Mobile Matters

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For years I have said that I really did not think that gaming on my phone was really my “thing”.  It was a platform that I largely felt didn’t quite fit my lifestyle, because in part I felt like I either had access to PC and Consoles…  or simply didn’t have the ability to game period.  Recently however I have been eating the hell out of those words.  For the last week or so I have been getting used to a new phone, and at some point I will probably do a proper review of it.  Functionally I could not bring myself to spend $800 to $1000 on a new phone… and my Samsung Galaxy s5 had lots of problems.  This lead me to branch out and look into some other options… and I finally landed on the ZTE Axon 7 which is a very solid attempt at a Chinese flagship killer.  When I finally do a proper review I will get around to more about that, however suffice to say I am enjoying it.  There is a thing that happens with PC gamers…  when we get new hardware.  We go through this phase of installing everything that we have cared about in the past… and trying it out on the new setup to see what has and has not improved.  With this new phone being so much more powerful than my previous one…  I found myself going through this same routine and testing out things like the android Hearthstone client.  When I say the previous phone had issues…  it is because once upon a time I rooted my phone in an attempt to bypass the AT&T blockade against tethering/wifi hotspots on my current plan.  I still have one of those ancient grandfathered in iPhone unlimited plans…  and while they have raised the price there is no way in hell I am giving up $25 a month unlimited mobile data.

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While the S5 is technically no longer rooted, I seem to have tripped some anti-tamper seal of a sort on the phone and it fails the Google Safetynet test that app manufacturers have started incorporating into their apps.  This means that I was forced to stop playing Pokemon Go when they patched in this protection, and similarly have been unable to experience Fire Emblem Heroes, Mario Run or a whole slew of newer games that just do this check by default.  The biggest problem with me and phone gaming in the past however was the battery life, and the way that a few minutes of Final Fantasy Record Keeper could shave off 25% of my battery before I even realized.  With the new phone this seems to no longer be the issue that it once was… and either because the processor does not need to work nearly as hard…  or the fact that I have a 3250 mAh battery (instead of 2800 mAh) I can functionally play games and still use my phone for everything else that I want to.  As a result lately I have been heading to bed fairly early and then chilling out there and playing mobile games until sleep finally claims me.  Similarly while I am out and about I am starting to play a lot more Pokemon Go, but have not really gone out on catching jaunts like I did around the release a year ago.  I contemplated going out last night but it was still over 90 degrees outside after 9pm, so I figured I would leave that to a cooler evening.

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The games that have seemed to clamp down the hardest on my attention however are Fire Emblem Heroes…  which is a thoroughly charming tactics style combat game and of course Final Fantasy Record Keeper that I already played a significant amount of in the past.  This is the point where I admit that I have never actually played a Fire Emblem game in the past, and while I am sure the actual games are not terribly similar to this mobile title…  it does make me a hell of a lot more interested in them.  The premise is largely nonsense…  but it is the sort of nonsense that I find myself enjoying at the moment.  The biggest problem with these games is that I really have no clue what I am doing on a regular basis… and not even sure what the best way to do anything in game is.  I’ve been slowly working my way through the story in Fire Emblem, and in Record Keeper I noticed that they seemingly have gotten less sparing with handing you a bunch of characters.  I worked my way through most of a Final Fantasy XIV themed event dungeon… and picked up Yshtola, Minfilia, Yda, Papalymo, and Cid…  and started working my way through a similarly FFXII Zodiac Age themed one.  Much like in Pokemon Go… the excitement for me is in the collection of new characters and not so much in the leveling and battle.

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Lastly I have been slowly working my way through Final Fantasy V on the phone as an attempt to do things like play over my lunch break…  which admittedly has not actually happened yet.  I got completely wrecked last night by Garula, which means I am going to have to sort out a decent strategy for this one.  Of course I am not playing the game legitimately… and instead am doing the Four Job Fiesta…  which means I am attempting to take him down as a party of four Black Mages.  Its time to go figure out some strategery so I can get past him and get my next set of jobs.  I find the mobile FFV client a little wonky… and especially in mobiles where you need fine motor control…  that is not a thing the touchpad really gives you.  Getting through the poison plants at the top of the mountain was not really a thing…  so I simply opted to walk through a couple and take antidotes.  Regardless it works well enough for my needs and gives me a reasonable platform without really shackling me to a specific location for playing it.  I kinda hope we eventually get a version on the switch through either virtual console… or a release of this mobile port to it.  Whatever the case….  someone seems to have replaced me with a doppelganger that does not mind mobile gaming all the sudden.

 

Attack of Miitomo

Strangest Social Network

struggling_miitomoYesterday is the day that Nintendo finally rolled out it’s My.Nintendo.Com rebranding of their account system.  For years Nintendo has made some pretty confusing choices when it came to social connectivity in their applications.  The obtuse friend code system in the 3DS was often times more trouble than it was really worth to connect up with your friends under most situations.  The short lived Nintendo ID seemed to work better, but since I only recently purchased a Wii U I have not had a ton of experience with it other than accessing the eShop.  “My Nintendo” is their new attempt at gluing together all of these old systems along with the social media that we actually use on a regular basis… namely Twitter, Google Plus, and Facebook… with what appears to be integration with Instagram and Line but these are not super intuitive.  With this network they also rolled out a new app called Miitomo that attempts to be something along the lines of those street pass apps that let you play with your friends Mii avatars.

The only problem is…  that the app refuses to work on my phone.  They have chosen to block rooted phones from being able to use the network… which honestly accounts for a not insignificant portion of the android market share.  The only problem here is…  my phone isn’t rooted.  At one point I absolutely unlocked root so I could run tethering apps, however since then I restored back to the factory settings.  When you use any of the “root checker” programs my phone gets as clean bill of health, and Samsung KNOX is still showing a valid warranty so zero strikes there either.  So for all purposes my phone is not rooted and the app should not be able to tell that it has EVER been rooted.  However I am still encountering the same damned black screen and crash that rooted users seem to experience, so I am guessing somehow the Nintendo app still thinks I have a rooted device.  The only problem here is… if my phone were actually rooted I could fix this problem easily by using cloaking software to keep the Miitomo app from seeing the root access.  So honestly if I ever want to run this on my phone it is looking like I am going to have to redo the root and install Rootcloak… which sort of defeats the purpose doesn’t it Nintendo?

dancing_miitomoAll of this said I did manage to get it to install on my Amazon Kindle Fire tablet, which in itself is a bit of a goofy situation given that this is not on the Amazon app store yet.  If you also have the $50 Kindle, and would like to be using the Google Play store instead…  check out this video that I used to install the play store and the related applications on my tablet because it doesn’t require root to actually make it happen.  The only game I have yet to get to work on the Kindle is Final Fantasy Record Keeper and I am guessing if I did some digging I could probably make that work too.  On the Miitomo front…  I am not entirely certain I get it.  I mean it is a very cute presentation and it allows me to dress my Mii up however I want.  The only problem is I am not really seeing the point, other than earning nebulous rewards on the “My Nintendo” website like 15% off coupons.  Once you get past the window dressing, what the app ultimately ends up being is a super cumbersome chat program that lets you comment on your friends status updates.  If I could take items earned in this app and have it trickle down into the 3DS and Wii U then that would be really awesome, or if I could unlock extras for the games I am already playing…  then that would be really cool.  For the time being however it falls into the “nifty” bin but I am not sure how much myself or anyone else will really be using this once the new and cool factor wears off.

[Edit] – as of this morning I noticed there was a 1.1.2 update waiting on my phone.  I tried that and sure enough it seems to have fixed the crash.  I do have to admit this is a much better app for a phone than a tablet, so maybe I was overly harsh in my initial review.  I am not sure if this actually fixes things for rooted users, but it fixed my problems.

 

Super Good Advice

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I’ve been playing a silly amount of Iron Banner over the last few days, because I am finding that I really do enjoy PVP in Destiny.  This is just such an odd revelation for me given that I have purposefully shied away from fighting other players in any other game.  At least on some level it makes me wonder if I should dust off some of the other titles and give PVP a real chance to see if it sticks with me.  I remember enjoying playing Arena in World of Warcraft during Burning Crusade, but in large part we were doing our matches to get epics… to help our characters in raiding.  That is the most interesting thing for me is that I thought I was going into Iron Banner just for the loot, and while I have managed to get two of the chestpieces… that really doesn’t seem to be my core drive.  I actually like playing the maps, and while there are some that I absolutely hate… several of them are beginning to feel extremely comfortable.  The other thing that I find shocking is that I actually seem to be improving quite a bit.  There have been a few matches where I topped the score for the entire match, which is something I find completely bizarro.  I still consider myself a very shitty Destiny player.

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I think my ultimate goal for this weekend is to be able to get up high enough in the ranking to start to see the weapon drops.  I believe these start at rank 4 with the hand cannon, and rank 5 for the machine gun.  Both of them are weapons that I would probably actually use, but I am more excited about the Hand Cannon right now for some reason.  I miss using my Hand Cannon, and it feels like maybe this one would be a good legendary to run around with.  I need to honestly just dust off my Hawkmoon and give it a go again… but the big problem that I always run into is the fact that I never seem to have enough ammunition.  It is my huge hope that in the weapon re-balancing coming in the April patch that we see some love for the reserve ammunition size of the various Hand Cannon archetypes.  For now my weapon of choice in the Crucible is the Antipodal Hindsight that I now have up to 303.  There is just something about this weapon that I love, especially now that I have a roll on it with Rodeo.  Seriously… Rodeo on any weapon will take it from crappy to completely viable for me at least.  It is my hope that through today’s daily bounties I will hit rank 3 and get my first Iron Banner package.

 

License Portability

Golden Age of Ports

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This morning is going to be yet another stunning example of “Bel Wants a Thing that Will Never Happen”, but I am going to roll with it anyways.  One of my big frustrations over the last several years is when I end up repurchasing the same game for a different platform.  For example I owned Fallout 3 long before Steam existed, but because I wanted the convenience of being able to play that game without having to rummage for discs every single time…  I ended up picking the game of the year edition on a steam sale.  But more often than this there are games that I have on the PC that I wish I could play on a console, or on a console and wish I could play on a PC.  Last night there was a discussion about the new Shovel Knight patch, and one of my immediate thoughts was…  man I kinda wish I had that on my 3DS since I have taken recently to bringing that to work to play.  Sure it isn’t terribly annoying to repurchase a $20 game, but it certainly feels it when you are talking about a $60 game.  Now we get to my wish…  portable licensing.  What I mean by that is the ability to swap licensing between various game systems that a game is available.  Don’t want to play Borderlands 2 on your PC anymore?  Fine trade that license in for the PS4 copy, and when you tire of that the Vita copy.

The problem is you are immediately going to tell me…  “but Bel this is how game companies make money, by releasing their game on every possible platform in the hopes that you will play pokegame with them and buy them all!”  Sure that is how things seem to work currently, but is that really a good model?  For years there was a significant amount of work porting games between consoles.  The Sega Genesis was a vastly different system than the Super Nintendo… and we constantly saw massive differences between the games that ended up on both platforms.  I took the liberty of snagging two screenshots of two different versions of Mortal Kombat II, from the golden age of porting games to multiple platforms.  You can see a bunch of graphical differences between the two based on the limitations of each architecture.  What has changed is the fact that console manufacturers do not have the same sort of pull that they used to.  PC Gaming became a major contender as has handheld platforms, and while console manufacturers still desperately cling to the notion of “exclusivity” this is a dying concept.  Systems are designed from the ground up to be essentially easy to port code to, because they know that the keys to their success is a huge library of popular games.

License Portability

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There are certain games out there that you know will ultimately end up on every single platform.  Take the example of the new Tomb Raider game that Microsoft claims to have exclusivity over.  They have not so subtly chosen their words every single time they have talked about and used the specific phrasing of “exclusive for holiday 2015”.  That means a few months after Christmas 2015 you will end up with a new launch for the PS4 and PC and whatever other platforms seem to matter at the time.  Essentially what I am proposing is to cut through this bullshit and simply sell licenses that you can move back and forth between the platforms.  I can see this going down one of several different ways, but not all of them are terribly easy to implement.  The best scenario is simply that if you purchase the game directly from a developer, you can create an account that allows you to log in and get a new license for whatever platform you happen to play the game on.  That means you are paying a non-discounted rate for the game, directly to the game developer cutting out the middle man…  and for that you gain the privilege of playing that game on whatever platform you happen to desire doing so.  There are a lot of logistics with this one, but I could see it working for someone like Ubisoft that already has their own gaming infrastructure in the form of UPlay.  That would actually turn that system from being a liability into being a positive for users, because as of right now… there is no reason for UPlay to exist other than to annoy us.

Another option would be some sort of a license swap scenario, where you trade in one license key for a new license key for the system of your choosing.  This honestly would work similar to PC software that allows you to install on a fixed number of machines.  In these cases there is almost always an online tool that allows you to unbind a license from a specific machine and install it fresh on another to allow for things like system rebuilds.  The problem being that right now there is no real way to make sure these licenses are leaving circulation, as in once a game is granted through a system like PSN, it becomes harder to revoke the game since you are having to deal with a third party company doing it for you.  The final option I would suggest is probably the easiest.  When you own the game on any platform you could purchase heavily discounted copies of the game for other platforms.  My theory is that you would ultimately end up paying something along the lines of 15-20% of the cost of the original game to get a new copy of the game for another platform. The problem here is that a system like this would be rife with potential abuse.  What is to say that I don’t buy the game on the PS4, and then get a discount key for my friend to play on their Xbox One.  The worse case scenario is after market sales of said discount keys.  None of these solutions are perfect, but I feel like if someone actually solved this solution… it would be a huge marketing point for any games they produce.  I have several PCs, a PS3, PS4, Xbox 360, Nintendo 3DS, PS Vita, Android device, and iOS device if you limit the search to only the more recent systems.  It would be amazing to play the gamesI want to play on whatever systems they are available…  without going bankrupt doing so.

 

Bel VS Mobile Gaming

The Eureka Moment

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I just had a moment of realization while checking on the progress of Vault 816…  I am not a mobile gamer.  While I really enjoy the idea of playing Fallout Shelter, I always have the same thought I have with any mobile game.  “Man I wish I could play this on my desktop or through a web browser.”  There are games that I enjoy the idea of playing… like Fallout Shelter, Alphabear, Dragon Coins, or Final Fantasy Record Keeper.  The problem is I get frustrated by the imprecise controls.  Using your finger to move objects around the screen feels so much more cludgy than doing it with a nice tight mouse pointer. Granted if I were a smaller person I would probably not be having any of these issues.

Sausage-Like Fingers

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I am 6’4” and have huge hands…  I can palm a basketball. Attached to these huge hands are useless sausage-like fingers that have the fine motor skills of sleepy toddler.  The more I think about it… this fact has gotten in the way of my enjoyment of almost every mobile game I have played.  At first I thought the bulk of my problems would be resolved were I simply playing on a larger device.  However as I graduated from my iPhone 3s to a Samsung Galaxy S2 to a Samsung Galaxy S5…  each time the screen size increased sizably but the difficulty never went away.  When I finally got my own iPad I still felt like throwing it across the room anytime I was asked to do anything that required a modicum of detailed movement.

I realize there is such a thing as a stylus, but then I am having to fiddle with an awkward device on top of an already awkward control scheme.  The problem is…  there really are games that I want to enjoy on mobile devices.  Fallout Shelter for example takes two things that I have loved in the past…  the Fallout Franchise, and Sim Tower like gameplay.  During my pre-college and college years I spent silly amounts of my free time playing both of these games.  I spent enough time playing Sim Tower to be able to build freaking airports at the top of my towers.  I have played each of the Fallout franchise games multiple times, and even though I rarely play the original…  I feel like I could pretty safely pick it right back up and meld into the nostalgia nicely.  So I am the core demographic of this game…  except for the whole control scheme problem.

I honestly have no clue why I felt like I needed to write this post, other than having my own little Eureka moment.  For the longest time I thought my dislike of mobile gaming was more about the game experiences that you have on a mobile device.  Now I realize that is wrong… there are plenty of “gamerly” experiences available.  My problem is that I struggle to get any sense of control while playing a mobile game.  Finger based movement against a slick screen always feels chaotic to me.  It reminds me of how frustrated I get when trying to use a trackball.  I guess I am just accustomed to the mouse, keyboard and controller…  and when it finally comes down to relying on my own digits to make things work…  I find the experience frustrating.  I am wondering if anyone else out there with sausage-like fingers suffers from this same issue?  We should totally form a support group or something.