House in Monarch’s Bluffs

I’ve written a few different posts about New World already, but last night I finally decided which town to buy a house in and ultimately made the purchase of one of the 2000 gold offerings. I have been splitting most of my time between Monarch’s Bluffs the zone that I started in and Everfall a zone nearby. Monarch’s Bluffs has this whole pirate shanty town vibe which I dig heavily, and Everfall largely reminds me of Westfall from World of Warcraft. The key deciding point however between the two is the fact that the company that owns Everfall has cranked up the tax rates to the maximums and the company that owns Monarch’s Bluffs has lowered them to the minimums. This means that my weekly housing tax is only going to be around 50 gold, which seems like a really good incentive to get players to use your town as their primary hub.

I crafted some very basic items and now have a bed and end-table and a pantry sort of thing. I’ve always picked up various random items out in the world including the two windchimes that I have out on the porch area. That is ultimately why I chose the house that I did, because it had a really large deck area that seems to be a place where you can build on. Additionally it was beside the trading hall, near the walkway up to the town project board and my faction vendor, and near the crafting machines. Seems fairly ideally placed. The housing controls are fairly rudimentary, but I would take basic housing over no housing.

Fast travel does exist in the game, and you can travel to your house I believe once per day, though having just purchased this I am uncertain of what exactly the cooldown is. You can bind an an inn and travel to the inn once per hour. So right now my theory is I can have a house in Monarch’s Bluffs and get to it quickly and bind in the inn at Everfall so I can move between those two areas rapidly. That said it isn’t really a long run between them anyway which is ultimately what I have been doing thusfar. There is also fast travel to any hub, but that consumes Azoth which is currently a relatively limited resource.

Another thing that I did this weekend was roll an alt on another server instance. Largely since my friends lean heavily towards team purple, I wanted to be able to see what the gear and such for that faction looked like. So I created a new character and leveled it up to the point of being able to make a faction choice. I decided to go with Two Handed Hammer this time and went for the more defensive of the two paths. It is really fun and actually makes the game feel a little bit like playing a great sword in Monster Hunter.

The furthest I have made it into the game is Weaver’s Fen, which is a swamp area also held by the same company that holds Monarch’s Bluffs. This is in theory the place you need to go for oil, which seems to be the resource in the game right now that is in the highest contention. I am hoping that they add oil to other areas, because right now every single node I have found is effectively camped. It seems to have a 15 minute respawn and I have managed to get to one of these spawns before anyone else did. Unfortunately this negatively gates the crafting system, because you cannot craft steel without oil. So I am hoping as they move further into the production cycle they fix this slight problem and make it a little more prevalent.

I also spent a little bit of time trying to do some of the corrupted content. This seems to be where the group content lives in the game, because I absolutely should have come in with a group. As far as I can tell you have a corruption resistance that ticks down while you are in the rift. When it ticks to zero you take a chunk of damage and get another 60 resistance. So if you want to stay in for long you are going to need some form of reasonable healing, or maybe you can buff your resistance with items. I am not entirely certain how this works, but it would be interesting to go there with an actual group and figure it out.

For now however I am mostly just poking around and enjoying myself. I am however going to be a bit sad when the event ends later this week. I’ve been playing pretty much nothing but New World and according to steam have played 54 hours with 40 of those taking place in the current test. I wish I had more permanent access to the game, like being part of the testing group. Alas however that is not a thing that ever happened and I will have to wait for the next more public test. Maybe we will get lucky and closed beta will start immediately following this preview. Regardless… I am absolutely hooked and looking forward to whenever this launches.

Not Alone

This is just one of those weeks where I seem to be making exceptionally long winded posts. This morning I am in part reacting… to my reaction from Tuesday upon getting access to the New World Preview. One of the first things that I did was go through the chat settings and figure out how to effectively shut out the world. The preview had a significantly wider arrangement of people than the previous tests did, and as a result the quality of chat fell significantly. I decided for my own piece of mind that I would effectively mute everyone as a preemptive strike against toxicity.

We’ve spent a good deal of time lately talking about the toxicity of social media and the horrible things that people do to each other online. Nothing I am going to say today should discount the fact that people are often times completely awful. However this morning I had a thing happen that reminded me of what it felt like before the internet. I am not going to go into detail, largely because it is not my thing to share and didn’t directly involve me. However I very much remember the beforetimes and what it was like to live in a very small town in the middle of fly over country. I wrote about some of those experiences on Monday, from a specific point of view and I guess I am going to turn around and write about them from a different one today.

Growing up I knew I didn’t quite fit the mold that was provided before me. For starters I was significantly more sensitive than I knew I was probably supposed to be. I can’t remember explicit events, but I do remember getting my fair share of the “big boys don’t cry” nonsense. Still to this day it is awkward as fuck when I walk out of a movie theater after having been wrecked by the emotional conclusion of a movie and end up trying super hard to play it off like my eyes are watering because I have been yawning.

I also knew that my interests were not exactly drift compatible with that of many of my peers. I was lucky in that very late in my High School career I found a group of friends that I could be more myself around. I am super thankful having reconnected with my friend Jason over the last year or so, but I spent a lot of my childhood thinking something was wrong with me. My complete disinterest in sportsball and the fact that I was nowhere near as aggressive as I felt like I should be branded me as somewhat of an other. I was a fat kid (and am still a fat adult) and had way more breast tissue that I my peers making me feel a significant amount of shame any time I was pushed into a locker room situation.

Then there was the realization as things moved on that I wasn’t near as “Male” as I was expected to be. I was more or less raised by a series of strong women, and those are the people that I most identified with. I spent significantly more time with my Mom and Grandma than I did my Father and Grandfather. Don’t get me wrong, I adore my father and we get along great… I just wasn’t until scouting and realizing that he was a bit of an odd duck too that we really started to bond. Then there is the whole sexuality thing… of being MOSTLY “straight” but not quite and never really understanding exactly what that meant.

In the time before the internet, there was a lot of my life that I felt thoroughly alone. I graduated from a class of 60 students, and when you are in that situation your friendships mostly become the most compatible of what is available. I knew I wasn’t quite the way I was expected to be from a societal point of view, and because I was trying to fit in… and pushed those feels deep down to occasionally catastrophic result. I’ve struggled with “Dark Thoughts” as I call them for so many years that I am not even sure when it began, but I will say that it helped significantly to broaden my world.

As I roamed around the proto-interwebs I started to find folks that were a lot like myself. Even though at that point it was just a series of text based exchanges, it was like people were a truer version of themselves when online. When every interaction was anonymous… sure there was no reason to tell the truth, but there was also no reason not to. Growing up where I did, my world view was tragically small… and I got to meet vastly different sorts of folks in a very short period of time. I remember being introduced to two people… Semple and Dave.

Semple was sweet and outgoing and vibrant and Dave was her quiet and shy but still very sweet roommate. At that point I was into vampire roleplay on IRC, and Semple was one of my “Clan”. I’ve always been a community builder, and I built a little tribe among my Vampire “Childern”. Semple was struggling with something and I did my best to help her with whatever, but she seemed… for lack of a better word Haunted. There were times where she would not show up for days, and I would track Dave down to check on her. He would give me some excuse that she wasn’t feeling good, and that she would get back to me as soon as she could.

It wasn’t long before I started to understand the truth of the situation. Semple was the person that Dave wanted so desperately to be and was scared to death that if I ever found out the truth of the situation I would be mad. I’ve always sorta tried to take people at face value, because you find out a lot about a person by the way that they want you to see them. At this point in my life I knew nothing about Trans issues or identity, because I just didn’t have enough experience to understand it. I did however know that the person I had become friends with wasn’t a gender, and that it seemed like they were their most honest self when they were Semple.

There are a lot of people that I still wish I had contact with, from various eras of my life. Semple is one of them, because I hope she is thriving and happy. The thing with this era of the internet is that you didn’t really trade information. I guess this is why I get some cagey about the Facebook era, because in this time we were told to never share personal information because someone would come out of the internet and get you. So instead we shared our truth with our words, and rarely even traded emails. This is also likely why I seem to care way more about a persons “handle” than the real name behind it… and why it creeps me the fuck out when someone online calls me “Mark”.

Essentially, as much as I might vilify the internet and the toxicity it brings to our lives… I can’t say the beforetimes were better. Were it not for the internet and being able to find my own tribe of people and build my own support structure… I would not likely be here today. There were many times when the dark thoughts would have probably gotten the better of my will… were it not for the life long friends I have made throughout the years. Sure I am never going to sit across the table from most of them, but it doesn’t make them any less real or any less important.

This isn’t the sort of post that I am going to syndicate very widely. I go through a routine in the mornings of cross posting my blog… and when it is deeply personal like this I tend not to do that thing. This is a thing I wrote largely for myself and if you are a regular… I guess you get to follow along in that journey. I am not exactly share what this week has been about, because it seems like every day has been a significant post. Thanks for being out there even if we don’t interact much. I come to the internet to meet new people and understand points of view different than that of my own… and maybe just maybe make a good number of new friends along the way.

New World: Diamond in the Rough

One of the problems about an NDA is that it can keep players who are really enjoying the experience of a game fro evangelizing it. This has been the case with me and New World, that is until the current preview of the game. The NDA was lifted and I can finally share all the thoughts I had about my experiences… the challenge now however is I am not exactly sure where to begin. I will admit that based on the marketing of this game, it seemed like something I probably would not like. The early heavy PVP focus would have been a massive turn off. However at some point during the development cycle they made a hard pivot to more of a PVE experience, and attempting to buffer the world with more lore and story.

If you have played Greedfall, you understand the basic conceit of the game. Essentially there is a new island that has been discovered, and your expedition is attempting to colonize it. The thing is, the island is very much not new and you are very much not the first expedition. It appears that folks have been trying to colonize the island for untold centuries, but that there is some malevolent force on the island that possesses everyone that arrives. As a result the island is littered with the ruins of past settlements and the “withered” inhabitants that have been claimed by the spirit of the island, and will attack you on sight with track star zombie like vigor.

Combat

Your game play begins as your expedition is scuttled by some very angry rock tentacle looking things and you wash ashore in a ship graveyard. You stumble disheveled through a very scripted combat event, explaining the basics and from there you are pointed towards an objective to begin your experience in the new world. While we are here lets wind our way into combat. If I were to describe it, I would compare it to Elder Scrolls Online because you have a very similar set up. You have a dodge initially bound to the space bar, light attack is bound to a tap of the left mouse button, heavy attack is bound to a long press of the left mouse button and block is bound to holding down the right mouse button. Once you find ranged weapons, the block shifts to aiming your weapon with left firing.

The game has no classes and as a result you are mostly distinguished by your choice of armor type and weapon type much like Elder Scrolls Online. For weapons you have a choice between seven options. Equipping a straight sword gives you the ability to equip a shield for defense along with it. Hatchet is a very mobile weapon that eventually includes the ability to throw it. Warhammer is a big two hander that is slow and smashy. Fire Staff gives you access to elemental magical attacks, and Life Staff represents your healing options. Bow and Musket represent the dichotomy of fast and agile verses slow and hard hitting. Each weapon has its own progression system so you can in theory learn how to be proficient with all of them.

Using a weapon gains experience for that weapon, and then you can spend those points in a skill tree of sorts unlocking new abilities and buffing your general combat abilities. Each weapon offers two different trees designed to represent different play styles. For sword the first tree starts off with a spin attack and then offers you a bunch of abilities that are buffed if you are attacking from the back. The second tree focuses more on the shield and buffing your health and ability to soak damage. This is not explained at any point and when I first played the game I made a number of very poor decisions as to my build. This time around I am building significantly more tanky and am enjoying the sword and shield gameplay more as a result.

Questing and Lore

The quests in the game will send you out into the island to explore various areas, but in my experience are pretty simple mechanically. Essentially it seems like you have “kill the thing”, “get a specific drop”, and “loot the chest” type quests. Eventually you can partake of PVP quests that involve such gems as “deliver the thing”, but given that I am trying to forget that PVP exists in the game I have no clue how these actually function. The quests are uninspired, but mechanically are fine and largely just serve as giving you a purpose for being in the right level range area at the right time.

Another word of warning is that if you are going into New World expecting a deep story driven experience… this isn’t the game for you. If you are not a reader of quest text, you will have NO CLUE what is actually going on in the world. I mean that is fine because the story is largely superfluous and you can play the game perfectly successfully without it. This is one of those games where the story is told through exploration in the world and finding scattered documents in the abandoned settlements. piecing these together you get a feel for what happened to those who came before, and occasionally give you hints about where to find other features. This note for example hints about a nearby wolf den, that admittedly you can just stumble onto yourself.

Settlements

The game has made a lot of interesting choices, and I guess time will tell which were wise and which were foolish. The first of these is the fact that there are no NPC vendors in the entire game, or at least the the sort that allow you to unload your vendor trash for coin. The only way to sell items is on the Trading Post and this is entirely player driven. As a crafter I think this is pretty great, because I never again have to make the decision of if I should sell an item for gold or if I should break it down for crafting materials. If I get a drop that I don’t think would interest other players… I rapidly salvage the item in my inventory and move on with my life. The negative of this system however is depending on where you start certain resources might be exceptionally hard to get your hands on.

Your view of the world largely focuses on a settlement. At first this will be the the settlement near where you start the game. For me it was Monarch’s Bluffs and in a previous play through it was a settlement called First Light. It seems as though each region of the map has one major settlement and one fort, and the faction and company that holds the fort also holds the city. There is likely a rich PVP based system that exists to determine this, but once again I am completing ignoring that. For me who holds a settlement seems to not really matter at all.

Each region of the game has a faction associated with it and this levels up as you do things that would gain you favor. This can be completing quests or just doing things like killing random baddies that you might encounter along the way. When you level up you a presented with a series of choices that provide quality of life changes to that region for you. For example in this case I have the choice between lowering my trading tax fee a the trading post, increasing the speed at which I gather resources or gaining more faction tokens each time I complete a mission for my chosen faction. These choices end up giving you a reason to support a specific area, and when you get level 25 with a faction you can purchase housing.

Another one of those interesting decisions that I spoke of is the fact that what we would think of as a banking system, is tied to a specific settlement. You are granted access to a storage shed and additional storage space is another one of the options you can occasionally choose when you gain levels with a given region. Your items stored will only be available while you are in a given region and once you cross over into another settlement, you will be starting back at square one both in access to space and for item availability. This makes me think that the game is designed in such a way as to drive loyalty to a given region by the players.

Player Factions

At a specific point in the quest line, you will be asked to choose a faction. Once again I am going to throw back to Greedfall, because you could essentially name the three factions the Coin Guard, Alchemists and the Church if you wanted to. The green team are more aligned to military might and adventuring, the purple team is stealth and forbidden knowledge and the yellow team is the might of divine right. For me it seemed like Green team was the ideal fit… largely because I like fighty things and the color green is my favorite… also skulls are cool. The only negative about these factions is your company… aka the guild equivalent, will be limited to only members of a specific faction. So you will have to convince all of your friends to be cool with the same lore tropes. Really for me, I am fine with pretty much everything but team Yellow, because I have no desire to align to the church.

If you don’t care about PVP however, the choices are largely interchangeable with the primary difference being the armor sets that are available to you through the faction currency. Regardless of who holds a territory, there will be a representative of each faction in each settlement it seems. Other than the main quest chain, there will be a constant repeating stream of faction quests and town quests available. These send you out into the world and the first row is completely PVE focused with the second row all requiring you to flag up in order to partake. I’ve only ever done the first row of quests because again, I am pretending that PVP does not exist in the game.

Town quests come from the Project Board, and this gets into one of the really interesting aspects of the game. The players are effectively improving the settlement as they play the game, and at any point a player can plunk down 100 gold and declare a project to upgrade something. For example in the above picture there is a project to upgrade the Forge to Tier 3 increasing the sort of items that you can craft with it. The other project is to upgrade the Gates to Tier 2, which I believe are involved with the PVP siege game play allowing for the town to be more easily defended. In both cases there are three quests at a time offered, and each of these reward 10 points towards a given project with 3000 total points needed to complete the project. Each player that takes town quests is all working towards the same shared benefits.

Crafting Systems

The game has an exceptionally rich crafting system, that once again I would liken to the experience of playing Elder Scrolls Online. The key difference being there is seemingly nothing holding you back from just leveling everything as they each are progressed independently of each other. These are divided up into three general categories: Gathering raw resources, Refining those resources into materials and then Crafting something from materials. Since I am playing a heavy armored tanky character, I have spent most of my time focused on weaponsmithing and armoring which cover melee weapons and metal armor. From what I can tell, nothing exists in the game that cannot be crafted and the majority of your loot are resources that can then be crafted with.

Gathering is a bit interesting in that there are not just fields worth of nodes out there in the world. Most everything that you can see can be gathered in some way. The trees that are in the above screenshot can be chopped down, the plants can be gathered… and the Iron Vein that I stumbled across can be mined. Rock is extremely plentiful for example, but ore is a little harder to find with specific resources appearing in specific biomes and areas. For example if you find a ruined settlement that was a mine or a quarry… chances are you are going to find ore. If you find a settlement that was a farm, you are going to find things like herbs and various vegetables that you can harvest. Things are just scarce enough that I find myself constantly scanning the horizon for any resource that might come in handy.

When it comes to crafting the items itself… there are a bunch of levers to pull and knobs to turn. When crafting an item there are base requirements and then a few things you can do to increase your chance of getting something interesting. You can add additional primary resource in order to influence the chance of getting a gem socket, or at a resource called Azoth in order to increase a perk appearing on the item. Occasionally you will find something out in the world that allows you to place a specific perk as well. I think the idea being, that in the end game you will be able to directly influence the type of item you are producing if you have sufficient skill and sufficient resources.

The crafting machines are located in your settlement, and are scattered throughout the town with them largely appearing in one of two areas. Everything you can craft has both material requirements and machine requirements. For example moving up a tier in food requires you to have access to a tier 2 kitchen, but moving up to the third tier would require access to a tier 3 kitchen and so forth. This feeds that desire for a town to evolve and for the players to run those town project quests because it ultimately benefits everyone, or at least everyone that is interested in getting items crafted.

Your Campsite

New World is a game without fast travel or mounts, and the various activities will involve you traversing vast distances. Inevitably you are going to die, which makes life a little tricky. Any player can run up to me and resurrect me as I am bleeding out, however I watched three players in the general vicinity do nothing, meaning I had to eventually respawn more or less pushing me back to the settlement. Depending on where I happened to be, this might mean a rather lengthy run to get back to where I was questing. Thankfully the game has what I consider to be my favorite system to handle this.

At nearly any moment, with some minor restrictions as to placement… you can hit Y and build a camp site. This requires 5 pieces of wood and 1 piece of flint, which are exceptionally common throughout the island and has the effect of resetting your respawn point. In addition to that you can use any players camp to craft some very basic materials like simple food and crude gathering tools. You can also use a camp to rest, which allows you to regenerate health at a vastly increased pace. For me at least this means that I am never not carrying wood and flint and when I find myself questing out in the middle of nowhere I always plunk down a camp site just to serve as a life line in case I happen to die. This allows me to get back into the action quickly and respawn significantly closer to the objective.

The Rough Spots

I’ve gone on for some time about the features, and during that I covered a ton of the positives of the game. Now I guess as I close things up I should probably talk about some of the negatives. The first and most immediately apparent is that New World does not have a good character creation system. The models for characters look on par with memories of Fallout 3, and have sadly far fewer options. They are what I would expect for a pvp kill box game where you don’t really care about roleplay, and not what I would expect from a MMORPG. I hope given the delay they can maybe work on this system a bit because it is very much not amazing.

Combat has some weirdness to it as well, namely when it comes to hit registration. If you and the thing you are attacking are on different elevations… even the most slight of differences… you can end up just swinging at the air which is extremely frustrating when you hit a special attack. Special attacks are extremely powerful… but also have insanely long cooldowns meaning you are going to have them up about every other fight if you are rolling through encounters. There is some weirdness with switching weapons as you can get animation locked limiting the usefulness of say having a ranged weapon that you open combat with and then switching to a melee weapon for close combat. It works, it is just way more kludgy than I would have liked.

One of my key complaints from earlier testing was that the radius for what counted as killing something within a certain area was very very short. This appears to have improved significantly but it still can be really hard to find a certain number of wolves for example around a certain den. The spawn rate seems to be either feast or famine, where you can be standing around waiting forever for something to spawn in… or the spawns are happening so fast that you get overwhelmed. I am hoping they continue to tweak this, as it was better for this test than it had be in previous iterations.

Final Thoughts

As I said at the beginning of this massive post, New World was not a game I expected to like. However after having played it for a significant number of hours and through multiple tests I am really looking forward to it launching. They are making some big gambles by constraining the player to largely interact with a specific settlement, but it might also create a game with multiple rich player environments rather than a single vibrant city. I am on board with the crafting system, and I legitimately find combat to be enjoyable. Really for me however this is a game about exploring a very beautiful world, and I like just roaming around looking for resources.

I am fully on board with this game and plan on playing when it eventually launches. So now I ask you my readers, have you had a chance to play the game? If so what were your thoughts? Drop me a line below because I am very interesting in hearing about your experiences now that I can finally talk about it.

Scanlines for Life

Good morning friends. I am still very much not feeling amazing, but I still largely think it is allergies. Ragweed has always been one of my worst issues and we are officially in the season when that starts to give me trouble. I am still taking my temperature daily just to make sure it isn’t something more serious, and I am also distancing myself from folks just in case. Seeing as I don’t have much in the way of burning issues that I feel like I need to discuss with you all, I figured I would spend this morning giving a bit of an update on my Retro Freak console experience.

If you want more information about the whole thing and why I wound up getting one you can check out the original post I made a few weeks back. For reference this is the specific bundle that I ordered from Play Asia as it is a Japanese import. I’ve now lived with the console for a number of weeks and feel like I have a bit better of an understanding of the strong points and the weak points. The strong bits are obviously that you can play a whole bunch of systems on a single console, and also dump those games to an SD Card so you don’t have to have the cartridge handy in order to play it. This also means that you can load up the SD Card with roms from other sources and it will work just fine as well.

One of the biggest issues that I have run into is the fact that not all games are going to play perfectly. The problem that I am encountering for example with Contra III The Alien Wars is at the end of stage 4 when you fight the flying artillery ship “Dodriguez”, at the end of the battle the screen just hard locks. I am not sure if it is a specific issue with the rom image that I am using, so I am exploring that possibility. The other possibility is that the game is just doing something that the emulator the Retro Freak is using cannot support. I know there are some issues with this game specifically on emulators, but most of it was surrounding the fire effects early on in the levels.

Another issue I have run into is that wireless controllers that CAN be used over USB seem to have some issues with the console. For starters the controller that the unit ships with was not amazing, and since then I have been trying to settle on a controller that I liked the most and that would support the most titles. I had ordered this Bluetooth Sega Saturn controller and was having a great time with it for a few days. Then I noticed that the console itself was overheating significantly… to the point of locking up completely.

My working theory is that the power draw of this controller from the console is just too much. I might end up getting a powered hub and try seeing if that helps, since in theory the controller would be drawing power from the hub and not the console itself. The sad part about this is that I really like the layout of a saturn controller, and this one in particular had 10 mappable buttons which came in extremely handy. I have another Sega Saturn USB controller, but I am guessing it is X Input because I cannot get it to work with the console in any fashion.

This has lead me to fall back on the 8BitDo SN30 Pro+ which is in itself a phenomenal controller. The only real negative is the fact that it doesn’t have six face buttons, which means I am not likely going to be playing any fighting games on it. However that said… in truth I was probably not really likely to play many fighting games in the first place since why bother with a console port of Street Fighter 2 when I could just be playing the original Arcade game through Mame. This controller still has some issues, like for some reason the console will not boot with it connected. I am not sure if this is a power draw issue, because it does not cause the same overheating issues but stalls out on the loading screen while it is connected.

All of this said… I have figured out what I can and cannot do with the Retro Freak and am still loving having easy access to all of these games. Sure I could just be running them from Retro Arch, but there is something special about using them with a console that I can’t quantify. The only negative of this experiment is that I find myself wanting to dig out all of my old consoles and get them up and running again. There are a bunch of mods for the Dreamcast and the Neo Geo CD that I am starting to look into that would replace the CD mechanisms with SD Card emulators. I’ve opened up a vault of memories and I am sorta afraid I am going down this weird path now.

At the end of the day… all I know for certain is that I will probably always use Scanlines because it just makes the games feel more like I remember them.