Refracting Lens of Wealth

Good Morning Folks! This is going to be a bit of a brief blog post because I have to go into the office today. It is funny how doing a thing that I used to have to do every day… basically ruins my entire day after four years of remote work. I spent a heck of a lot of time last night on my Void Knight and managed to push him to level 99 before daylight savings sleep debt finally claimed me. I really want to get to 100, but I have found that if I don’t focus on leveling… it feels like it goes so much more quickly. There are a handful of Uniques that I would like to farm better versions of, so I will probably continue to focus on that and wait until my experience bar fills without realizing it.

I also managed to get my Beastmaster to level 73 and now have a full complement of squirrels. I need to get better gear for this character, but I now get to experience a chittering mass of nonsense each time I attack anything. Weirdly it seems like the squirrels are much better behaved than the wolves. I’ve been having this bug where apparently all of my wolves would just wander the fuck off aimlessly at the beginning of a map. I would have to hit A to make them attack a location to summon them all back to my side before starting the monolith proper. The squirrels largely just hang out at my side until I engage something and then they behave like minions normally behave. I have to say though… I think maybe wolves were stronger, but I am having more fun with squirrels so that is really what matters the most.

The other thing that I have been playing with is the Lens system. When I hit Rank 9 with Circle of Fortune I unlocked my last Lens and can now modify prophecies with three of them at a time. “Juiced” prophecies can be complete nonsense. This all came from a single prophecy. That is fifteen of the Weavers Will unique armor pieces with a minimum Weavers Will level of 16 each. Note that sets the minimum level because at least one of them rolled with 20 levels worth of upgrades on it. It is just nonsense how much more rewards you can get by stacking your lenses.

Here is another Photoshop job showing the three lenses that I am currently running. First I have been blocking dungeon event prophecies because quite honestly… I hate the dungeons in this game. I will run Temporal Sanctum out of necessity to craft Legendary items, but the rest of them don’t really feel like they are rewarding enough to deal with the hassle of running them. I feel about them the same way I feel about Labyrinth in Path of Exile and will avoid them if at all possible. The next lens makes it so that I see significantly more Unique items which in theory at Rank 9 is a 135% boost to the occurrence of prophecies with Unique rewards. The one that has made the biggest difference however is the Refracting Lens of Wealth which increases the cost of a Prophecy by 90% favor but causes them to offer double the rewards for completion.

The end result is some nonsense like this… where a single prophecy for a single Orbyss kill awarded ten unique pieces of body armor. On top of “doubling” the rewards for a single prophecy proc, they also seem to in many cases double the number of uses you get out of a single prophecy. So basically that one lens greatly increases the sheer amount of rewards that you can get from running prophecies… a system that was already extremely rewarding. So essentially I am probably going to be spending a lot of that level 99 to 100 grind targeting different encounters that give me some very high-end rewards. What I really need to find is a prophecy for Orbyss that rewards a large number of two-handed axes per kill just to test whether or not prophecies can trigger boss-specific drops in addition to general drop-anywhere uniques. I need a ton of upgrades on the Void Knight but almost all of them are boss-specific drops.

Anyways! Time for me to close this out and move on with my morning. Don’t be sleeping on those prophecies and more specifically… don’t bypass the Refracting Lens of Wealth.

Squirrels Are Go

Good Morning Folks! Shocking to no one… I am still playing an awful lot of Last Epoch. The game is in a truly phenomenal state and all of the random uniques that I am picking up… just keep driving me towards wanting to play various builds. While I am still slowly working on getting my Void Knight to 100, and am a little over halfway to dinging 99… I’ve been playing Beastmaster quite a bit lately. This is a build that I really enjoyed in previous releases of the game, and it was the very first alt that I created in this cycle. While leveling on the Void Knight I picked up most of the early uniques required to make a “Bleed Wolves” build feel really solid. However, I was largely following the templating of the Squirrel build over on Maxroll because I had hopes of maybe one day being able to transition into that.

Over the weekend I got a drop that I had been hunting for longer than probably any other drop in this game save for the illusive Bastion of Honor. I spent so much time farming for the Herald of the Scurry in The Black Sun timeline on my Necromancer but never managed to see one drop. Earlier in the league my friend Ace managed to pick one up which gave me some hope that maybe just maybe all of the drop chance juicing that we go through the Circle of Fortune faction would let me see one. Sunday afternoon that happened and I picked up this helm which will allow me to shift from summoning a bunch of Wolves to summoning twice as many Squirrels. I want to command a chittering army of death by adorableness, but alas I have to get to level 73 before I can actually shit from my Artor’s Legacy over to the Scurry proper.

I was Deathless on my Beastmaster until I attempted Rahyeh in The Black Sun timeline. This is the boss that has pretty much ended every Deathless streak that I have gotten this far with. My inner 13-year-old is delighted that I made it to level 69 before taking my first death. I thought maybe I would be able to make it through, but I was somewhat of a dumbass to attempt this feat with only 4% void resistance. So I am in the process of balancing out my gear a bit and trying to stack some more resistances in the right places. My idols are a mess and I need to focus farm some with prophecies. My health is also atrocious but that should resolve itself as I pick up some more exalted bits of armor and replace my leveling uniques/weavers will items. I am very much looking forward to transitioning into the Squirrels build as this is something I have wanted to play from the moment I heard it existed.

In another bit of weird loot luck, I picked up a wild pair of gauntlets. They have 2 T6 affixes on them and a T7 affix. While they don’t exactly fit anything I am actively playing… I gotta say it is making me contemplate a shield throw build as I have a bunch of gear for that build sitting in my exalted stash tabs. I guess at some point I should research how that build even works and what it cares about. I am guessing it is probably a Paladin build and I don’t really have one of those yet… but similarly, I am not sure I want a third Sentinel build quite yet. I am getting a serious itch to play a Necromancer as I have picked up a bunch of items that had eluded me in the past like the Ravens’ Rise gauntlets. If I end up picking up an Aaron’s Will chest with any legendary potential I will probably consider it a sign that I need to work up another Bone Golem build. Similarly, I would love to see the David Harbour helmet and try a Wraithlord Build.

I managed to hit Rank 9 in the Circle of Fortune guild and honestly… I was not even paying attention not my progress. I only knew that I hit it because I had one monolith reward every item of two different sets. I have to say though, this rank is a bit more annoying than it is really worth. By the time you are capable of hitting rank 9… You’ve very likely seen every single set item in the game. It isn’t like they are very useful in the first place as compared to a combination of uniques and exalted items. I would love to see them either buff the heck out of set pieces or lower their equippable level significantly so you could use them for leveling alts. As it stands they are mostly just vendor trash so making the entire set drop every time… just ends up clogging your inventory. I am happy to have unlocked my final lens slot however so that was cool.

One thing I was a bit disappointed in was Lightless Arbor. I spent around 800k gold on the gambler there and while it certainly looks like a lot of loot… by the time I had hoovered up all of the affixes and glyphs it truthfully wound up being around five or six items worth keeping. I see more usable loot in a single monolith than that. This combined with the fact that very rarely see Legendary Potential items through Runes of Ascendance lead me to believe that Circle of Fortune bonuses only impact mob-dropped loot. As a result Lightless Arbor keys are probably better sold to the vendor than used because you get spoiled by the sheer amount of drops that you see thanks to Circle of Fortune. Maybe these are great for the folks who wound up going to trade league but I am progressively feeling like they made the wrong choice.

I am consistently amazed by how much more I am enjoying the game right now as opposed to in previous versions. The sheer volume of loot I think is the real difference here. Circle of Fortune makes it feel like it is just an inevitability that you will eventually see the item you are seeking. More than that… you are probably going to see enough copies of it with legendary potential that you can probably make a bunch of attempts to get a really good item. That all makes the mechanical loop of the game that much more enjoyable for me personally. I’m highly loot-motivated and I love rolling the dice and seeing what items I end up getting this time. Maybe I would not have appreciated it quite so much had I not played in versions of the game where the loot was significantly more stingy.

All of that said, however… I am keenly watching the various spoilers for the next Path of Exile League. That has been announced for the end of this month and I am certain I will be back in that game at league start. Unless there are some pretty significant changes I will probably be going for the Chieftain Righteous Fire build that I ended up playing so much this past league. I feel like maybe GGG delayed their spoilers a bit to give EHG some breathing room for the Last Epoch launch. I know the two companies are friendly so It gives me hope that maybe they will play nicely together with the timing of future Cycles/Leagues.

Why I Now Main ARPGs

I’ve been kicking around this topic for a while now, and it seems like a good one to close out what has been a fairly busy week. This blog got its start originally as not only a World of Warcraft blog but more specifically a World of Warcraft Warrior Raid Tanking blog. From 2000 until around 2015 this blog was largely dominated by an endless cavalcade of MMORPGs. They were truly my primary gaming outlet and any time a new one queued up I was there with the rest of my friends grinding out a new batch of characters and classes. It was a love affair that started with Everquest and just kept continuing each time a new latest and greatest game was on the horizon. In part, I was enamored with the concept of playing with so many other people and most of my long-term friends stem from one or more of these games. Hell the entirety of the podcast I have been recording for over a decade, are folks that I met through Massively Multiplayer Online Games.

Tam and Kodra date back to my early days raiding with Late Night Raiders, and Thalen was a member of a competing raid that occasionally subbed in for assorted content. Ashgar is someone that Tam and Kodra met when they left Argent Dawn and was someone I was ultimately introduced to when I talked them back to the server for Cataclysm. Ammo I knew her mom first, but also stems originally from World of Warcraft on Argent Dawn. Grace/Ace is someone I met on Twitter but roped into our nonsense in Final Fantasy XIV and ultimately became someone that I am close enough to that I consider my sibling. The entire reason why I got on Twitter in the first place back in 2009… was to have a better way of communicating with other bloggers and more specifically the Blog Azeroth folks. I am uncertain I ever would have been attracted to the platform were it not for the rich MMORPG gaming community that I found there.

The problem is that as my life changed, and the bulk of my active gaming group shifted two timezones away… I found myself in a position where I was drawn to MMORPGs but largely ended up never playing with anyone else. I reached the point in my life where I could no longer stomach the late nights of staying up until 1 am and then getting back up at 5:30 am to start the next day. I needed to take better care of myself and also started getting more real-world responsibilities that required it. Around 2013 I shifted from being a worker bee, to a team lead, and eventually to an official supervisor. Then in 2017, I made another big shift to Management. All of this… brought a dislike for actually having any modicum of responsibility in my downtime. So I went from being a Guild Leader and occasional Raid Leader first… to trying to stay in the background and take on as little responsibility as possible.

I loved raiding in World of Warcraft and Final Fantasy XIV and spent a lot of time leading raids over the years. However, I reached a point where I was no longer willing to give up multiple evenings of my time for the express purpose of progression. From 2004 until around 2012 I was devoting at least three nights every single week to raiding, and pushing everything else to the side. Once I stopped raiding… it became harder to work it back into my schedule. I made attempts to raid seriously again during Warlords of Draenor and Legion… and over in Final Fantasy XIV during A Realm Reborn and Heavensward but all were relatively short-lived. Legion I made it through a few tiers of content and Heavensward we never really made it past the Extreme Primals before I faded into the background. I would always get to the point where I was dreading raid night, because of the loss of freedom it posed.

In spite of not really having active groups on demand like I used to during most of my World of Warcraft days, I still actively pugged. My class of choice has always been some form of a Tank, which meant that I needed to take on a lot of responsibility in dungeon runs. I am not sure if the groups got more aggressively toxic… or if I just became less tolerant of other human beings, but over the years I found myself not wanting to run dungeons with other random players anymore. I built up this mental block to the responsibility of leading a dungeon, and I’ve found it extremely hard to get past it. While I still like the concept of tanking dungeons I just never do it… not unless I have at least one friend along with me. As my time tables shifted out of the range of most of my friends… it just meant that I didn’t run group content anymore.

I am legitimately not sure how it started, but in 2015 I got pulled into running Seasonal content in Diablo III with my friend Grace/Ace. I had always been a fan of the Diablo-like ARPG genre and often played them in my downtime from raiding or other MMORPG shenanigans. I fell in love with Diablo in college and obsessed over the game and then followed the long sequence of games that came after it from Dungeon Siege to Sacred to Titanquest to more modern games like Grim Dawn and Wolcen. Running Diablo III Seasons with Grace gave me all of the excitement of an MMORPG launch… all the fun of rushing through the objectives and trying to build a powerful character as fast as you could… all condensed within a few weeks. Then I could walk away, do other things, and know that in three or four months we could do it all again.

More than that ARPGs gave me all of the complexity and loot chase that I craved, but the ability to take all of it at my own pace. I could play rich and mechanically interesting characters and did not need other players to accomplish any goals that I set out for myself. Sure it was fun as hell to play with friends whenever our paths happened to cross… but I never found myself in a holding pattern needing more people to make something happen. That was always the worst part about playing MMORPGs… was the waiting around for something to happen. In the early days of World of Warcraft, I had fostered this arcane tapestry of social channels that I relied upon to be able to form groups… but even then having access to all of those people and so many different relationships… it would still sometimes take upwards of an hour to get things started.

Playing MMORPGs in a post-dungeon finder economy meant that most people were not actively creating groups. Those who did exist in the group finder were divorced from any personal connection and often had a wealth of toxic behavior associated with them. It just became easier for me to be off doing my own thing and having a less rewarding gameplay experience… than to subject myself to having to deal with other people. Even when the groups went smoothly and everyone was kind… the imagined specter of potentially being called out for missing a cooldown or not mashing my buttons hard enough or in the correct order was enough to keep me from ever trying most nights. Occasionally I would get brave and put myself out there… and those were often the times that I ran into the worst possible individuals.

For years Final Fantasy XIV was the exception to the growing toxicity of gaming communities. It was downright wholesome in comparison and there were so many moments like above where someone needed to AFK and all of the players just chilled out and chatted while waiting. However with the downfall of World of Warcraft and the mass migration of players to XIV… with it has seemed to come a lot more of those cultural norms. Now I have friends talking about struggling to find a static raid group that does not require you to use tools that violate the terms of service. I’ve absolutely seen a lot more talk of damage numbers and open calling out of folks who are not performing up to some imagined bar in the few groups I have exposed myself to. All of this just makes it that much harder to get over my growing mental block to putting myself out there.

If I were the type of player who could happily subsist on casual “Stardew Valley” style gameplay, I could probably still find fulfilling gameplay in MMORPGs. I am not that player. I love loot and quite honestly the only reason why I started raiding in the first place back in World of Warcraft is that I wanted access to shiny purple items. Sure raiding with other people is its own kind of rewarding, and sure it feels great to finally take down a boss… but it feels much better to get that item you have been trying to get for months. Legitimately I probably had more fun in World of Warcraft raids by soloing them years after the fact… than I ever did actually doing them legitimately. I liked collecting things and I absolutely loved collecting appearances. That sort of mindset was not always conducive to a need-based or points-based raiding economy.

Do you know what causes endless mountains of loot to climb? Action ARPGs absolutely do, so much so that we set up complicated loot filter systems in order to show us only the “best” items, and even then… nonsense like this occasionally happens. So it was a few months back that I realized that a lot of my shift from MMORPGs as my core focus to ARPGs is that it largely scratches all of the itches for me. I can play with friends and have a heck of a lot of fun when our schedules happen to align, but the rest of the time I have endless progression and complexity buried behind a constant dopamine hit of loot acquisition. I get all the things that I love about MMORPGs but none of the obstacles standing in my way.

More than that I get to feel like I am part of a larger community and get to help others in their own progression. I get so deep in the weeds at times when I am writing about ARPGs, but I feel like someone out there is benefitting from the nonsense I am doing. Then there is the whole concept of guilds and shared stashes that let me legitimately help my friends who happen to be playing along with me. Games like Last Epoch and the resonance system allow me to share items that I have collecting dust in my massive treasure trove… even if I was not playing with a friend at the time it dropped. Bel League in Path of Exile was a heck of a lot of fun, and while it seems like most of the AggroChat crew is over that game… there will be times in the future when I can share things through the Guild Stash with other players who are active in the game at that time. If nothing else my blog and my constant ramblings serve as a locus of information for anyone who might want to get into these sorts of games.

That is not to say that I don’t still play MMORPGs, but when I do so I go into them knowing that I am likely never going to actively group with another player. I think this is why I have had a bit of a renaissance with Guild Wars 2 because it is a game that lets me do large-scale raid-like events in the open world… without ever having to organize or manage other players. I had a heck of a lot of fun recently playing through the Dragonflight story, and doing some of the World Quests in World of Warcraft but also reached a point where I felt like I had experienced enough of that game. At some point prior to the release of Dawntrail this summer I will pop back into Final Fantasy XIV and complete all of the content I have missed and then happily play through the new expansion, but also know that once the credits roll I am probably out again.

For the foreseeable future, I am very likely to be devoted almost entirely to ARPGs, because they scratch the right itches for me and fit my usage patterns. I’ve had similar phases with Monster Hunter World or whatever the latest Looter Shooter happens to be because they operate in similar patterns. I had several weeks of joy when Enshrouded launched into early access because it gave me a lot of the same dopamine hits. I don’t think it is that any of the MMORPGs have changed… and more that my patterns of play have changed. I’ve just finally reached a point where I am ready to accept it and stop trying to push myself to do things that I no longer find as comfortable as I once did.

Anyways! I had been kicking around this topic for a while now and like I said at the start… it seemed like a decent way to close out the week. I hope you all have a wonderful weekend, and I will see you all on Monday for a recap of whatever the hell I end up doing this weekend.

Resurrecting Fire Bro

Good Morning Folks! I know a few days ago I stated that I was going to be putting my Ignite Warpath Forge Guard aka “Fire Bro” on hold. However yesterday I ended up ripping the bandaid off and completely rebuilding the character into something slightly different. I am not sure how interesting this post is going to be for most people, because I am going to be diving into the changes that I made. I decided to go ahead and write about it mostly to show how easy it is to shift gears within Last Epoch. I’ve said this before, but the only thing that is absolutely set in stone is your mastery. So no matter what I would be doing from this point out, I would be doing it as a Forge Guard. Within that mastery, there is a heck of a lot of leverage to move around and change things up significantly.

For anyone who has not been following the saga of “Fire Bro” let’s do a really quick recap. The above video shows some Monolith gameplay of the build as it stood at the beginning of yesterday. I was focused on shifting Warpath to fire damage, and then using Lunge also shifted to fire damage as my movement ability, generating Sigils of Hope on kill, and proccing Smite every second while spinning to deal additional fire damage and some splash healing. It worked phenomenally well… up until the point that it didn’t. I had put almost all of my eggs in the block mechanic basket and did not have enough health or general survival to keep pushing forward. While I got to Empowered Monoliths aka the level 100 + 100 Corruption version of the endgame system… I spent most of my time just getting overwhelmed by incoming damage. For anyone curious here is a Build Planner for the state of this build before the impending rework.

Yesterday started largely as me sitting down and trying to figure out how to work Healing Hands into my build. This is an ability that received a new talent tree with 1.0 and offers a ton of utility. Firstly you can have melee attacks proc healing hands 100% of the time generating a burst of direct healing and some healing over time. On top of that you can shift the ability to scale based on melee damage with Seraph Blade and if you have enough points left over you can turn it into a movement ability when directly cast and even give it the same invulnerability frames that other movement abilities have. A huge positive side effect of this interaction is the splash healing is not only keeping me alive but also keeping my Manifest Armor minion topped off. The problem with all of this… is it does not work terribly well with Warpath. It will proc once per channel, meaning that you need to constantly “pulse” Warpath meaning that you are losing some of the benefits that I had stacked for “channeling” constantly. Essentially I needed a new main damage-dealing ability.

Without Warpath smite was out the window as well, but I landed on another favorite of my abilities Rive. Essentially Rive is a 3-strike combo and the talent trees allow you to tweak which of the strikes is the most important. For me I wanted to go with Focused Strike which means that the third large AOE strike will always be a critical strike. On top of that while I can’t shift the damage of Rive to Fire… I can pick up three points into Savagery meaning that I am dealing 45% more damage against Ignited Targets and both my Manifest Armor and I are always igniting targets. Lastly, there is Coup De Grace which means that rive has a 15% kill threshold so that it simply deletes any target when their health drops to 15% or below.

Since I removed… Smite, Warpath, and Lunge… that left me with an open slot. As uninteresting of a choice as it is… I ended up going with the good ole swiss-army-knife of damage dealing… Volatile Reversal. I do not care at all about void damage, but this ability creates a rift at the start of my movement rewind and a rift at the end of my movement and causes everything touched by either rift to take 30% more damage. Additionally, I gain a boost in global attack speed meaning I burn through my 3-hit combo faster causing more ignites and dealing more critical damage on that third hit. The cooldown is lowered to the point where I can basically be constantly pressing it while in combat pending the “rewind” functionality does not screw things up.

With all of these changes also came a significant rework of some of my gearing. You can see the totality of the changes with this new Build Planner export, but I will talk through a few of them specifically. Firstly this build is still based around Firestarter’s Torch and the interactions with that weapon and ignite damage. I’ve managed to craft an amazing legendary version with T7 Hybrid Fire Penetration, and T5 Ignite Chance. I swapped out Rahyeh’s Light for the best rolled Cradle of the Erased that I have managed to pick up so far. Golden Aegis is a ton of survival, and the stats on this shield work pretty well with what I am trying to do. I had to swap out my helm and chestpiece trading Manifest Armor and Warpath for ones focused on Healing Hands and Rive. I am sticking with Solarum Plate as it gives me a nice boost in Fire Damage along with decent armor and endurance. Lastly giving up Warpath meant that I lost my ability to convert bleed into ignite, which means that I had to swap out my gloves for a pair of Maehlin’s Hubris which I managed to craft into a legendary with T6 Hybrid Health.

I can now rip through Empowered Monoliths, but that is not to say I don’t still have some issues. I am still using seven uniques and at some point, I would like to replace my Sunwreath and Fiery Dragon Shoes with either a good legendary version of either or a really well-rolled Exalted. Neither are doing anything that I could not pick up off another item and several of the lines on Sunwreath specifically only apply to a spellblade. I need a lot more health in order to be really comfortable as I am still sitting at around 1800. From an offense standpoint, I have 530% Fire Damage and 1 point shy of 300% Chance to Ignite which feels really good. I could use some more flat physical damage however to buff the moment-to-moment combat with Rive. There are still levers to tweak with this build, and I will likely be slowly poking at it until the next Path of Exile league.

Is it as fun as the previous version? Honestly… no. There was something so chill about rolling over the top of things and watching them burn to death in my wake. That aspect of the build is gone, but I am not sure what I could have done to keep making that sort of gameplay work. What I wanted was a pseudo Righteous Fire gameplay style with super chill Monoliths and so long as I stuck to the level 90 non-Empowered ones it worked well enough. I needed to do something to make things work for Empowered and my series of significant revisions to the build have done that. Is it still enjoyable? Yeah, it absolutely still is, but combat does not feel anywhere near as fluid as it did before. Needing to cycle through the three-hit combo of Rive gives everything a stutter-step feel which is nowhere near as smooth as spinning around and clipping through mobs constantly. My Void Knight continues to remain my “main” and I dinged 97 last night and continue pushing towards 100. However “Fire Bro” will likely stay here as a pet project.