AggroChat Episode 23
Other than that we talked at length about the Microsoft acquisition of Minecraft, and what its possible ramifications could be. We talked a little bit about Final Fantasy XIV and especially about Rae’s journey to become an Omnicrafter and get to 50 on all of her professions. We spent a large chunk of time talking about Destiny and our experiences playing the game… and trying in vain to find the story. Currently the Tokyo Game Show is going on, so we talked a bit about the games that were being shown there especially Final Fantasy XV or “Final Fantasy Roadtrip” as we have taken to calling it. Finally we discussed for a bit what all was happening at the League of Legends World Championship. We ran a bit longer than normal clocking in at an hour and ten minutes, but hopefully you enjoy what all we had to say about a large number of topics.
A few weeks back my good friend Tarantella convinced me to give a web based game called Fallen London a shot, and since then I have been playing it quite a bit, often times feverishly burning through my turns multiple times a day. I liked it so much that I decided to become an “Exceptional Friend” which is their equivalent of a patron system giving you a second “candle” worth of turns. That is the rather nice way of them displaying how many turns you have left. You start off with a rather large candle and as you take turns it slowly burns down to just the stub. If you have played the early web based RPG Kingdom of Loathing, the gameplay will be very familiar. You are allotted a fixed number of turns, and then periodically you gain a new turn. The turns regenerate at a rate of 1 per every 10 minutes, so generally speaking each morning you will start with a fresh candle of 40, or in my case two candles of 40 since I am a patron… and then you play through those and start accruing them back until you are at the maximum number of turns again.
one of the things that makes this more interesting than say Kingdom of Loathing is the fact that you get what are essentially “chance” cards that you can play. These also regenerate at a rate of 1 level 10 minutes until you have 6 in reserve. The size of your current hand is determined by the quality of your lodgings. You start with only one card in your hand, and then as you upgrade your lodgings this increases. Right now my lodgings is a decommissioned steamer and it allows me certain types of cards to show up as well as increasing my hand size to three. These cards tend to give you far better rewards than wandering around the various districts of Fallen London. I say wandering, but there is no action combat in this game. Everything is carried out by making a series of text based decisions, and the game has a Everquest style color coding system to show how difficult the encounter is. If you mouse over an option it will tell you specifically what the chance of success is. There are various items that can be spent to give yourself additional chances at completing the task.
It’s About the Setting
The aspect of Fallen London that makes it appealing to me is that you have this London by Gaslight era setting infused with all sorts of Cthulhu elements as well as a fair bit of steampunk. The background of the game is that London is the 5th great city to fall, and in this case it means to be consumed completely by the earth. In the early bits of the game I found it unclear if this was literally a fissure in the earth or if the city was somehow transported into another dimension. In either case it finds itself surrounded by a great subterranean ocean known as the “Unterzee”. Additionally the city has found itself host to several supernatural entities that find it as a handy stopping off place between their own realms and that of the above world. So the game is a game of factions and secret societies… and you as the player have to tiptoe your way through them figuring out exactly who you choose to align with.
Personally I have found myself fond of the “Rubbery Men” which are essentially Cthulhu style deep ones in suits that wander around the city trading for mysteriously throbbing stones. Additional over the course of my exploits I’ve found myself getting closer and closer to the Brass Embassy as I mentioned above, the cloister of devils that visits our fair city between trips above to take the souls of men. The artwork overall for the game is extremely simplistic, but at the same time evocative of a dark and mysterious world that it is trying to induct you into. The game is not terribly action packed in that you essentially are doing a lot of text adventure, but nonetheless I find it compelling. It is like a self driven pen and paper role-playing game. I’ve made more than a few false steps as I have tried to figure out my way around the world… not the least of which was somehow pissing off the patron that had gifted me some really nice things.
One of the problems with Fallen London is that the way it is set up is designed to ration you out a few turns at a time. Additionally you are essentially “landlocked” inside of London. There are missions that open up storylets in different areas, but all of which are roughly connected to Fallen London proper. The folks at Failbetter Games have created Sunless Sea that is now available on Steam Early access to address this problem. This time instead of taking the role of a prisoner being released into Fallen London, you are taking the role of a Steamship captain giving you mobility outside of town. You and your fearless crew embark upon missions outside of the city and engage in battle against pirates and sea monsters while trying to gain the favor of the factions within the city. I’ve not played a ton of hours yet, but I am nonetheless intrigued.
The game does not really hold your hand, and in a way it reminds me quite a bit of FTL in that you can screw up spectacularly and wind up dead within a few turns. While wandering around the “Zee” you have to watch several things… the hunger of your crew, the fuel of your vessel and your hull integrity. As you wander about the in your vessel, you will encounter new areas and if there is a dock jutting out in to the water you can explore on shore. So far I have found a few new areas, each with storylets that will likely come into play later as I get further into the game play. The overall interface of the game is very familiar if you have played the web based Fallen London. The primary difference is you have to learn what a whole new set of stats means, in that they do not use any of the same baseline abilities as the web version has.
Eventually you are going to encounter something that wants to take a chunk out of your hull. Combat itself is turn based and strategic in nature. In order to perform most of your attacks you need to illuminate your target to be able to aim properly. As such the opening salvos of combat tend to be you throwing flares out into the water to light it up properly. There is the option to do a wild salvo, but the chance of hitting the target and dealing serious damage is pretty low. As such I tend to throw out 3 flares first so that I can hit the target with a full force attack. On small targets like this abyssal crab it generally only takes a single hit. When you start encountering pirates however you will have to a bit more tricky. I’ve noticed that the pirates prefer to open with wild salvos which generally do little damage but can stress you out as you are trying to light up the target.
When you defeat an enemy you are given a series of options based on how far you have progressed as a character. In the case of the Crab, you are given the option to harvest it for supplies or dissect it to learn knowledge. More often than not I take the supplies as this is quite literally how you feed your crew, and anything that keeps me from having to spend Echo to buy supplies makes me happy. When I took out a pirate ship I was given the interesting option of sending it to shore with a skeleton crew and getting more resources from the ship. I ended up getting quite a haul of Echo from doing this, but it greatly reduces the number of available crew members when you do it. I am sure that has an opportunity cost later on as a result, but I have not quite run into a situation where the number of crew members mattered.
Right now in my game I am spending most of my time running Tomb Colonists to Venderbight. The Tomb Colonists are one of the stranger factions of Fallen London. They are in essence mummies that travel around in coffins. So basically as I am doing this, I am hauling three coffins at a time and getting a pretty decent payout when I get to Venderbight and sell them back to the Tomb-Colonists there. It isn’t exactly glamorous but it is worth quite a large amount of echo… something I am sorely lacking. I need to do some research to see what it takes to get a more efficient engine because right now it seems like I am burning through a good deal of my profit in simply buying up fuel… which greatly limits my range of movement. I figure in coming sessions I will explore more of the coast line and see what trouble I can get into. Unfortunately however I don’t really know how to gauge how rough an encounter is… so I feel like at some point I am just going to die horribly to something too strong for me to take. Right now I am very much digging the narrative of both games and the setting. I only wish there was a way to have the two games be connected, in that I was either playing the same character or somehow being a benefactor one way or another. I did notice I was able to log in with my Fallen London account, but I did that right before starting this post… so I have yet to see just how connected they end up being. Long story short, I highly suggest you check out Fallen London since it is completely free to play. If you like the setting and find the various factions as compelling as I do, then I suggest you also check out Sunless Sea. I am looking forward to exploring more of the “Unterzee” as a Steamship “Zailor”. Right now Sunless Sea is under $20 for steam early access, and I feel like that is an absolute steam considering just how much interesting content I have already seen. The one thing still on my wishlist is for a proper mobile client for my phone, then I would be raving wildly about how awesome of an experience this is.
#AggroChat #FallenLondon #SunlessSea