Tower of Fantasy Thoughts

Yesterday was the launch of a new game that has been referred to as the “Genshin Killer”, Tower of Fantasy. After spending an evening playing it, I sincerely doubt it will do anything to the diehard Genshin Impact fanbase, but I do think it will flake some folks off who might not have been playing lately. My initial thoughts are that the game as a whole reminds me if you took Phantasy Star Online 2 and blended it with Genshin Impact to create a weird hybrid experience. This is honestly the game that I think I wished PSO2: New Genesis would have been. I think after spending so much time playing Genshin… New Genesis felt instantly dated to me.

The first key difference from Genshin, is that you actually get to control the look of your character. While you have to choose from either a collection of waifu or husband appearances… and there is not a beard to be seen among them… I managed to cobble together something that I was fine with. One of the nice things about the way that this game launched is that you could preload the client and mess around with your character appearance so that was all set and saved before the game launched properly. What feels super freaking weird though… is even though you have saved an appearance you still start the game as a generic white-haired anime girl or guy until you reach the first town and can transform into your chosen appearance.

The second key difference from Genshin is that instead of collecting a stable of characters that you swap between, you instead create a build-out of three weapons. You can swap freely between them at any time, or you can build up a gauge on the weapons and swap to them when this has filled to create a combo attack. The starter weapons so far are my favorite with it being a Longsword, Dual Daggers, and a Bow. New weapons can be pulled through the gacha system either through collecting items in the world or by paying for additional pulls.

Purple or Legendary weapons come attached to a Simulacrum, which leads us to the third major difference from Genshin. Going into this game I think we all knew it would be a chase for new Waifus from the gacha system, and instead of collecting them in your party… you transform yourself into one of them and gain their abilities. Everyone gets Echo first who comes equipped with the Thunderous Halberd. This weapon is effectively a lightning damage spear, which comes into play almost immediately in the game as you encounter a lightning elemental damage barrier. Like Genshin you can combo specific elemental attacks in the world in order to clear specific puzzle requirements. Hitting the lightning barrier with your halberd causes it to dissipate and allows you to move forward.

The Gacha pulls work effectively like any other Gacha game, where they are seemingly best spent 10 at a time, and doing so guarantees you a purple or higher quality item in that pull. There is a pitty system that moves as you increase pulling, with your first pitty happening at 50 pulls on a specific banner. Essentially you have three currencies for pulling, golden orbs, red orbs, and purple orbs and I am not going to bother learning the proper name of any of them. The Golden and Red orbs are premium currency and the Purple orbs are pretty easy to get while clearing the map and opening chests. As a result, the purple orb “banner” seems to mostly reward blue-quality weapons and upgrade materials. With a purple simulacrum/weapon coming from them EXTREMELY rarely.

In the confusion of launch, yesterday and various servers overflowing and getting locked… I ended up going for a second choice of Observer where some friends were rolling, and missed that a different batch of friends ended up on “The World Between”. Yet another batch of friends managed to roll late enough that they were able to get back on Solaris the originally intended destination. So essentially we are sorta fucked. With no cross-server play, and no availability of server transfers yet… I could reroll but that would mean a completely different set of pulls. Seeing that I lucked into a very early SSR/Legendary I am really hesitant to move from where I am currently. That means I am ultimately hoping that transfers open up so we can sort out a final destination at some point. Once again I am struck by how awful the server mechanic is and how games need to move away from having them.

Similar to Genshin and honestly EVERY one of these KMMO/CMMO gacha games… you have a small companion. This time it is a robot named Mi-a… who still talks funny but is significantly less annoying than Paimon. I am not entirely certain what its purpose is… other than it follows you around in the open world. I am sure there will be a story reason behind having Mi-a but I am not sure yet if there is a mechanical reason. Again every single one of these games seems to have a random fairy or another companion that follows you around and serves as comic relief, so I am guessing it wouldn’t be the same without them.

All told combat feels really fluid and I had fun running around. However, I have to say it does not feel anywhere near as magical as exploring the world of Genshin did. There is definitely a been there done that feeling to finding random chests or killing random bosses. The mechanics of the world and how you open things up… feels exactly the same as playing Genshin Impact. It is a more science fiction version of the world, but if you collected a bajillion chests in Genshin… it is going to feel the same collecting them here. It is at this point that I question how engaged I am ultimately going to get with this game. Genshin was new and fresh and something that felt like I was constantly breaking new ground… and Tower of Fantasy feels very much like the clone that it ultimately is.

Since I have World of Warcraft Dragonflight Alpha, Guild Wars 2, New World, and soon the opening of the next league in Path of Exile… Tower of Fantasy is very much going to likely be the third rung “if I happen to be in the mood” sort of game. If it was launching at a time when I was burnt out on all of the above, things might have been different. I played Genshin Impact hard and heavy for about three months and then have never really returned to it. I think this is partially why I am not overly concerned about being on the same server that the maximum number of friends because I am not sure just how active I am going to be in the long run. I don’t really love the anime stylings… so the gameplay really has to shine to capture my attention. Genshin did because it was so new and unique at the time, but this very much feels like I am traveling down a path I have already seen before. The addition of PVP is new to the genre, but also not something I am the least bit interested in.

So I will definitely be throwing Tower of Fantasy in that wait-and-see bucket. I think it is a great game, especially if this is your first time doing the Genshin Impact style of gameplay. It has full cross-play and cross-save between platforms and I managed to play a little bit on Android as well as my default PC client. Though I do wonder if this is too active of a game to really be super enjoyable for bedtime gaming. Anyways, if you make it over to Observer at any point you can find me at UID 1201110645. If you are also playing the game, I would be curious about your impressions. Right now you have to download the launcher directly from the Tower of Fantasy website, but apparently, at some point, it will be coming to Steam.

Exploring Ohn’ahran Plains

It is quickly becoming a regular thing for me to log into Dragonflight Alpha on Tuesday nights and play the brand new build. You can read the full patch notes here, but this week’s test focuses on the Dracthyr Starter zone and Ohn’ahran Plains. Since I have already played my way through the Dracthyr “all casters all the time” zone twice now… It was onwards to Ohn’ahran Plains for me! Unfortunately, I could not take either of my already level 62 characters into the zone and instead had to create a brand new character and then let the NPC level me and transport me to the appropriate zone. Since I played through as a human I figured I would rock out on my normal Orc Femme Horde Warrior.

The zone itself is very Nagrand adjacent with flourishes of the Draenor version of Shadowmoon Valley. Wild and gorgeous and has some really interesting elements thrown through it. I got to experience the ducks for the first time, and thankfully the quest did not involve me killing them… but instead yanking tail feathers out of them which causes them to run away. This zone also has some of the coolest-looking bears that I think every hunter will probably rush out to go tame as soon as possible.

The best feature however is the phenomenal work that has been done with the zone’s skybox. This is legitimately one of the most painterly zones I have played through since maybe Grizzly Hills? There is nothing about the zone that reminds me of Northrend however and it is basically a blending of some of the better elements from Draenor. Again everything feels a little spartan for my tastes, however, I am greatly missing all of the micro objectives that we had in Legion. I am hoping that we are just seeing an early version of the zone that has yet to be populated with those things. I would really hate to have this expansion be absent of all of the interesting world objectives from the last several expansions. For me, at least those greatly improved the exploration aspect of those zones because I was constantly on the lookout for things to interact with. Once again the named gold and silver elites seem not to have drop tables yet, which I hope is remedied before launch.

We got yet another update to the UI, and while there are some massive LUA errors happening at the moment that require the use of “/console scriptErrors 0” to hide, it seems to be coming along nicely. This time around we were able to move our minimap. I hope that over time each of the different UI elements maybe gets a few more options, like the ability to detach the world buffs window from the map and move it around freely. the only negative is that the UI changes were different enough this time that it wiped my saved UI preset from before. It took me a few minutes to juggle things around back into the orientation I prefer. Legitimately we are on the trail of me not needing to run addons anymore. Again it could use a few more features… but it is getting there and I give massive credit to the team working on this.

The central story of the zone centers around the Centaur packs, but unlike Desolace… they actually seem to be genuinely good people. Like in the previous “friendly Centaurs” scenario… they only really liked us because we were actively killing their enemies. The version we get in Dragonflight is much more akin to the story of the various Highmountain Tauren Tribes from Legion. I did not get anywhere near finished with the story, but so far I am enjoying it greatly. Kudos to the folks who worked on the new models because they are pretty phenomenal. I realize it would be way too much to ask to get them as a playable race… but I am going to ask it anyway. They really are extremely cool, and there is even some subtle variation in the way each of the clans looks.
I’ve said it before… but there is potential greatness in Dragonflight. So far I’ve adventures in four zones, and while they are all in a rough state… the only one that I did not really enjoy was the Dracthyr starter area. The other three I would put up against some of the better World of Warcraft zones from history. It is going to be interesting to see how relevant these zones remain once you reach the new level cap. There is not a single one that I would mind spending more time in, and the design of each feels sufficiently unique while at the same time retaining a sort of general visual language for the Dragon Isles as a whole.

I feel like I am beating a dead horse at this point… but my only concern right now is the fact that we have less than four months left in 2022. If this is going to meet a release date in December of this year, then it will need a lot more work. I am concerned that the zones that feel relatively bare-bones currently… will remain feeling that way at launch. The look, feel, and quest structure is great… but it is missing the little details that made Legion questing feel so freaking good. I hope that given time these details can be added to really flesh things out. If they can’t… then I legitimately hope this release date gets bounced into 2023 because it might need it. I hate to think about the level of crunch that would be required to reasonably get this out the door before the end of the year.

Who The Heck Am I

Good Morning Friends. If we are following the theme of Blaugust this is “Introduce Yourself Week” and while I understand that I made this calendar… I never quite know what to do for this one. When you have been blogging in one form or another going on twenty years… I’ve already poured a lot of information about myself out into the ether. So instead of telling my life story once again… as I have done so many times, I thought I would share a few photos and write about them. This is a very young version of me… with Freddie Bear. I am not sure if it was originally called this on the packaging or if I gave him that name… but he was my constant companion followed by Raggedy Ann and Andy and a Sock Monkey I named Charlie. I’ve recently seen Freddie Bear and he is completely ragged from lots and lots of tiny hands hugging and loving him.

Another photo that I find funny is me and a childhood friend entering the yearly talent show, doing a dance number from Staying Alive. You would never know it from my 6’4″ blocky frame and complete lack of physical dexterity… but I was in Dance as a child. In theory, the story goes that I watched Olympic gymnasts and wanted to take gymnastics… and in our tiny town this was only taught by the local dance instructor. The “tax” that she placed upon male students, is that if they wanted to take gymnastics they also had to take tap and ballet. So I think I took around five years of tap, ballet, and gymnastics… and you could never tell it by the way I currently stumble about. It did however broaden my horizons quite a bit and I was in the regional production of the nutcracker several times as a tiny rat and as a tin soldier. I remember being so terrified of the seven-headed rat king on stage that I chewed on my plastic sword.

This is what remains of the very first automobile that I called “Bob” but being the weird artsy kid I said it was spelled without any Bs. I was a weird kid. I gave $200 for this vehicle and it carried me through college and survived a drunk lady backing into it at my wife’s apartment without so much as a scratch. It was not exactly a comfortable vehicle for someone over six feet tall to drive, but it was mine. The thing about an automobile more than anything is that it represents the freedom to go wherever you want whenever you want. I come from fairly humble means and there was not a chance in hell that my parents could afford to buy me something, so I think I spent money from working as a camp counselor at scout camp on it. I was an eagle scout and got brought onto staff one year when the camp decided that they wanted EVERY counselor to be an eagle for some reason. The biggest thing I remember about that summer was when we had to clear the copperhead snakes out from under the medical building. Probably not something you would ever have a bunch of teenagers do today… but I will never forget the distinct copperhead smell.

Now I live a relatively quiet life in suburbia. We bought our home in 1999 and have seen no reason to move. We love our neighborhood because it is this blend of older folks and young families, and over the years has become significantly more diverse. Most people bought here for the same reason we did… because it was cheap. Our house is roughly 1800 sq/ft and we paid somewhere in the vicinity of 83k in 1999… which had roughly tripled in value since we have been here. The thing I dig the most about our neighborhood though is how easy it would be for us to walk to the store or to a restaurant, even though we are often too busy to do this thing. Another thing I love is the fact that we have neighborhood ducks seen above. There are several ponds in the neighborhood and as a result, dusks roam around pretty regularly in small groups. Everyone stops for the ducks because they secretly rule the town. I am just thankful we got ducks because the neighborhood across the busy road… has geese and geese are assholes.

Being the soft-hearted person that I am… we are also the house in the neighborhood that puts out food for the community of feral cats. Seen lounging on our doormat is “Greybie” who is a grey tabby male that is extremely friendly… at least for a feral. He has this weird hang-up where he knows who we are if we are walking out of the house… but gets confused that we might be the same humans if we are walking into the house. Not pictured is “Tabby” who has only recently let me start petting her. They are all fairly skittish but along with a solid black cat they represent the cats that hang out in front of our house on the regular. We are not terribly original in our naming scheme in part because we don’t want to get too attached… because feral cats have a habit of eventually disappearing.

The whole feeding outdoor cats thing… more or less started because of “Tripod” pictured above. She is a three-legged calico and has been living in our backyard for going on four years. We even have a house that she can sleep in during the winter months with bedding to keep her warm. We’ve never gotten more than a few feet from her before she moves away and as such is still extremely feral… but also shows up at meal time every day. Occasionally she has a visiting tomcat that we call “splotchie” because he has an almost jaguar-like pattern on his grey and black coat. Almost all of the ferals that we see on the regular have been captured at one point and “fixed” then had their ears notched to indicate that they were released. I would adopt “Tripod” in a heartbeat, but given we have been doing this dance for years… I doubt she would ever trust me enough to come inside.

Speaking of Indoor Cats, this is my eldest Mollie. She is an asshole. Like she loves me but also is big into “love bites” thinking that is a proper way of showing affection. So loving on her is always a juggling act of trying to keep your hand out of her mouth. We rescued her from a large dog shelter, and she had been the only cat for two years there. As a result, I think she doesn’t quite know “how to cat”, and has trouble bonding… or at least her bonding is nowhere near what you would expect from a normal cat. She loves me and spends most of the day beside me on a box with a pink fleece blanket on it… pictured above. The problem with Mollie is… she does not understand how to play with our other girls and can get a little aggressive. Leading right now to the practice of us guarding our youngest while she goes to the litter box… which I hope does not last forever.

Then you have my baby girl Josie, who we have had for two years. Not pictured is her amazing ringtail… which basically turns up on itself in a loop… as its natural resting position. We are in a period of transition right now as the three girls figure out the new normal. That said if I am sitting downstairs on the couch, she is almost assuredly laying on my legs. Until Gracie came she also used to sleep on me every night… now she is sorta feeling out the new situation. She loves boxes and sitting on them… and it is weird how she has aged since we got the youngin. Not sure if this is a matter of perspective or if she really has decided that she needs to be a big sister. She is still deeply prone to bouts of kittenhood, especially when I get out the laser pointer. I work from home and she doesn’t spend much time upstairs, but when it is about time for me to “get off work” she comes up and reminds me.

If you have been reading my blog lately you will already be well versed in Gracie. She is a mess and one of the most active kittens I have ever experienced. She has learned how to climb things that no cat has ever figured out… which means we are constantly on the defensive. She would be in trouble were it not for the fact that she is so damned adorable. We would also probably call her “Little Shit” were it not for the fact we have already had a beloved cat from our past with that unfortunate moniker. Gracie basically wants whatever she can see… and then attacks it. She is super fierce… except when it comes to her interactions with Mollie who towers over her. As a result, we essentially have to take her to the litter box a few times a day, because she is too scared to come upstairs to them. She bonded heavily with my wife, but now that she is going back to school during the day… it will be interesting to see if “daddy” is suddenly cooler than I have been to this point.

Other than that… my primary hobby is gaming and I spend most evenings whiling away the hours playing some game while snuggling with cats. I’ve been working remotely for the last three years, and it does not appear that there is going to be any change to that. I’m a fairly simple person and honestly fairly boring. I’ve been a geek since before that term was really bandied about with any sense of street cred to it. I love comic books, all manner of science fiction and fantasy, and have been pouring my soul into either artwork or writing my entire life. I need to get back into drawing again because it was a huge part of my life for the first twenty years… and then I effectively just sort of severed that part of me. I keep thinking about doing Inktober, and maybe this year will be the year I actually do.

In 1998, our first year out of college I had a sort of tragic event happen to me that I never recovered from creatively. My wife was teaching in a very small “one-horse town”, and I was having to commute almost two hours a day to work as a result. At some point during that year, she was responsible for the senior class, and their class project was to fix up and paint the recreation center. I was asked if I would be willing to paint a mural with their mascot, and I spent the night laying out a sketch for it and had not actually started on it. We were up there until after midnight, so we locked the building and I left all of my supplies. When we came back about mid-day the next day… all of my stuff had been stolen. I am not really sure how to explain how big of a violation that felt.

More than just losing the paint and brushes… it was like my language for HOW to function creatively was stolen from me. I had spent over a decade building a collection of brushes that all did different things.. found sometimes in thrift stores, some given to me by friends… I knew how each of them worked intimately. Then with all of that gone… I didn’t even understand how to begin to replace it. A new brush doesn’t perform the way one that has been used for a decade performs. So it is like a part of me just shut down and never came back… and now roughly twenty-five years later… I’ve yet to really regain the confidence to begin creating art again. I shifted to pouring all of my hopes and dreams and thoughts into words.

Sometimes a blog post develops a life of its own… and this one today certainly has. I didn’t set out to talk about this. That is the hardest lesson that I have learned over all these years of blogging, which is that you have to go with the flow of the post. Sometimes your emotions are going to spill out in the process and it is okay to show your weaknesses. It means I have to put a lot of trust in the hands of my readers, but for the most part, if you stick around here… you are not here for the topics.

Bohemian Rascalry

Good Morning Friends! I’ve been in a bit of a funk of late and been largely unable to stick to a single game for very long. In truth as I have talked about before, I am in a bit of a holding pattern until the start of the new league in Path of Exile. In this interim time, however, I have failed to gain purchase when it comes to actually dive seriously into any game. Over the weekend I started a new venture and so far I am deeply engaged. I’ve talked about imperfect gems before namely in the collected works of the French studio Spiders. I love the Bioware style RPG, but so few studios can really carry it off well and before now I would have ranked Spiders as one of the ONLY ones. Kingdom Come Deliverance is from Czech video game developer Warhorse Studios, and manages to vie for the crown of “Next Best Thing To Bioware”.

Kingdom Come Deliverance is a purely non-fantastical representation of the region of Bohemia in 1403. This region is located in the modern-day Czech Republic and focuses on real-world events surrounding then King Sigismund of Hungary deposing King Wenceslaus IV of Bohemia. This is a time period and destination that I personally am wholly uninformed about, but I figure to the Czech home audience this would be the stuff of legend. The game focuses on Henry the son of the Master Swordsmith currently serving as the town Blacksmith in Skalitz. The tutorial of the game focuses on getting you acquainted with moving around this area before the events kick in that brings this section to a close and ignites the key conflict of the game. From there you have a few main story quests to follow and bring you purpose and a huge number of incidental side quests, very few of which are actually marked on your in-game map.

The game map is fairly huge and magnified by the fact that for a good while you are without a horse, forced to walk/run your way between destinations. There is a fast travel system but the destinations are few and far between and largely just focus on allowing you to hop between major towns. Traversal can be a bit fiddly at times because it can be a bit of a challenge to determine which bushes you can pass through and which will ultimately bar your way. Of note, there is a game mod that removes clipping from all bushes that I might install at some point because it can be infuriating trying to navigate a course at times.

The game is fully voice acted and the acting itself varies from “competent” to “pretty great”. The writing as well is pretty solid and seems to be period appropriate. It is deeply weird to see so much early Christianity in video game form, as I am far more used to made-up religions and deities. Of note and this comes up a few times… this is taking place during the schism in the Catholic church with one Pope in Avignon and another in Rome. There are times when it feels like you are given significant dialog options and other times when there is essentially a predetermined battery of options. There are various skill checks associated with different lines, but unfortunately, these have a hidden value behind them and there is seemingly no way of knowing if you are going to pass the check or not before attempting it. Skill in this game is raised through doing the thing repeatedly, and the same is true for speaking… so it honestly is beneficial to run around talking to everyone as there are also hidden quests that can be uncovered in this way.

Where things start to fall apart for me is when we get to combat in this game. There have been a number of times when a well-intentioned game studio has attempted to improve the basic click-to-attack gameplay present in so many Action focused RPGs. A prime example of this is the horribly fiddly combat of the first Witcher game, which for me at least makes it a completely unplayable experience. Kingdom Come Deliverance comes close to this level of annoyance with its direction “star” based combat system. Essentially when an opponent is attacking you, they will be holding their sword in one of six regions: Head, Upper Left, Upper Right, Lower Left, Lower Right, and then a central neutral position. In order to land attacks you effectively have to be attacking in a quadrant that they are not defending against.

This might work better on a controller, but effectively in order to do this with a Mouse and Keyboard, you have to be moving your mouse in a specific trajectory to get that quadrant of the star to light up. This feels awful and even more frustrating is the fact that the AI is really damned good at blocking, dodging, and abusing any openings in your defenses. Getting ANY damage can quickly become critical and there is no fantastical equivalent of the health potion. Even worse is the non-consensual target locking system that glues your viewpoint to a specific target and forces you to use the mouse scroll wheel to change targets when fighting multiple encounters at the same time. I am sure over time someone could probably get good at this mess, but if I had my druthers I would replace it entirely with a standard hack and slash combat system and be done with it. I mean I don’t really play this sort of game for the combat in the first place, I play it for the story.

Thankfully it is at this point that our old friend Nexus Mods comes through because apparently, Kingdom Come Deliverance has a vibrant modding community. While you can’t completely gut the combat system and replace it with something more standard, you can curb the frustrations a bit by making your enemies less likely to block or parry you. You can remove a lot of the annoyances like the fact that saving in this game requires that you have a stock of a specific kind of schnapps. Instead, I added a mod that removed this entirely and allows me to save as often as I like. You might be saying… “but Bel, that is cheating” and I will say yes it absolutely is. Life is too damned short to deal with the parts of games that annoy you, and if I can mod my way out of them… like completely removing inventory management… I am going to do it every single time. Game developers try really hard but sometimes get hung up on some really stupid ideas at times, and through modding, I can fix these “problems”.

Thanks to mods I have more or less pushed aside any lingering frustrations that I had with the game and have been able to just sit back and enjoy the world and the story surrounding it. At this point, I am around eleven hours into the experience and enjoying myself greatly. That said I also feel like I have barely scratched the surface. There are a number of characters that have some nuance in the way they interact with you when their public face is on the line, and how they behave in private out of the eyes of the court. Dealing with nobility is frustrating, especially given that I am very much a low-born trying to run around in circles that are constantly reminding me of my station in life. That said I have already elevated my status to that of a soldier and in theory, I think by the time this game is done I will have improved that further.

I’ve also started down the formal romance/courtship line towards Theresa a childhood friend who also managed to survive the situation at Skalitz. It is interesting because this more or less is following what I would assume formal courtship would have been like back during this period. Essentially every few days I can ask her out on some sort of a formal date, and if I don’t screw that up… I gain a reputation. I assume at some point this will lead to marriage, and maybe even buying some sort of a home. In a lot of ways, this game reminds me of what it would feel like to play in a first-person adventure through a Crusader Kings game. There are some definitely flaws in the game, but for the moment I appear to be hooked.