Kickstarting Regrets

Patron Buffs

rift 2014-01-28 06-04-39-64 Last night I just was not feeling the raid thing.  Monday nights are traditionally the open flex night in House Stalwart, but that night has always been an optional evening since it is not really attached to any specific raid group.  As such I decided to mill around over in Rift and work on my rogue.  Earlier in the day I had complained about how slow the 56-60 game was.  To be truthful Storm Legion as a whole is much more sluggish and prodding than the old world content, and by the time you reach 56 it slows down again.  Thankfully @gamer_lady came to the rescue by reminding me that there are patron buffs.

I think I began the night around halfway into 58 and wound up ending the night 15% away from 60.  The buffs make a massive difference in the speed at which you level, especially with quest turn-ins.  I hit a sequence in Argent Domain with tons of quest turn-ins and saw my xp just skyrocket.  Tonight if I get back into Rift I will likely finish off the push to 60, and hopefully be able to open all the various lockboxes I have saved up for his ding.  Additionally I am pretty close to finishing off runecrafting, so here is hoping the greens I currently have in my bags are enough to carry me over that finish line.  I think runecrafting was the last of the trade skills that I had no maxed out, or at least I vaguely remember finishing off artificer the last time I played seriously.

Kickstarting Regrets

pantheon-cqa-epl-116 The theme that I keep seeing repeated out on kickstarter is that designers are using it as a way to work through their past regrets.  Each time a game fails to grab market share there are a myriad of reasons why it happens.  However in the case of recent kickstarter campaigns it feels like each designer has their own internal reason why they feel a project failed.  In the case of Camelot Unchained, it seems like Mark Jacobs feels that Warhammer online failed because it simply was not pvp enough.  So as a result Unchained is being designed to be this love letter to PVP in all its glory.  I am sure there is a niche that wants to do nothing but pvp, but in my experience the only aspect of Warhammer I really liked at all…. was the PVE content.  So I wish Jacobs luck on his journey because he is building a game I simply am not interested in.

Similarly in the past weeks Brad McQuaid started his kickstarter for Pantheon: The Fallen.  The pitch so far seems eerily familiar to the one I can remember hearing for Vanguard.  Hardcore game with mandatory group centric game play, and some really complex systems to add depth to the world.  It seems like McQuaid’s regret is that Vanguard was not hardcore enough, and definitely in the post Sigil games era it became much more casual and solo friendly.  The thing is… the Vanguard he proposed really failed to get serious market approval, and SOE watered it down to try and find a market for it.  I realize this might be “too soon” since SOE just announced they were cutting Vanguard from their lineup… and honestly that depresses me quite a bit…  but it is very obvious that McQuaid has a very different reason in his head for why that game didn’t meet expectations.

Wish Them Well

camelotunchained This is not to say that I don’t think both Pantheon and Camelot Unchained will not be modest successes.  In both cases they are feeding to a relatively underserved sub-demographic of gamers.  The problem is… that really is a niche within a niche within a niche and I feel has some pretty slim market potential.  As romantic as I feel the vision of Pantheon is, I know personally I simply cannot play that sort of a game.  I need a game where I can find a group quickly and one that I can also have meaningful solo game play and progression.  Gone are the days when I could sit for five hours in the plane of hate camping an epic mob with friends. 

My blocks of time are more in half hours and hours at a time these days, and at any given time I might need to be pulled away from the screen.  As a result I have to play games that do not penalize me for this.  So while I am nostalgic for the days of sitting outside Karnor’s Castle and forming groups…  I also remember the hours upon hours I sat around doing absolutely nothing because I did not have said group.  Granted this is me projecting a lot of my own thoughts on these games, and very little information is really available about them.  However the pitch just does not sound like something I can really participate in. 

Ultimately I hope all of these new MMOs succeed, and even though games like Wildstar are strictly in the “not for me” column…  we need more MMO success than failure if we hope to keep our favorite genre alive.  Additionally there needs to be a great adjustment for what exactly “success” means.  If 100,000 players keeps the game running and turns a minor profit… then man that sounds like success to me.  World of Warcraft skewed our reality, and just with my opinions of the community… it is time for a reset.  No game has been as successful as WoW has been, so it is clearly an outlier and not the mold by which all games need to measure up.  Until that sort of baseline adjustment happens… all new games will end up being judged as failures.

Stalwart Ebonheart

Small World After All

Yesterday I had a pretty interesting chain of events happen, that have left me all warm and fuzzy.  At some point yesterday I tweeted a general complaint about how steam seems to be incapable of flagging on a machine level that we have already installed the various pre-requisites like DirectX.  This tweet seemed to develop a life of it’s own as it got re-tweeted around a bit and favorited.  Most of the people were extremely familiar to me, but one of the folks retweeting was completely new.  In my current mode of trying to reach out more to help foster the community I followed Maevrim.

It turns out the two of us have been running in the same circles for years spanning two different games and two different servers.  For the bulk of her time playing World of Warcraft, it seems as though she was in the guild Gnomes Will Eat You on Argent Dawn… a guild House Stalwart folk are very familiar with.  During the old days our two guilds did quite a bit together, and these days my raid has the very amazing Frosti… that has a sort of dual citizenship with characters in both House Stalwart and Gnomes Will Eat You.  Turns out she also plays on Faeblight where the House Stalwart Rift branch is located.

To make things even more awesome, she is looking for a new guild home.  Of course my guildmasterly ninja instincts started kicking in and I have been trying to welcome her into the Stalwart fold.  Its true… we are kind of like a cult but I promise that our koolaid isn’t poisoned much.  Scan a few hours later, turns out she was on a podcast and I somehow got mentioned.  Now I seem to have missed the reference or it was said before or after the started recording.  But all of this makes me realize just how small and relatively tight knit a community we have.  Like I said the other day, it is all a matter of perspective.  We might think we are alone in the void, but then something happens to make us realize just how connected we are as a whole.

Stalwart Ebonheart

SkyrimESO Since April 4th 2014 will be here before we know it, I figure it is time to start planning for the House Stalwart Ebonheart Pact branch in Elder Scrolls Online.  For some time I have known that I would be playing this game at release, and my hope is to successfully weave in time of both it and World of Warcraft.  The goal is to play a few nights a week, because really I am a sucker for anything Elder Scrolls…  and you would have to cause a real cataclysm to keep me away from it.  For a long time I have also known I would be aligning with the Ebonheart Pact, in part because my three favorite races are the Nord, Dunmer and Argonians.  After an impromptu poll of the folks who signed up on the brief Tamriel Foundry site we had… it seems like that is the case for most of the guild.

Since House Stalwart has always been a social guild… and more family than anything else… I thought I would open things up this time to my blogger family as well.  I know Maric and some of the Mercy Corps folks will be joining Stalwart in this endeavor, and my hope is to gather up as many good people as I can before the launch.  I am sure a good chunk of the current and former Stalwart members will be joining us as well.  Basically all sociable folks are welcome spending they are agreeable to the standard House Stalwart Three Tenets.   While I founded House Stalwart in World of Warcraft, the ethos that I helped foster has spanned so many games and will likely move into even more in the future.  My hope is that we will keep creating a connection that transcends the games we happen to be playing at the time.

If this type of environment sounds like a good fit for you, then please follow this link to our forums.  I created a brand new forum thread this morning, trying to gauge how many people we will have at launch.  If you have any issues setting up a forum account either drop me a line here, or ping me over twitter and I will see what I can do to assist you.  Also of note, we are primarily a Eastern Standard/Central Standard time zone guild, but have members with a pretty wide variety of playtimes.

Nightblade Finishing School

rift 2014-01-27 06-40-08-54 This weekend I also dipped my feet back into Rift spending a bit of time Saturday and Sunday working on my Nightblade.  I am not sure if I will ever make a third level 60, but I really do want to finish my rogue off who is currently sitting and 70% through 58.  While I enjoy the Storm Legion content on one level, on another it feels extremely grindy.  As such during the course of leveling Belghast to 60 I stalled out no less than four times.  Similarly Belgrave has stalled out quite a few in the process of getting this far along.  Maybe I am just spoiled by the brisk pace of leveling in games like World of Warcraft or even Final Fantasty XIV… but getting through Storm Legion feels like an absolute chore.  I do however really want to spend some time pushing through it.

This weekend I spent quite a bit of time doing Instant Adventures and they made the process feel a little less painful.  At some point I also want to spend some time in dungeons… but for whatever reason I seem to always get Stormbreaker Protocol… which for those not familiar with it is the Rift version of Oculus.  Essentially it is that one dungeon that makes almost the entire party disappear.  I feel like I really need to get adjusted to the Rift controls a bit more before stepping foot into a dungeon, though honestly I was killing things in Argent Domain last night as efficiently as I ever was.  More than anything with the impending release of 2.6, I want to dust off my Rift account and finally push the Nightblade across the finish line.

Myth of Melee Hunter

Long Weekend

Most of this week I have been recovering from whatever flu like respiratory crap I managed to catch along side my wife’s flu.  So now that it is Friday, I have to say I am more than ready for it.  I have been crashing suspiciously early each night, or at least early for me.  Last night it was around 10 pm, and the night before closer to 9.  Granted some of that time was laying in bed watching Netflix, but resting nonetheless.  So when I realized I was heading straight for a three day weekend, I was absolutely pumped.  Not that we have any major plans, but just stringing three days in a row is a pretty glorious thing.

Yesterday during a back and forth on twitter with MMOGC, we both talked about our proclivity for playing melee characters.  For me at least if there is a melee option, I will be playing whatever it is.  My 90s to date…  Blood/Frost Deathknight, Protection/Arms Warrior, Protection/Retribution Paladin, Enhancement Shaman (second spec doesn’t really matter here), Combat Rogue, and the icing on the cake…  Feral/Guardian Druid.  Hell I even consider my Discipline Priest to be “tanky”.  Essentially if there is a tank option I will be doing that, and if there is not I will at least be doing melee in some form of another.  I am woefully predictable in my likes and dislikes when it comes to games.

Myth of Melee Hunter

meleehunter

I have made this admission before in the past, but I was a melee hunter.  Granted at the time I didn’t realize that survival was NOT a viable melee spec… since back in vanilla it did actually boost your melee damage.  More than that however it was a thing I WANTED to work.  Something about ranged dps just bores me, and on the converse something about standing toe to toe against the boss exhilarates me.  The above is a picture of me playing Lodin, my first real main in World of Warcraft.  My love of the WoW Hunter… initially started as my love of the D&D Ranger.  In D&D I played two things the Dual Wield Melee Ranger, and the Mace and Board Melee Cleric.  When I came into wow I tried to create both of these with limited success in the form of a Survival Hunter and a Protection Paladin.

I love the mechanics of the hunter when it comes to taming pets.  This was the real thing that kept me playing the class for most of vanilla… that and I got sucked into a raid group that needed hunters.  As some point I tired of standing back and firing at things, so midway through Vanilla I began transitioning to Belghast my tanky warrior.  But I never really gave up hope that someday, somehow being a dual wield hunter would be a viable thing.  While leveling and raiding… I was always far more interested in a nifty polearm or twohanded weapon dropping that could viably be identified as “for hunters” than any of the available ranged options.  However I still count getting my Dragonbreath Hand Cannon as one of my greatest raiding moments.  Thanks to getting this awesome drop… I never actually finished the hunter epic.

The Beastmaster

rift 2014-01-17 06-42-47-33

Funny thing is… there is a game that has a melee pet class that could in theory be termed the “melee hunter”.  The Beastmaster soul in Rift for the Warrior class was essentially a pure melee dps class that also had a pet.  It was one of those specs that I really used to enjoy dpsing in, when the pet was actually behaving.  The problem is that Rift pets are boring.  As a beastmaster you got a large cat… and despite them changing the graphic of it… it is still the same boring pet every single time.  The piece of the hunter that I always found interesting was the ability to switch between pets depending on the situation and your present mood.  If you got bored of a pet, you could run off into the world and tame a new favorite.

So static pet is a major strike against the Beastmaster soul, but in Storm Legion they took another big one.  They essentially transitioned the spec from being a very soloable melee dps, to being pure support.  If you have only played World of Warcraft, then you are used to the holy trinity Tank, DPS, and Healer.  However several other games like City of Heroes, Everquest and Rift to name a few off the top of my head… had a fourth role of Support.  These classes buffed the party in some way or provided some critical crowd control mechanic that overall made the fights go smoother.  With Storm Legion they moved the Beastmaster into one of these roles, and while it is probably my favorite support class next to the Rogue’s Bard soul…  it became something that you just really could not solo as.

Yes I Know I’m Crazy

Yup the sub heading says it all… I realize that this request is crazy.  I realize that Blizzard will never give me a melee hunter.  All that said it doesn’t make me want it any less.  While I am not going to go to the lengths that some players have gone… when I play Lodin I still want to get up close and melee things down.  Initially I think I thought it was just my way of keeping from paying for bullets, but now that bullets are a thing of the past…  I realize I just wanted to get up close and person with the mobs.  For the most part I know that each and every one of my ranged characters will be something I did just to say I had one at 90.  Once I have finished with my Discipline Priest I will likely cycle back around to Lodin and finish leveling him to 90.  However it won’t ever be a beloved character until I can bash stuff in the face with a mighty hunter polearm.

2013 Retrospective

Grand Experiment in Review

2012 was an extremely horrible year for me and at least professionally I would rank it as quite possibly the worst year I have ever had.  I would put it as worse than the year I was out of work for six months after the dotcom crash.  On September 11th 2012 my company suffered what they thought was a network attack, that only later the security guy pulled his head out of his ass and realized it was a regularly scheduled security scan… that he himself authorized.  The results of this was a massive overreaction that caused me and my team to spend the rest of the year and a good chunk of the beginning of this year rebuilding damned near everything that touched the web.  Why did we have to do this?  Because they quite literally pulled the servers out of the racks and sent them to the FBI, leaving us next to nothing to work off of.

So next to that year, this year has seemed like an absolute dream.  However it has been more than that for me.  2013 has been a year of personal growth and exploring new things.  In April when I finally pulled my head above water after the “faux” security incident, I really wanted to make a break back into blogging.  I fell off of the planet shortly after the security event and simply could not bring myself to write about anything.  Coming back I devised what I called a “grand experiment”, namely to blog each and every day even if I didn’t think I had much to write about.  At this point there are 237 posts categorized as “The Grand Experiment”, and without fail I have blogged every day even when it was a struggle to do so.

Has the experiment worked?  Well functionally yes I have managed to blog every day, but more importantly has it provided an interesting stream of content?  Quite honestly I don’t know.  Most of the time I feel like I am a little kid writing to a make believe audience.  When I talk to someone who mentions something I have written… I am always shocked.  I feel like no one actually reads my stuff, that I am mostly just writing it for my own benefit.  People seem to enjoy what I write, and I have a regular stream of readers… but I will never have the type of audience that the bigger bloggers have.  I am just too rough around the edges for that sort of thing.  For the most part I am happy with the results of a year of blogging and my long-term goal is to make it at least one full year of posts without pause.  That of course will be up April 26th of 2014, which seems like it is far in the future right now.  However I don’t see myself losing steam at any point soon.

A Healthier Me

Another big change in my life over the course of 2013 is that I am considerably lighter.  In March my wife and I began to shift the way we relate to food.  I say it in terms like that because really we have completely changed our relationship to food as a whole.  To say we went on a diet doesn’t really encompass the level of change.  Diets are about the short term, but we wanted to make permanent and long-term changes in the way we ate.  Namely we focused on trying to find a new and sustainable way to live.  At this point I am 70 lbs smaller and have hit a bit of a plateau over the last month.  However the fact that I survived both Thanksgiving and Christmas without breaking that plateau makes me happy enough.

My wife on the other hand continues to lose at a steady pace and is now down roughly 60 lbs.  At some point I need to get super serious again, as I have become lax of late.  However the current weight seems to be a place I can comfortable stay without any real intervention.  I have reached my goal and it is time for me in this new year to refocus myself and set a new one.  I will never be a small man, I come from a long line of really big people.  I am however happy enough being able to say I am a “smaller” man.  The thing I was not expecting to be honest were the health benefits.  As a whole I am far healthier than I was a year ago, and the primary benefit is that my Asthma that I have struggled with my entire life… and have even been hospitalized for… is really a mere nuisance these days.  I can go months on a single inhailer, and that is not a thing I have ever been able to do in my life.

Professional Growth

In the last year I have grown more into the role of the manager of my group.  I have learned to delegate more, which is something I have always struggled with in my life.  I was good at accepting assignments, but never very good at passing them on to my troops, instead trying to take them all on myself.  My team is pretty amazing and I would be lost without them.  I guess in some small way I have learned to have more faith in them, and trust that they will do as much diligence with an assignment as I would have.  As a result I have shifted more into the architect role for my group and part-time project manager and full-time traffic cop.  Making sure all of the assignments are going to the right places and all seeing at least some progress.

We usually have 50-60 active projects for a team of three people.  So it involves lots of juggling.  Various forces in my company want me to move up into a permanent management position.  However I simply do not want to distances myself from the “real work” enough to take them.  Additionally right now I am responsible for three extremely highly functional people, and I don’t think I  could cope with being put over less functional people that I would some how have to whip into shape.  I am not really great with confrontations, and as a result I think I would flounder.  Either that or it would be similar to me as a raid leader, and I would turn into a real asshole.  For the time being I think I am happy with where I am and what I am doing.

I Wrote A Novel

One of the things I have always wanted to do in my life was to write a novel.  I made several false attempts at various times over the years but never could seem to push myself to do it.  This November I joined the NaNoWriMo event, and over the course of the month knocked out my first novel.  I have no idea if it is actually any good, because honestly I have not even read it since finishing it up.  I plan in the new year to tear it asunder as I edit it, and fix any issues.  However regardless if it completely sucks, I have accomplished a goal.  I managed to write a novel, and that is a thing most people can’t say about themselves.  I didn’t do it to get famous, or be published, I did it mostly just to prove to myself that I could.

The weird thing about it is, November seems like a lifetime ago.  The whole concept of writing 1500 words per night was just absolutely draining.  My entire life revolved around that novel for those thirty days, which is honestly longer than I have stuck with anything like that in my life.  More than anything I feel like it was a venue of personal growth.  I did a thing I never thought I could, and I did so in a methodical way in which it felt like success was assured from the moment I started.  Sure I faltered a few times along the way, and there were a few days I didn’t write a blessed thing.  However I kept moving forward towards the eventual 50,000 word count goal and I achieved it.  I think more than anything I am proud of this accomplishment from 2013.

A Year of Gaming

This is a gaming blog afterall, so during 2013 I played a lot of games.  I played way more games than I can ever manage to remember, but I will try and run down a few of the big ones.  The list of major titles is as follows.

Oddly enough I am beginning this new year not entirely differently than I began the last year.  January 2013 I was still involved in the launch of Mists of Pandaria, and it was not until April that I really began to distance myself from that game entirely.  World of Warcraft and I have this love/hate relationship.  I get frustrated with it so much, because it seems that they always seem to take the most short sighted solutions to problems, and there are so many games that there that do various things it does…. so much better.  However as a total package I feel like the game is unbeatable.  It offers the most good things in one package.  The realization for me however after my 2+ years of absence from being serious about the game is that it is not about the game at all.  World of Warcraft is about the people playing it, and I had missed the ragtag group of people known as House Stalwart immensely.

The game I probably played the most often during the year however was Rift.  I want to love rift so badly, the promise of the game is really great.  The problem is it just lacks something that I can’t quite put my finger on.  It is a technically superior game in every aspect, but it is like it lacks a cohesive narrative that makes me care about the world every single day.  The dragons were a thing I thought I  could get behind.  But now that we have systematically killed each of them off, I cannot say in a single sentence what the world of Rift is.  I think that might be the problem, there is no one clear narrative to the game.  You cannot say “this game is” and have even half of the people agree on it.  I still play it occasionally and there is still an incarnation of House Stalwart there that Psynister and Fynralyl are keeping alive.  I thank them so much for being there, but I just can’t seem to care about the game right now.  I am sure at some point I will again.

Final Fantasy was another major force for the year.  This was a game I never intended to like because really I feel like me and Japanese RPGs had a messy divorce quite some time ago.  I had a group of friends actively wanting to play it, so against my better judgment I went along for the ride.  What I found however was a really well crafted narrative and dungeon experience.  If I could have kept experiencing new bits of immersive content, I would have likely stuck around.  However once you reached the end of the game, it was exactly that…  the end.  All paths lead to massive amount of grinding, and for whatever reason… while I can stomach grinding all day long in World of Warcraft… I could not stomach the particular FFXIV brand of grinding.  Namely I blame this on the overall lack of meaninful drops in the game.  If I have a chance of getting something cool while killing mobes, no matter how remote the chance… it feels exciting to me each time I open a loot window.  There was nothing that could drop from mobs in the world that I would ever care about.  Additionally gearing up to get to a point where we could raid, was just not a bridge I was willing to cross.

Games for 2014

There has been a game I have been in super secret closed door testing since February.  I cannot name the game by name, but I have to say I am still extremely excited about it even after most of a year testing it.  I have watched the game grow from something that felt polished to something that really is amazingly rich and polished.  I don’t think I will quit WoW this time for another game, because I have set down some pretty solid roots there again.  However I know I will also be playing this game, at the very least two to three nights a week.  It is probably the least wow-like game I have played in a long while, and because of that I feel like there is room in my heart for both games to have a unique space.

Past that I am really not certain what 2014 will hold.  I know that I am not really interested enough to purchase a PS4 or an XBox One, so I think I will be exiting the console mainstream once again.  I am mostly a PC gamer to be honest, and since my gameloft has been taken over by my wife I am okay with not having access to the consoles.  More than anything I am looking forward to the various stores beginning to liquidate their stocks of PS3 and XBox 360 games, so I can pick up the titles I always wanted to play but didn’t have the desire to pay for.  Additionally there are still a lot of things on the DS/3DS that I want to play, and I am looking forward to picking up the newest Zelda game.  I am sure there will be a number of surprises along the way, games that catch my fancy enough to deserve lots of blog posts.

I hope that 2014 will be as positive force in my life as 2013 has been.  Additionally I hope each and every one of you out there can say the same.  My friend @AlternativeChat has declared 2014 the “Year of Faff”, and I am down with this notion.  I think we all need to learn how to faff about in the game worlds we are in, because stopping and smelling the roses is the only real way I know to break the cycle of burnout.  I have tried my best to embrace this concept, and hope to continue to do so in the year to come.  More than anything, I feel like I am sick of jumping games every three months, and I get the sense that the gaming world as a whole is somewhat sick of that as well.  I hope we can each embrace our own faff, whatever that might mean.