward to playing this game with my friends when it releases.

Every Single Game Developer

While I have singled out a handful of individuals for specific games that I really love playing…  I feel like for this final day of my #DAW2015 love fest…  I want to change things up a bit.  Basically this goes out to every single game developer out there, regardless of what you are working on or for what company.  You guys are living the dream of so many of us who did not  choose to chase it.  While there are absolutely days I’m thankful I am not in that industry, especially as another studio decimates its staff to realign for this or that reason, there are other days where I pine over the path not taken.  You folks are my rockstars, and even if you are making a game that no one will ever play…  you are being awesome.  Games bring me so much joy, and there is a cast of often nameless and faceless people who struggled through crunch time to get that product into my hands.  As I talk about the games I talk about, I try my best to always be aware of the folks behind the scenes that made it happen.  So to all the game developers out there…  keep making awesome stuff and I will keep playing it.  Thank you all.

Day One

The First Day

paxline It was pretty early on in the day when I had my first realization that I had no clue what I was getting myself in for.  I got up yesterday morning at 5:30, showered, blogged, ate the free complimentary hot breakfast (sausage and eggs) and started roaming towards the convention center around 8 am.  When I got there I noticed there was absolutely nothing for parking, and the garage across the street from the convention center had a massive line of cars backed up in both directions.  After not find any real alternatives I got in that line and waited, hoping the “Open” side on the side of the garage would not change.  I was quite literally in that line for an hour before I finally got in and parked on the roof of the parking lot.

I have to say I have never been quite so happy to be parking on a rain drenched roof in my life.  I made my way into the convention hall where I entered a line of people…  quite honestly not really knowing why I was lining up.  It turns out I was doing mostly okay since this was the line for the opening of the expo hall at 10 am, the area that I had planned on spending most of my day.  I mingled with folks standing in line waiting on things to happen.   They had us line up five across and the entire length of the hall.  When I got there I was towards the front of line three, so people had been there in theory since at least 7 am.  By the time the halls actually opened up there were I believe eight of these lines all waiting to stream into the convention hall like an invading army.  Most were in search of the illusive swag…  me I was mostly trying to get my bearings and figure out where my media appointments would be.

Go Gigantic

gigantic_scrimroom Gigantic is one of those titles that I have known about for some time.  The art style and character designs appealed to me, but when I had a friend describe it as a “MOBA” my brain closed down shop.  Right now I am engaged in both League of Legends and Heroes of the Storm for various reasons…  and I just did not feel like I had enough room for “yet another moba” in my life.  Gigantic however is only a moba in character and skill designs, but the rest of the game play borrow elements from many genres the biggest is that of the first person shooter.  A match feels like a fast paced objective based deathmatch.  The gameplay starts with two teams of champions defending their teams “Guardian” which are these insanely huge monsters at either end of the arena.  The goal of the game is to score three wounds on the opposing teams Guardian.  You can either do this by dealing damage directly, or sending summoned creatures in to fight for you.  The challenge is that when you are summoning a creature you can be interrupted by taking damage from the other team.

Where the game play gets interesting is when “The Clash” happens, which is an end game condition that keeps matches from going too long.  When this happens the game arena shrinks in size as your guardian moves up to actually start fighting directly with the enemy guardian.  At this same time it funnels the players into much tighter quarters.  There are a lot of nuance to the mechanics, and since I have only gotten to play a single match it is hard for me to guess at much of it.  My background is that of an MMO tank… and having played mostly that…  I have to say picking up The Margrave the “tanky”champion felt right at home.  He has a kit with a big ground slam, frontal cleave attack, channeled defensive, and a charge that  can be used to hit other players or simply cover ground.  I actually landed the first kill of the match because the controls felt so natural.  The biggest highlight of my trip through Gigantic land is that I got to meet and hang out with Lonrem, better known for his community role with Anook.  Apparently he has been in the Gigantic community for some time, and when they made a call for experienced players to help act as “coaches” for the convention he jumped.

Decay and Moonrise

Undead-Labs_1Color_KO_onDark After hanging out with the Gigantic folks it was time for me to go to the floor and talk to Undead Labs the first of my press appointments for the show.  I have to give huge credit to Sanya Weathers for being so awesome in setting this up.  I’ve long been a fan of the stuff Undead Labs is doing and I was a day one buyer of State of Decay on XBLA and then later re-bought the game when it came out on steam.  Since then each time it has gone on sale I have picked up copies for various people to keep spreading the game.  I describe it to my friends as “Fallout with zombies and base building”, and I was pleased to find out that the folks at Undead Labs are completely happy with that description.  What is coming out in April is what they were showing off at the show, the Year One Survival edition.  Since it is targeting the PC and XBox One they have gone back and re-mastered the entire game so that it looks glorious at 1080p.  Additionally as Breakdown and Lifeline were released a number of improvements were made to the gameplay in each expansion.  All of those quality of life changes have been applied to the entire game as a whole and you can also play all of the characters from Breakdown and Lifeline in the original game as well.  For folks who own the previous release of the game there is going to be a special veteran only character with a sword and a suppressed rifle.  I asked the million dollar question of what the future plans were for the franchise and if it would include multiplayer.  As expected they could not commit to anything concrete, but did say that multiplayer was their original goal and still something they very much want to happen.  They said that when they did it, they wanted to build a game from the ground up with multiplayer, not try and tack it on as an afterthought… and that much I definitely agree with.

combat_10 Also while in Undead Labs land I got to get my hands on Moonrise their new mobile targeted pet battle rpg.  The idea behind the game is that every so often a condition happens that cause the animals of the planet to get infected with a sickness and become “Lunari”.  You play the role as a Warden, a public servant of sorts that does battle with the enraged Lunari, curing them and turning them back into the peaceful Solari.  If you have ever played the game Jade Coccoon, it feels very similiar… and in talking to Richard Foge it seems like the team had not actually played that game until after folks like me started comparing Moonrise to it.  The game is highly influenced by Pokemon, but the game plays out in a much more realtime fashion.  Not only do you have to have the right combos at the ready..  you have to be able to play them in rapid succession without your opponent somehow throwing a monkey wrench in your plans.  When we got around to playing PVP I happened to have one of those monkey wrenches and I kept throwing it often.  The game plans on being free to play with its monetization focusing on speeding up actions.  However they did not want to build a game where the player spent all of their time waiting on something to free up to be able to continue.  The goal was to create a game where there was always something to do, and from the sounds of it keep the player from going into maintenance mode.  I definitely look forward to seeing the game launch which is started at “sometime 2015” on consoles, iOS, Android and supporting both phone and tablet form factors.

Uncanny Valley

elitedangerous The last media appointment of the day was with the folks at Frontier to show off Elite Dangerous.  I cannot explain how phenomenally bad I am at star ship flight simulator type games.  I can do relatively well when I am constrained by gravity…  but when you throw in that element of being able to fly upside down in the mix I get completely lost.  To make matters even more difficult, they opted to show me the game using the Occulus Rift, hardware I had as of yet not been able to play with.  To say it was disorienting is a bit of an understatement.  That said after sitting in this virtual cockpit for a bit I noticed myself doing things instinctively like looking up through the top of the canopy to follow smoke trails or looking down at the dashboard indicators.  The only thing that I found really disturbing was the render hands that took actions similar to mine but not quite mine.  When you fire your weapons, the hand in game would fire your weapons… when you raised the shield the hand in game would raise the shield.  The problem is the rest of the time the hand largely sat there lifeless.  It was a really cool experience and I quizzed them about their future plans.  They said they would not be happy until you could do everything you would want to do in the setting including planetary exploration.  That however will take a long time, and they are prepping the 1.1 patch to becoming soon and adding new content.

The first day was a whole for me was almost as disorienting as playing Elite Dangerous with the Occulus Rift.  I am not entirely certain what I was expecting, but the reality turned out to be all the more strange.  I wish I could catch and bottle some of the enthusiasm of some of the other participants.  The whole place has this “summer camp for dorks” feel to it that is magical, and please don’t misunderstand…  I am absolutely a dork, just a deeply jaded one at this point.  Maybe it is because I have friends on the other side of the looking glass, that makes me able to see that there really isn’t magic at work… just a lot of clever programming and determination.  I also am not in a rabid search for free stuff mode, that it seems most of the conventioneers are so there is that.  I think if I were going to do this again I would try and schedule my entire day with nothing but press appointments.  That is what I found interesting, talking face to face with the folks behind the games.  I guess after writing about games for so long my interests have become far more nuanced.  At this point its time to hit publish and get ready to go do day two where I am hopefully met by Ashgar and Rae.

2013 Retrospective

Grand Experiment in Review

2012 was an extremely horrible year for me and at least professionally I would rank it as quite possibly the worst year I have ever had.  I would put it as worse than the year I was out of work for six months after the dotcom crash.  On September 11th 2012 my company suffered what they thought was a network attack, that only later the security guy pulled his head out of his ass and realized it was a regularly scheduled security scan… that he himself authorized.  The results of this was a massive overreaction that caused me and my team to spend the rest of the year and a good chunk of the beginning of this year rebuilding damned near everything that touched the web.  Why did we have to do this?  Because they quite literally pulled the servers out of the racks and sent them to the FBI, leaving us next to nothing to work off of.

So next to that year, this year has seemed like an absolute dream.  However it has been more than that for me.  2013 has been a year of personal growth and exploring new things.  In April when I finally pulled my head above water after the “faux” security incident, I really wanted to make a break back into blogging.  I fell off of the planet shortly after the security event and simply could not bring myself to write about anything.  Coming back I devised what I called a “grand experiment”, namely to blog each and every day even if I didn’t think I had much to write about.  At this point there are 237 posts categorized as “The Grand Experiment”, and without fail I have blogged every day even when it was a struggle to do so.

Has the experiment worked?  Well functionally yes I have managed to blog every day, but more importantly has it provided an interesting stream of content?  Quite honestly I don’t know.  Most of the time I feel like I am a little kid writing to a make believe audience.  When I talk to someone who mentions something I have written… I am always shocked.  I feel like no one actually reads my stuff, that I am mostly just writing it for my own benefit.  People seem to enjoy what I write, and I have a regular stream of readers… but I will never have the type of audience that the bigger bloggers have.  I am just too rough around the edges for that sort of thing.  For the most part I am happy with the results of a year of blogging and my long-term goal is to make it at least one full year of posts without pause.  That of course will be up April 26th of 2014, which seems like it is far in the future right now.  However I don’t see myself losing steam at any point soon.

A Healthier Me

Another big change in my life over the course of 2013 is that I am considerably lighter.  In March my wife and I began to shift the way we relate to food.  I say it in terms like that because really we have completely changed our relationship to food as a whole.  To say we went on a diet doesn’t really encompass the level of change.  Diets are about the short term, but we wanted to make permanent and long-term changes in the way we ate.  Namely we focused on trying to find a new and sustainable way to live.  At this point I am 70 lbs smaller and have hit a bit of a plateau over the last month.  However the fact that I survived both Thanksgiving and Christmas without breaking that plateau makes me happy enough.

My wife on the other hand continues to lose at a steady pace and is now down roughly 60 lbs.  At some point I need to get super serious again, as I have become lax of late.  However the current weight seems to be a place I can comfortable stay without any real intervention.  I have reached my goal and it is time for me in this new year to refocus myself and set a new one.  I will never be a small man, I come from a long line of really big people.  I am however happy enough being able to say I am a “smaller” man.  The thing I was not expecting to be honest were the health benefits.  As a whole I am far healthier than I was a year ago, and the primary benefit is that my Asthma that I have struggled with my entire life… and have even been hospitalized for… is really a mere nuisance these days.  I can go months on a single inhailer, and that is not a thing I have ever been able to do in my life.

Professional Growth

In the last year I have grown more into the role of the manager of my group.  I have learned to delegate more, which is something I have always struggled with in my life.  I was good at accepting assignments, but never very good at passing them on to my troops, instead trying to take them all on myself.  My team is pretty amazing and I would be lost without them.  I guess in some small way I have learned to have more faith in them, and trust that they will do as much diligence with an assignment as I would have.  As a result I have shifted more into the architect role for my group and part-time project manager and full-time traffic cop.  Making sure all of the assignments are going to the right places and all seeing at least some progress.

We usually have 50-60 active projects for a team of three people.  So it involves lots of juggling.  Various forces in my company want me to move up into a permanent management position.  However I simply do not want to distances myself from the “real work” enough to take them.  Additionally right now I am responsible for three extremely highly functional people, and I don’t think I  could cope with being put over less functional people that I would some how have to whip into shape.  I am not really great with confrontations, and as a result I think I would flounder.  Either that or it would be similar to me as a raid leader, and I would turn into a real asshole.  For the time being I think I am happy with where I am and what I am doing.

I Wrote A Novel

One of the things I have always wanted to do in my life was to write a novel.  I made several false attempts at various times over the years but never could seem to push myself to do it.  This November I joined the NaNoWriMo event, and over the course of the month knocked out my first novel.  I have no idea if it is actually any good, because honestly I have not even read it since finishing it up.  I plan in the new year to tear it asunder as I edit it, and fix any issues.  However regardless if it completely sucks, I have accomplished a goal.  I managed to write a novel, and that is a thing most people can’t say about themselves.  I didn’t do it to get famous, or be published, I did it mostly just to prove to myself that I could.

The weird thing about it is, November seems like a lifetime ago.  The whole concept of writing 1500 words per night was just absolutely draining.  My entire life revolved around that novel for those thirty days, which is honestly longer than I have stuck with anything like that in my life.  More than anything I feel like it was a venue of personal growth.  I did a thing I never thought I could, and I did so in a methodical way in which it felt like success was assured from the moment I started.  Sure I faltered a few times along the way, and there were a few days I didn’t write a blessed thing.  However I kept moving forward towards the eventual 50,000 word count goal and I achieved it.  I think more than anything I am proud of this accomplishment from 2013.

A Year of Gaming

This is a gaming blog afterall, so during 2013 I played a lot of games.  I played way more games than I can ever manage to remember, but I will try and run down a few of the big ones.  The list of major titles is as follows.

Oddly enough I am beginning this new year not entirely differently than I began the last year.  January 2013 I was still involved in the launch of Mists of Pandaria, and it was not until April that I really began to distance myself from that game entirely.  World of Warcraft and I have this love/hate relationship.  I get frustrated with it so much, because it seems that they always seem to take the most short sighted solutions to problems, and there are so many games that there that do various things it does…. so much better.  However as a total package I feel like the game is unbeatable.  It offers the most good things in one package.  The realization for me however after my 2+ years of absence from being serious about the game is that it is not about the game at all.  World of Warcraft is about the people playing it, and I had missed the ragtag group of people known as House Stalwart immensely.

The game I probably played the most often during the year however was Rift.  I want to love rift so badly, the promise of the game is really great.  The problem is it just lacks something that I can’t quite put my finger on.  It is a technically superior game in every aspect, but it is like it lacks a cohesive narrative that makes me care about the world every single day.  The dragons were a thing I thought I  could get behind.  But now that we have systematically killed each of them off, I cannot say in a single sentence what the world of Rift is.  I think that might be the problem, there is no one clear narrative to the game.  You cannot say “this game is” and have even half of the people agree on it.  I still play it occasionally and there is still an incarnation of House Stalwart there that Psynister and Fynralyl are keeping alive.  I thank them so much for being there, but I just can’t seem to care about the game right now.  I am sure at some point I will again.

Final Fantasy was another major force for the year.  This was a game I never intended to like because really I feel like me and Japanese RPGs had a messy divorce quite some time ago.  I had a group of friends actively wanting to play it, so against my better judgment I went along for the ride.  What I found however was a really well crafted narrative and dungeon experience.  If I could have kept experiencing new bits of immersive content, I would have likely stuck around.  However once you reached the end of the game, it was exactly that…  the end.  All paths lead to massive amount of grinding, and for whatever reason… while I can stomach grinding all day long in World of Warcraft… I could not stomach the particular FFXIV brand of grinding.  Namely I blame this on the overall lack of meaninful drops in the game.  If I have a chance of getting something cool while killing mobes, no matter how remote the chance… it feels exciting to me each time I open a loot window.  There was nothing that could drop from mobs in the world that I would ever care about.  Additionally gearing up to get to a point where we could raid, was just not a bridge I was willing to cross.

Games for 2014

There has been a game I have been in super secret closed door testing since February.  I cannot name the game by name, but I have to say I am still extremely excited about it even after most of a year testing it.  I have watched the game grow from something that felt polished to something that really is amazingly rich and polished.  I don’t think I will quit WoW this time for another game, because I have set down some pretty solid roots there again.  However I know I will also be playing this game, at the very least two to three nights a week.  It is probably the least wow-like game I have played in a long while, and because of that I feel like there is room in my heart for both games to have a unique space.

Past that I am really not certain what 2014 will hold.  I know that I am not really interested enough to purchase a PS4 or an XBox One, so I think I will be exiting the console mainstream once again.  I am mostly a PC gamer to be honest, and since my gameloft has been taken over by my wife I am okay with not having access to the consoles.  More than anything I am looking forward to the various stores beginning to liquidate their stocks of PS3 and XBox 360 games, so I can pick up the titles I always wanted to play but didn’t have the desire to pay for.  Additionally there are still a lot of things on the DS/3DS that I want to play, and I am looking forward to picking up the newest Zelda game.  I am sure there will be a number of surprises along the way, games that catch my fancy enough to deserve lots of blog posts.

I hope that 2014 will be as positive force in my life as 2013 has been.  Additionally I hope each and every one of you out there can say the same.  My friend @AlternativeChat has declared 2014 the “Year of Faff”, and I am down with this notion.  I think we all need to learn how to faff about in the game worlds we are in, because stopping and smelling the roses is the only real way I know to break the cycle of burnout.  I have tried my best to embrace this concept, and hope to continue to do so in the year to come.  More than anything, I feel like I am sick of jumping games every three months, and I get the sense that the gaming world as a whole is somewhat sick of that as well.  I hope we can each embrace our own faff, whatever that might mean.

Zombie Infestations

Black Helicopters

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This morning is a bizarre morning here in Tulsa.  I woke up groggily to the sounds of my wife taking a shower, which was essentially a signal to myself that I needed to get up as well.  So I rolled out of bed, showered, threw on some clothing and stepped outside with the purpose of getting some food.  What greeted me was this eerie fogscape that felt like it was straight out of The Secret World.  The sun was up already, which is usually the death of any fog in the area, but this fog seemed to be persisting.

By the time I had gotten to QuikTrip for my normal morning breakfast of a sausage roll…  it almost seemed like it was getting worse.  As I pulled in, I noticed that the building was ringed in Crows, with a little semi-circle of them gathered on the grass.  This definitely did not help the odd feeling…  and the last thing I wanted to do was go step into the middle of the semi-circle.  Pretty sure if I had a Revenant would have spawned… and I had left my shotgun at home.  So I made it home safely, and nothing really far from the norm happened… but the world definitely feels like it would be flooded with Draugr.

Zombie Infestations

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Yesterday I played quite a bit more State of Decay, and since Marcus was in a tired state, I had to switch things up and break out Maya Torres.  One of my biggest frustrations with this game and Dead Island as well is the whole “melee weapons break” construct.  I have always been a melee centric player, and tend to gravitate playing someone I can beat shit down with.  As a result when you throw me into an open world game… I tend to gravitate towards the melee weapons.  One one exception to this is the fallout franchise…  where I tend to stick with the combat shotgun indefinitely.

So as a result of this fetish of mine…  my entire gaming experience seems to be a search for new melee weapons.  This is not really kosher when it comes to the flow of State of Decay.  Immediately you think… open world game… explore all the things and gather up the loot.  While this is a viable play mechanic…  the world is not a static thing.  There is a whole meta game going on behind the scenes of trying to keep the morale of your survivors up and protect them from the badness outside the church gates.  In my search for things to beat zombies with… I noticed a series of messages showing up announcing that such and such location was infested.

I didn’t think much about this at first… but the infestation kept spreading to a new location.  Once there got to be three infestations up… my survivors started to lose morale.  So I had to go on a mission of cleaning out each of the houses.  This was not the easiest task in the world… because each and every one had a half dozen to a dozen zombies in it… and at least one or two of the red eyed “super” zombies.  Each time I cleared out an infestation I got back the lost morale and then some.

I Do Bad Things

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The coding of State of Decay is frustratingly brilliant at times.  The rule we have learned from watching the various zombie movies… is that while zombie eyesight is pure shit… their hearing is pretty amazing.  Gunshots draw more zombies to investigate the noise… and this mechanic annoyingly well.  Essentially if you decide to go out guns a blazing… you will have to fight an endless string of zombies.  I know eventually you can attach a muzzle suppressor to dampen the noise but I have yet to find one… or figure out how to do it.  The above shot is the beginning of my foolish attempt to shred a horde of zombies.

During the gameplay there will be roaming hordes of zombies that will wander around town and have the potential of attacking your base.  There was one heading up the road towards home… and I got radio’d about it while out and about.  I finally managed to kill enough that I could run into the safety of the base…. which kept them from spawning more.  Yes I know I am abusing the shit out of that mechanic…  but I was running out of ammunition by the time I had taken down a handful of them.  I got a huge morale bonus for taking out a zombie horde, but it greatly hurt my ammo stock and weapon durability doing it.

The biggest problem I have with gunplay in State of Decay… is that I still suck at aiming a weapon with a controller.  I feel like I will be far more confident sniping zombies in the head… once the mouse and keyboard controls are available.  Right now SoD PC is a direct port of the xbox version, and as a result there are some goofy graphical glitches at times and you have to rely entirely upon your controller.  The gameplay mechanics work well for a controller, and the game performs a smooth 60 fps for me at max graphics.

Bard is Born

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Yesterday I also played quite a bit of Final Fantasy XIV A Realm Reborn.  Since I got my main to 50… and I am the second in the guild to do so…  I figured I would work on my Bard a bit as the others caught up.  I managed to take it from 26 to 33, and at level 30 I completed the sequence of quests to pick up the Bard job.  The odd thing about it… there is very little change in the way the class feels between Archer and Bard.  With the Warrior and the Dragoon… in both cases I picked up a massive quality of life ability, whereas with the bard you pick up an ability that makes you more attractive to other players…. but not much of anything you can really use yourself.

It feels as though the players have congealed at the upper levels, and as a result the lower level FATE grind spots have become more sane.  I had quite a bit of fun in Costa Del Sol doing the various fates there and managed to get extremely good contribution which has pushed me up in level quite a bit.  If I play this morning I will likely go back to Costa and work on getting to 35 so I can do Sunken Temple.  I think we have a back of guild members that are at that level.  I know Lethbridge still needs Haukke which I can do with him now… that was my ulterior motive for leveling yesterday.

Additionally I really need to work on my pugilist to get him caught up with archer.  That way I can get rid of a ton of low level leather gear without fear of it being needed by someone else.  The inventory management meta game has become a real thing for me, with both of my retainers almost completely full… and my gear store hovering around 20 per slot.  I need to push up all my melee classes so that I can free up room by deconstructing it.  I am still having quite a bit of fun with the game, but I am really hoping they open up some questing options in the upcoming patches.

Wrapping up

Well it is that time, and I need to wrap this up.  I really need to clean the house because it is a pit… and I think it is adversely effecting the moods of both myself and my wife.  Also it would be nice to start the work week with a clean house, and anything I do today will save me scrambling Monday night to gather the trash.  I hope you all have had a great weekend, and I hope that the start of the week is equally great.

Early Access Zombies

Minor Renovations

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Awhile back I decided to change out the Raptr widget I had embedded in my sidebar that showed the last few things I had played, to something more manual.  I have always loved the feeling of the Steam library grid view, with its cool little preview images.  So for my “Now Playing” section I strived to create something similar feeling.  I think for the most part it works, but it is now a much more manual process as I have to create an image and then add it to my sidebar.  I feel however that the results are worth it.

I had been wanting to do something different with my blogroll for a bit, but I was not really sure what I wanted to do.  I am a very visual person, and even though I read most of the blogs in my RSS reader, I still think of them based on their visual appearance.  The idea I came up with was making similar preview images for all of the blogs on my blogroll to give potential readers a flavor of the blog before even clicking through.  I still have several more blogs to add to it, but I think the end result is really nice.  Once again it is a much more manual process as I have to take time to create an image for each blog before I add them.

Blogrolls are one of those things that people tend to ignore in their own blogs, but for me it is a resource for someone to find other good voices.  As a result I like to take care in trying to make sure my blogroll represents what I am actually reading.  When pouring over this small change I did notice that a large number of the blogs on my roll were just not posting anymore.  As a result I have pruned the list quite a bit, and will add to it as I notice people starting back up.  Additionally I added a new section for “Gamecasts” since it is a mix of video casts and podcasts.  I still need to add quite a few things to this list but it is a solid start.

Console Diablo

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Recently I downloaded Diablo 3 again and gave it a spin trying to get back into the game.  While I found elements of it enjoyable I also remembered all the things that frustrated me about it.  I have come to the point where I just cannot stand the “click to move” mechanic.  It just “feels wrong” for lack of a better term.  I think in many ways this is the one thing holding me back from truly loving league of legends… I just can’t stand the control mechanics.  When I heard Diablo 3 was coming to the consoles, I was initially not all that excited…  but the other day I noticed that a PS3 demo existed.  I figured what the heck, no better way to test and see if I like it.

It appears that all of my problems with the game stemmed in some way from the horrendous control scheme.  With a controller, the game felt fresh and new and extremely enjoyable.  Granted I only played a little bit the other night, and only had access to the Barbarian, but I had a blast.  It made me remember just how much fun I used to have with Diablo in the first place.  I am not sure if I am quite ready to shell over 60 bucks for the game on the console… but I can see myself picking it up sooner or later.

What I really want however if for them to patch in controller support for the PC version.  This is the version that has the characters I want to play, and the friends I want to play with.  I have a perfectly amazing XBOX 360 controller hooked to my PC that I use with more console friendly games.  Essentially everything about the game was better with a controller.  It is like they took so much more thought and planning into the user interface design as a whole.  So please Blizzard… patch in controller support at least when you release the expansion.  It makes everything about your game feel better.

Early Access Zombies

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Back on September 20th Undead Labs released their extremely awesome open world zombie survival game… State of Decay as part of the Steam Early Access program.  I picked it up shortly after but did not really have a chance to play it until last night.  If you remember when this came out on the XBLA I raved about it for a long while, but really have not played it as much as I would like.  One of the problems I have playing consoles is that it disconnects me from my group of friends.  There is a large circle of us that hang out on mumble every night, and I have yet to find a really viable option for hanging out and chatting on mumble while playing the consoles in the loft.

Last night I happily fired up Mumble and then popped into the game.  It feels as though the overall gameplay experience has tightened quite a bit.  The Early Access candidate is in essence a beta test, and Undead Labs wants to make sure players know this while playing the PC release.  Currently the client only has support for a controller, but they plan on eventually adding in mouse and keyboard support.  Quite honestly I would rather they do this than half ass it like some of the other console ports like Force Unleashed.

The game is super responsive, and I can run it comfortably on maximum resolution making the client look so much nicer than the XBOX 360 one I was used to.  I really hope they add in multiplayer co-op.  This game just screams for it, because exploring this world with your friends would be so much more enjoyable than doing so with what are essentially scripted bots.  I have no idea how long the game will be in this “beta” state on the PC, but everything about the title is at least as good as the XBLA client.  So I would not hesitate suggesting the game to anyone.  If you like zombies and you like fallout style open world exploration… this game is for you.

Wrapping Up

Well I need to wrap this up and get up and around.  I have a conference to attend today, and also need to make a trip to the cleaners… so I need to give myself as much wiggle room for finishing getting ready as I can.  I hope you all have an excellent weekend.  Ours looks like it is going to be super rainy.  For those curious, my mom is recovering well and I am not sure if I mentioned this or not… but so is Lethbridge.  Spoke with him last night and he is in a lot of pain after his surgery but doing okayish.  He was in FFXIV for a bit last night playing the game one handed… which I guess is a good thing that a g600 can do.

Less of Me

It is officially the weekend and I’ve made my trip out to get sausage rolls once more.  We have a bunch of stuff to do to get ready for my wife going out of town for a week..  So I am assuming that I really need to speed my way through this mornings blog post, so we can get on with that stuff.  Additionally I forgot to pick up the cleaners on the way home… so we have to go do that as well.  I’ve had breakfast at this point, showered, and had a 5 hour energy… so I am ready to confront anything.

Less of Me

This morning is a pretty monumental day for me.  Not the date or anything about the day itself… but the fact that I weighed this morning and I am at my lowest point since I can remember.  Back in 2003 we went on a pretty epic diet and were extremely successful with it.  However we went on a cruise… and with in ability to really watch what we eat we fell completely off the bandwagon.  We maintained a decent weight until a death in the family, then we completely fell apart.  At that point we lost all the progress we made and then some.

Last year as a new years resolution we attempted to get back on the wagon… but for reasons that I honestly cannot remember the fell off the wagon again.  The first week in march this year we started a new, and treated it as a completely new process.  We have not been doing much of anything special, other than just religiously keeping track of our food intake.  The process has finally reached a point where it is ingrained in our nature now.  For once I feel like I am not really missing anything, and I have been able to log the food without actually feeling shame about what I am eating.  If I eat something expensive calorie wise, I can still be okay with being under for the week.

This new view towards food and out intake has really paid off.  The reason why today is so monumental is the fact that as of this morning we are on week 14 and I have lost 42 pounds since starting.  That is an average of 3 pounds per week, which has been a fairly breakneck process.  There have been so many changes as a result of this.  In general I feel better about myself, and I think the result has been my willingness to continue to blog daily… and open up more about myself.  I will never be small, it is just not a thing in the cards for me.  I come from a family of big people, but I can be smaller.  The stupid thing is… the only thing I really want is the ability to wear geeky t-shirts…  which is ironic that they don’t really make those in big and tall sizes.  You can get them in big sizes… but at 6’4” there will never be a time at which I do not require that T added onto whatever size I wear.

Survivalism

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Last night I spent some more time with the  survivals of State of Decay.  I have to say the more I play the game the more I love it.  This game really tweaks whatever instinct there is in me that comes out when I play Fallout and Skyrim.  I was given a task of meeting up with some other survivors at a church…  the objective was marked on my map… but I had hell bringing myself to keep driving the station wagon I had pilfered past all the houses I could be clearing.  The whole “I wonder what is in that building over there” is so ingrained in me at this point.

The two big negatives I have encountered… and just personal ones.  First off… melee weapons will always be what I favor for ease of use and ability to keep from drawing extra attention with gunshots.  The only problem is melee weapons break super fast… I am really hoping that I either find a way to repair them… or find stronger melee weapons.  I have an assortment of guns, but since ammo is so limited I really don’t want to use them.  The second negative is that night is really dark… you can turn on a flashlight but it really doesn’t do much of anything to help you out.  It is really only effective when you are exploring a building during the night.

One resounding positive is the fact that I managed to successfully make my way to the church without a melee weapon at all.  I ended up just taking it very slowly and relying on kicks to finish off the zombies.  I am sure there would have been no way for me to deal with a horde of zombies… but so long as I took them on one at a time I could kick them down without much issue.  I found the flashlight extremely helpful as a way to draw attention to random shamblers that happened to be in my path.  I could flash them with the light, and get them to charge me… at which point me and my entourage finished the job.

So another huge thing I have to say about the game… is how gracious and personal the response from Undead Labs has been to the success so far.  I watched twitter for awhile yesterday afternoon… and sent my congratulations to Undead Labs for just how overwhelmingly positive the response has been.  Before I knew it I was being tweeted by Annie Strain… wife of Jeff Strain the founder of Undead Labs… thanking me for my kind words.  This has only made me want even more success for them… because that kind of personal touch is really unheard of these days.

It added a completely different dimension to this whole process… it feels very much like I am rooting for the little guy and when they win it feels like we win as well.  The game really is amazing, and so far I have only encountered a couple of bugs.  The entire experience is extremely polished and feels better than most traditional AAA release titles I have played.  If they can follow up with a PC release, multiplayer, and DLC content packs… I feel it will continue to be an amazing success.  The figures I saw floating around yesterday put it at just over 130,000 sales on the first day, which I believe puts it in the  top ten of XBLA releases.

Come Back Haunted

 

So another big thing that happened this week, is that the new Nine Inch Nails single has been released… Come Back Haunted.  This was a massive surprise since at one point Trent Reznor had said that Nine Inch Nails was essentially over.  The upcoming album is the aptly labeled “Hesitation Marks” which is scheduled for release September 3rd.  NIN will always have a special place for me, it is one of those projects that has been so much to me over the years.  There always seems to be something that speaks to me, regardless of which “Halo” we are listening to.  Every doubt, every fear, every indecision seems to be reflected somewhere in his library of songs.

I’ve been a loyal devotee since the Pretty Hate Machine days, and Down In It is still among my favorite songs.  This new era feels like a blending of everything that has come before, into a new sound…  almost retrospective.  More than anything it feels like a strong mix of the Downward Spiral era mixed with the Pretty Hate Machine.  Whatever it is, it feels fresh, vibrant and new… and I am in love with it.  I will be anxiously waiting for September when we can get the full Halo.  Here is hoping that a few more tracks get leaked in the process.

Wrapping Up

So in the name of full disclosure… I have been listening to Nine Inch Nails Year Zero while writing this mornings post.  I have found that if I listen to something, I can tune out the television and other background noise and focus on what I am writing easier.  The same thing goes for when I really need to crunch through  code at work… but in that case I tend to listen to movie and video game soundtracks.  Otherwise I find myself naming my variables after songs… the same way I named the SoD section above after a NIN song.  Anyways… I hope you all have a great day… and I hope we can find all the things needed to get my wife on her way this week.

Shinobi Jones

I am struggling with existence this morning.  I have always thought the saying “Thank God Its Friday” was a little trite, but I have been telling myself for the majority of the week “all you have to do is make it through Friday”.  I am not really sure what about this week has made it so stressful, but I am certainly feeling it.  It might be the fact that I know I am just about to be completely alone for a week as my wife has to go to a conference thingy.  Have I mentioned that I don’t really embrace change well?

The Hills have Dead

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One of the games I have really been looking forward to on the Xbox 360 is State of Decay.  This is the open world exploration based zombie game from Undead Labs.  It was available as of yesterday on the Xbox Live arcade for 1600 points… aka $20.  Additionally it seems that Undead Labs is trying the failed 38 Studios approach of launching a console game and then bankrolling that success into a MMO version.  So as I look at the game, I am also in the back of my head thinking about how well this will work in MMO form.

Basically in a quick sound byte…  State of Decay is Dead Island but done better.  You are given a more interesting world to explore, populated with less random encounters and a stealth mechanic should you choose to deploy it.  I am about as subtle as a hurricane, so this is usually lost on me… but stealthier folks will love being able to sneak up on the shambling dead and get a silent take down.  There is a lot going on in the game, and most of it really good… especially for a Xbox live title.

The premise is simple, you are at a campground when the world falls to shit… and you and your friend Ed (poor bastard) agree to go around searching for survivors.  By saving other characters you essentially end up building a pack of stalwart zombie hunters.  I believe later on you can develop an enclave of survivors and protect them, building influence with each of them.  This influence seems to dictate the type of things you can do.

There are some really cool mechanics as you go out and explore the world.  One of the niftiest things is that you can at any point essentially fortify your position.  While this defies reason a bit, because as you fortify your position you magically brandish a hammer, nails and a stack of bedraggled board.  However this function allows you to protect yourself from zombies busting through windows to come attack you and the human target… Ed.  This will buy you more time to rifle through the bags and chests in an area to scavenge for materials.

So far I have encountered two kinds of undead.  The first is your normal shambling kind that if they hear you comes running but can pretty much be beat down with a bat easily unless they swarm you.  When I was searching the camp I discovered a maintenance shed that was guarded by a half dozen of a completely different kind of undead.  These were far more dexterous and had an almost demonic appearance with glowing eyes.  As a result these were much harder to take down… and quite honestly damned near killed me.  However as I said earlier… the game really rewards risk taking, because the maintenance shed was completely loaded with stuff to scavenge.

At this point I have not really played the game for very long, as I had some things I was planning on doing in The Secret World.  However the content I have played has left me wanting to play it more.  If you like zombies and you like Fallout style open world exploration… then I would give this game a look.  Additionally it has some pretty good voice acting and writing so far, even though I have not really experienced a lot of it.  As a whole it very much feels like Dead Island meets Fallout meets Walking Dead by Telltale.  If that sounds like an enjoyable combination… then you should totally check this one out.

Shinobi Jones

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Last night we lacked our quorum of five members, so nothing really coalesced in the game around a “group activity”.  Since I had not yet done the “Last Train to Cairo” sequence, I figured it was as good a time as any to go get my whip.  First off I have to give Funcom major kudos because this is hands down the best issue they have released.  The feel of this mission goes above and beyond everything we have experienced to date.  It makes me extremely anxious to see what seven and eight are going to be like… especially with seven supposedly having a 007 flair.

I am going to try to keep from spoiling any of the content… but essentially the mission pack is a wild ride of sabotage, puzzles, stealth, and the most epic train sequence you have ever seen.  All the while you have these great flavor references to the Indiana Jones movies.  This is made all the more surreal by the fact that of late I have been rocking a combination of the shinobi outfit… with the glowing draugr mask… to produce a ninja with glowing blue eyes.  Jones. Shinobi Jones…  with my subtle rocket launcher combat style.

As always the puzzles are extremely puzzling.  There was one deadly floor trap that took me over thirty minutes and probably a dozen deaths to get the hang of.  All of the risk however is well worth the reward, as you not only get your spiffy new whip… but also get a 10.1 epic helm in the process, as well as some currency with a new faction of the Council of Venice.  I have heard rumor that through the upcoming expansions, there will be similar 10.1 epic items, all designed as a way to ease someone into being able to do the NY raid content.  If so I fully support this notion of gear through truly epic quest sequences.

I really need to go back and complete the Tyler Freeborn sequence of quests, as I have left that one hanging as well.  Quite honestly I am sure there is a lot of content I have missed, as the only issue that I have fully explored was the first one, with the awesome prom night sequence.  Carter is still one of my all time favorite protagonists in this game, but after taking the train to Cairo…  I am starting to really like combo of Nassir and Said.  Quite honestly almost all of the content is extremely well written and memorable.

The Secret World has been one of those games that I fired up every few weeks and piddled around a bit in.  However it has been months since I had actually played the game seriously.  Each time I come back for awhile, I marvel at just how well crafted it is.  It still has some very rough spots around the edges, but they have improved a lot in the last year.  I hope that they manage to find that point of equilibrium at which they are able to continue producing introducing content, and as the same time sustain their work force.  The game always gives me some awesome experiences.

Wrapping Up

I have more things I could talk about, but honestly my head is killing me and I want to wander off and find some headache medicine.  Additionally it is already getting late in the morning, and I need to gather laundry for the cleaners.  I might do a few bonus posts this weekend, because I have a few ideas that need to congeal in my head for awhile before throwing out onto paper.  I hope you all manage to survive the coming work day, and that it ends up turning into a weekend quickly.  Ours is going to be dictated by preparation for my wife to travel, and by myself mental preparation for being alone for a week.