AggroChat #468 – Accessible Design Is Important

Featuring: Ashgar, Belghast, Grace, Tamrielo, and Thalen

Hey Folks! We are back after taking a break last week due to the limited number of folks available.  This week we start off with a topic that has bounced around a bit on our docket.  Namely, we marvel at just how balanced City of Heroes/City of Villians is and what a pinnacle of system design it really is.  Bel spent a bit of time playing Nightingale now that is available in early access, and talks about the mess of a game that it is.  Finally, we dive into our primary topic this week and talk about the Last Epoch 1.0 launch and how phenomenal the game feels right now despite all of the server-side woes.

Topics Discussed

  • City of Heroes/City of Villains
    • How is the design so balanced?
  • Nightingale
    • Not a Bad Game, but Not a Great One Either
  • Last Epoch
    • The 1.0 Launch Woes
    • The Massive Graphical Overhaul
    • Why we love the game
    • Accessible Design Matters

AggroChat #466 – When Crowd Control Mattered

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! It has been a few weeks since we recorded a normal show and I think we had a bunch of conversation in us waiting to get out.  As a result, we recorded a bit longer than we should have but that is okay! We talk about Celeste 64 and that sort of gameplay translates to a very Mario 64 inspired game.  From there Kodra shares his experiences with Songs of Conquest a game that is very much a nostalgic continuation of the Heroes of Might and Magic Series.  Bel and Kodra talk about their experiences with the other new survival early access game Enshrouded and how it is shockingly complete, and really just needs polish. From there we dive into the mail topic of the show where we discuss City of Heroes and how it is this perfect snapshot of the best of MMORPGs before World of Warcraft changed everything.  Finally, Bel actually completes his four voidstones in Path of Exile and talks about what a difference a dedicated bosser makes.

Topics Discussed:

  • Celeste 64
  • Songs of Conquest
  • Enshrouded
  • When Crowd Control Mattered
    • City of Heroes
    • The World before Warcraft
    • No Daily Chores is Refreshing
  • What a Difference a Bosser Makes
    • Bel Kills POE Bosses

AggroChat #465 – 2023 Games of the Year Show – Part Two

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! It is that time again, time for our yearly Games of the Year show. Last year we learned that it was far better to record two weeks in a row instead of creating a marathon three-plus hour long show and cutting it in half.  This week we dive into the second half of the show covering the final eleven games.  These are games that were important to us this year and may or may not have actually been released this calendar year.  A lot of them were, but I just wanted to set the expectations.

This year we did not have a lot of overlap, which is to be expected given that the seven of us have some wildly different tastes. It was a big year and I am sure there are a lot of games that you think might need to be on this list that we did not choose. Hopefully, you enjoy our thoughts all the same.

Games Discussed:

  • I Was a Teenage Exocoloist
  • Super Mario RPG Remake
  • Boltgun
  • Star Ocean 2nd Story R
  • Jedi Survivor
  • City of Heroes
  • Everspace 2
  • Alan Wake II
  • Super Mario Wonder
  • Honkai Star Rail
  • Baldur’s Gate III

Rikti Invasions

Last night I decided to play some City of Heroes, in part because Thalen created a SuperGroup yesterday and I was hoping to potentially get an invite. That did not happen, but what did… is I experienced something that I am guessing I had pushed out of my memory. I was hanging out in the highest level end of King’s Row because it was much easier to solo than Steel Canyon. I had just rounded a corner when I noticed that a bunch of bombs had spawned with what looked like countdown timers. A few minutes later… there was a massive wave of players rushing towards me and before I knew it I had been invited into a raid group for whatever nonsense this held. I had completely forgotten that City of Heroes had zone-wide events.

What proceeded was about thirty minutes of nonsense where I targetted whatever I could get my hands on… and made my way through waves of mobs that were way too high level for me. The splash healing of my party though kept me alive and well throughout the entire event. Per the patch notes on the Homecoming forum, apparently, the Rikti Invasions will keep going through January 23rd when the next maintenance happens. I guess maybe I need to actually start reading chat, because I have been playing this game with the entire chat window minimized and slowly working my way through quests and doing some random combat. Last night though was a heck of a lot of fun and I would happily join in this nonsense again in the near future.

I realize I am playing on Everlasting the Roleplaying server, but I was pleasantly surprised by just how chill everyone seemed to be and how much actual roleplay was happening. Granted I myself am not a huge roleplayer but I always try and respond in kind. I tend to roll on Roleplay servers when possible because the players end up feeling like they are much more community-minded, and last night absolutely made me feel like Everlasting was the correct choice for me. You have to figure that the folks playing Homecoming are folks who missed the special magic that City of Heroes had over other MMORPGs so just from that alone they are probably going to be on their best behavior. I’ve been pleasantly surprised at how much fun I am having and how close to my memories of the game the actual experience ends up being.

At this point I am level 16 nearing level 17 and am hanging out in Steel Canyon. I’ve continued to follow this build guide that I found linked via the wayback machine to the old forums. It isn’t exactly the Katana/Regen scrapper that I played at release but it also isn’t super far off. One of the things that I want to do for my own benefit is to start collecting City of Heroes resources that still exist around the web and create a tools page as I have for other games. At a minimum I want to create a copy of that wayback machine page so that if I lose it, it will still exist in some form on my infrastructure. There are so many resources that I remember having… that just do not exist anymore. For example, I remember zone level guide maps that showed which factions and what level ranges were in each area. I would love to have those back so I am going to do some digging to attempt to unearth some of these things.

One of the things that I dig about this server is that pretty much everything that cost money at one point is free. You can move your characters freely between servers and it seems like you can also respec your character as often as you like. On the character select screen it shows that we have access to 1000 character slots which also seems similarly silly. I need to dig up what sort of support infrastructure this game has because I would not mind chipping some money towards the product. I feel like I am getting more than enough enjoyment out of it that I should at least make a one-time donation if not a reoccurring one. This is not how I expected to be spending January… but I am having a blast all the same.