Here we go with day three of the experiment. I just got out of the house, picked up breakfast and now I am settling in to a blog post. Yesterday was pretty pitiful as days go, in that it either rained or was dreary all day. Was the type of day that just makes you want to lay down on the couch and take a nap… which my wife did in fact do at one point. I on the other hand rotated between my laptop downstairs and my gaming rig upstairs playing pretty much non-stop games.
The Waiting Game
If you read my posts yesterday, you will at least know that I played a good deal of Neverwinter. However the game did not open up to us folks unwilling to pay the “Drizzt Tax” until later in the day. So for a good couple hours in the morning I was back in Rift smashing through baddies. I am still completely taken aback by how big of a difference the spec change made. Previously I was a Paladin/Warlord/Paragon spec weighted in that order, and the PkuDude99 spec is mostly Warlord with some Champion and Paragon as a zero point tree.
I have always leaned on Paladin like a crutch, because it offered so many cool things… like some measure of healing and stuns. However it seems like Paladin has either been nerfed into oblivion since I last played… or is not working as intended. I had a lot of the same talents already in Warlord, so in essence all the spec does is drop paladin and swap in the Champion DPS tree. That change basically took the game from borderline unplayable, to extremely fun.
I’ve always loved Trion, and to some extent I have kept my account open as a way of supporting the company. Since release two years ago, there has maybe been a 3 month stretch where I did not have an active account. I really believe in them as a company, because they have done some truly amazing things. However showing up and playing every now and then, without following every single patch note leads to the ability to create some potentially broken characters.
I almost feel like the spec system is too complicated, but in the end right now for this very moment, and for as long as PkuDude99 keeps the forum thread updated… I am happy. I’m roughly halfway through 58 now, so at some point on the horizon I will have to begin shopping for a dps spec as well. As much as I love to tank, I really don’t like doing so for pugs. So I am resigned to play DPS roles at least until Alea Iacta Est picks up again, and we can get some guild groups going.
Neverwinter is coming
So yesterday I broke the pattern and posted a big massive review post about Neverwinter Online. I had a few friends asking me my take on the game, so I spent a few hours compiling the post and threw it up there. As a result I have robbed myself of a lot of what I had to say about the game for todays post. I am still apparently enjoying myself since I pretty much played the game from noon yesterday till around midnight. I can’t remember if I managed to ding 16 before I logged last night, but if not I am pretty close.
I managed to find my happy slaughtery spot last night in the tower district. I wandered around there aimlessly not paying attention to my quests, charging into packs of orcs and ogres with glee. When I can ignore the objectives of a game, and just play it… this tells me it is succeeding at bringing me into its mechanics. From my level I would say it has succeeded… since my friends who were doing the same content are only 12. That accounts for a large number of ogre kills along the way.
Loot Box Strikes Back
Yesterday in my review I talked about the cash shop system, and the loot boxes. By level 9 I had seen my very first one, and when they drop they are rather hard to miss… as a huge glitzy gold treasure chest appears on the ground. By the time I had hit 15, I had gotten 13 of these loot boxes. So like I always do, I bent under the curiosity of what magical stuff might be in them. The above image is of an epic quality companion that I was able to pull from the boxes. So far it is pretty awesome, and does this fire AOE dive bomb attack on the mobs.
The other ones I have opened have mostly just had runestone/enchantment bundles, so that appears to be the common loot. Like I said yesterday, the system is pretty nice in that you are always going to be getting 10 trade bars regardless that can eventually be saved up for the more desirable items. I want to say the cheapest of these items was around 150 bars, so in opening 15 boxes you would at least be guaranteed the ability to purchase that.
Farmville with Swords
So while the lockbox system does not seem terribly egregious yet, the crafting system more than makes up for it. They apparently expect us to be crafting while at the grocery store, shopping mall and work, since they have given us a web interface, and no actual way to craft while in game. This would be great other than the fact that it completely relies on materials you acquire as drops, or purchase from an in game reagent vendor. The first thing I had to do, upon connecting to the web interface was to log in and immediately stock up on the various vendor bought reagents.
Basically the system revolves around training hirelings to do your work for you. You have miners and various sundry artisans that will toil away on items for your needs. The biggest problem I saw, was that nothing they could actually make was of any use to me. This is a huge pet peeve of mine with crafting systems in general, I should be able to craft gear for myself as I level through them. This one appears to be exclusively relegated to something you will use to make gear for your alts later on, because even if I had started doing this immediately… the “white” gear that you can make would be useless next to the “green” drops I was getting.
The other component that is fairly egregious to me, is the fact that it is ungodly time consuming. Not as in you sitting at the keyboard mashing buttons, but you setting something up to go and it literally taking several hours to complete. This is going to be how they get us to buy lots and lots of Astral Diamonds. You will be seeing the window above a lot if you intend to craft much. Last night before going to bed, I had set the system to hire an additional miner. The game UI said it would take 17 hours to finish, yes that is in fact seventeen real hours. This morning when taking these screenshots, I still had over 7 hours left, but could rush the order for only 39,691 Astral Diamonds.
This logic permeates the game as a whole, with so many functions like leveling up your companions, tied to real world timers. I believe there is also a timer associated with instance queues, that can be bypassed by just spending some astral diamonds. I am not 100% certain about this, but I do know on my map there are several timers constantly in motion. Every time I have seen a timer in the game so far there has been some way to speed it up by spending Astral Diamonds. Usually the timers start out minimal, like the first time I leveled one of my companions it was only a couple of minutes. Now it is 15-20 minutes each time I need to send my companion off to train.
I realize that the game needs to make money in order to support itself. I have ranted at length before about “digital freeloaders” expecting to be able to play these games without ever dropping a dime on them. However I just wish they would disguise it a bit more. Playing Neverwinter at times, feels like a trip to Disney World, where everything is happy and shiny… but has a hidden price associated with it. I guess this is the ultimate evolution of the term “Amusement Park” gaming. I just wish the entire process didn’t have to feel quite so dirty.
The Sun is Coming Out
I’m hoping as the day goes on it will warm up outside. Right now as I have just spent an hour and a half writing this up, it feels like it is starting to. When I went out to get breakfast it was nice and sunny out already, but still 50 degrees. It is my hope that we can get out and around today, maybe take some photos but at the very least go do something. I never thought I would said that I want to do something other than gaming, but since becoming more active… I start to get twitchy when I sit in one spot too long.
If you’ve managed to make it this far in the post… I wish you the best of days, and hopefully you can get whatever you intended to get done this weekend. My hope is that we go wandering and find something interesting to look at in the process. Have a great day.