AggroChat #367 – Endgame Zerg Time

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Our general policy of just winging it has bit us in the butt several times in a row.  Belghast solved the fading in and fading out thing, but this apparently introduced a whole new issue.  As a result the audio levels are all over the chart for this episode from barely audible to booming loud.  This left us with the challenge of trying to determine if it was even worth releasing at all.  After some cleaning up the show is in a more manageable state but be warned…  It is not good.  As a result we are going to have to reinstitute our previous policy of doing a soundcheck before diving into the show. 

Tonight Bel talks a lot about his experiences in the end game of New World.  After that we talk a bit about Sable and a pilgrimage to find which mask represents you in the world.  Thalen shares with us DIE a comic and board game about what would have happened if the Dungeon and Dragons Cartoon kids were sucked back into that world again.  Finally we talk a bit about the emotional rollercoaster that is Unpacking.

Topics Discussed

  • New World
    • Being Level 60
    • Syndicate Losing our PVPers
    • The Priest Camp
    • The Zerg
  • Sable
    • Which Mask Represents You?
  • DIE
    • Zumanji meets D&D Cartoon
    • Board Game
  • Unpacking
    • Emotional and Literal Baggage

Barthy Burgers

Hey Folks! I am doing a fairly rare Saturday morning post because I figured I should probably share this tidbit of information with you. I know there is an upcoming patch in the works that may alter the way this works. My guildie and friend Eliyon first tipped me off to the existence of this farm and yesterday I rolled out and verified that it does in fact drop what the New World Database claims it does. Essentially there is a way to get an item level 600 sword without grinding up your gear watermark, and it has apparently been dropping this item since the launch of the game.

On the Northwestern edge of the coastline in Ebonscale Reach there is a settlement known as Thunder Harbor. This is filled the undead pirate lost that you find scattered throughout the lower level zones and they are all around level 52. Out on a ship in the harbor there is a named silver elite called Bartholomew which is a Berserker type Lost enemy. On his drop table are a few interesting items namely the Item Epic Level 600 Tier IV Sword called Coral Lash and the Epic Item Level 500 Armorer’s Shirt. The drop table also shows a Legendary Ice Gauntlet called Siren’s Staccato and a Legendary Helm called the Carved Mask of the Ranger.

I spent roughly two hours farming this boss with a luck gear set granting me in the vicinity of +20% luck bonus. In that time I saw two copies of Coral Lash, six Armorer Shirts, one Carved Mask of the Ranger, and one Siren’s Staccato. Unfortunately the Mask and Ice Gauntlet appear to be dropping at the level range you would expect a 52 mob to drop… 470 item level. However the Armorer Shirt drops reliably at 500 and Coral Lash drops at item level 600. We did some experimentation with a friend who was below level 60 and he never saw any of these items in the same time period. That is not to say that it is impossible to get them at 52, but I would guess it is highly unlikely. This morning when I rolled out here to grab some screenshots I even saw a seventh Armorer Shirt on my first kill of the day.

The only real negative of this whole sequence is that while it was in fact an item level 600 sword that dropped, it did not count towards my watermark. I spent last night doing some higher level content and saw swords dropping around 530-540 which is where I would expect them to be dropping based on the work I have done to raise that watermark. However if you just need a solid sword to run around with and complete content, then it is probably well worth hopping out here and picking up your own copy or two. I personally kept one version as is with Lightning Gem, and then put a Taunt gem in a second copy for taking purposes.

My working theory is this boss is cross-linked with a named boss called Siren’s Fist from the Forecastle Drift area of Reekwater, and at some point this will be fixed. If you compare this to Bartholomew you will see that the loot table is exactly the same, but due to the sub 60 level those other items cannot drop as Legendaries. Coral Lash however appears to be a weird anomaly because not only is it 600 but it is only Tier IV, which means the item could get patched at a later date so be prepared. I shared this farm with my good friend Rob aka Grakulen yesterday and he came out and farmed it with me so that he could produce a video. I highly suggest checking out his youtube channel for more tips and farm videos. I know I have folks who greatly prefer their guides in written form and as such I am posting my own article this morning on the farm.

Communing with Priests

Good Morning Friends! Yesterday I was off due to the Veterans Day holiday here in the United States and the only useful thing that I did was make a lasagna. The rest of the day was spent playing New World, and the vast majority of that was spent in Myrkgard at the Priests camp. I had a lot of fun running around with various groups from my server and getting to know a new batch of people. I felt pretty good about myself because I had a few different groups of people vying for my attention and one person referred to me as “that OP tank” so that was pretty great. I think the reality is that most of the people playing New World don’t come from a PVE Tanking mindset, so I probably approach play from a different perspective because I care about threat and soaking damage and not about making my dps numbers go up.

One of the cool things to come out of yesterday was that I learned a way to very easily mix a third priest into the rotation. I clipped this from Map Genie... which actually required me to composite together several searches to get the complete map of the Priest Farm. Notice that two of the icons are Marked with Skulls, which means that Map Genie has identified those as Elite Bosses. The thing is… the northwest icon is also an Elite Boss and drops the exact same loot table as the other two “Priests”. Technically these are moving Left to Right: Disciple of Disorder, Artifex Faetum, and Archmagister Vocus. Most groups just alternate between Faetum and Vocus, but you can mix in the Disciple with some careful running and still manage to complete the circuit before the last “priest” respawns. At some point I probably need to record a video of me running the route, preferably in the morning when it is relatively empty.

After a day of running the priest camp over and over, I needed to chill out last night… and in part hang out downstairs snuggling with cats and hanging out with my wife. This meant that I queued up for a few invasions… got in all of them and chilled out getting free money. People are just not queuing for Invasions right now it seems, for Monarch’s Bluff we did not even fill half way and notice that I am second in DPS for the entire raid. This only occurred because I was the ONLY person guarding the back gate of the fort and having to burn down entire waves by myself. The good thing about invasions though is the cash and the first one paid off my weekly rent for my Tier 4 house, and the second one will pay off the other two houses. I still wish there was a way to queue for these invasions without having to go to the territory.

In other news…. Syndicate lost yet another territory. This time we lost Restless Shores to East Mindia Co, the group that took First Light from Syndicate originally and was most recently holding Cutlass Keys before losing it to Covenant. Blades of DaTang managed to hold Brightwood which makes me extremely happy given that I have shifted to that as my main crafting hub. Everfall says in Marauder hands, but it was a fairly close fight as I believe Covenant manages to take three flags but ran out of time. It is so surreal that we used to control seven territories at one point… and covenant was not even on the map anymore and a few weeks later we have this mess.

Zergcore Floundering

Good Morning Friends! Welcome to Myrkgard, or at least the semi-safe camp area near the priests. One of the things I dig about the harder areas of New World is that they leave these areas open so that you can set up a camp in the middle of the zone as a recovery spot. This means if things go horribly wrong, you can always just take the death and respawn in a reasonably safe area to pick back up the pieces. I spent some time last night hanging with my friend Cid and drug Eliyon and eventually Warenwolf out to do the priest farm. As it stands several of my weapons are now up to around 530 watermark and my armor is bumping up towards 570. This of course all depends on the viability of drops and so far I have not found much for myself.

I wound up going to bed around eleven last night or midnight server time, and the group I was with was more or less still going strong. I opted to camp out in the safe spot where we set up our tents and my hope is in a few minutes when I finish this blog post, to attempt to find a morning group for priests. I am off today for Veterans Day, so I of course feel like I should be thanking all of the Veteran readers out there for your service. Both of my Grandfathers were Veterans of World War II, and my wife’s biological father served in peace time and her stepdad was one of the “Chosin Few”. So I was raised with a respect for military service and the sacrifices that have been made.

My evening started with me hopping on the Zerg train for a trip to Myrkgard and in theory the entire gamut of Ebonscale Reach and Reekwater as well. The problem is the Zerg culture has spread a bit and it has ultimately diluted the power. Originally this initiative was started by Give Er, but the Zerg is much like a train of lemmings and they are willing to follow any loud voice telling them what to do. It was due to this that things have fallen apart the last two times I have attempted to ride the train. Things went pretty smoothly through the Mines and was we took down a number of portals on the way to Myrkgard itself and even through the city proper. Things fell apart however when we started trying to tackle the portals northeast of Myrkgard. The party ultimately ends up splitting and going to different portals, which means everything becomes significantly harder… and when things get hard people start flaking out on what is generally “free loot”.

Things went downhill from there… and when it came time to jump zones the goal was to follow the normal progression… Shattered Mountain > Ebonscale Reach > Reekwater. However some idiot in chat started calling for folks to go to Reekwater which once again split the party and confused the Zerg. So what ended up happening was some burning of Azoth as we bounced between the two zones for a bit trying to summon forth a critical mass of players… but failing to do so. I myself hopped off the train and started trying to make other plans. I saw that Give Er kept trying to resurrect the zerg and I think failing. I have however met several cool people through the Zerg and populated my friends list with a few nice folks who are down for nonsense. I ended up joining up with Cid and we went to farm Adjorjan for a bit before eventually the Myrkgard group materialized.

So the good and bad about Zerg culture spreading… is it means that you are only what seems like a few minutes from another Zerg group trying to break Myrkgard. This was super helpful last night as we got set up in place for the Priest farm, and as we had other people coming along after the fact. If a Zerg is running you can often use them as cover to get set up safely. Overall though last night went way harder than it should have because we had a group of folks who had no clue how to break aggro and refused to listen to our pleas for them to just lay on the ground. Additionally they seemingly had no clue how to run the rooftops and just ended up training huge packs of mobs through the streets between the two camps. This meant everything was just more dicey than it needed to be… and as a result we got in far fewer kills than we potentially could have because we had to clear a dozen trash each time we fought a Priest.

You might think that it was an extremely frustrating night, and on some level you would be right. However on another level I got to hang out with friends and do some stupid stuff for loot. That is pretty much the highest form of enjoyment for me, so I am completely down with whatever frustrations we had to deal with along the way.