The Game Awards 2022

I spent my night like so many gamers did while trying to maintain a connection to the Game Awards stream on both Steam.tv and Twitch.tv so I could earn potential rewards in both locations. I think everyone was out chasing the possibility of winning a Steam Deck, and it seems as though maybe Valve had some technical difficulties with this giveaway because about 20 minutes into the show they finally seemed to start announcing the winners. I did not win a Steam Deck which is probably a good thing because I already have one… but I promise it would have gone to a good home if I did end up with a second one. Here is hoping someone out there that I know actually managed to snag one.

We all know we tune into “The Game Awards” for the cavalcade of trailers because the rewards themselves are largely inconsequential. They will feature some esports people you have never heard of and a bunch of games that you didn’t play… with a single AAA game winning almost every single award. This year I thought it was going to be all about Elden Ring but it seems that God of War Ragnarok was the main character of the evening. What was significantly different this year however is how I commented about what I was seeing. Normally speaking on a game show like this I would have Twitter open and keep a running sequence of commentary going along with all of my other friends doing the same thing. Since I am no longer on Twitter however a few of us opted for something different.

I spent a delightful evening hanging out with Arkenor, Scopique, and Tipa as we attempted to all stay in synch while hanging out on voice chat while watching the show. It did not work as planned. The original goal was to have everyone tune in to discord which would in theory rebroadcast the same stream at the same time to all of us so we would be able to comment on the same things. What ended up happening instead is that the rebroadcast was wigging out for a few people, which lead some of us to be watching YouTube, others on Twitch, and myself trying to keep tabs on the Steam version of the broadcast. This caused some hilariously out-of-sequence comment moments, but in spite of all of that, it was a heck of a lot of fun. This is definitely the most enjoyable way to watch a big corporate games presentation.

There were way too many things covered to talk about in a blog post, so here are some of my rapid-fire comments about the things that really stood out to me on a personal level.

Dead Cells Return to Castlevania

You had me at Castlevania. I enjoy Dead Cells but have not played it anywhere near as much as I should. Once this DLC drops I will do my best to remedy this failure. I have so many fond memories of the Belmonts, and Alucard, and count Symphony of the Night as my one true favorite game of all time. There was no way I was not going t o play this.

Banishers: Ghosts of New Eden

This looks really interesting. It gives me deep Witcher vibes as maybe a more spiritualist/druidic take on that franchise. The trailer definitely piqued my interest enough to wishlist this. My hope is it feels like the big open-world witcher nonsense that I love so much. It definitely seems like the sort of game I would go in for.

Hellboy: Web of Wyrd

Scopique and I were talking about this during the show, but we did not realize that we had apparently not gotten a Hellboy game before now. This is apparently not true and that there were two games previously… one in 2000 and one in 2004 but I remember the existence of neither. What impressed me about this game particularly is how closely it seemed to replicate the unique art stylings of Mike Mignola. I love Hellboy and more particularly I love the Hellboy comics. I will be watching this game closely.

Star Wars Jedi Survivor

I don’t have this problem when I am playing the game but in person… I cannot see Cameron Monaghan as anything other than his character from Shameless which is a hilarious show if you have never watched it. I loved Jedi Fallen Order so this is absolutely going to be a “day one drop everything else” type game for me. I will be picking it up on the PC and I will be ignoring again the warnings against playing with a keyboard and mouse because that control scheme greatly improved my enjoyment of the first title. I will also be playing this on a low difficulty because at that point it no longer feels like a “soulslike”.

Judas

Bioshock in Outer Space? Yes please, sign me the fuck up. Like if you had told me nothing else about this game but that elevator pitch you would have had me on board with it. I loved the Bioshock games and played the first two multiple times. There was something about Infinite that made me less interested in the replay. Regardless I am extremely interested in this game.

Dune Awakening

Okay, I love the Dune franchise and have been wanting to have a Dune-based MMORPG since I first started playing these games in the 2000s. There were a few rumored projects that went nowhere and now we have Funcom carrying this banner forward. Funcom is both the company behind Secret World that I loved and Conan that I had no interest in. I am hoping this does not end up being a forced PVP murder box and has a way in which I can play it in a purely PVE-focused nature. I am not super optimistic however because I am almost certain that faction lines will be drawn crossed the Great Houses of the Landsraad.

Hades II

I have to be honest, this reveals somewhat shocked me. When I saw Supergiant scroll across the screen I remember commenting to my friends that I wondered what genre they would be tackling this time. Basically, up until this point, each time Supergiant released a game it would dive into a new style of gameplay. Bastion was mostly a Zelda-like beat-em-up, Transistor was a strategic dungeon crawler, Pyre was a story-driven “sportsball” game, and Hades was maybe the purest version of the rogue-lite I had seen in a while. I guess Hades was just too popular not to warrant a direct sequel. I am on board for more Hades world from a different perspective, but also I am kinda hoping that the studio has gotten big enough to have folks also be working on another quirky venture into a new genre.

Death Stranding 2

This was my highlight of the evening without a doubt. I loved Death Stranding and I played it at a very specific moment in life, during the lockdowns of the pandemic… and as a result, the storyline felt deeply poignant. I want to know more about this world and it seems like we are going to get that. I became way the heck too attached to BB, which I know is a bit weird. I am just hoping we get a simultaneous release on PC and Console because I have no interest in trying to play this with a controller. It was excellent with a mouse and keyboard and I want more of that.

Reformed Orthodox Rabbi Bill Clinton

The highlight of the night however was at the very end of the show, when a kid seemingly snuck up on stage along with the confused developers of FROM Software. This gave The Game Awards their “Soy Bomb” moment, so I guess they have officially arrived on the world’s stage. Essentially after the devs gave their comments, the kid sneaks up to the microphone and in a faux broken English accent he dedicates the award to his “reformed orthodox rabbi Bill Clinton”. According to Geoff Keighley, he was arrested… which I guess is a bit sad because it added a moment of true levity to an otherwise stuffy occasion. There is another twitter thread indicating he did something similar on Info Wars with a Free Taiwan message, but I have not been able to find a clip of whatever that was. The same thread also indicates that he had planned this ahead of time.

Did you watch The Game Awards? What were your highlights? Drop me a line below.

AggroChat #378 – Into the Forbidden

Tonight we talk about how constructed Kamigawa is a challenge and how effectively there are only so many viable decks that you can build.  From there we talk about Vampire Saviors a game that Bel griefed Ashgar with and he has been playing at length.  Grace discovers Chronicon, a game that we would consider the perfect diablo clone…  if it had reasonable graphics.  Finally we dive into a long discussion about our earlier feelings about Horizon Forbidden West, a game that has in large part consumed most of the cast since its release on Friday.  There is a weird diatribe about dpads and the importance of a good one as well as a quick blurb about how Psychonauts does not maybe hold up as well from a representation of mental health aspect.

Topics Discussed

  • Kamigawa is Hard
  • Vampire Saviors
  • Chronicon
  • Horizon Forbidden West
    • Initial Thoughts
  • Diatribe about DPads
  • Psychonauts Holds up Less Well

Netflix Castlevania

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It would be a bit of an understatement to say I was excited about the new Netflix anime series based loosely on the events of Castlevania III.  I have a deep relationship with this game series and while I have not played a lot of them, it was nonetheless extremely important during my formative video game playing years.  The original was the very first game that I saved up money to purchase for the Nintendo Entertainment System.  Back then at roughly age 11, it took a long time to scrounge up the money to buy a $50 video game…  but that was really only half of the obstacle.  To get the game itself required going someplace that had video games… or at least in the case of Castlevania a trip to Toys R Us…  the closest of which was an hour and some change away from home.  To say I devoured the game is a bit of an understatement as well… there are sequences in the original game that are burned into my brain just as indelibly as the Vampire Killer theme is.  I have said this plenty of times… but I count Castlevania Symphony of the Night as my favorite game of all time and consider it pretty damned closed to perfect.  When Koji Igarashi started the kickstarter for Bloodstained: Ritual of the Night…  I threw money at my screen and backed it as soon as I could.  Since then I have played through the demo version that backers got a few times…  so to say I am the target audience is also probably a bit of an understatement.

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The show released officially over the weekend on the 7th but I just finally was able to sit down for a period of time and watch through it last night.  Prior to doing so I had been seeing a bit of confusing press floating around with folks generally being unsatisfied with the new netflix offering.  Firstly this is probably the most bingeable Netflix “series” I have ever seen…  with only 4 episodes weighing in around 100 minutes of total watching.  This honestly felt more like a pilot and less like a complete series, but I won’t get hung up on those details.  What the season is more than anything is setting the stage for the second season.  Since this series is roughly based on the third Nintendo Entertainment System Castlevania game… we go into it knowing some of the major plot points and it seems like the show more or less is following them.  During the four episodes we are introduced to a cast of characters that will play out over the series…  but I found it curious that at least one major character was completely absent.  I am hoping this was just a situation of not having met him yet through the course of the very short few episodes that we got, and will join the team as a later reveal.  The show sets up the central conflict between the early science hating church and Dracula…  and to a lesser extent the general forces of the enlightenment.  For the Christian viewers…  I could see some of the dialog being a little hard to swallow.  For me personally… it did an excellent job of setting up the central conflict that made Castlevania III so different than some of the others in the series.

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One of the complaints that I have seen online about the show is that Dracula is not set up to be a sympathetic character…  and frankly I disagree.  I found myself sympathizing with Dracula quite a bit honestly, and were I in his position I probably would have wanted to burn everything to the ground as well.  As far as matching the tone of the games…  you are supposed to hate Dracula because ultimately that is the core conflict.  Castlevania more or less is about the central conflict between the Belmont family and Dracula.  More or less every 100 years Castlevania materializes in our plane of existence, and the Belmont clan trains to be able to stop him each time.  This series has a Belmont and a Dracula…  so I feel like it met all of the necessary requirements for being able to call itself a Castlevania anything.  I honestly thought all of the character introductions worked extremely well, especially Alucard…  who isn’t 100% on our side and we get that impression.  The real problem with the series as I see it is that I want more of it.  Four episodes was just not enough because it essentially serves as the pregame cinematic setting everything up…  and we haven’t really gotten to any of the meat of the game yet…  or in this case the series.  I mean they had to functionally tell an origin story given that they cannot really guarantee that anyone who is watching the show has ever actually consumed any of the source material.  I feel like they did a great job of setting the stage…  but I am not really looking forward to the likely two year wait until the next batch of episodes.  This time I am hoping they give us way more than four in a single sitting.  This won’t be the show for everyone…  but I am not looking to nitpick something that I never thought I would actually see in my lifetime.  I am more than happy just to sit back and enjoy it.

Getting Unstuck

Not-Castlevania

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It has been an up and down week for kickstarter games.  Namely I am talking about just how bad Mighty No. 9 has been received.  I own this on the PS4, and while the gameplay itself is not too horrible…  the biggest problem that I have is that it feels like an odd throwback to the GameCube.  Which I guess makes sense given that the game has released on a silly number of systems including the 3DS, which makes me think that quite simply all console versions…  are the 3DS version.  The saddest part about this is at various points during its development cycle the game looked really good, but the end result is this lifeless mess of flat color.  Now earlier in the day I had commented that this whole debacle over the “Not-Megaman” game made me extremely concerned about “Not-Castlevania” which is my not so subtle jab at the fact that so many of these kick-started games are simply recreations of whatever game made the developer famous in the first place.  Almost as summoned from the abyss… I got an email with a key to the E3 version of Bloodstained: Ritual of the Night, which I didn’t even remember being part of the funding level I backed the game at.

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It was a little late and I only played the demo long enough to get up to the first boss… I failed miserably at even coming close to defeating it namely because I entered the fight after a lot of backtracking.  There are certain things that work extremely well, then there are others that I was largely confused about.  The primary point of confusion is that for whatever reason I could not seem to get the game to do jump attacks… which are of course a staple of the Castlevania gameplay.  I was playing on my PS4 controller which I happened to have hooked up at the time to my PC, and notoriously it tends to map things oddly, so I might give it a shot with the defacto Xbox 360 controller.  As far as every other aspect of gameplay…  this is very much the spiritual successor to Symphony of the Night, but done with cell shaded 3D models instead of 2D pixel art.  It works, and it works well.. and gives you the feeling of the Castlevania art style.  The game has some really strange creatures that you end up fighting, which is cool and something vastly different from the standard zombies and werewolves and vampires oh my genre.  I am assuming that the demo leaves off after the boss fight that is pictured above, but nonetheless I am really happy to see this game at least appears to be still on the rails.

Catching Up

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Last night I got drug into Final Fantasy XIV by Ash and Grace… and admittedly they didn’t have to pull too terribly hard.  Largely they wanted to run some Void Ark, which is the thing that I needed to do to get caught up in gear levels.  I am not sure why this was such an impassible obstacle mentally for me, because I had some serious anxiety about solo queuing for it.  Memu had made an offer to help me out, but we failed miserably at coordinating a time to run it together…  mostly because I fell into a Rift shaped hope and wasn’t around all that often over the last week.  In any case all of my concerns were essentially for naught, because Void Ark is extremely easy…. but unfortunately not the gear bonanza I had hoped it would be.  Over the course of the night I ran the Ark three times, two times with Ash and Grace and one time by myself later after getting back from a walk.  In all of those boss kills I managed to get two pieces of gear… only one of which actually replacing a slot I had something lower in.  I did however get plenty of Esoterics which allowed me to keep upgrading jewelry until a combination of the that and the Mhachi Farthings pushed me over the item level 200 barrier.

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Ultimately I am probably going to keep running this place until I run out of slots to upgrade, and even then…. it is still a decent source of gear to help pull my Dragoon up in item level.  I guess I am officially off high center, and soon I can pick back up the quest chain and at least be expert viable once more.  My hope is that tonight, I can get together with Grace and run the new dungeons who now also needs them since she too broke the 200 barrier last night.  I feel better about the game in so many ways considering how frustrating it was to hit this gear wall in the questing.  I guess in truth this is something that never happened to me during 2.0, or at least once we got back and started really moving forward.  We were always just good enough to keep pushing into the next set of dungeons, but at the same time I was also spending a ton more time grinding out tomestones to make sure I was the best possible tank I could be at all times.  That is the piece that has been missing, because I really have not been able to push myself to do that the way I once was.  As our little rag tag Tuesday night group is contemplating doing more “Real” content I guess that will start to matter significantly more in the coming weeks and months.  Time to get over the hump and gear up a bit, and for the moment Void Ark seems like an easy place to do just that.