FPS Evolved Genre

Thoughts for Motiga

gigantic_beckett

One of the aspects of Pax South 2016 that felt strange for me, was the complete and total lack of Motiga and Gigantic.  I cannot fully express how much of my experience this game was in 2015.  I had a great time hanging out with the Motiga crew thanks to Lonrem brokering a connection, and then kept dragging people to the booth to play Gigantic.  It felt like the sort of MOBA experience I had been looking for.  When I played a tanky character, it felt like playing an MMO tank.  When I played a ranged character, it felt like playing a really good ranged shooter.  I feel like hands down they were the belle of the ball last year, and when I heard about their layoffs in december, and the fact that they were not on the roster for 2016… I started to get concerned.  Since coming back from Pax last year I have been lucky enough to have access to all of the alpha and beta events, but I have to admit I didn’t really play much of it.  For the longest time it just played lousy on my then Geforce 750ti video card…. and now that I have at least upgraded to a 960 I am wondering if maybe it would perform a little better.  As of yesterday however I am really starting to worry for the folks at the company, because according to a Gamasutra article the just underwent some pretty significant staff reduction in a last ditch attempt to get more funding to finish the game.

Now that the NDA has lifted I don’t have to worry quite so much about how I talk about Gigantic.  I really need to reinstall the game and see what its current state happens to be.  The biggest problem  that the game had was that its back end systems were not quite as polished as the front end game play.  Matchmaking was a big issue, and the fact that in order to get valuable feeling matches… you realistically needed to hang out on testing ventrilo and and form some sort of a custom game.  The last time I attempted to boot up the game I sat in a matchmaking queue for thirty minutes and then finally gave up.  My friend Rae apparently has played it more recently, but ran into a pretty elitist player base… with her catching shit for not doing the right thing at the right time.  This is one of those games that is so damned close to really good…. but I worry that maybe they missed their window by a year.  I’ve always said that in order for this game to be really popular it needed to be first to market, since it is essentially launching an untested IP.  The awesome thing is though, that the characters…. well… for lack of a better term have character.  They are interesting and are animated in a way that they spring to life.  This game has what League of Legends has… but so many other games in the MOBA genre have lacked…  personality.  I really hope that they can pull this off, but as always I worry about the folks that were just let go.  This game deserves its time in the sun, and I think it will flourish on consoles….  quite possibly more so than on the PC that already has a fairly entrenched first person MOBA genre.  The critical date however is that they HAVE to beat Overwatch to launch, or they are pretty much toast.  Even thought those two games are vastly different in feel… players are still mentally lumping them all together in this “fps evolved” genre of folks taking the FPS template and doing new things with it.

Overwatch Beta Returns

overwatch_cell

Speaking of the 500 lb gorilla that Gigantic has to beat to market…  as of yesterday the Overwatch Beta is back on, and with it has also returned much gnashing of teeth as more folks failed to get in.  At this point I am pretty much resigned that I will not likely get to play until open beta testing at some point.  For a brief period of time I thought that maybe I had access, because in the launcher the install button suddenly started showing up for me.  The only problem being that it was grayed out, and not clickable.  I am guessing this was a temporary glitch because later that evening when I popped into WoW to do my garrison gold farming… it was back to hiding the install button again.  The truth is…  even if I had beta access I probably would not be playing it much.  My recent return to Elder Scrolls Online has taught me that… maybe I am just not a good beta candidate these days.  I absolutely blame the almost two years of regularly ESO testing for my diminished desire to play after getting to the veteran ranks.  I quite literally had burned myself out on all of the newbie content, so that the thought of alting my way through it again just felt painful.  I poured my heart and soul into that testing experience, because I wanted that game to be the best damned game it could be… and honestly judging it today through very clear eyes…  I think it turned out pretty great.

I want to be able to walk into Overwatch and have the game feel free and exciting, and be able to experience the new player rush along with everyone else.  Sure I would love to be able to play the game when the whim hits me right now, but I am not going to be the sort of hard core tester and bug reporter that they really need right now.  In this sort of game, balance and gameplay statistics are key… and they need a sheer volume of data to sift through to be able to shape their design decisions.  So for me… who is going to maybe play the game once a month…  I am not exactly a great resource and if you replaced me with someone who is going to stream the game every night… you would be far better off in the end.  I’ve developed this aversion to playing games before they are officially released.  Now granted… I still do regularly…. but I have begun to learn my lesson.  Torment: Tides of Numenera for example is absolutely available to me to test because I backed the project…. but I have zero desire right now to do so.  I want to play the finished version of the game, when it is “ready for primetime” and not have to sift through crippling bugs.  Maybe my tolerance for “broken games” is less than it used to be… or maybe there are just so damned many things that I want to be playing that spending my time on an unfinished product feels like a waste.  In any case… I am a bad beta tester, and will continue to be super happy for those who are getting invited and enjoying their time playing games like Overwatch.

 

Developer Appreciation Week 2015 – Part 3

Over the last several days I have been rattling off a series of studios and game teams that I appreciate.  Today will mark my final day of this process, but I am hoping that it has inspired some of you out there to make your own posts about the developers you appreciate.  The person I really appreciate is Scarybooster for getting this thing started back in I believe 2010?  Scary has a way of coming up with these great ideas, like he is the person who decided the Alliance of Awesome needed to happen as well.  Unfortunately he no longer updates his blogs, and has deleted more of them in the past than I can count.  So if you know Scary tell him he needs to stop doing that shit and keep coming up with interesting and awesome ideas.

Blizzard – Heroes of the Storm Team

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 I talked about League of Legends yesterday, and there is no denying it’s market domination in the MOBA arena.  The problem is League is far more complicated of a game than I care to play.  I get frustrated trying to figure out what I should build when, and then Blizzard comes along and creates an MOBA for someone like me.  This game does what Blizzard does best, boil a genre down to its most basic essence and polish it until it shines.  This is precisely how I feel about HoTS and its impact on the MOBA genre.  Through a series of quick this or that choices you can build out your character and get right back into the action without constantly being afraid that you built the wrong thing.  While friends have pointed out that this greatly limits what you can do with any given champion…  I am fine with this and in fact welcome it.  As much as I enjoy a “Tanky Darius” I would rather just have some clear messaging on what the intent of every champion was, and Heroes of the Storm gives this to me.  On top of this the map design is awesome, and each one feels equally enjoyable with its own specific mechanics.  I think the entire world is tired of playing Summoner’s Rift.

SOE/Daybreak – Landmark Team

EverQuestNextLandmark64 2014-02-14 06-10-23-64 Every time I talk about the company formerly known as Sony Online Entertainment, I do so with a little bit of heartbreak.  Daybreak is not the same company, but I feel like the people that are still there are trying their damnedest to make this situation work.  There is a lot of negative press that I could be talking about on my blog, about the poor decisions of the company managing Daybreak but for the most part I have tried not to.  I feel like there is plenty of negativity out there already on this subject, and that the people who are still there need our support now more than ever.  With that said this post goes out to everyone who has ever been a part of the Landmark game.  While I am not playing it right now, I still think it is an extremely cool concept and I keep meaning on jumping right back in.  Landmark is essentially the ultimate building game in every possible way, and the amount of stuff that the community has been able to create because of the excellent toolset developed by this team is phenomenal.  This game blew me away, and I am still constantly amazed by the sort of things I am seeing built.  So bravo to the folks who are no longer with the team, and bravo to the folks still there fighting to keep the ship going forward.

Undead Labs – All of the Them

StateOfDecay 2013-09-28 21-17-40-13 For most of these I have singled out an entire team to talk about, but this time I am breaking that trend and instead talking about an entire studio.  I love Undead Labs.  I love their spirit, and I love their dedication…  and quite honestly I love the way they interact with the public.  I remember when State of Decay was about to release on the XBox 360 I was completely pumped for it.  I went home that night played the game for several hours and then wrote a pretty gushy blog post the very next day.  Within moments of posting the blog I had it being retweeted by Annie Strain the wife of Undead Labs Founder Jeff Strain, who then proceeded to engage with me in a back and forth about my blog post and the game in general.  That sort of genuine interaction is just so damned refreshing, and it seems to extend to every single team member.  I was lucky enough to get to hang out and talk to several of them during Pax South, and they all had this infectious joy over the games they had created and were creating.  While I still desperately want a multiplayer version of State of Decay, I have faith that sooner or later the team will give me something akin to that experience.  In the meantime they just seem like a really damned cool studio, and I look forward to watching as their latest game Moonrise progresses to launch.  Additionally I feel like I am probably buying yet another copy of State of Decay as the special Year One edition should be landing shortly.

Motiga – Gigantic Team

GiganticScreenshot-TheMargrave This is another tale of me just really liking a game studio.  I went to Pax South knowing next to nothing about this game other than the fact that it existed, had a cartoony art style and used a teal and orange color scheme it all of its marketing.  I walked away from Pax South being both a fan of the game and of the team behind it.  I was lucky enough to participate in several plays of the game, and got some time to talk to several members of the development and community staff.  They all seem just as amped about this game as the players did, and it was awesome to be coached by the folks who built the game…  or have them marvel when I apparently found a bug that nobody had actually found yet.  The game is just really damned fun, and that seems to be the focus on making sure the various champion interactions are enjoyable.  I have no clue what the timeframe for this games launch is but I look forward to it anxiously.  Playing it with two other members of the AggroChat crew against a minor YouTube celebrity, and defeating him…  was pretty much the highlight of my Pax South experience.  So keep up the awesome work and I look forward to playing this game with my friends when it releases.

Every Single Game Developer

While I have singled out a handful of individuals for specific games that I really love playing…  I feel like for this final day of my #DAW2015 love fest…  I want to change things up a bit.  Basically this goes out to every single game developer out there, regardless of what you are working on or for what company.  You guys are living the dream of so many of us who did not  choose to chase it.  While there are absolutely days I’m thankful I am not in that industry, especially as another studio decimates its staff to realign for this or that reason, there are other days where I pine over the path not taken.  You folks are my rockstars, and even if you are making a game that no one will ever play…  you are being awesome.  Games bring me so much joy, and there is a cast of often nameless and faceless people who struggled through crunch time to get that product into my hands.  As I talk about the games I talk about, I try my best to always be aware of the folks behind the scenes that made it happen.  So to all the game developers out there…  keep making awesome stuff and I will keep playing it.  Thank you all.

Highlights of Pax South

The Day After

sleepybelondrivehome This mornings post is coming out super late because…  I slept in.  After feeling like I had worked the last few days, I was super thankful to have taken Monday off.  The positive is that since I had gotten up every morning at 5:30 it should not be too hard to shift back into work mode tomorrow.  To the left is a photo I took yesterday when we were gassing up at the altar of excess… the New Braunfels Buc-ee’s.  We decided since it was a short distance from San Antonio that we would stop there for breakfast and gas up for the trip.  So here you have a very sleepy Bel who had not slept terribly well the night before.  When I came back to my hotel room I was kind of riding an adrenaline high from day two.  This meant that nothing that I did seemed to be able to calm my mind down enough to sleep.  Normally this is the point when I get up and play some game, but our hotel internet connection was fairly slow, and I did not really want to go through the process of having to verify to WoW or FFXIV that I was connecting from a foreign IP…  also I had already packed up all of my gear in preparation for getting up early the next morning.

Because all the pre-packing we managed to get on the road about 6:30 am and drove through to Waco before taking our first stop (other than Buc-ee’s) which bought us quite a bit of time.  One of the things I want to ask my Texan friends…  what the fuck is with the lean beef sausage?  I thought maybe the BBQ joint in Austin was an aberration, but upon stopping at Buc-ee’s I got two Kolaches and both were this super lean, super dense beef sausage.  Firstly sausage should be pork, but even that aside it should be a FATTY meat… because otherwise it is just like eating this dry meat log.  That said compared to my beloved QuikTrip I was not terribly impressed with either my or my wife’s breakfast choices.  They got a massive strike from my wife in that they did not have any donuts…  they had EVERYTHING you could imagine, but no donuts.  Anyways lackluster breakfast and fairly insane prices aside…  we had a pretty chill trip back.  I think in part it was the desire to get home that kept me going.  So we stopped in Waco, Allen, Durant to hit a Gas Station, Atoka to hit an old school non-supercenter style Wal-mart and then pushed straight through to home.   So we were on the road from 6:30 am until somewhere between 4:30 and 5 pm.  Considerably better time than the trip out.

Highlights of Pax South

ashgarandpip I have to say hands down the best thing to come out of Pax South was getting to meet my long time friend, guildie, and podcasting compatriot Ashgar in person.  There are always those awkward moments when you see someone in the flesh that you already know their vocal mannerisms as your mind adjusts to seeing a body attached to them… but that faded extremely  quickly.  I snapped a photo of him dominating a cool indie game, and I believe it was snapped without him really knowing I took it… but considering he didn’t seem to mind the picture from yesterday going ahead and posting it anyways.  For the last several years this man has been one of my closest friends, and I cannot wrap up the magic that was meeting him in person and realizing that yup he is in fact exactly like how I expected him to be in the flesh.  I am of course sad that we only got to hang out that one day… but it was a pretty awesome day.

oldgregWhile I didn’t stop and take pictures of many of them… I have to say seeing all the people dressed up as things they loved was another huge plus of the experience.  The entire convention has this entire vibe of “everything is awesome”.  The past year has been a rough spot for gamers as a whole, and I was pleasantly surprised that I did not witness any creepy or reprehensible behavior.  I did witness a socially awkward kid addressing a woman dressed as Teemo as “hot teemo” but a random guy from the crowd stepped up to say “man you are being a little creepy” and the socially awkward kid apologized and walked away.  The thing that made me the happiest were the pairs of fathers and daughters roaming around the convention… when you could tell the daughter was the one who was really excited to be there.  Pax South gave me a lot of hope for the future, and I am sure there were bad things that came out of the con, like there are anywhere…  but it did not at least seem to be super prevalent.  The photo to the side was so spectacular that I stopped and asked the guy if he minded me taking it.  For those who are not familiar… this is a spot on “Old Gregg” from The Mighty Boosh.  To make things even better… he pretty much nailed the Old Gregg voice and mannerisms as well.  Was kinda bummed that he did not offer me warm baileys from a shoe.

Another moment that was absolute magic was sitting in the crowd waiting for the Guild Wars 2 Heart of Thorns announcement.  I am not even a fan of Guild Wars 2 really… and I even felt pumped to see what was going on.  They had left these inflatable “thunder sticks” with the Guild Wars 2 logo on them.. and folks were using them to great benefit.  The noise was deafening so I attempted to take a video to give folks an example.  Moments before Jennifer Hale took the stage the crowd had started a slower rhythmic thump which was awesome.  I’ve seen a number of expansion announcements before but it is difficult to grasp the hype of the moment while watching a twitch stream from the comfort of your home.  I was roughly six to eight rows back in the dead center of the auditorium and the excitement was just infectious.  I have no clue if I will play Guild Wars 2 Heart of Thorns at launch, but having Jennifer Hale come out to work up the crowd was an awesome choice.  She as always is a badass.  Even if I don’t play the game, I am happy I got to participate in its announcement.

Belle of the Ball

I have to break this photo out again, because it makes me so happy to have a picture of Rae, Ash and Me playing Gigantic.  This game was really my own personal “best in show”, in part because it was not something I expected to like at all.  They really did an outstanding job both in the staging of the product, their booth, and building buzz around the convention.  They also had what looked to be a pretty awesome party Saturday night.  I swung by for a bit to say hi, but knowing I had a long drive ahead of me I simply did not stay for long.  That party honestly was the only time during the entire weekend that crowds got to me… but that was in part due to the fact that it was quite literally standing room only.  Finding enough free space to move around between the various areas of the room was a bit of a challenge and folks had spilled out onto the nearby balcony as well. giganticbooth Everyone I dealt with from Motiga the company behind Gigantic was simply awesome and welcoming.  It was so many things that made them my pick of the show, for starters it is a game I had no real interest in but only sat down to play it due to my personal connection to Lonrem who was helping them out that weekend.  The booth downstairs was impressive, and really dominated the floor which is saying something considering both Twitch and Intel had some pretty intense booths as well.  On top of that… the lines to play this game were insane.  At one point Saturday the line almost wrapped around twice.  I’ve never been one to watch other people play games… I don’t watch a lot of twitch unless the caster is a friend of mine.  While my circle of friends are big into watching the LCS play in League… I get bored within a few minutes of a match starting.  However at various points during the weekend I found myself hanging out upstairs in the scrimmage room just watching the various teams playing.  I found myself drawn to this game in ways I can’t quite grasp.

gigantic_scrimroom2 Largely I think this is in part because the game is visually exciting to watch.  There is constant action and the characters are animated beautifully.  Every attack you perform feels important, because there is weight to the animations that make them feel epic.  Another huge thing for me was just how “at home” I felt with the controls.  During the first match I picked up the controls of The Margrave within a few seconds and landed the first kill of the game.  It felt and controlled exactly like I thought that character should.  In my second game I wanted to try a champion, only to find it was already taken… so picked Roland on a whim.  I don’t normally like ranged characters, but I felt Roland’s mid to short range game play compelling with the hookshot escape mechanism to get away when things went bad.  So there I was playing a ranged character and loving it, in spite of it going against everything I traditionally like in games.  I have a feeling I could probably pick up ANY character and find something I liked about it.  The skill sets just seem to have a lot of depth to them, and the various specializations give players way to tweak them and make them their own.  I am really looking forward to seeing more of this game as it moves forward towards the planned late 2015 release.

AggroChat 41 and Pax Day Two

A Tale of Two Days

PaxPlaysPokemonIt was not until today that I realized that yesterday at Pax was a bit of a downer.  I had a lot of fun playing around with various games that I had media appointments with, and I am so happy I caught moments like “Pax South Plays Pokemon” where a guy in a costume was accepting and mimicking commands just like Twitch Plays Pokemon.  The problem is I mostly focused on the four appointments I had, and treated the day like I was working the convention.  In theory I guess I was but the biggest thing that lead to this feeling was the fact that more or less I was completely alone.  Sure there were people at the convention that knew but since I was so focused on making sure I was on time for the four meetings I didn’t really focus on mingling much other than with the random strangers I stood in line with.  That was one of the things I found most interesting is just how comfortable I felt around strangers.  I think part of it is that I knew if conversation did happen… it would at least be about something I was probably knowledgeable.  It was like the entire weekend was this safe little bubble of geeks and dorks… and we all inherently sense we were among our own kind, and somehow safe.

gigantic_aggrochat_trio Today however was a completely different experience.  Upon arriving there I got into the line for the Guild Wars 2 expansion reveal, and immediately after that I met up with Ashgar who was also watching the panel but had arrived late.  Shortly after that we met up with Rae and her brother and from that point on at least two of us were together at all times.  This completely changed the entire dynamic of the show for me.  Instead of being about milling around looking for something interesting… it became about having this grand adventure with friends.  I of course had to sho them everything I thought was cool from day one, which involved trying to get them a play session of Gigantic.  Sure enough the folks were amiable to the idea of having two more members of the podcast playing.  While I wasn’t really expecting to play along as well we all ended up on a team opposite Angry Joe of the Angry Joe Show.  It seems like the Gigantic Live twitter feed caught us playing, and while it was an extremely hard fought match our team pulled ahead in the end and seized the day.  For those playing at home… faces right to left at the machines are Myself, Ashgar, and Rae…  with the every awesome Lonrem beside Rae offering words of advice.

Heart of Thorns

This morning of course was the big announcement of the Guild Wars 2 expansion pack.  The fact that it was happening was of no real surprise because apparently the ending of this most recently living story episode concluded with some heavy hints about the expansion.  What was a surprise to me at least is that Arena Net seems to be shoving aside the MMO tradition of releasing an expansion and raising the level cap.  Instead they are introducing an alternate progression path called Masteries.  This system will apparently be account based so once something is unlocked it is available to all of your characters.  Some of the unlocks will be quality of life things like a new hang gliding skill, and others will be as game changing as brand new specializations.  The only one that they gave examples of is that the Ranger will apparently be able to specialize into a Druid giving them access to staff weapon type and brand new druid abilities.

gw2boomstickhype The other big announcement for me at least is that they are adding a third heavy armor class to the game.  It seems their flagship character Rytlock has gone through a transformation turning him a warrior to the brand new revenant class.  It seems the revenant focuses on channeling the mist and gives access to retelling certain legends that give it special abilities.  In the video above it shows him summoning a giant dragon spirit, or dashing around the battlefield striking all targets.  I have to say both the trailer and the expansion content sounded cool, but at the same time I know my history with Guild Wars 2 in general.  I am not sure if the revenant is enough to make me care about the game, but it is at least a step in the right direction since I love me some “shadowknight” style classes.  They plan on trickling out information between now and the expansion about what will await players in Maguuma.  I had to share the above photo because people were pumped for the show… they gave us these boom stick things and folks were putting them to good use.

AggroChat 41 – AggroChat Game Club

Since we will be on the road super early in the morning I am writing this post after coming home from my last day at Pax South.  I had a phenomenal time and spent the day hanging out with some of my favorite people on the planet.  However since myself, Ashgar and Rae were all at Pax this weekend… we were unable to do our normal aggrochat recording thing.  We actually got our shit together and planned ahead for this eventuality and recorded double episodes last saturday night releasing the first as AggroChat 40, and then I have just published the second episode tonight through the magic of “publish on date” functionality.  With the second part we are announcing a new idea we had.  The idea is relatively simple… we have a book club but with games.  We will pick a game, play it through a given month and then record a show where we spoil everything allowing us to tear into the game completely.  We did this some time ago for Transistor, where we recorded a very non-spoiler show first… and later recorded a deep dive show about the plotline.

Leading up to this show we each compiled a list of games we wanted to nominate for the inaugural game club game.  During the course of this show I made the folks who posted each game defend their title, explaining why they thought it would be a good pick.  At the end of the show we arrive at title, but I am not going to spoil what our pick is just quite yet.  You can of course skip to the tail end of the show and find out for yourself really quickly, but where would the fun be in that?  In any case whatever game we chose… on Saturday February 28th we will record a game descending into the title and picking it clean.  From this point on we will figure out a more equitable scheme for picking games, to make sure we also get some “non-consensus” titles but I figured for the first pick it was probably good to grab a game we were all wanting to play.  As we play the game I encourage our listeners to play along and then share your comments about the game, but I will give more details on that later.  In any case… I am going to close down this evenings post and start packing up.  It was a great weekend at pax, but I am amped for life to return to normal, so see you all soon in the regularly scheduled social channels!