Of Nickels and Dimes

Yesterday I made a random comment, and it seemed to gather a bunch of traction with my twitter feed, as I spent the rest of the evening reading comments in general agreement. The beginning of this thought process like so many that I have, actually started the other day. I was talking with a friend of mine and they displayed disdain with having to pay to purchase a game. It seemed to be causing them a certain amount of friction, and it didn’t read as “I can’t afford to purchase this” but more a case of “I don’t feel like I should have to purchase this”. This has made me contemplate the nature of where we are currently in gaming and the prevalence of the “Free-To-Play” business model.

The idea of this model is that they get you in the door with a simple game download and install, and then get you later when you are needing to purchase things to be able to maintain a certain “quality of life” within the game. For example playing Elder Scrolls Online without the optional “ESO Plus” subscription is miserable, because that crafting bag that magically takes away your inventory woes is a massive bonus. Similarly I feel like if I am going to play Star Wars the Old Republic, I am going to be paying for a subscription because the “free player” limitations just feel overtly cruel.

At least in the case of those two games there is a monthly amount of money that I can pay easily to take these woes away. When I get frustrated is with the more South Korean MMO model of having a bunch of purchases that effectively add up to a month subscription, without giving you the convenience of actually paying a monthly subscription. Essentially each month you are going too want a Premium pass and the Mission Pass Gold in order to get the full experience. Combined this is roughly $15 and lasts 30 days, but for quality of life purchases you are also going to want the Material Storage pass… which is 300 star gems. These in theory come from playing the game naturally, but if you for some reason you have to purchase them out right which is a horrible idea… it is $15 for 360 star gems.

There is a large part of me that longs for the era of MMORPGs when you purchased the box, purchased the occasional expansion every few years… and then had a simple subscription amount that you could budget for. The problem there is that this limits the amount of money that a game can drain from your pocket book, and even the bastion of the subscription model has found a way to add additional purchases to try and entice you to spend more. World of Warcraft has 15 mounts, 15 pets, 2 toys, a slew of deluxe bundles, and a large number of services that you can only obtain through hard currency. I am not faulting them for finding additional ways to claw money into the coffers, but it can be a bit exhausting especially if you add in the gold token economy.

Guild Wars 2 has been lauded as this buy the box once purchase without need for subscriptions, but even this game feels like I need to spend a certain amount of money to play it in a manner that feels reasonable. Firstly for each character I would want a set of unlimited harvesting tools, because it is annoying as hell to constantly keep running back to a vendor to purchase new pick axes. Each one of these tools and there are three is roughly $12.50 because unless you can catch them on fire sale they are 1000 gems each. I also feel like a Copper Fed Salvage machine is a significant quality of life improvement at $10, and you need shared account storage to keep it in so all of your characters can use it and that is $8.75 per slot or $35 for 5 slots for a bit of a price break. Black Lion keys are a trap but the game does in fact love to throw you chests that you cannot lock without spending money.

I miss what was essentially the Warcraft Battle Chest era of gaming, where you bought the base game and then every so often an expansion came out that tacked on to the original game and gave you new content. Hell I miss the era when “DLC” meant that I got a bunch of new content for a game rather than what is effectively a bunch of cosmetic gear. I get that cosmetics are the true end game, because this is something that I have said all too many times… but it would be nice to get content drops as well. I never minded paying my own way, and I guess the other day I was balking in part while talking to that friend how we have arrived at a point where some folks don’t expect to need to. During the DLC expansion era of games, I remember having friends that complained about not getting the entire game with their original purchase. So there will always be some controversy that is brewing and micro-transactions are just the newest version of the same discussion that has been happening for decades I guess.

I think one of the big challenges is that we have this artificial price ceiling for games at $60 each, and I am not exactly sure when that was set. I remember when Phantasy Star 4 released it was selling for roughly $90, and above is an example of some of the pricing from the late Super Nintendo era. Take the example of Street Fighter Alpha 2, that game was released in 1996 so that $69.99 in adjusted for inflation would be $114.37. While I realize that games are cheaper to distribute digitally than they were to actually put chips into a cartridge, no matter how you slice it there is still a significant amount of money missing from that $60 price tag.

As much as it might frustrate me, it is this long tailed monetary wrangling that keeps the lights on, the staff paid and the servers running. There are few things more disheartening when a game that you love dies. Talk to all of my friends who pinned their hopes and dreams on Wildstar about how bad it feels that the game is gone, and that there is no viable emulator option to keep playing it. So yeah it frustrates the shit out of me, and I throw some serious shade anytime I see that a game I am interested in is launching as the “fee to pay” model, as Jim Sterling calls it. The alternative of a game closing down however feels really bad. I feel like we had it better when we were just paying a flat subscription fee rather than being constantly needled for another small purchase.

That however is coming from a position of privilege. I can reasonably afford to pay whatever it takes to be able to play a game. There are a lot of folks out there who simply can’t because once you subtract groceries and rent, there just isn’t much if anything left over for an entertainment budget. I firmly believe that those folks have the right to participate in the same type of “games as therapy” that I ultimately do on a nightly basis. So if the cost of that happening is me being needled, than I guess that is the cost that I have to pay. I don’t love it, but I can be okay with it… I just wish more games gave me that “bullshit tax” that was an amount I could pay to ablate all of my frustrations.

So my fearless readers… what say you? What are your thoughts on this matter, because many of you responded last night on twitter. Now that I have laid bare the situation we find ourselves in, spill your soul in the comments below.

Goodbye Mixer

I guess the big news this morning is that Mixer is officially over and that Microsoft has sold the service and all of the accounts to Facebook Gaming. Mixer represented and alternative to Twitch.tv for those who sought it, and seemed to have fairly reasonable terms of service. I personally liked it because of the ability to have a conversation with someone sitting in chat in near real time as there was a very minuscule delay between my stream and what they saw. Because of this it is also why I tended to prefer to watch show streams on Mixer when possible, but alas as July 22nd the streaming service will be shuttered with everything transferring over to Facebook.

The real tragedy is that it seems like the partners were not told anything, and just woke up yesterday morning to the news like the rest of us. The big name acts that they specifically brought onto the platform were consulted, but it seems as though everyone else was in the dark. Facebook Gaming does not have a good reputation with gamers, and I would dare to say that a lot of folks try and avoid any interaction with facebook if possible. I saw comments from a few friends yesterday that had been streaming on Mixer as their primary platform stating that they would rather just not stream at all than to follow over to Facebook. I personally went through the process of decoupling all of my accounts from Mixer yesterday, but did not go so far as the delete my account in its entirety.

It seems like Gothycakes is one of the few named talent acquisitions that Mixer did that is planning on letting it ride and going onto Facebook gaming. The challenge is that most of the folks that left Twitch to go to Mixer in the first place experienced a massive decline in their viewership, Ninja included. It is really hard to get people to switch platforms, let alone to move over to one that a lot of folks associate with their parents more than their own interests. The Electronic Sports League or ESL signed an exclusive deal for streaming match content on Facebook, and according to reports experienced an 85% loss in viewership. That does not bode terribly well for folks asking their fans to follow them in this buyout to an already struggling platform.

What I think is more concerning however is this closes the door on what was the only real viable alternative to Twitch. Yes of course there is YouTube Gaming, but that service has had its own fraught history and in May of 2019 completely shut down the apps associated with the gaming service burying the content once again in mainstream YouTube. As a viewer watching content on YouTube live is not exactly a great experience and feels extremely minimal when it comes to fan interaction. Live Streaming gets mixed in with the accursed YouTube premiere program making it extremely hard to tell which of the people you follow are actually live and which are simply feeding you recorded content through an awkward delivery mechanism.

Once upon a time I used to stream on Hitbox, but that has apparently become Smashcast. Hitbox already had some shady moments as a service, and Smashcast seems to have doubled down on this ethic. There are of course other smaller platforms that one could stream to. If you already have an established community on Discord for example, you might simply be better just streaming through its options. What is ultimately going to happen however, is that the vast majority of streamers that were on Mixer are likely going to try and get their fans to transition back to team purple. Twitch is the massive juggernaut in streaming, and it is going too be progressively harder to compete with them. Which unfortunately means that content creators have also lost most of the leverage they might have had when it comes to negotiating with them.

I’ve been kicking around the notion of streaming again, and I had honestly contemplated Mixer because the community there has always seemed to be a big more positive than that of Twitch. However as a Twitch affiliate, there was already a strong reason just to stay with that platform since I already had inroads, not to mention that I never got organic viewership through any platform other than big purple. I feel bad for the folks who had their livelihood mixed up with Microsoft and the Mixer platform. I don’t think Facebook is going to be a favorable environment for games streaming at any point in the near future, but I guess I could be wrong. This is a significant move in an attempt to buy them some market share, and it will at the very least probably add a non-zero amount of value to the platform.

If someone has been out there waiting in the wings looking to launch a streaming platform… I guess now would be the ideal timing to do so and provide these folks who are effectively being de-platformed an alternative. I doubt that is going too happen however, and since YouTube doesn’t really seem to care much about its game streamers the lions share will come back to Twitch. What are your thoughts about this news? Do you intend to follow streamers over to Facebook gaming? Drop me a line in the comments below.

Fixing Launcher Limbo States

A few days back I talked about losing the hard drive that a lot of stuff was installed on. The games were not that big of a deal, because I can legitimately download them faster than I can copy them to another drive. What ultimately ended up causing an issue however was the fact that all of my storefront game launchers were installed on that drive. This morning through some trial and error I sorted out how to restore them, and I thought I would write up a quick guide to how I fixed each of them.

Fixing Steam

This one was dead simple. I downloaded the steam client and installed it. There was a minor issue with the steam library on the drive that I installed to. Previously I had farmed out library space to all of the drives in my system, meaning that I can a “DRIVELETTER:\Games\Steam” repository on every drive where the games for steam installed. So when I went to install Steam to F, it would not let me mount two repositories on the same drive, considering Steam created its own internal repository. The fix was simple, you can move steam games freely, and I just copied them from the previous “F:\Games\Steam\steamapps\common” folder to the newly created repository.

For sake of anyone finding this at a later down, everything contained within “steamapps\common” is more or less portable. While you can move games around between your repositories from the steam client, you can also simply just copy them freely between “steamapps\common” directories on your system pending the steam client is not running. This also means that if you have large bulk storage you can back up your game at will when you just want to free up some space, and then copy it back in when you want to use it again.

Fixing Origin

This is the beginnings of my woes, because with Steam now having a bunch of EA games… they still require you to have Origin installed. No matter how many times I attempted to run the installer it would crash out telling me that it could not find “G:\Games\Origin” aka the original path. The challenge there is that google doesn’t exactly have a lot of cases of “my drive died and now I can’t install origin” examples. I did however find buried down in the stack someone talking about an uninstall failing, and I followed those directions.

The first step was to boot Windows 10 into safe mode. This would have been the correct way to do it. Another way would have been to hold down Control while booting, but that only works if your keyboard is recognized by the bios quickly during the boot. Instead I jumped through a bunch of hoops, but ultimately ended up in safe mode. You need to locate your AppData folder, and the easiest way is to type %appdata% in your search prompt. You are looking for:

  • AppData\Roaming\Origin
  • AppData\Local\Origin

Once you have deleted these two directories, reboot and you should be able to install Origin fresh once and for all.

Fixing Epic Games Launcher

During the above process I found a folder in AppData for Epic Games Launcher and tried deleting it, thinking maybe just maybe it would work. It did not. What I did instead however on a whim, is grab a random thumb drive and mount it to the same letter as the drive that died, aka G in this case. When I then ran the Epic Games Installer it launched happily and attempted to install the Launcher to this thumb drive. I let it finish doing what it was doing and then turned around and immediately uninstalled the launcher from Control Panel\Programs and Features.

After doing this I was finally able to install the Launcher to a directory of my choosing. This trick MIGHT have worked for Origin, but I was not to the point of desperation that I was with Epic Launcher. For now that appears that my system is back to fighting form with all of the necessarily launchers installed. If I run into any new issues along the way I will try and update this post with the directions on how I fixed them.

Game Tools Section

If you have read this blog for any length of time, you will know that I have a habit of jumping around between massively multiplayer online games. One of the challenges of this is the fact that each game has its own infrastructure of websites and tools that I end up using. Occasionally I will compile these links into a single post, but more often than not I just pepper them in among dozens of posts as I happen to be talking about them. I know for example I have mentioned and linked to Destiny Item Manager a significant number of times, because it is one of those tools that I find indispensable.

Last week when I added the “Core Beliefs” section to the top nav of the website, it got me exploring various things that could work better. One of those was the [Game] section, which in theory was just a series of links to the categories associated with specific games or specific genres. The truth is, I am not sure it made sense nor do I think anyone probably ever clicked on it. From there I had some breakouts for specific games since there are a handful of games that I tend to play often enough to deserve their own category.

Yesterday on a whim I decided to restructure this into what is now the [Game Tools] menu. The idea is pretty simple, that I would take all of those sites and tools and plunk them down into a menu structure. The name of a specific game still links to the category of blog posts, but now expanding out from it is a series of tools that I regularly use when playing those games. For now we have a pretty short list of games, but I will probably continue to expand as I dive into other titles. For now I have collected some of the links and tools for the following games:

  • Diablo 3
  • Destiny 2
  • Elder Scrolls Online
  • Final Fantasy XIV
  • Grim Dawn
  • Guild Wars 2
  • Phantasy Star Online 2 NA
  • World of Warcraft

The [Games By Type] option functions much like the previous menu did, where it just links to broad categories based on game type. I’ve contemplated adding a General section for linking to tools that I regularly use like Parsec or GeForce Now. Before I do something like that, I probably need to spend some time reorganizing my categories to group some of those things together. WordPress Menus don’t really allow you to create just a sub menu title, but instead expected to be linking to something and for now categories have seemed to make the most sense.

Now comes the part where I ask for your help. I’ve gathered up some of the best tools that I use when playing these games, however I am sure I missed something you consider to be crucial. Please drop me a line in the comments with anything I might have missed for your favorite game and I will check it out and consider adding it to the list. My hope is that this can serve as a helpful resource for folks to return to in the future. Additionally since I seem to always be wracking my brain to figure out what that one thing that I used in the past was, it gives me a menu structure to keep returning to for my own benefit.