This morning I am taking a break from my normal Anthem love fest to complain about another game. This time it is World of Warcraft something that I have not played since the beginning of November, but am still subscribed to it because I guess my theory is that the urge might hit me again at some point? As such since I am a paying customer I do feel like I’ve earned the right to complain about things from time to time. Now I am one full patch behind and there is a new patch on the PTR that information has been trickling out about on the various data leak sites. I personally found out about this through a conversation between my friends Dom and Gloria, which lead me down the rabbit hole last night of trying to figure out what the hell was going on.
It seems as though the Blizzard Fun Police have struck once more and removed a bunch of portals from Stormwind/Orgrimmar, and cleaned things up a bit in the form of a new “portal room”. I am going to use the Alliance as an example since I have spent more time in my life playing in that area than in the equivalent Cleft of Shadow area in Org. Both the Mages Tower and Cleft of Shadows became the dumping ground for portals that were still useful but not necessarily associated with the current expansion. The newly renovated area now contains the following portals.
- The Exodar
- Dalaran (Northrend version)
- The Jade Forest
- Stormshield in Ashran
What is missing from this portal area are…
- Caverns of Time
- Blasted Lands
- Pandaria Shrines
If I am reading this correctly on the Wowhead article it also seems as though the axe is being taken to a bunch of the other portal options that had still managed to survive to this point. The other areas that have had a pass by the Fun Police are…
- IronForge/Thunder Bluff
- Caverns of Time
- Dalaran Crater
- The Exodar/Silvermoon City
- Wyrmrest Temple
- Vale of the Eternal Blossoms
Shrine of the Seven Stars/Two Moons
- Dalaran (Northrend)
Essentially this is going to leave us with no way of getting to the Caverns of Time quickly… and practically no ways of getting to certain areas of the world quickly. I keep using the words Fun Police on purpose because so much of the decision making that goes into World of Warcraft always feels that way to me as a player. They announce some system that seems awesome at first… but the closer we get to the release of that system there is always some aspect of it that sucks. For example… I remember being super amped about the release of the item appearance collection system to feel Transmogs… but then also being super disappointed when I found out that you could not collect items unless you were on the right class when an item dropped. Similarly the Transmog system itself is just a significantly worse version of the cosmetic systems that other games have had for years that didn’t have weird restrictions placed upon them.
This effects me personally because I still had a good deal of my alts bound at the Shrine of the Seven Stars because it gave me quick access to move around the world and hit the content that I wanted to spend my time doing. It also made farming older raid content for transmog drops simple… given that I HAD to do that now on multiple characters to collect various gear sets for them. What makes all of these feel worse is the grossly out of touch commentary that came along with it from Community Manager Bornakk. The initial response is as follows.
I understand that changes can throw people off a bit at first, but I also think they help keep the world of Azeroth feeling alive. When there are fewer portals, does the world feel a bit bigger to you? Do you like that? How difficult is it to get to the locations you mentioned without a direct portal (talking to everybody who isn’t a mage here 😉 ) ?
The thing is… no it doesn’t make the world feel bigger, it makes the world feel more tedious to move around. There was a time when I had to spend 30 minutes or real time crossing the Ocean of Tears in Everquest. This was not something I considered valuable, and it could be longer than that if you happened to roll up on the docks at exactly the wrong time. This was passive time sitting there either waiting on a boat… or passively riding a boat… and god forbid you alt tabbed to do something else and got engaged in it… and missed either getting on the boat or getting off of it. This did not make Everquest seem like a bigger game… it just made it seem like a game that relished wasting my time. Removing portals from World of Warcraft that were already in place and widely utilized… just tells me that this game does not respect my time as the player. The horrible response was followed up with a possibly even worse one.
I wasn’t being sarcastic. Apologies to you and others who felt I was dismissing them in any way.
For how I personally play and enjoy games, I like when I feel like I need to travel for a few minutes to get somewhere. For me, it is more rewarding when I complete the task that way and I wouldn’t want to be able to get everywhere instantly but there is a good medium to find (but continuing to pile up various teleporting items feels strange). Traveling over large areas reminds me of how vast the world is and I often reminisce while flying on a flight path or a mount. Sometimes I have even just used the port to Timeless Isle and taken the flight path to Shrine (instead of going straight there) as I can enjoy the view and relax.
That being said, I know I can be a bit strange and I’m often not bothered by things that bother others – that’s why I ask a lot of questions. I want to understand the different play styles and opinions of others so I can better discuss them both with you and internally. Getting to the fundamental impact is important for me as the solution sometimes requires a different approach. Hopefully I can avoid the feeling that I’m just talking at you and want to be talking with you. Cheers!
I am glad that Bornakk enjoys having their time wasted. However I feel like that maybe shouldn’t be the scale by which we judge content? I realize we all have hot button issues that don’t bother others… for example I have talked at length about how much I hate item management… and then Bhagpuss will come along and talk about how organizing his inventory is his happy time. While that discussion can be esoteric, and I have addons to help me clean my bags… limiting access to the world by removing portals feels significantly less esoteric. Gloria also brought up the point that I immediately thought of last night… in that Final Fantasy XIV is a game that feels massive in scale, but it is also a game that has instant travel to any number of Aether crystals that are scattered conveniently around the world. The vastness is not harmed by the fact that I don’t have to start in Gridania and travel by Chocobo to all of the destinations in the shroud. The scale of the world still seems extremely impressive as I am popping my way into conveniently located hubs that allow me to play the game in the manner that I want when I want to play it.
Now I realize this is not the first time that Blizzard has come along and axed a bunch of portals. I raged against the action the last times it happened, and I am no less annoyed today than I was back then. I think it is a dumb call… but I continued playing the game because there were other aspects that I really did like in spite of the frustrating decisions that kept being made. I’ve talked to my friend Grace at length about this… that while I keep one foot back in the community to keep tabs on what is going on… I seem to only see the bad in the actions that they are taking right now. Battle for Azeroth was an expansion that went completely in the opposite direction that I would have wanted it to go coming down from the high point that was Legion. Legion pretty much dethroned Wrath of the Lich King as my favorite expansion that Blizzard has ever done… and in many ways it is because of the focus on class fantasy and giving us a bunch of interesting and unique content tailored towards that specific fantasy.
Battle for Azeroth… other than the cool troll and loa storyline… has been a pretty hollow experience that I keep finding plenty of excuses not to return to. Limiting my access to the one thing that did seem appealing… which was farming transmog gear in older areas of the world… really doesn’t help that desire to return. However as a player, watching the game go down a path I have no interested in going… I am mournful of the version of World of Warcraft that I did love. I would love to see a complete change in attitude within the WoW team and a focus on the fun rather than frustrations. However much like the fact that at 42 years old I am pretty set in my ways… a game that is 14 years old is fairly doomed to keep traveling on the same heading. As such I think this is another title that I can add to the list like Dark Age of Camelot and the original Everquest… that I remember fondly… but have no desire at all to return to.