Anthem Credit Roll



Last night I got the credits roll for Anthem.  It happened sooner than I would have liked but considering what sort of game Anthem was…  it honestly provided about as much content as I was expecting.  At the point of finishing the final mission I had logged about 37 hours worth of game play.  It took me roughly 20 hours to get to the point in Destiny 2 where I had beaten the main story arc for the first time.  It is hard to actually compare the two however since I didn’t really focus fire the Main Story Quest in either game.  There was a lot more distractions along the way in Anthem and I took them and latched onto them with both arms.

I spent a lot of time talking to the various NPCs as new conversations opened up and spent a significant amount of time running down side quest chains.   Pretty much anytime I felt like I was nearing a major jumping point in the story, I went through a sequence where I burned down every bit of side quest content that I had available to me…  which was a lot.  I read the dialog…  occasionally contemplated what was being said and it allowed me to piece together fine details about Fort Tarsis and the extremely rich setting that is Bastion…  which is only one such area of the Anthem world.

If you set out a laser focus on ONLY beating the story… you could probably do it in about 10 hours total whereas the Destiny 2 equivalent of that would probably take you about 5 hours.  Largely I am throwing the comparisons out just to prepare you for the expected scale of the initial content release.  To use another Bioware game as an example… I spent a little over 90 hours playing my way through Mass Effect Andromeda… and yes I am still bitter that we never got any DLC content for it.  Essentially Anthem is a game that provides a bit of story that is adequately scaled for the sort of Looter Shooter gameplay experience that it is.  However there is a richness to the world and characters that Destiny 2 failed to deliver…  without copious amounts of piecing things together outside of the game.


If you are avoiding talking to the side characters or completing the secondary objectives…  then you are honestly missing a lot of the magic that is Anthem.  While the characters are fundamentally different than the ones you encounter in Mass Effect or Dragon Age…  they are somewhat serving a different purpose.  Each character interaction that you have builds upon the larger world that is Fort Tarsis and the territories beyond.  Each story acts as a vehicle for delivering a vignette that fills in another gap in the picture of what is happening… and quite regularly the arc that happens with character A will bleed into the arc that happens with character B and C later down the line.  There is a delightful interconnectedness that happens with Anthem that I greatly enjoyed.

In the above screenshot you can see a fountain in the courtyard of Fort Tarsis that evolves over time from being a completely abandoned moss clogged mess to being a thriving hub for social gatherings.  You can also see the two Lancer statues at the back end of the courtyard restored to glory…  both events happen as you play through the game and interact with other characters creating a subtle sense that your actions really did change the setting of the game.  I think of this as similar to the way that Rowena rebuilds an area in each Final Fantasy XIV expansion that slowly progresses and gets more intricate as additional patch content is released.

Sure there are no romances and you don’t get a cast of supporting characters that respond to your commands, but I don’t think either of these would have worked with the sort of story that Anthem is telling.  That is not to say that at some point down the road there is not room for both to happen, but I think that is not really their focus right now.  However nothing is set in stone because if you look at the sweeping changes that occurred to Elder Scrolls Online between the client that launched and the current juggernaut that exists today.  I have not doubt that tweaks will be applied as we move through the content cycle.  I am very curious to see what the content drops that are coming end up looking like, because I feel like they have equal opportunity to impress or disappoint.

All of the elements of Anthem built up to provide me a very enjoyable experience.  I maybe lucked out and did not encounter much in the way of bugs during the almost 40 hours I have played since last Friday.  Now that additional players are entering the fray, I am hoping that Bioware is capable of scaling the servers up smoothly to provide for a solid “official” launch.  For now however I feel like Anthem is well worth your time and attention in spite of all of the confusing drama that seems to be surrounding it.  I keep thinking that they are playing a vastly different game than the one I have been playing.  Sure there were things that could be smoother, but in the grand scheme of things I have loved the experience so far.

Some additional resources for those entering the game today…  I have been keeping a Roster of players Origin account information seeing as there is no way to import friends from other platforms.  If you want to add your own information to the list the Sign-Up form is here.  Adding friends had the side benefit of helping to progress the Alliance system that I do not fully understand… but it appears to be some sort of gold payout based on your “doing stuff in the game”, and how much your friends have also “done stuff in the game”.  Naithin has talked a little bit about the system over on the Time to Loot blog, but I still don’t feel like I have a firm grasp on it.   I look forward to more of you joining those of us who did the silly thing and paid for faster access to the game.

Big Patch Time


I am still sick this morning, but I am hoping I will feel better throughout the day.  At this point I have taken off a day and a half and in my position that only worked because I had a couple of very light days meeting wise.  This is the worst part about being sick as an adult the feel that you need to keep working through it or else things will fall apart.  This is complicated by the fact that I have something silly like 400 hours of sick leave banked…  but if we take more than 40 hours in a six month period human resources seems to freak out about it.  That means in practice that I try and ration my usage just in case something goes horribly south like last January when I got the actual name brand flu.


I am still playing a not insignificant amount of Anthem.  At this point the Origin client has me at 33 hours since the spreadsheet launch last Friday.  Were it not for a handful of circumstances that got in the way of my gameplay that number probably would have been much higher.  Still that is a fair amount of time to log into any game during its first week, and in part a good deal of why is that I have been sitting on the couch trying not to die from horrible feeling.  The last two days have allowed me to log more time than I normally would have into a game like this and as such I am further along in the storyline than I probably would be otherwise.  I am sorta sensing I am either near the end or near some sort of a bit confrontation…  and because of this my natural delaying tactics have kicked in and I seem to be doing anything other than playing the main story quest.  I’ve done this at several points now… where I completely farmed down everything else that was available to me other than the main story quest and I am going through that pattern once again.


As far as my loadout of choice goes…  you can see what I have equipped at a high level in the above screenshot.  Firstly the combo I am leaning heavily on is Inferno Grenade to apply a status and Pulse Blast to detonate said status.  Both items deal a lot of damage on their own, but when combined they do a fair job of destroying the Scar bigbois.  If you can land the grenade and the pulse blast at medium to close range you can often times two shot them.  As far as weapons go my loadout of choice there tends to be either an Auto Rifle or a Light Machine Gun for slot 1 and a Marksman Rifle for slot 2.  This gives me a good combination of up close melting power with the ability to pick off targets at range if I so choose.  The reason why I go Marksman over Sniper is the fact that if I run out of primary ammo…  I can still kill things up close and personal with a Marksman Rifle whereas I really cannot with a Sniper.  I am currently suffering a drought of Inferno Grenades and since the Blue Pattern doesn’t seem to exist in the game right now I don’t have a crafting option to make up for it.


Last night a little over 4 gb patch landed and it took forever to download…  which at first I thought was Origin being Origin…  but in the end I realized that it was my gigabit ethernet card being dumb again.  I have this bug that if I ever need to cycle the router…  my network card for some reason drops down to 10 meg mode.  The only way to get it back to its full speed is to disable the NIC and re-enable it again.  Once I went upstairs and took care of that the patch finished in seconds.  You can see the full patch notes here, but there are a large round of major tweaks.  The first big noticeable one for me personally is the above screen that you now see whenever you hop in your Javelin.  It simplifies your gameplay options rather than the weird pick an icon on the map method that previously was employed.  It greatly streamlines the process which I appreciate, and definitely makes it easier to get into QuickPlay or Freeplay faster.


As one of the folks loving the game… it feels real bad to see a lot of the free floating sodium that seems to be surrounding this game in the content creator community.  I am not entirely certain what they were expecting, but the camp seems to fall along two lines…  either the game isn’t as good in the moment to moment gameplay as other titles on the market or that the game doesn’t have the rich storytelling that Bioware is known for.  There is a third camp of trolls that just like pointing out bugs in games and being an asshole about it, but I don’t really consider them to have any merit since we live in a magical time where one massive patch like  the one that rolled out yesterday can fix a ton of them in a single pass.  I feel like the first two however have merit, but I think it is more likely a case of misplaced expectations rather than problems with the actual game itself.  What I went into Anthem expecting was something that felt like Mass Effect Multiplayer combined with some story building and a bunch of characters on the same tier as Doctor Chakwas, and that is more or less what I received.


In truth what I got was a game that felt way better than Mass Effect multiplayer, and a cast of characters that I feel are way more engaging than Doctor Chakwas was…  that ultimately weave a story about this new world that I am interested in exploring.  I never expected the gunplay perfection that is Destiny, but what I gained instead was the ability to move freely and think in all three axis to solve combat problems.  I think there is a lot of depth here in what we can do and the builds that we can create, and it also gives them a ton of room to grow the experience over the coming year.  They have already stated that they intend on adding new gear and new Javelins, which will keep remixing the experience.  The only glaring problem I see right now is the fact that there are only two strongholds at launch, which based on my experiences with FFXIV patch cycles…  two is never enough dungeons to keep players from getting bored out of their skulls.  With QuickPlay being the equivalent to the FFXIV Roulette system…  players are going to have the dungeon they like to play and the dungeon they really hope they don’t get which is always the case.


Tam however was completely right about me and QuickPlay.  Right now when I don’t necessarily want to engage in something seriously…  I hop into QuikPlay because in general in my experience it tends to put you in towards the end of a mission.  I’ve joined literally moments from getting awarded treasure which also feels odd…  but more often than not is an easy two blue items and a small bit of experience.  Last night I experienced my first time that it dropped me in from the very start of the mission, but even then it felt pretty chill because it wasn’t MY quest completion riding on the line.  I knew that if I needed to bail I could exit out at any point, but in practice worked my butt off to make sure that the other player got through the mission.  It is so weird how when I join other players I tend to do way better than I do when I am completely solo.  I think it might simply be a case of having already experienced the mission and intrinsically knowing where I should and should not go in order to complete it.

Ultimately I am still having a blast playing the game.  I suggest you push past the criticism and give the game a shot for yourself on Friday.  Right now some of the biggest critics also seem to be some of the biggest supporters of Anthems competitor The Division 2, so I question their motives.  Seeing as Division 2 releases almost exactly one month after Anthem…  I am wondering if they are concerned that a success for Anthem would pull away players from The Division.  In my case at least after playing both Demos… I was way more engaged with the story and interactions in Anthem than Division 2.  I personally hope both launches are successful and that they both find their communities.  I realize there are a limited number gamers and due to the unrealistic expectations of investors… it turns a game launch into a zero sum experience, but I just wish it didn’t cause so much salt and hyperbole.

Regularly Playing: February 2019 Edition


For most of this month I have been battling some respiratory crud that keeps circulating and recirculating through the office.  I’m currently in another under the weather spell which means that my gaming habits are a bit off.  However it is approximately that time again where I should post what all is in circulation at the Belghast household during the month of February.  For those who have not seen this post before, it is essentially my process of semi-monthly truing up the sidebar of the blog and talking about the various games contained within.  I am notoriously bad at sticking with series but one of my 2019 goals is to try and keep this up to date throughout the year.

To Those Remaining

Assassin’s Creed Origins – PC


I legitimately do not expect this game to stay on the list much longer.  I’ve reached the point where I am a few hours away from the end of the game and as such going through my stalling tactic that avoids actually playing it out.  I think part of this is my wanting a story to not be over, and part of it is knowing how frustrated the ending is going to make me since it will be forcing me to NOT play my actual character.  One way or another however I expect by March this one will drop off the list.  For now however I spent a significant amount of time early in the month and late January playing this so it stays on the list.

Destiny 2 – PC


I’ve not played nearly as much Destiny 2 this month as I probably would have liked.  I spent a lot of time logging in and back out again because for whatever reason it did not seem to scratch whatever gaming itch I was having at the time.  A lot of this lost time went to Assassin’s Creed Origins, which really did hold me in thrall for a few weeks there.  I am sure at some point in the near future I will return to being active again, but for now I am logging in doing a few objectives and then logging right back out.  Still keeping it in the rotation but my weekly play time has decreased significantly.

Dragalia Lost – Android


The thing this game does better than pretty much anything else I have seen… is keep a constant flow of content coming out that makes you want to pop in and participate in each and every event.  Right now there is a Valentines event that isn’t really my jam…  but I am still participating regularly and I applaud them trying to break up the formula.  Most of the story in Dragalia Lost is completely nonsense…  so when you create an event that is almost entirely story driven… it is equally nonsense.  However it has served as a great way to stock up on some of the rarer items that you can purchase with the extremely easy to obtain “rose” currency.  It has however made me burn down my stack of skip tokens so that is a bit of a negative.  Still playing… still engaged.

Elder Scrolls Online – PC


Another game that is sort of holding on by a thread is Elder Scrolls Online.  While I love this game I am just not playing nearly as much as I probably should be of it.  I need to start the Morrowind content because it would give me a sense of grounding in the story that I need to keep logging in on a nightly basis.  That said I have had plenty of games on my plate so I am fine with a few of them slipping off the easy to reach shelf for a moment.  I need to buy that 1 TB SSD/M.2 drive I have been contemplating because I don’t have a ton of space on my current boot drive.  I think this is a game that would DEFINITELY be improved by an SSD given how much loading happens.  A big problem with me and this game right now is knowing how long it is going to take before I load all of the way into it.

Final Fantasy XIV – PC


I’ve been going through a bit of a renaissance here this month as I finished leveling Blue Mage to the level cap of 50 and am a single dungeon away from being caught up with the story.  That said… Anthem happened and sorta threw any time that I would be devoting to Final Fantasy for a loop.  However I am starting to feel like I am back in the swing of things.  I am focusing on the Samurai since tanking for strangers seemed like a bit too far off the path for me to wander.  Weirdly I find the dungeon queues for DPS to be massively improved over what they previously were… so maybe that isn’t a horrible choice.  Samurai is a really fun class but it still very much feels like I am “alting”.

Magic the Gathering Arena – PC


Still in the regular rotation but not spending an awful lot of time there on a weekly basis is Magic the Gathering Arena.  I’ve participated in a few events this month with the release of Ravnica Allegiances and all in all still enjoying the format.  The biggest problem I am having at the moment is that formats I am likely to enjoy the most… Pauper and Singleton are dominated by degenerate decks like Rat Colony or Persistent Petitioners.  Both of which are entertaining the first time you encounter them…  but end up with me just conceding out of the match so I can move on with my life.  I is not that the decks are unbeatable…  it is just that it isn’t worth my time to go through the motions.  What makes it worse is the mechanics of MTG Arena make them super easy to field given that if you have 4 copies of a card in your library you effectively have an UNLIMITED number of that card in your library since the system can only keep track of 4 copies.  That means instead of forcing someone to burn through 24+ common tokens…  they have to use 4 at most.  I should build up a proper standard deck and just play that format, but for now I only really play MTGA when I am not feeling like anything else.

Monster Hunter World – PC


Another game that is holding on by a thread is Monster Hunter World, and it isn’t for lack of wanting to play…  but more a case that I have a wealth of other games to play right now that all function similarly.  I consider Anthem, Destiny and Monster Hunter to all be filling the same basic niche of the MMO-Lite style of game.  For now I am devoting those efforts to Anthem, but I am sure in the coming months some of that time will be spent killing monsters.  When some of the console exclusive quests start trickling over to PC I am sure I will come back in and participate in them again.  That is a major problem I have with the PC version right now however is the staggered release schedule.  It should have been their goal to catch the PC up at a hyper inflated rate so that they could have events going on in both locations at the same time.  However Capcom seems to be fine with leaving PC as a less than equal version of the game… which I find maddening.  I am hoping with the expansion that all of this shakes out and they can both be on equal footing once and for all.

Pokemon Go – Android


I have to admit that the only thing really keeping me engaged with Pokemon Go right now is the fact that Android Wear integrates with it.  What means my TicWatch E is constantly logging steps made and giving me credit so…  I spend most of my time hatching eggs.  That means I am also using my backlog of friend gifts as a repository for getting more of the eggs that I want to hatch.  At this moment I spent some coins on the store and am hatching ALL the eggs at once so I can clear all 9 slots for more friend egg hatching nonsense.  Side note… I love my TicWatch E and at some point should probably write a post about it since I have been using it for months after my formerly beloved Pebble Time stopped synchronizing with my phone.

To The Returning and Brand New

Anthem – PC


This is the new hotness in my life and I am loving the game.  Seeing a lot of negative reviews floating about and I keep thinking that they are playing a different game.  Flying around in a mech suit has been a dream of mine since I was a little kid.  There were some folks that loved the Valkyries from Robotech…  but for me… it was all about the Cyclone armor.  In the Rifts pen and paper game… it was all about the S.A.M.A.S. and the Glitterboys.  In Fallout I have sought out wearing Powered Armor as soon as I could possibly get a suit.  So as a result there may be a player fantasy that Anthem is providing that fits neatly into my wheelhouse.  I am having a blast and look forward to seeing what the world as a whole feels about the game on Friday.  I think the big publication game reviewers in general consider being bitter fucks about everything to be “on brand”, so as such I largely ignore them.  Instead when it comes to games…  my focus tends to be how my friends with similar play styles are feeling about a new title.

To Those Departing

Ashen – PC


This game while super interesting… just did not stand the test of time for me personally.  I stalled out and never wound up returning to it.  This was not helped by the fact I went through a week where the Epic Games launcher kept crashing constantly for me.  I probably will return to it at some point because I still find what it is doing interesting, it just lost out to other games that were holding my attention a bit better.

Far Cry 5 – PC


Ultimately I beat the game and as a result it fell off my radar.  At some point I will probably play through the Zombie Survival mode of the game just to see what it is all about.  However I more or less moved on to Assassin’s Creed Origins and as a result this is dropping off the list.  You can follow down some of my post about the game to track my sentiments, because while I loved a lot of the experience it had real flaws when it came to the forced narrative.  Still would absolutely play again… and it makes me want to spend some more time in Far Cry 4.

Minecraft – Windows Store


Not shocked at all to see this dropping off the list because this tends to be how I play Minecraft lately.  I will go through an obsessive building phase for a few weeks… and then stop playing altogether for several months.  Still a great game and shocked at just how evergreen the experience of virtual legos ends up being for me for the long run.  I do not care at all about the survival aspects and tend to play the game mostly on creative mode.  I return to this when my mind wants me to build something… and exit again once I have finished tinkering with it.  It serves a glorious purpose in my life and I am thankful to have it.  Playing Minecraft calms me.


All in all there was not a ton of movement this month, but I will say there are a bunch of games in danger of dropping off the list come next time.  I also know that Division 2 is looming on the horizon and I am not sure where it will fit into the entire apparatus since it is launching roughly a month after Anthem.  All in all… question to the readers.  Do you enjoy this column of sorts or do you wish I would just drop it and do normal posts in place of them?



The First Loop



At this point I am trying to keep my blog fairly spoiler free given that the game is not out yet for a ton of people.  I still find that concept really odd, but I am pushing past it because I see that as an EA thing and not necessarily a Bioware thing.  When I have a major fork in the road coming up in a game I tend to spend a significant amount of time avoiding it.  I am not sure why I do this thing but it happens constantly.  I am in the final stretch to the “end” of Assassin’s Creed Origins…  but have not played the game since I realized that.  In Anthem I knew something major was about to happen, but I was not exactly sure what… and as a result I spent most of my evening avoiding playing through the only quest that I happened to have in my journal.  As a result I spent a lot of time roaming around last night in Freeplay mode while watching Umbrella Academy, which seems pretty great so far.  However given the events of the quest that I had been seemingly avoiding…  I wish I had done this at the beginning of the night rather than the end of the night so I could see more of the story.

Anthem threw me its first loop, because up until now most everything had largely been predictable.  I was not expecting what happened last night to change the entire tempo of the game from this point forward…  and I like that a lot.  So often my wife and I will be watching something on television…  and I throw out a random statement as soon as I get the idea a thing is going to happen.  The other night it happened during one of the medical procedural that she likes to watch, and they were setting something up…  and I blurted out what I thought they were setting up.  In the end it turned out to be exactly what I was thinking because earlier in the show they had set up a character only to kill it off, and talked about a specific medical procedure as an offhand reference.  This happens with games as well that often times I can see the train coming before it arrives at the station…  recent example when FFXIV introduced the “Shadowhunter” character I pinged Tam who was further along in the story than I was at that point and made my guess that turned out to be completely on the nose.

As such I really appreciate it when a game can throw me for a loop and in hindsight all of the clues were there waiting for me…  but I didn’t piece them together because I was too engaged with the content to notice the signs.  I love it when a game shocks me…  and even though this is probably on the lower tier scale of shocks it was still an extremely good experience to go through.  If you have played through the content to this point you will know what I am talking about.  However please keep the comment section spoiler free in respect for the people who have yet to get their hands on the game.  Some folks are stuck behind having played their 10 hours already, and another batch simply purchased the game and cannot play because they can’t or won’t pay the $15 tax to get immediate access.  However I find it refreshing that the game can shift gears and change what sort of a story that is playing out in front of us.  The fact that I am wearing my N7 decal (which I spent my accumulated coins on purchasing from the Forge) makes the above screenshot feel like a Mass Effect game seeing as I go with the green, red, black and white color scheme in that game as well.


Another thing I thought I would mention this morning is something that had been bugging me up until this point.  In my friends list I would see players with backgrounds behind their name and could not for the life of me figure out how to set this.  Copious amounts of googling yielded no results either with me calling it a Nameplate or even after getting the correct term a Banner.  I realized in yesterdays post that my friend Naithin had one of these nameplates so I figured I would ask them about it.  So in order to get to the above screen… you have to hop in your javelin and then click over to the squad tab that is shown on that screen.  You will see a number of options and one of them is hold right mouse to change banner image, or I assume something equivalent will show up if you are on a console or using a controller.  This will pop up this screen and give you a bunch of different pictures and backgrounds to choose from…  I have no clue where the larger image is used but the textured background shows up pretty much everywhere in the game.

I think now is the time for us to talk about one of the glaring issues that Anthem has…  it has a horrible UI.  I am certainly hoping that none of my friends at Bioware were responsible for said UI, because I would feel bad in saying this.  However it just does not behave in the manner that I would expect it to… and everything seems to be more cumbersome than it should be to interact with.  The fact that I could not for the life of me figure out how to change my nameplate is a prime example of this.  It required me to be on a very specific screen that I never actually clicked over to in order to find it.  When I have set up a squad I have done so before actually getting in my Javelin, so it seems like an odd design decision to bury that option on a screen you can bypass ever going to.  However I thought I would post it on the blog in case like me you were curious and clueless.


I spent a little time trying to play the Storm again last night… and nope…  I am absolutely a Ranger through and through.  I just feel squishy as a Storm as compared to how I feel in the Ranger.  I know it is largely a play style thing… and my default play style is to get up and personal in the heat of the action and run around dodging incoming attacks.  What the storm wants you to be is a hovering long ranged damage platform, that casts spells tactically on the battlefield below them.  I should probably give Colossus another try and play with the slam all the shields nonsense it offers.  When I hit my next unlock I will likely be spending it on that Javelin.  However my true love will probably always be the Ranger.  I hope you all find that Javelin that is the perfect fit for you as the game officially launches this coming Friday.  Strong Alone, Stronger Together!


Anthem Spreadsheet Launch



Anthem “Launched” on Friday and I spent my weekend having a blast playing the game for real.  However unfortunately the bulk of the people who pre-ordered the game will not be able to experience the game until this coming Friday the 22nd.  This is what I would call a spreadsheet launch, and I talked a bit about it on Friday because if you purchased a month of either the $5 or $15 flavor of EA Access then you were able to play this weekend.  The $5 price point gave you 10 hours of gameplay… and then I was a sucker and went with the $15 dollar double special secret access that just gave me the game one week early.  At this point according to Origin I have spent 17 hours playing, and the majority of why I went with that version over the $5 variant is it allows me to just not care about how much time I happened to be spending.


The challenge this morning is how do I condense the feelings I am having about the game into something resembling a proper blog post.  The quick summary is that I like the game an awful lot, so much so that I went to sleep each night dreaming about playing more of the game.  I am good and properly hooked and for the moment it is an equivalent experience to how I felt about Destiny when I first got my hands on it.  The world is insanely intricate and all of the concerns that I had from the Demo about Freeplay being fragmented with invisible walls…  turned out to be misguided.  From what I can tell all of those barriers that were thrown up during the Demo were to simply keep us out of the content that they did not want us to visit.  Roaming around Freeplay in the final game provides a seamless experience that lets me traverse from one side of the map to the other.


First off lets talk about the map, because I have heard concerns about it seeming like it is very small.  I am not able to zoom out far enough to get it all in one screenshot, but I can get a fair amount of it…  which makes it seem on the small end.  However exploring it…. feels completely different because the map has a lot of verticality to it that is not often there in similar style games.  The same area may have a high path, a middle path and an underwater or cave based path all traversing the same ground giving you a lot of fenestration and cramming more detail into a square of map than you would normally have.  This is awesome when you are freely roaming the map… and less awesome at times when you need to find an objective and have no clue at all what level of the infrastructure it might be on.  At least one of the Tombs that you end up having to track down a ways into the game will frustrate you as you try and find the opening to an underground cave system that contains it.


The next piece that I want to talk a bit about is the Story… which is exceptionally good…  but something I cannot really talk about in detail for fear of spoiling the game play experience.  I’ve said the game is “very Bioware” which apparently means different things to different people…  in response I have gotten Glitch Memes and Romance questions.  What I ultimately mean by that is that it presents a really interesting world with a level of depth rivaling the Mass Effect series and is populated with a bunch of characters that I already care about.  Through the conversation dialog… I am asked to make a series of decisions similar to the Paragon/Renegade system and I have a feeling that these change what happens in the world.  There are definitely story paths that I have seen that seem as though they would not have occurred were it not for the previous choices I made.  Additionally the characters are aware of each other… and choices made with Character A end up creating options for Character B…  which again creates that “Bioware Feel”.


The gunplay is enjoyable, but I will say that the weapons do not feel as memorable as they do in Destiny for example.  What is memorable however is the way that you move through combat and the various options that you have to embellish your play style.  You are given a dodge…  but why dodge when you can just double jump into the air and engage your thrusters to jet over to a safe distance from whatever attack is just about to land.  The demo had significant issues with Mouse and Keyboard movement, but these have all largely been ironed out for the release and the more I play it…  the more addictive the freedom of movement has become.  If I want to get somewhere the game gives me the means to do it… and it feels completely different than a traditional MMO where you are mostly just flying high above the content and avoiding it entirely.  There are lots of things in the air that can ruin your day and force you to deal with them, and instead your flight capabilities seem as a method of augmenting your other means of traversal.


All of these combined make the gameplay experience addictive, and make me want to keep climbing back into that suit and going out on another adventure.  There is something about the launch sequence that is just enjoyable…  seeing your javelin waiting for you to hop in.  The fact that you cannot view your loot or swap gear in the world ends up with a gameplay loop that sees you going back to the Fort every so often, just to fiddle with your equipment before heading back out into the wilds again.  I loved playing Patrol mode in Destiny, and as such Freeplay is very much my jam if I just want a solo experience.  Thankfully most of the world events seem to be doable solo, which allows me to roam around collecting loot and doing objectives until I decide to get more serious about progression.  If I want to play with other people there is the delightful freeplay option which mimics how I play Monster Hunter World with what I call “SOS Roulette”, where it dumps you into a random group that isn’t full and from what I can tell… it could be pretty much any activity.


Another thing that I am deeply thankful for is the fact that the game does not appear to care at all about levels when it comes to grouping.  I’ve been paired with level 20s while at level 5…  and I still felt viable and that higher level character didn’t feel like a ringer.  This is a good thing given that those of us who were willing to spend that extra $15 are going to have a full week of play time on the folks that will be joining us on Friday.  Right now among my friends you can see that Naithin is leading the charge with what I can only assume is bordering endgame item level, with Lex not very far behind.  My only real complaint right now is I would have liked there to be a clan or guild system at launch, but I am at least happy that it is apparently on the near radar system wise.  Grouping seems fairly seamless and there were moments this weekend when I happened to be running a mission and did not realize until after the fact that someone from my friends list had joined.  It isn’t like there is much in the way of player to player interaction, and as a result that makes the whole grouping experience feel awesome for folks that end up preferring solo game play.


The only bit of a advice that I will throw out there is that if you played a lot of the demo like many of us did…  your first Javelin choice is legitimately that…  your first and ONLY Javelin choice for 8 levels.  As such this mean’t I incorrectly thought I was picking my first spare Javelin and wound up playing the first 8 levels of the game as a Storm…  which is fun but not really my jam.  I am a Ranger through and through and once I got to level 8 the game started to feel very much like home again.  All in all I am hooked and enjoying the experience greatly.  It seems to be a game that splits the difference between many of the different looter shooter titles out there, and as a result has a style of play for pretty much everyone.  As a long time Destiny Titan player… the Ranger appeals to me greatly because it feels like a similar game play style.  However if you want to survey the battlefield from a distance… the Storm does an awesome job of that.  Basically… I heartily recommend this game when the ACTUAL launch happens on Friday.

Some parting links for players…  firstly I have a Roster that I have been collecting names on since Origin doesn’t have a way of importing users from other more popular gaming services.

Also Namaslays/Jewel has started up a Discord Community called The Anthem Collective so there is that if you are wanting another way to meet players.  I have joined but I am also super bad at keeping track with Discords so I will probably be a super infrequent user, and mostly rely on it if other grouping opportunities peter out in the end game.  I am super happy with what I am seeing so far, and am curious what my other friends that are playing think.  I am hoping we see a bunch more Monday morning posts about experiences.



Anthem Friend Exchange



Well here we are… it is officially the day that Anthem launches…  and by launches I mean if you paid a bunch of money you can get access to the game today.  I know several of us did this thing ahead of purchasing the PC version, because in doing so it gives you a discount off the game purchase price in the first place.  The only problem is things are way murkier than they have been in the past.  There are now two tiers of Origin Access…  the $5 a month basic customers and the $15 a month customers.  We are now in an era when you need a spreadsheet to explain when exactly you get to play the damned game.  EA support of course did this thing…  and while I am grousing about it I do not necessarily blame Bioware for this apart from the fact that they allowed themselves to get bought years ago.


So if you are dumb like me and went ahead and ponied up for a month or two of Premier…  then you can start playing Anthem legitimately today at 9 am Central Standard Time.  I will unfortunately be at work and given that we have freezing rain going on outside I have no clue what my commute is going to look like.  As such I will probably get a super late start tonight and am hoping the servers are stable by the time I actually get home.  If you have Origin Access basic… aka the $5 a month that used to be the only thing that was available…  you get to play a 10 hour head start.  Something of note…  if you are in this camp Origin loves to not fully close games.  I had this happen to me with Andromeda and saw all of my hours tick away while I slept.  Make sure the executable for Anthem is good and dead in Task Manager to prevent this from happening to you.


For everyone else…  you get to start playing next Friday, which is kinda screwed up that the folks who are paying the $15 premium are going to get one full weeks worth of game before the folks who simply ordered the game.  This is a frustrating situation and I am weak as fuck for playing into the “buying early access” game model.  The real question is… I have no clue what this is going to do to the grouping dynamic and how far of a gap between characters is completely reasonable.  We didn’t really pay attention to levels during the demo but wound up largely within a level or two of each other given the very limited range that was possible.  We all mostly capped out at 15 by the end, and while I think we pulled in someone who was around 10…  it wasn’t really a noticeable issue.

I am hoping it will be simple to help pull players up and do group content together regardless of the level gap.  This gets into the other major problem with Anthem…  there is no guild/clan system going in at launch.  This combined with how dodgy the Origin client is in general has made me contemplate some sort of alternate way of collecting people who are going to be playing and also occasionally available for grouping.  As such I set up a google sheet this morning to start collecting Origin account information.  Because I didn’t think of a better way to handle this…  there are two parts to the system…  the Sign Up Form and The Roster sheet.  I will be manually copying entries from the Form over to the Sheet… which is honestly the only way I could think to do this without either manually sharing out the Roster or giving everyone Edit access which would go horribly wrong.

Why would I do this thing you ask?  Well it is simple…  Origin is this walled garden disconnected from the other various gaming networks.  It for whatever reason does not seem to understand that we want to group up with people we might know from other platforms and as such has no way of importing users or getting suggestions from other platforms.  There is no twitter or facebook integration, and most certainly nothing like the Steam integration that Epic Games Store has.  So you are stuck trading ids with people on a one by one basis and I figured something like this… would allow a large number of us to catch up in one pass and turn the friends list in Origin into something that is actually useful.  Right now at the time of posting the sheet only has my information but I will be updating it throughout the day and keep posting new names at least once daily after that.

So to summarize:

Hopefully this smooths out the bumps given that this is a bit of a new venture into MMO territory for the Origin client given there was no integration between Origin and SWTOR.  If you think this is a really dumb idea, then I am more than willing to accept those comments.  If you think it is a good idea however…  fill out your info and lets get ready to fly some mech suits!

Assorted Blizzard Topic



This morning I am going to apologize to anyone who actively reads either my Twitter feed or my Fediverse feed.  Those tend to be the platform where I make extemporaneous commentary and in the moment reactions to whatever happens to be on my mind.  Often time those statements end up getting distilled down into a blog post once more time and distance has passed.  Yesterday I spouted off in thread form on Twitter about the Activision/Blizzard layoffs and this morning I still feel the need to talk about it so I am cobbling together something in blog post form.  For those who have not been following this story it has been something looming on the horizon for awhile as Blizzard had gone into cost cutting measures and offered a number of employees buyout packages to voluntarily leave the company.  So these actions are something we had all been fearing would be happening, especially after the massive stock hit that came with the announcement of Bungie’s departure from the agreement with the publisher.

For those who have not been following this…  it was not a great year for Activision Blizzard as a whole in the public opinion area, however this did not stop them from making record profits this past year.  In 2017 they had a net profit of $273 million and in 2018 they realized a record $1.8 billion dollars in profit.  This is what makes the 800 layoffs feel all the more like “Snidely Whiplash tying Nell to the railroad tracks” evil.  I’ve not been able to verify as of yet who is and is not effected from the folks that I knew who were still working for Blizzard.  However among my circle of friends a good number of those friends of friends got the axe.  This whole sequence has been extremely frustrating and depressing to see play out on social media as so many people are scrambling to find a home in another studio.  Based on a few examples told to me in confidence, it appears that a good chunk will be trying to make their exit from games development in general for sake of stability.

There is a medium article that came out yesterday from Patrick Beja that is worth reading that goes over his thoughts about the whole situation and summarizes some statements that he had made earlier in the lead up.  There are a couple of specific sections that struck a chord with me, but I call one out in particular.

The other thing I often hear is “they’re only developing F2P mobile games that SUCK”. First, we don’t know they’ll suck. And second, I don’t know why they’d stop developing PC games that make money. Did you not enjoy Overwatch or Hearthstone or Heroes of the Storm? If you didn’t, you haven’t liked Blizzard for a long time… But if you did, maybe you’ll think the next PC games they release will be good too.

This was something that was hard to hear because since the release of Starcraft Blizzard has been a company that I held up on a pedestal as being quite possibly the ultimate end goal of what working in the games industry could be like.  I have obsessed over so many over their games and loved the artistry and craftsmanship that went into them.  However seeing that statement in print made a point ring true.  I love the Blizzard of the past and not necessarily the Blizzard of the here and now.  Now we are not talking about expansion content here…  but the last new game that they released that I have really enjoyed on a large level was Diablo 3 from 2012.  That means that for the last seven years they have not produced something that really interested me.  While I have rabidly eaten up every bit of expansion content for Diablo 3…  World of Warcraft and I have a much spottier record with liking some expansions like Legion and largely loathing some expansions like Cataclysm.  Effectively though…  I didn’t so much love Blizzard but instead loved those two games.

To preface some of what I have said in thread form…  Overwatch is a universe that I really like but with a game attached to it that I have no real interest in playing.  Hearthstone was a game I was interested in and dabbled with occasionally… but all of that interest died the moment I got my hands on MTG Arena and got what I had wanted all along.  Heroes of the Storm academically is a better game for me than League of Legends…  but I don’t really like either enough to play them on a regular basis and I have no interest at all in solo queuing.  Battle for Azeroth was probably the thing that caused Blizzard the most damage in my eyes because it went in the opposite direction that I wanted the franchise to go.  Legion gave me hope of us moving towards a class based narrative and away from the big dumb red versus blue crap we have had forced upon us for years.  However the narrative felt hollow and the gameplay was not really interesting enough to keep me attached to it as everything felt like rehashed versions of things we had already seen in one form or another before.

Diablo is the franchise that Blizzard created that I probably care the most about, and the handling of the Immortal announcement stung.  I am actually looking forward to that game, because I think it will be something fun to play from bed while I drift off much like I do currently with Dragalia Lost.  However we are hungry for more core Diablo gameplay and every year I have waited with so much built up hope for the eventual announcement of Diablo 4 that never quite comes.  Now I am more or less tired of waiting and have redoubled my efforts to explore the various alternatives like Torchlight Frontiers, Pagan Online and games I already have access to like Grim Dawn.  I fully support the Diablo team because they caught a bullet that was not necessarily intended for them.  However that does not mean my personal goodwill and hopefulness did not take a hit.

The layoffs have really driven home how disconnected I have become from Blizzard games in general.  Right now the only thing in the Blizzard launcher that sees much in the way of playtime is Destiny 2, and it is one of those games in limbo since Bungie left the fold.  I made an attempt to start this season of Diablo 3 but for various reason I never really latched onto it and didn’t even make it a quarter of the way to the level cap.  I’ve not really played World of Warcraft since October, in spite of logging in one or twice in November…  and effectively logging right back out again.  Blizzard currently is not producing anything that is really exciting me, and I am finding that excitement in other places which is nothing terribly new to be honest.  I have always been a WoW Tourist over the years… where I would disappear for a few months but return eventually to keep playing.  That said however the longest that I have gone without playing the game since 2012 is a couple of four month long breaks.

Unless there is a drastic change in direction that makes significant effort to bury the hatchet of the dumb faction conflict storyline…  I am not sure if I will be back.  Battle for Azeroth is the first World of Warcraft expansion not to make the AggroChat Games of the Year show, and quite honestly it is the first expansion I regret pre-0ordering and playing.  The future of me and Blizzard largely hinges upon if they make good on giving me a Diablo game that I want, which is a sorta depressing thing to say.  One thing that I want to talk about at the end however is that I don’t blame anyone other than myself for this.  I think the workers at Blizzard need our support desperately right now, because it has to be a very scary time for those who survived this round of cuts.  For those who didn’t…  we need to do whatever we can to help them out during this transition.

That is a point that I have always made throughout the years is that even if I am struggling to like a company…  it has nothing to do with how I feel about its employees.  Everyone works their asses off to make the best damned game they can.  When we talk badly about their work, it often feels like a kick in the gut after they probably gave up so much of their own life to crunch through the release of that product.  I see you all out there and appreciate what you try your level best to provide me a fun entertainment experience.  I am always reluctant when I start criticizing something because I don’t want it to feel like I am kicking the poor folks who helped to build it.  Lets be honest… many of us had daydreams of working in the games industry.  However I saw early on that it was not exactly a path of stability and I went down a path that would give me that security blanket that I craved.  That does not however mean that I don’t respect the fuck out of everyone that is making these games for me…  and for people who are not my specific arrangement of tastes.

The take away from this post is not that Blizzard is bad because we have grown apart.  I just find it weird that I can say something like that and actually mean it.  I am however frustrated with the hell that is being unleashed upon the good people that make up the company.  If you ever need someone to talk to my DMs are open.

Multiplayer Conundrum



Last night was a really weird night for me, where I spent a significant amount of time doing things OTHER than playing games.  I logged into Final Fantasy XIV pretty early but had the very annoying fight that I had been struggling with the night before ahead of me.  So I found myself alt tabbed out of Parsec and doing other things…  like watching a whole bunch of videos on YouTube.  Yesterday was one of those days where everything was stacked together so tightly that I felt like I was jumping from meeting to meeting without any real pauses between… and before I knew it was 5:30 and I felt like I had accomplished nothing.


When I got home I fixed us some dinner and largely went into a vegetative state, and part of this was avoiding actually doing the thing that I logged into Final Fantasy XIV to do that night.  On some level I think I just couldn’t handle the failure that was inevitably going to happen.  However around 9 ish I finally started working on the quest and sure enough I failed the first attempt.  However on the second try I made it through to the Y’shtola phase…  which honestly seemed really hard to fail.  It was an interesting encounter but way the hell to long, and the margins for failure were way the hell to slim for a story quest.  I am however up to patch 4.5 which I believe is still the latest story content patch, and will likely begin that tonight.

The other day Pentapod/Dominoposted a twitter poll of sorts asking players why they prefer to play otherwise multiplayer games solo.  This is a bit of a loaded topic and I chimed into the thread with my own thoughts but never quite made them in a blog format.  The above twitter post includes the follow up that shows that the vast majority of the reasoning behind why…  is issues of player toxicity.  For me personally it is a bit more nuanced than that but toxicity is definitely a huge problem that keeps me away from any game where voice chat with strangers is forced or at least heavily suggested.

For me the issue comes from something that I have noticed over the years and have talked a bit about on this blog.  The more responsibility I have thrust upon me in the real world…  the less I want to be entangled with it in the virtual world.  When I was working thankless dead end jobs, I looked to World of Warcraft, the House Stalwart Guild and the then Duranub Raiding Company raid to provide me structure in my life and give me some semblance of control.  However as I moved jobs and arrived at a place where I was deeply appreciated… and as a result given more and more responsibility…  I found myself withdrawing significantly from guild leadership and even recently from raiding at all.

When I group with other players I feel responsible for not only myself but for the enjoyment of others.  I am just wired that way and I think it is in part why I have always leaned on tanking classes as my window into the virtual world.  However since January of last year I have had fifteen human beings relying on me every single day for their survival and job satisfaction at work…  I just cannot handle going home at night and taking on that responsibility for putting myself out there to organize things.  As a result I have found myself spending almost all of my time playing solo in MMORPGs or playing some truly single player gaming experience.  I traded that responsibility for others that I used to cherish in games…  for applying those same guild and raid leader skills to the workplace.

The end result however is frustrating because I have found myself withdrawing from even what I would consider the safest of places and instead erecting mental blocks against those activities that thrust me in with a bunch of other players.  I’ve found it extremely difficult to bring myself to queue as my Warrior main in FFXIV because I am just not sure if I can deal with having to feel responsible for the success or failure of an encounter.  The time-shift for the Seattle crew has also harmed this a bit, but there is a significant gathering of East and Central players in the Final Fantasy XIV free company that would be more than willing to do anything I ever wanted to do with me.

At some point I have to rip the band-aid off and get back into the swing of things.  However there are so many nights like last night where I allow myself to find alternate diversions.  I am looking forward to Anthem as some what of a clean start.  However I spent almost all of my time in the demo playing alone, either doing missions solo or roaming around aimlessly in free play.  However on the Anthem front… reminder that you can begin loading the game through Origin at Noon Central today.


Puppet Strings



Yesterday was not an amazing day, but there are times you figure someone is out there pulling your puppet strings.  When I left the house I had intended to go get donuts for my team and then head into the office. However I failed to grab the drink I made for myself…  so I had on my brain that I needed to get a drink.  Where do I usually do that… QuikTrip, however for some reason I auto piloted my way to the busiest QuikTrip in town that I never go to in the morning because it has a ton of High School kids hanging out there.  So I go inside and get a drink and am maybe away from my car for five minutes… and when I come back out…  I insert the key into the ignition and nothing.  No sign of any electrical at all… and to make it worse the key will not remove from the ignition.

After doing some googling I realize that if the battery is completely dead the ignition sometimes holds onto the key for some reason as there is a servo that holds it in place.  Now something of note…  I’ve gone through three batteries in a little over six months.  The first battery made some semblance of sense because I figure it was the original to the vehicle.  The second battery…  well maybe it was just a lemon and it was under warranty so while it was a hassle and stranded me at this exact same QuikTrip in 20 degree weather…  it was on a weekend and manageable.  The third battery however…  we are getting into “there has to be a larger cause” territory.  Each time I have had the vehicle in the shop the electrical system tested out fine.

Yesterday instead of bringing it to the same place that I got all of the batteries swapped at… I brought it to the dealership hoping that maybe just maybe they would have more Chevy specific diagnostic information.  The best that they could come up with is that the battery cables were garaged on the end that connects to the vehicle not the battery.  So they swapped those out and swapped the battery that was not toast and I was on my way by mid day.   However it pretty much killed all of the first part of my day and nothing says fun like trying to attend conference calls from a busy car dealership lobby.

I am really hoping when I go out to turn my vehicle on this morning that everything just works.  They think they found the source of the problems but at this point I am just paranoid.  When I said that sometimes a puppet master is out there pulling the strings…  what I meant by that is had I not caught this in the morning I would have instead caught it after about 5:30 at night…  while my vehicle was in a downtown parking garage without an easy way to load it up and tow it.  We would have likely had to push it down and out of the garage to be able to tow it at all given there isn’t enough height clearance for a tow truck to get in there and back out with a vehicle on the trailer.


As far as gaming goes…  I made an attempt at the quest I had been stalled out in Final Fantasy XIV but however didn’t realize there was just about to be a server reset.  As such I made it through the first part of the fight… only to find out there is a whole OTHER part of the fight where I play as Y’shtola.  The server rebooted and killed my connection shortly after starting that… which means I am going to have to restart the entire freaking quest line when I get back.  Were this another game I would have just tossed it in the bin and walked away from it, but I know I HAVE to get through this stupid quest to be able to participate in the upcoming expansion.  This is a dumb quest and Square should feel bad for putting something this painfully long in the MSQ.

Instead I finally landed on playing some Grim Dawn which I still think is probably my favorite Diablo 2 style game out there.  The story is nonsense and the questing system is obtuse… so quite honestly I just keep pushing forward until I get to the next rift which unlocks access to that region from the central hub.  Along the way I appear to be completing some quests as I take down monsters marked with a star over their head.  It is a mechanically fun game, but I can’t say any of the gearing options feel really inspired to me.  Sure it is sorta cool that you can have a gun, but I still wind up running around with a big two handed weapon, since my attack of choice is a big overhead smash that sends a shockwave along the ground.

Here is hoping that today is less messed up and that nothing out of the ordinary occurs.  It is also my hope that tonight I can return to that quest line and finally beat the damned thing so I can move on with my life.  Final Fantasy XIV is not really endearing itself to me right now, but I want to finish the story that I have missed.

The Will of the Moon



This weekend was largely about me trying to recuperate from whatever crud I had on Friday.  I’m feeling better as a whole but still not feeling 100%.  I’ve referred to this weekend as a name brand beta, because when a company throws a special test that most of the world seems to be invited to it definitely comes off as more marketing ploy than actual test of the game infrastructure.  Overall the game performed flawlessly other than an apparent known memory leak bug, that I never quite encountered because I didn’t play longer than the requisite two or three hours that it takes to encounter it.  The missions that I ran were rather enjoyable, and I fully expect to at a minimum play through the story content and unlock all of that.  I make no guarantees about how long it will take me given that it took me a good two years before I reached maximum level in the original game.

I still question how well the game fits my play style, but at the moment I am looking at it for a purely single player experience given that I know going into it that none of the other AggroChat crew will be playing it.  They all for the most part bounced off of the original Division, and primarily for the bleak story beats.  I think the fact that we were effectively working for the various communities that we discover makes the flow of the story feel better.  However as Kodra pointed out on the podcast, it does leave us a question of why exactly we are still an agent if there is no organizational structure left?  I mostly view that trope as the lone lawman in the wild frontier sort of approach.  I will say the game improved massively after I turned off the HDR, given that I was only able to SEE the HDR effect upstairs in my office and not while playing remotely through parsec…  and as such it made everything extremely washed out and hard to pick out details.


The game I spent the majority of Saturday playing was Assassin’s Creed Origins and I have reached a point where I am staring down the barrel of the ending.  However I am extremely frustrated by what appears to be the ending that is unfolding in front of me.  Now I have said for some time that my opinion is that when this game was originally planned the ultimately design was that you could play it as Bayek or as Aya since the two characters at least on some level are interchangeable and have the same reasons for engaging in the main story plot.  For sake of budget I assume they cut one character so that they would not have to animate two copies of everything, but the problem with this is…  that every time you are forced to play Aya it is like stepping foot into a level one character.

What I mean by that is through the course of the game you make a lot of stylistic decisions about what weapons you want to use and what talent points to sink into.  Then each time you are throw into playing Aya you are forced to return back to the character that lacks the ability to customize anything.  So spoilers time…  but I just went through a sequence where it appears that I am saying goodbye to my character Bayek…  aka the one that I have spent the last 40 levels customizing to be exactly the way I want him to be…  and being forced to do the ending of the game with Aya the level 1 blank slate.  This makes me really not want to do any of the ending and just call it good enough… returning to playing through the fun part of the game which is doing random quests out in the world.  Maybe this isn’t exactly what is about to happen… but it certainly seems like I am just about to be forced into beating the game as a proxy.  Please note… I like Aya as a character and would have been fine playing her…  if I could actually control what sort of gear and talents she had.


Lastly I spent some time playing Final Fantasy XIV this weekend and accomplished two things.  Firstly I managed to get my Blue Mage to 50…  which means I now need to find a party of blue mages to go collect the rest of the spells I have available to me given that everything else seems to come from a dungeon or trial.  I spent the podcast grinding out mobs in Northern Thanalan and managed to push across the line solo.  I also managed to get through The Burn which served as a bit of a roadblock since the final boss of that dungeon appears to be a PUG destroyer.  I’ve now moved the quest line along to where I am failing miserably at a fight that is about four times longer than it really needs to be.  Actually I have only failed it the one time and it was mostly because I didn’t catch on what was going on fast enough.  I opted to play through the mission as a warrior instead of a samurai, but that also meant that I was not prepared for a burn phase, because I assumed I was simply trying to out survive the encounter.

I will likely poke my head back in again tonight and give it another shot.  I think I am probably nearing the bridge between 4.4 and 4.5 and as such getting closer and closer to being able to understand what the hell is going on.