Last night was another fairly anxiety fraught night, and I simply didn’t feel capable of tanking a World of Warcraft progression raid. I feel bad about it, but by the time I got home… my mind was spent racing through all of the possible things that could fail today. This is it.. the day we launch the new website and I am terrified. In the grand scheme of things I know that we will deal with everything that comes down the pipe and triage issues as they arise. However on the eve of the event I can’t stop thinking about all of the things that could go catastrophically wrong. I need this to launch and I need it to go successful… because honestly I need a few days to simply fall apart. I have been functionally working sick for over two weeks because I knew things had to get done. Granted I have not been running a fever, so I didn’t think I was likely contagious… but that didn’t necessarily stop me from feeling downright miserable. One thing I did do last night was get my little Random Shots project out on GitHub since Scopique mentioned I should do this thing. Since I don’t really have a whole lot that I feel like talking about this morning, I am going to try one out of these random screenshot posts and see what happens.
I have this weird relationship with Rift. I love it or at least I really want to love it… but I have issues playing it. I talked a little bit about my issues with combat over on Syp’s blog yesterday in the comment section, but another huge issue I have is that I simply cannot bring myself to purge things from my vault. I love their housing system… but I also cannot seem to be bothered to actually spend time building a proper house. However I have this long term desire to do so… and because of that my vault is horrible. With Nightmare Tide they introduced the Minion system and for months I logged in dutifully every day hoping to get housing caches with the thought of putting all of this cool stuff to work in building a really great dimension. However what actually happened is it filled up both my vault and inventory with a bunch of items that I never could quite bring myself to part with. I could bring myself to part with the deluge of crafting materials that my minions kept bringing back, but those housing items were just too rare feeling. Sure most of them go on the auction house for a few silver…. but that doesn’t actually seem to alleviate the problem. What I wish is that Rift had a housing system that worked similar to Wildstar in that you chuck items in a sort of housing inventory that you can then place items from. I would happy wander the world collecting housing items, knowing that one day I might actually sit down and devote the hours to building a proper home.
I had honestly forgotten about the events that happened during this screenshot. Back in 2014 the Halloween event included the ability to transform into one of the various signature characters in the game. There were a bunch of different clones running around in Uldah, and I wound up as Nanamo Ul Namo. It was a lot of fun but largely was just an occasion to take funny photos… like there is one floating around of like nine Minfilia’s on a bench sitting beside one Merlwyb who is looking exasperated. That is one of the really cool and frustrating things about Final Fantasy XIV is that each holiday event is unique and will never be repeated. They sometimes put the rewards you could have earned on the cash shop for a pretty cheap price… but each year and each holiday offers something truly unique. Over the years I have missed several, and there will always be a small bit of me that feels a slightly sense of loss over not getting to see whatever content that was.
This is one of those screenshots where I know what it is and what it is showing… but can’t be terribly certain of the sequence of events. Essentially I know that this is a beta test build of Elder Scrolls Online, during one of the most public test weekends and not one of the Psijic Order/Team Akatosh weekends. The screenshot is somewhere in the middle of Stonefalls, because I spent so much time in Stonefalls. By the time the game launched I was pretty sick of both the Daggerfall Covenant starter area and the Ebonheart Pact starter area. The reason why I know it is a public beta client, is because there is no obnoxious watermark that says my email address over and over across the screen. I still have plenty of alpha screenshots floating around that are watermarked to hell and back and this is obviously not one of them. I also know this is not a live screenshot… in part because of the time stamp on the image and also because I have yet to make it to Ebonheart Pact on my main character. The funny part about this shot is that I had been in alpha/beta testing on the game roughly a full year when we reached this point back in February of 2014. I was an extremely dutiful tester, repeatedly reporting bugs every time I played. To the best of my knowledge I never missed a weekend testing event, even if it simply meant that I popped in for a few hours somewhere during it. It just seems shocking that in April we will be coming up on the third anniversary of the Elder Scrolls Online.
This is a screenshot from one of the early alpha builds of Skysaga, a minecraftian sort of voxel building game. The game had a really awesome style to it, in everything other than the character models… and their weird floating arms and legs that were detached from the torso bothered me. I realize that was part style decision and part that they simply didn’t want to have to properly animate arms and legs. I mean if it worked for Rayman… why not for a construction/exploration game? I cannot really tell you why I checked out of this game, but I did… I think in part because it was the sort of experience that handheld you through the process of building by continually throwing new crafting achievements in front of you. Then each time a new build was released… we would get wiped back to square one. I am sure the game has changed massively given that this is a screenshot from February of 2015 and I am still actively getting emails talking about alpha builds of the game. When I just checked the website they list that they are in Alpha 9… and this screenshot is from what I can only term as a 0 alpha build given the version number. If you are still in alpha after two years… something tells me you are using the nomenclature completely wrong. If you are selling a product… you aren’t in alpha. You are just in a buggy release mode.