Returning to Eorzea

Morning Friends! I guess I need to admit that I am now properly playing Final Fantasy XIV again. Like I had no real intention to get back into another MMORPG right now, but it seems when you are least expecting it… is when a bought of the feels happens and draws you back in. I am trying to figure out how to enjoy the game on a sustainable level rather than the salted earth binge and bail pattern that I have been in for the last few expansions. In both Stormblood and Shadowbringers I bounced pretty shortly after finishing the initial patch content, and I have not really arrived at real integration with the game since ARR and early Heavensward.

I think ultimately coming back solo, I have been more interested in connecting with the community of the server once again. For those who are unaware I play on Cactuar in the Aether Data Center and it has always been a pretty great place to call home. This is Limsa Lominsa during primetime and it is hopping… there are so many people that the game engine refuses to load them all in at once. Each time I would take a step a batch of players would disappear and a whole new crowd would come into view. I’ve been reaching out and having conversations with people from my friends list that I did not remember at all. Some of them ended up being folks that I did know as another name like Liore’s husband Vajra and others just people that I apparently friended along the way. Thing is… every single one of them has welcomed me back and been excited to see me playing even if they only vaguely remembered me.

I’ve come to the realization that if I am going to reach a state of sustainability in an MMO, I am going to have to make new friends. That is super hard as a 45 year old gamer to reach out and make new connections, but FFXIV and Cactuar server is the sort of place that makes it fairly easy to do this. I had more conversations with strangers while hanging out in Quarrymill between Palace of the Dead runs than I have had in the last several years likely. I rolled up on this group of people who were very clearly playing their instruments by hand and not with a macro script… and many joyous “doots” were had by all. The thing is… it is the sort of place where if you wave it is highly likely that someone is going to wave back which seems simple but that has not been the case in a lot of MMORPGs that I have played over the years.

The other thing that I have been noticing while roaming the world is just how damned gorgeous it can be at times. Granted I am playing this on my beefy gaming rig that is complete overkill for the sort of game that it is. I had not really been back to the Sea of Clouds since Heavensward, and flying through it for a Paladin quest made me really appreciate how much care went into this world. I mean the same can be said with pretty much any MMO, but like… how do you create a zone full of floating islands without making it seem stale? You introduce a shocking amount of variety and interesting flora and fauna so that it feels like yeah… this could legitimately be an ecosystem rather than a chain of small destinations.

I wanted to ease back into the game and one of the jobs that I had been wanting to level for some time was Paladin. When I last left it I think I had just pushed it to level 50 before parking it. I picked up from there and it turns out that I really like the way the Paladin has changed since I last played it. Like I am enjoying it enough that I am contemplating switching to maining it over the Warrior. Last night I dinged 60 in Palace of the Dead and this allowed me to equip a bunch of level 60 gear. Tonight I am probably going to try tanking a few dungeons, since I have been effectively tanking PotD for the last several days. I feel like I have a firm grasp on the basics of the class at least and since I need to get to 61 before I can start running Heaven on High, it seems like a good option rather than more Palace.

All in all I am greatly enjoying my return to Final Fantasy XIV, but it is taking a bit to remember the various systems. There are so many things that I never engaged with heavily along the years. For example a few days ago was the first time I ever took my Grand Company Squadron out into a dungeon… because you can absolutely build up a team of NPCs and go dungeoning with them. Granted they also added a system in Shadowbringers that allows you to do the same thing with the other members of the Scions of the Seventh Dawn. It seems like a really solid way to go back and farm older content, but also not just “un-sync” and steamroll everything.

Mostly I am happy to return and find out that the community is still pretty freaking awesome. Now I just need to get my confidence levels back and start tanking for strangers again.

Torghast and Palace of the Dead

Lately I have been back playing some Final Fantasy XIV and enjoying myself quite a bit. I am not sure if is the cavalcade of “leaving wow to play ffxiv” videos that the YouTube algorithm has deluged me with, or if I am avoiding finishing FF7R because I don’t want the story to be over. Whatever the case I have been back and piddling around several old haunts, spending a lot of time on my tiny paladin… which I guess sounds weird because as a Lalafell everything is tiny. I never really leveled up my Paladin past around 50 and I have been doing so because apparently I really like the ways they have changed that class over the years.

Over the years I have spent copious amounts of time in Palace of the Dead, so much so that I would probably put it up there as one of my favorite activities in the game. At its most simple level it is a roguelike dungeon exploration game mode where you progress through an one hundred floor deep dungeon. It uses its own progression system in the form of Aetherpool Weapons and Armor which gain strength by finding specific chests in the dungeon. Each ten floors you face a boss of sorts and your progression is locked in, allowing you to restart at the last flight of ten floors that you left off. There are also temporary buff items that you pick up along the way that allow you to deal with traps and challenges specific to the dungeon.

There are a few things that I find really interesting about the game mode. Firstly any square you step on in your travels could contain a trap, which makes you cautious to travel uncertain paths or stay too clumped up for fear an explosion will KO the entire party. Additionally any treasure chest could be a Mimic, which applies a very hefty debuff making each chest you open a risk versus reward decision. Clearing a certain amount of monsters unlocks the gate to the next floor, and in general because of the traps and mimics, groups tend to only explore the bare minimum needed to move forward. This is especially true if you are doing floors 51-60 which players tend to run over and over as a quick way to level alts.

I personally love it because it means I can level alternate jobs without having to worry about gearing. You can legitimately step into Palace of the Dead wearing nothing but your job weapon and be just as effective as a player decked out in full savage gear. The other aspect that I have loved is that there are hidden coffers spread throughout the dungeon which can be turned in for a random item. There are a bunch of interesting things on this drop table but the vast majority are cosmetics. For example most of the outfit I am wearing in the above screenshot came from random drops in Palace of the Dead.

All of this is why I was looking forward to Torghast opening in World of Warcraft with the Shadowlands expansion. At least on paper everything I had read about it prior to the launch of the expansion made me think that maybe just maybe they were taking notes from FFXIV and introducing a similar system. In practice however Torghast ended up feeling largely pointless. Palace of the Dead has this join purpose of helping you level your alts and at the same time get some cool cosmetics while doing it. Torghast on the other hand is a forced grind that you feel like you have to complete every week… with your only reward being yet another random currency required to unlock something that feels require… legendary items.

While there are some mechanically interesting things going on with Torghast, it doesn’t feel as balanced and it is also a much bigger time sink than clearing ten floors of Palace of the Dead. There is so much RNG given that you get a choice of three buffs each time you open one of the glowing orbs. Some of these are really good and others are absolutely horrible. Then there is the whole feeling that nothing I gained this week carries forward to help me with next week. If you are unlucky you have a really bad time and if you are lucky your power seems to snowball out of control becoming an immortal god of death.

On the other hand in Palace of the Dead I have over time increased my Aetherpool Arms and Armor rating to +99 and am effectively as strong as I will ever get. That means I can drag alts in there and get a pretty predictable leveling experience, yet still feel like I get the random chance of getting something cool as a drop. I mean even when it isn’t anything I need, I can still share the love and gift those items to someone else. Like yesterday my friend Clockwork Bells happened to be on at the same time as me and I gifted her a pet, a music scroll and a nifty pair of cosmetic boots that I got as a drops. If I don’t have someone to send to, I have often times gone into one of the newbie areas and just dropped goodies on people.

The problem with Torghast I think is the fact that I felt like I was required to do it. If I skipped a week I felt like I was falling behind the curve in the amount of soul ash that I could have obtained. Similarly that end goal of maybe crafting a legendary… that I would have to spend hundreds of thousands of gold to obtain just wasn’t enough carrot to make the stick feel manageable. If Torghast also became a source of gear that you could take out of it and put to use in the rest of the game… maybe just maybe it would feel worthwhile. If they turned it into an alternate leveling path like Palace of the Dead and made it so that gear was completely normalized and you could effectively walk in naked… also like PotD I think that would have been enough to make me get into it.

As it stands, Torghast seemed like someones pet project… crafted by someone who maybe heard a FFXIV player talking about how much fun Palace of the Dead was, without actually understanding any of the things that made it enjoyable. However what is more likely the case is that Torghast was initially designed to be a super challenging replacement for the Mage’s Tower from Legion, that just sort shifted purpose somewhere along the way. The end result is something that isn’t fun enough to do just for the sake of doing it… and not rewarding enough to make making to do it feel like a good use of time. There are so many ways that they could improve upon the design, but at the end of the day we all know that it is going to stop being relevant the moment the next expansion is released. On the other hand I am still playing Palace of the Dead and it is still relevant some two expansions after it was initially put into the game.

MixTape Mondays: Semi-Charmed Panic Attack

Good Morning Friends! I hope you are all having an excellent Monday out there in internetland. For those of you who might be stumbling onto this as your first visit, I do this thing every Monday where I post a new MixTape pulled from some of my musical tastes. I was one of those kids that made MixTapes for my friends or as a poor substitute for flirtation. There is a certain artform to placing songs in a very specific sequence in order to create a whole that is greater than any of its parts. I’ve missed this process and decided to revitalize it for you my readers. Again like my blog posts in general, I am sorta sending this out into the void and hoping that someone out there might get some enjoyment from this particular brand of nonsense.

Semi-Charmed Panic Attack

There is this particular moment in music that feels like it gets overlooked. Between Grunge and the more punk inspired stylings of Blink-182 there was this music scene that I find it hard to really define. It makes me think of college and the early days of trying to figure out how to be something resembling an adult. I attempted to reach back into that era and pull out a cohesive soundtrack to represent it. There was this weird thing going on where the songs were still peppy sounding, but the lyrical journey that was happening behind them was pretty damned depressing. I’m also abusing my powers to expose you to two excellent Tulsa area bands: Caroline’s Spine and Mollys Yes.

  • The Way – Fastball
  • Everything You Want – Vertical Horizon
  • Attention Please – Caroline’s Spine
  • Promise – Eve 6
  • Sugar – Mollys Yes
  • Load Me Up – Matthew Good Band
  • Father of Mine – Everclear
  • Semi-Charmed Life – Third Eye Blind
  • One Man Army – Our Lady Peace
  • Rain King – Counting Crows
  • Good Intentions – Toad The Wet Sprocket
  • Til I Hear It From You – Gin Blossoms
  • Get Off This – Cracker
  • Closing Time – Semisonic

Listen On Spotify

Listen On YouTube

Listen On Tidal

And there we have it friends, another MixTape Monday in the bag. I had honestly been a bit concerned that I might be out of inspiration given that I had burned through all of my pre-made MixTapes last week. Then this weekend happened and I crafted no less than five brand new ones for the coming weeks as well as a handful of idea fragments kicking around in my head. Also of note if you are tuning in late you can view the entire archive of the past nine weeks at:

AggroChat #249 – A Subnautical Tale

Tonight we start the show missing several people and then Kodra sneaks in while recording and claims to have been there all along.  We start out with a discussion of the Windows 11 announcement and the odd requirements it seems are going to be required to upgrade into it.  From there we talk about Grace’s adventures with Subnautica: Below Zero which I legitimately thought was an expansion pack and not a whole new game.  Bel talks about the trend of WoW personalities switching to Final Fantasy XIV and the videos associated with them.  We talk a bit about MMORPG Tycoon 2 and Lum’s delightful tweet thread making us want to play it.  Bel talks about his nonsense setup and how Sony Remote Play is so much better with a PS5…  and how TMACDev REPL4Y is even better than that.  Finally we close out the show with some talk about Ratchet and Clank and Kodra’s observations given this is his first game in that series.

Topics Discussed

  • Windows 11 Announcement
    • Leaked Build
    • Scalping TPM Modules
  • Subnautica: Below Zero
    • What a difference a story makes
  • WoW personalities playing FFXIV
    • The “quitting wow for ffxiv” video trend
    • What has lead to this point
    • Medieval Marty
  • Lum plays MMORPG Tycoon 2
    • Make bad MMOs for fun and profit
  • Sony Remote Play
    • Better on PS5
    • TMACDev REPL4Y
  • Ratchet and Clank Observations